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#IntelArc B580 graphics card: Makes games look pretty ✅ Mini Cardboard Intel Arc B580 graphics card: Makes desks look pretty ✅

73,644 görüntüleme • 1 yıl önce •via X (Twitter)

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PREVIEW: I was invited to a press preview of Assassin’s Creed Black Flag Resynced in Paris, back in April, as I previously mentioned, and I played ~3 hours🚀 Here are my impressions: 🎞️Visuals & Performance: being a remake, the visuals are quite well upgraded, making the most of modern tech and the beauty of the setting, creating a breathtaking atmosphere ✅Stunning environment ✅Dreamy natural beauty & grounded world ✅Photorealistic character models ✅Smooth animations ✅Sharp resolution ✅Runs at 60fps 🕹️Gameplay & Upgrades: The game is a faithful remake, with new gameplay systems, along with enhancements to the original formula ✅New gameplay systems ✅Faithfulness is the main priority ✅Enhanced parkour (still faithful) ✅Manual jumps and side ejects ✅Seamless exploration of cities ✅Zip-lines added ✅Dynamic weather ✅Brand new content expanding narrative ✅Quests with new secrets ✅Original modern day replace with rifts ✅Rifts explore “what if” scenarios ✅6 hours of extra gameplay ✅3 new recruitable officers ✅New storylines for the new officers ✅New chapter to play as Robert Mena ✅Extended endings for iconic characters ✅Hideout side quests ✅New collectibles ✅Forts modernized with new content ✅New voice lines for activities ✅New islands with rewarding secrets ✅New world moments ✅New content for the hideout ✅History of the villa explored ✅Heated shots new naval weapon in seq 3 ✅Explosive fire barrels w/wider effect ✅Swivel gun can now be manually aimed ✅Rebuilt combat system rewarding to skill ✅No skill trees, all unlocks from the start ✅Enemies now have defense meter ✅Meter is depleted with a perfect parry ✅New perfect parry depends on weapon ✅Heavy strike (high damage/wide area) ✅Shove to wall/ground > new take downs ✅Stealth inspired by Shadows ✅Crouch option added ✅Visibility affected by day/night & weather ✅Whistle/breaking things blow your cover ✅Rope dart unlocks in sequence 3 ✅Ambient dialogue leads to new quests ✅Raise and lower your hood option The new enhancements make the game far more entertaining compared to the original, except for one controversial change of bit having Hidden Blade combat, except in stealth assassinations/take downs Everything else effectively elevates the original design and makes gameplay either feel just as good, or more refined 🧬Changes: with this remake comes a few elements that were removed from the original, which may upset some players ✅Menus have been revamped and they don’t feature the DNA sequence tracker ✅Difficulty can be tailored with much more detail from the menu ✅Switch between and choose your favorite Sea Shanties to be performed by your crew ✅No hidden blade combat. The Hidden Blade is mainly used for stealth take-downs ✅No present day segments. I was informed that it will be replaced with new moments that explore Edward’s past with his wife, along with some “what if” scenarios like Edward siding with the Templars, for example, likely related to Juno’s involvement in the original narrative 📜Thoughts: While the demo I played featured only a portion of the map, Resynced has potential to replace the original as the definitive experience of Edward Kenway’s story I also wasn’t able to experience any of Rifts that replace the modern day, so for me, as a fan of the series’ lore and present day since 2007, the absence of a traditional modern day is the only let down that prevents me from fully replacing the original with it, as present day and sci-do elements are the DNA of the franchise and what makes it stand out It would also be great if mission replay is added later, a feature the OG had by default, like its predecessors That said, everything else very much elevated what was in the original, which made going back to replay it show how dated it feels by comparison I look forward to the final game, and to see future games inherit this formula of a defined protagonist, focused progression and no RPG elements😎

Rino🚀

21,098 görüntüleme • 3 ay önce

MiniMax H3 Fashion Lookbook | AI Outfit Change + Editorial MV Prompt👇 Create a 15-second 16:9 fashion lookbook MV combining rapid outfit changes, magazine editorial graphics, and beat-synced transitions. The video is not narrative-driven. Core structure: Locked camera → Typography reveal → Close-up → Rapid Look switches → Hero Ending Keep the same female character centered in frame throughout the video. Preserve facial identity, body proportions, skin tone, and overall appearance across every outfit. 0.0–1.5s Pure white studio, girl standing naturally in the center. Camera locked. Huge black typography “ONE HIT” rapidly expands behind her. Magazine elements appear on the beat: barcode, scan lines, crosshair, numbers, thin borders, grid graphics. The clean studio instantly becomes a bold fashion magazine poster. 1.5–3.0s Fast camera push-in to a close-up. The girl gently turns toward camera, hair moving naturally, direct eye contact, calm and confident expression. Black-and-white editorial background with subtle film grain. 3.0–4.5s Look 01. Instant outfit change on the beat. Character stays centered and makes a natural fashion pose. Background switches to a completely new magazine layout with oversized headline, barcode and numbering. 4.5–6.0s Look 02. New outfit. Medium shot. Girl takes one confident step forward. Background typography rapidly changes. Black and white remain dominant with stronger red accents. 6.0–7.5s Look 03. New outfit. Girl makes a gentle half-turn, hair swinging naturally. Background changes to red-and-white editorial graphics with huge English typography, numbers, coordinates, scan lines and borders. 7.5–9.0s Look 04. Sporty fashion outfit. Girl leans slightly forward with a relaxed confident smile. Subtle low-angle camera. Large red magazine typography slides into frame on the beat. 9.0–10.5s Look 05. New outfit. Girl moves into a stylish crouching pose. Quick camera push-in. Background layout completely rearranges, creating a new visual impact. 10.5–12.0s Look 06. Girl stands again. Camera pulls back to medium shot. Bold yellow fashion uniform with long blue hair styling. Background returns to black-and-white editorial design with large headline and barcode elements. 12.0–13.5s Look 07. Sharp tailored suit. Girl walks confidently toward camera. Background switches to red-and-black magazine design. New headline, number codes, scan lines and graphic grids appear rapidly. Pacing becomes faster. 13.5–15.0s Final Hero Shot. Girl wears a minimal black fashion look. Arms crossed, standing confidently in the center. Camera settles into a clean medium shot. Background gradually simplifies, leaving only a few premium magazine graphics. Final logo or visual mark appears naturally. Freeze on the final beat. Overall Style Premium Korean fashion lookbook, editorial fashion photography, Y2K magazine design, high-end commercial photography. Black and white base with red accents. Oversized English typography, barcode, scan lines, crosshair, coordinates, numbering, grids, thin borders, subtle film grain. Switch to a new outfit or visual layout every 1–1.5 seconds, synchronized closely with the music beat. Keep the camera relatively controlled. Use quick push-ins, subtle pull-backs, pose changes, graphic transitions, and layout swaps. Character must always remain near the center of frame. Maintain realistic hair movement, fabric physics, natural poses, clean studio lighting, and high-contrast premium photography. Avoid No face drift, character replacement, body morphing, extra limbs, distorted hands, unstable proportions, messy typography, chaotic camera movement, random backgrounds, cartoon style, low-quality CGI, watermark, or unwanted subtitles. Final result should feel like a high-end Korean fashion campaign mixed with a Y2K magazine cover and beat-synced music video. Create with Ima Studio 👉 #MiniMaxH3 #FashionLookbook #AIVideo #EditorialFashion #OutfitChange

Ima Studio

135,067 görüntüleme • 22 gün önce