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Introducing Actions in Bezi. Generic AI tools can’t do much for all the headaches in gamedev that happen in the Inspector and Hierarchy. A simple prompt to Bezi, and it can directly create GameObjects, edit prefabs, set up components, and generate materials. With Bezi’s 3-layer safety system, you can... show more
4,592,491 views • 8 months ago •via X (Twitter)
30 Comments

Actions is live for all users today as a part of Agent Mode. To learn more about Actions works, check out our deep dive:

So grateful to you guys every day. I save so much time with bug fixes.

Definitely a must have for solo development and just an amazing tool all around! Cannot wait to start using the new features.

Can’t wait to use this. Might have to make a few ducks of my own!

So excited for this!! 🦆🦆

Awesome! Can’t wait to test it out!

very cool. my boss @ShrumpShowLive would love this.

Honestly, this is an amazing feature! I mean look at all the chaos and havoc you can make with just prompts! Also, if the ducks can't convince you to try Bezi, nothing will.

Lets go!!

Can't wait to use this with the team

does bezi set up VFX & shader graphs?

This looks like a powerful tool for streamlining tedious Unity workflows.

Just tell me how to acchieve that editor DPI in Unity without using After Effects please and thank you

Why not just learn on your own so you can do shit without needing to rely on a glorified Siri

When your last name is an app name. a fan

a tool that actually understands the unity inspector and hierarchy is so much more useful than a generic code assistant. domain context is everything. knowing what a transform IS vs just knowing the syntax are completely different problems

Sounds like a powerful tool for cutting through the tedious parts of development.

HaHa!!! Looks so much funnn

(* ̄3 ̄)╭...これ乗った人、結果どう?

I studied the charts... you teamed with Bobby Orlando and lost in Blitzkrieg Pro. Yeah, Orlando was the one pinned, but the analytics hurt you, to the point you fell out of the top 10. Don't blame me, I didn't make the programming. Blame Bobby for not kicking out.

Sounds cool, but will it really fix everything tho?

This looks like a powerful tool for streamlining the tedious parts of development.

it's Jimin......lol so cute.

Cannot blame the boy.

Hot take: vertical AI wins when it edits real project state, not just text. If your agent can touch hierarchy, components, and materials safely, that’s the moat.

sounds fancy, but can it fix my coffee too?

what if it just asks to be fed nachos tho

Oh cool, more tools to make my brain hurt less. Just what I needed in my life right now, lol

Generic tools are very basic compared to AGI we have

This looks like a powerful tool for streamlining the tedious parts of game development.
