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Introducing: Buffered Shield Dropping With this Rivals 2 tech, not only can you cut off 3 frames of platform drop lag; the input can be buffered infinitely making it easier to integrate! This opens up new combo routes, shield pressure, & movement options! ⬇️Vid Link Below ⬇️

61,465 görüntüleme • 1 yıl önce •via X (Twitter)

11 Yorum

GimR profil fotoğrafı
GimR1 yıl önce

Watch Now: like and subscribe and what not

OPEN profil fotoğrafı
OPEN1 yıl önce

Can you think of a better combo than F2P gameplay and epic battles ready to go down? Sign up for early access now!

Synthesis profil fotoğrafı
Synthesis1 yıl önce

hopefully they dont patch it out this time 🥲

campagne profil fotoğrafı
campagne1 yıl önce

the gims is back

Justin Sacks profil fotoğrafı
Justin Sacks1 yıl önce

Gimr join the rivals creator program!

GimR profil fotoğrafı
GimR1 yıl önce

I'm in it! Code "GimR"

aplsed profil fotoğrafı
aplsed1 yıl önce

Holy hell. I think you cooked with this

Kar profil fotoğrafı
Kar1 yıl önce

Yo, you can also do it without having to mess with stupid angles if you just press the walk mod instead. (shit clip cause I literally started doing it 5 minutes before I recorded this)

FBI profil fotoğrafı
FBI1 yıl önce

@Linkhell1

Solitaire profil fotoğrafı
Solitaire1 yıl önce

@Bboss2002

edgintheledge profil fotoğrafı
edgintheledge1 yıl önce

Something to note is the stick sensitivity changes the angle you hit. On GCC stock sens puts it in the diagonal notch. I used 135% which put it between the horizontal and diagonal notches. ~110% seems to be about as high as you can get away with to use the diagonals consistently

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