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๐Ÿ“ข IntrinsiX: High-Quality PBR Generation using Image Priors ๐Ÿ“ข From text input, we generate renderable PBR maps! Next to editable image generation, our predictions can be distilled into room-scale scenes using SDS for large-scale PBR texture generation. We first train separate LoRA modules for the intrinsic properties of albedo,...

21,920 ๆฌก่ง‚็œ‹ โ€ข 1 ๅนดๅ‰ โ€ขvia X (Twitter)

2 ๆก่ฏ„่ฎบ

Redmond Hosting ็š„ๅคดๅƒ
Redmond Hosting1 ๅนดๅ‰

Very cool, but not very useful in any production if you have to generate all output from a text prompt. Being able to drop in an image and have these layers extracted would be amazing.

Matt Figdore ็š„ๅคดๅƒ
Matt Figdore2 ๅนดๅ‰

This is the biggest productivity cheat code right now. Kiss reading documents goodbye. You can get an instant summary of any document with this tool.

็›ธๅ…ณ่ง†้ข‘

๐Ÿ“ข๐Ÿ“ข ๐๐ž๐ซ๐œ๐‡๐ž๐š๐: ๐๐ž๐ซ๐œ๐ž๐ฉ๐ญ๐ฎ๐š๐ฅ ๐‡๐ž๐š๐ ๐Œ๐จ๐๐ž๐ฅ ๐Ÿ๐จ๐ซ ๐’๐ข๐ง๐ ๐ฅ๐ž-๐ˆ๐ฆ๐š๐ ๐ž ๐Ÿ‘๐ƒ ๐‡๐ž๐š๐ ๐‘๐ž๐œ๐จ๐ง๐ฌ๐ญ๐ซ๐ฎ๐œ๐ญ๐ข๐จ๐ง & ๐„๐๐ข๐ญ๐ข๐ง๐ ๐Ÿ“ข๐Ÿ“ข PercHead reconstructs realistic 3D heads from a single image and enables disentangled 3D editing via geometric controls and style inputs from images or text. At its core is a generalized 3D head decoder trained with perceptual supervision from DINOv2 and SAM 2.1. We find that our new perceptual loss formulation improves reconstruction fidelity compared to commonly-used methods such as LPIPS. Our trained reconstruction model is able to generate 3D-consistent heads from a single input image. Even with challenging side-view inputs, the model robustly infers missing regions for a coherent, high-fidelity output. In addition, our architecture seamlessly adapts to downstream tasks: by swapping the encoder, we can transform the model into a disentangled 3D editing pipeline. In this scenario, we can control geometry through - potentially hand-drawn - segmentation maps, and condition style via image or text prompt. We also provide an interactive GUI to enable the exploration of our editing pipeline. ๐ŸŒ ๐Ÿ“ฝ๏ธ Great work by Antonio Oroz and Tobias Kirschstein

Matthias Niessner

18,899 ๆฌก่ง‚็œ‹ โ€ข 10 ไธชๆœˆๅ‰

We've officially released and open-sourced HunyuanImage 2.1, our latest text-to-image model. The new model delivers on our commitment to balancing performance and quality. With native 2K image generation, HunyuanImage 2.1 is an advanced open-source text-to-image model.๐ŸŽจ โœจ New in 2.1: ๐Ÿ”นAdvanced Semantics: Supports ultra-long and complex prompts of up to 1000 tokens, and precisely controls the generation of multiple subjects in a single image. ๐Ÿ”นPrecise Chinese and English Text Rendering with seamless imageโ€“text integration: The model naturally integrates text into images, making it suitable for a wide range of applications such as product covers, illustrations, and poster design to meet the needs of various fields. ๐Ÿ”นRich Styles and High Aesthetic: Capable of generating images in various stylesโ€”including photorealistic portraits, comics, and vinyl figuresโ€”it delivers outstanding visual appeal and artistic quality. ๐Ÿ”นHigh-Quality Generation: Efficiently produces ultra-high-definition (2K) images in the same time other models take to generate a 1K image. HunyuanImage 2.1 uses two text encoders: a multimodal large language model (MLLM) to improve the model's image and text alignment capabilities, and a multi-language character-aware encoder to improve text rendering capabilities. The model is a single- and double-stream diffusion transformer with 17B parameters. We've also open-sourced the weights of the the accelerated version with meanflow which reduces inference steps from 100 to just 8, and PromptEnhancer, the first industrial-grade rewriting model that enhances your prompts for more nuanced and expressive image generation. Now, creators turn complex ideasโ€”like posters with slogans or multi-panel comicsโ€”into visuals faster than ever. Weโ€™re just getting started. Stay tuned for our native multimodal image generation model coming soon. ๐ŸŒWebsite: ๐Ÿ”—Github: ๐Ÿค—Hugging Face: โœจHugging Face Demo:

Tencent Hy

89,257 ๆฌก่ง‚็œ‹ โ€ข 1 ๅนดๅ‰

LLM-grounded Diffusion: Enhancing Prompt Understanding of Text-to-Image Diffusion Models with Large Language Models paper page: github: Recent advancements in text-to-image generation with diffusion models have yielded remarkable results synthesizing highly realistic and diverse images. However, these models still encounter difficulties when generating images from prompts that demand spatial or common sense reasoning. We propose to equip diffusion models with enhanced reasoning capabilities by using off-the-shelf pretrained large language models (LLMs) in a novel two-stage generation process. First, we adapt an LLM to be a text-guided layout generator through in-context learning. When provided with an image prompt, an LLM outputs a scene layout in the form of bounding boxes along with corresponding individual descriptions. Second, we steer a diffusion model with a novel controller to generate images conditioned on the layout. Both stages utilize frozen pretrained models without any LLM or diffusion model parameter optimization. We validate the superiority of our design by demonstrating its ability to outperform the base diffusion model in accurately generating images according to prompts that necessitate both language and spatial reasoning. Additionally, our method naturally allows dialog-based scene specification and is able to handle prompts in a language that is not well-supported by the underlying diffusion model.

AK

83,681 ๆฌก่ง‚็œ‹ โ€ข 3 ๅนดๅ‰

InstantDrag Improving Interactivity in Drag-based Image Editing discuss: Drag-based image editing has recently gained popularity for its interactivity and precision. However, despite the ability of text-to-image models to generate samples within a second, drag editing still lags behind due to the challenge of accurately reflecting user interaction while maintaining image content. Some existing approaches rely on computationally intensive per-image optimization or intricate guidance-based methods, requiring additional inputs such as masks for movable regions and text prompts, thereby compromising the interactivity of the editing process. We introduce InstantDrag, an optimization-free pipeline that enhances interactivity and speed, requiring only an image and a drag instruction as input. InstantDrag consists of two carefully designed networks: a drag-conditioned optical flow generator (FlowGen) and an optical flow-conditioned diffusion model (FlowDiffusion). InstantDrag learns motion dynamics for drag-based image editing in real-world video datasets by decomposing the task into motion generation and motion-conditioned image generation. We demonstrate InstantDrag's capability to perform fast, photo-realistic edits without masks or text prompts through experiments on facial video datasets and general scenes. These results highlight the efficiency of our approach in handling drag-based image editing, making it a promising solution for interactive, real-time applications.

AK

71,232 ๆฌก่ง‚็œ‹ โ€ข 2 ๅนดๅ‰

DreamCraft3D: Hierarchical 3D Generation with Bootstrapped Diffusion Prior paper page: present DreamCraft3D, a hierarchical 3D content generation method that produces high-fidelity and coherent 3D objects. We tackle the problem by leveraging a 2D reference image to guide the stages of geometry sculpting and texture boosting. A central focus of this work is to address the consistency issue that existing works encounter. To sculpt geometries that render coherently, we perform score distillation sampling via a view-dependent diffusion model. This 3D prior, alongside several training strategies, prioritizes the geometry consistency but compromises the texture fidelity. We further propose Bootstrapped Score Distillation to specifically boost the texture. We train a personalized diffusion model, Dreambooth, on the augmented renderings of the scene, imbuing it with 3D knowledge of the scene being optimized. The score distillation from this 3D-aware diffusion prior provides view-consistent guidance for the scene. Notably, through an alternating optimization of the diffusion prior and 3D scene representation, we achieve mutually reinforcing improvements: the optimized 3D scene aids in training the scene-specific diffusion model, which offers increasingly view-consistent guidance for 3D optimization. The optimization is thus bootstrapped and leads to substantial texture boosting. With tailored 3D priors throughout the hierarchical generation, DreamCraft3D generates coherent 3D objects with photorealistic renderings, advancing the state-of-the-art in 3D content generation.

AK

161,530 ๆฌก่ง‚็œ‹ โ€ข 2 ๅนดๅ‰

MaterialFusion Enhancing Inverse Rendering with Material Diffusion Priors discuss: Recent works in inverse rendering have shown promise in using multi-view images of an object to recover shape, albedo, and materials. However, the recovered components often fail to render accurately under new lighting conditions due to the intrinsic challenge of disentangling albedo and material properties from input images. To address this challenge, we introduce MaterialFusion, an enhanced conventional 3D inverse rendering pipeline that incorporates a 2D prior on texture and material properties. We present StableMaterial, a 2D diffusion model prior that refines multi-lit data to estimate the most likely albedo and material from given input appearances. This model is trained on albedo, material, and relit image data derived from a curated dataset of approximately ~12K artist-designed synthetic Blender objects called BlenderVault. we incorporate this diffusion prior with an inverse rendering framework where we use score distillation sampling (SDS) to guide the optimization of the albedo and materials, improving relighting performance in comparison with previous work. We validate MaterialFusion's relighting performance on 4 datasets of synthetic and real objects under diverse illumination conditions, showing our diffusion-aided approach significantly improves the appearance of reconstructed objects under novel lighting conditions. We intend to publicly release our BlenderVault dataset to support further research in this field.

AK

22,959 ๆฌก่ง‚็œ‹ โ€ข 1 ๅนดๅ‰

๐Ÿ“ข๐Ÿ“ข ๐€๐ฏ๐š๐ญ๐Ÿ‘๐ซ ๐Ÿ“ข๐Ÿ“ข Avat3r creates high-quality 3D head avatars from just a few input images in a single forward pass with a new dynamic 3DGS reconstruction model. Video: Project: Our core idea is to make Gaussian Reconstruction Models animatable. We find that a simple cross-attention to an expression code sequence is already sufficient to model complex facial expressions. We then incorporate position maps from DUSt3R and feature maps from Sapiens to facilitate the prediction task. While DUSt3R's position maps act as a pixel-aligned initialization for the Gaussians' positions, the Sapiens feature maps help the cross-view transformer to match corresponding image tokens in the 4 input images. One major challenge in creating a 3D head avatar from smartphone images comes from inconsistent facial expressions when the subject could not remain perfectly static during the capture. We eliminate this static requirement by simply showing our model input images with different facial expressions during training. This technique makes our model robust to inconsistent input images later on. Finally, we show that despite the model has been trained with 4 input images, one can even create a 3D head avatar when only a single image is available. To achieve this, we employ a pre-trained 3D GAN to lift the single image to 3D and then render the 4 input images for our model. This allows us to create 3D head avatars from single images and even highly out-of-distribution examples like AI generated faces, paintings or statues. Great work by Tobias Kirschstein from his internship at Meta with Javier Romero, Artem Sevastopolsky, and Shunsuke Saito

Matthias Niessner

74,810 ๆฌก่ง‚็œ‹ โ€ข 1 ๅนดๅ‰