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Introducing: Buffered Shield Dropping With this Rivals 2 tech, not only can you cut off 3 frames of platform drop lag; the input can be buffered infinitely making it easier to integrate! This opens up new combo routes, shield pressure, & movement options! ⬇️Vid Link Below ⬇️
61,465 görüntüleme • 1 yıl önce •via X (Twitter)
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hopefully they dont patch it out this time 🥲

the gims is back

Gimr join the rivals creator program!

I'm in it! Code "GimR"

Holy hell. I think you cooked with this

Yo, you can also do it without having to mess with stupid angles if you just press the walk mod instead. (shit clip cause I literally started doing it 5 minutes before I recorded this)

@Linkhell1

@Bboss2002

Something to note is the stick sensitivity changes the angle you hit. On GCC stock sens puts it in the diagonal notch. I used 135% which put it between the horizontal and diagonal notches. ~110% seems to be about as high as you can get away with to use the diagonals consistently


