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Introducing Agent Sandbox, the infinite simulation playground for agents on Virtuals. Craft the perfect autonomous agent in our Sandbox with full control over its personality and goals. Enhance your agent with unique abilities by creating custom functions so they can trade onchain, generate memes, control physical robots and more....

188,322 次观看 • 1 年前 •via X (Twitter)

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🧃 Introducing stereOS: a Linux based operating system hardened and purpose built for AI agents. It's clear that agents need an ACTUAL operating system (not what people are calling an "OS") to witness the full breadth and depth of their capabilities while mitigating the blast radius of autonomous, untrusted actors. But there are so many problems with AI sandboxes today: * Going out to the apple store and buying a mac mini will never scale and is way too expensive (obviously) * Running in Docker is too restrictive (agents can't stand up their own container infrastructure, no sub virtualization, docker-in-docker is very broken) * Firecracker strips all the hardware so GPU PCIe passthrough, secure boot, FIPs, etc. is out of the question. * Native VMs are too fat and the overhead of 1 agent per VM is too much. stereOS takes a different approach: it's a full NixOS system that you boot and then kick off agent sandboxes inside with gVisor + /nix/store namespace mounting. Each agent gets their own kernel and the /nix/store is read only by nature. Even if the agent was somehow able to escape the gVisor virtual kernel, they'd land on the NixOS system as the "agent" user! Not your actual hardware!! If you want to take a defense-in-depth approach, we support "native" agents that run at the system level kicked off by our `agentd` utility. These agents, on their own, can manage and kick off other sub agents using the internal sandboxing mechanisms. Today, we're open sourcing all of this: * stereOS: our purpose built Linux OS - * masterblaster: client utility to launch, manage, and orchestrate agents - * stereosd: the stereOS system control plane daemon - * agentd: the stereOS system agent management daemon - Give it a try, throw us a star, and let me know what you think 🧃⭐️

John McBride

150,077 次观看 • 3 个月前

For new followers: - I'm a long-time investor and builder in this space. - Founding Contributor of Realms.World ☁️. - Co-founder of Dojo. - Builder with the kings at Cartridge. - Starknet (Privacy Arc) class of '21. - Founder and Game Director of ETERNUM HAS MOVED. - Founder of Daydreams.Systems (x402, 8004 agents) My prime purpose for the past three years has been to build onchain infrastructure to enable the next generation of onchain experiences. This is done Starknet (Privacy Arc) as it is the superior VM for building complex applications—this will become clear soon enough. I work up and down the entire stack, from low-level indexing and contracts to GUI design. Nothing is out of scope. I have been pushing on agents for two years, mostly using existing frameworks like , until I came across @ElizaOS_ai in October. As I focused on building agents for ETERNUM HAS MOVED, it became clear that agents playing games require infinite paths to achieve goals. Thus, it's not scalable to hardcode functions—agents need to have total fluidity to take any action or call anything the game requires in any order. And ironically onchain infra is perfect for agent playgrounds because of its open nature. This exploration led me to create Daydreams.Systems (x402, 8004 agents), which focuses on the hardest problems of agents: long time-horizon goals using Hierarchical task networks (HTN). Daydreams agents don't require custom code—they work entirely based on 'sleeves'—which are just markdown files that explain how the agent can interact with the service (API docs, game guides, etc.) My thesis is simple. By focusing on the hardest problem (games), the design of the library will naturally lean towards an optimal structure for any problem an agent could face. We are early in this path and iterating with speed. If you are an onchain app developer or game builder—DM me, I want to know the architecture of your game so we can build sleeves together.

loaf

43,317 次观看 • 1 年前