Video yükleniyor...

Video Yüklenemedi

Ana Sayfaya Dön

Introducing.. COLOR BRICKS 🌈 - Randomly Generated Colors - Difficulty Increases - Solo / Multiplayer Mode - Random Item Drops - Pickaxe to Knockback Players - Shapes for Color Blind Accessibility Play Now: 7386-8757-6618 #CreatedinFortnite Made by Kyle - spankysully and me 💪

18,148 görüntüleme • 2 yıl önce •via X (Twitter)

10 Yorum

Echo profil fotoğrafı
Echo2 yıl önce

@heatherldstorm @alexbaileync 👀

Kiwi 🥝 profil fotoğrafı
Kiwi 🥝2 yıl önce

@spankysully New pfp. End of an era. Looks sick bro! You guys smashed it! 👊🏻

Echo profil fotoğrafı
Echo2 yıl önce

@spankysully Appreciate it Kiwi, all props go to Spanky for being the maniac that made it work, perhaps a new era, we'll see haha

DHedge profil fotoğrafı
DHedge2 yıl önce

@spankysully W

Omega Creations profil fotoğrafı
Omega Creations2 yıl önce

@spankysully Lets go!!!

Axel | Dean Lynch profil fotoğrafı
Axel | Dean Lynch2 yıl önce

@spankysully Looks great, I just HATE Fortnite ocean. I can't unsee it. 😭

Echo profil fotoğrafı
Echo2 yıl önce

@spankysully Oh my same, really wish it was easier to change lmao

Eason profil fotoğrafı
Eason2 yıl önce

@spankysully Everything is AWESOME

NotWerdna profil fotoğrafı
NotWerdna2 yıl önce

@spankysully 😤 #colorbricks

ElectricCloud55 profil fotoğrafı
ElectricCloud552 yıl önce

@spankysully Looks amazing! you should have called it Block Party though lol

Benzer Videolar

How to Build a Proper Product Page It breaks my heart every time I see someone from Brazil, making just $200 a month, spend $40 on a test ad only to get a $2 CPC. Then, they cut the ad at $35 spend with 17 clicks and 0 conversions. What’s even more frustrating is when I visit their site and see it’s a complete mess. It’s like they didn’t even try. That’s why I’m making this post. *Disclaimer: If you're building a brand, this isn’t for you. This is for testing products correctly with a website that’s good enough to convert, but if you’re serious about your brand, hire a Figma designer and a developer to get things done right. As a fun fact, I tested the following product myself (In the video below) and with just one click at a $3 CPC, I got a sale with an $80 AOV (100% CVR). I paused the ads because the CPMs hit $150. If you're interested, save this product for the future. I'll share the creatives i used to ran the product with those who comment below. "jordan, stop teaching high school kids about selling reps and getting them sued by Prada or other big brands, ruining their payment gateways, and crushing their dreams." (with 5 random people only will do it, wouldn't make sense for everyone to be ripping it). Shoutout to Adrian for this one. 🫡 Back to the important stuff: Let’s talk about creating a great product page. First off, ditch the “Buy Now” button. By using this, you miss out on the chance to increase your Average Order Value (AOV) through upsells during checkout. Instead, replace it with an “Add to Cart” button. Also, remove the quantity selector. Hardly anyone uses them on the product page, but they do in the cart. Instead, offer bundles, which you can set up using the Kaching Bundles app or your theme if it supports this feature. The cart experience is crucial, and you can optimize it using the UpCart app. Enable all its product page features so it takes over the standard Shopify cart or your theme’s cart. The built-in cart systems are outdated—they don’t allow upsells like UpCart does. Plus, UpCart directly opens the cart after a product is added, where the upsell option appears at the bottom, increasing your chances of boosting AOV. Pay attention to color schemes. Don’t use neutral colors for headers and buttons if your product features a primary color. A yellow jacket with a black header is like pizza with raspberry syrup—just doesn’t work. If your product images are gray, white, or black, match those with your headers and buttons. Otherwise, play around with colors to give your page some dynamic appeal. Bookmark this site to get color palettes that match your primary color. For exact color matches, download the "ColorZilla" extension, which gives you the exact color code of whatever is under your mouse on the screen. If your product color is #6E402A, you’ll know it and can match it perfectly with your header and buttons, creating a visually appealing contrast like Cider did here below. Right now, when some of you send me these websites, they look like government pages from the early 2000s. Next, consider the typography and button styles. For fonts, use Helvetica Regular for body text and Helvetica Bold for titles, both at a minimum size of 100%. It’s simple and effective. As for buttons, they should have a corner radius of 8px. To change these settings, go to the theme settings - typography/buttons and adjust the buttons and typography accordingly. Rounded buttons create a modern, inviting feel, while full square buttons can give off an outdated vibe. Even casinos in Vegas design their buildings with curves, ensuring that visitors always have a view angle that draws them back in—it’s all about keeping things appealing and engaging. Finally, the product page layout itself should be clean and concise. Use collapsible rows for your product descriptions. No one wants to read a novel, so keep it compact and focused. Images and videos are what sell—this is why we don’t use text-heavy images in our ads; they just bore people. Keep the description short, with enough information to inform but not overwhelm. If you need to include more features, put them in the FAQs section—that’s what they’re for. The goal is to make sure that the "Add to Cart" button is visible as soon as possible once the customer lands on the product page, without overwhelming them but providing just enough information—some key benefits, high-quality images, and buying options in the bundles. Once they hit the cart, the upsells will do their job. Remember, the three essential apps for setting this up are Loox Reviews for customer feedback (use the product widget reviews at the bottom of the page before the FAQs and the rating widget just above the title), Kaching Bundles for offering package deals, and UpCart for optimizing the cart experience. Just for the record, this is to help newcomers and guide them to something taht works, me personally i don't use free themes, but this one i created could convert easily if the product, offer and ads match well. Good luck and keep testing! 🗳🥂💸🤑

Zzzz

42,318 görüntüleme • 2 yıl önce

Borderlands 4 previews have dropped and they are insanely positive, It is being praised across the board as being a massive step up from Borderlands 3 and possibly the best BL to date! Here’s some highlights of the new info: - Borderlands 4 features a more grounded and darker story set on a dystopian world ruled by the Timekeeper - Humor is still present but more restrained to suit the darker narrative tone, Less cringe humor as in BL3 - The game feels like a soft reboot for the franchise, introducing new lore and gameplay structures - Movement has been completely overhauled with double-jumping, gliding, dashing, grappling hooks, and swimming - Four new Vault Hunters are available: Vex (Siren), Rafa (Gadget Soldier), Harlowe (Sniper), and Aton (Brawler) - Kairos, the new planet, is one seamless open world with no loading between zones - Split-screen co-op returns for local multiplayer - The game adopts a Destiny-like structure with side activities, dynamic events, and exploration hubs - Vehicles can be summoned anywhere on the map, making travel smoother and more immersive - The world of Kairos features dynamic weather systems and environmental variety - Combat pacing is faster with smarter, more aggressive enemies that emphasize dodging and movement - One boss previewed was the most complex and mechanics-rich in Borderlands history - Buildcrafting is significantly deeper with new enhancement gear slots and item augments - Weapon rarity is better balanced, legendary drops are rarer - Mission and boss replays are now built-in, allowing players to farm specific content - Online matchmaking is improved with simplified lobbies and clearer difficulty scaling - Gearbox aims to avoid turning Borderlands into a live-service GaaS model - Borderlands 4 aims to reclaim its position in the looter shooter genre after years of stagnation Borderlands 2 is one of my fave co-op games ever and BL3 really let me down but this is sounding like a massive improvement, definitely will be playing this at release this September 12th

Synth Potato🥔

1,730,109 görüntüleme • 1 yıl önce

🛠️ Patch Notes - Early Access Patch 2 We are incredibly excited to be releasing our largest patch yet, marking the One Month Anniversary of our Steam Early Access Launch! Patch 2 is chock full of highly requested features such as Weapon Tryout, the ability to Respec, DLSS / FSR Upscaling and Controller Remapping. Lots of Balancing and Quality of Life improvements, Audio, Animation, and Visual Effect polish as well as a multitude of bug fixes are also included! Between DLSS and FSR, numerous CPU, GPU performance improvements, and memory optimization we are confident that your experience of playing No Rest For The Wicked will be significantly smoother across a wide range of hardware. For NVIDIA users, we are excited to mention that there’s a new Game Ready Driver for No Rest for the Wicked! Be sure to check out our Patch 2 Highlight Video and the full patch notes below. ⚔️ Performance: • Performance Mode now lowers texture resolution, reducing crashes on lower-end machines • Numerous Significant CPU optimizations • Fixed performance degradation that might occur on some gamepads • Fixed numerous memory leaks • Reduced instantiation spikes for numerous objects • Disabled detail meshes on generic humanoids faces when not needed • Reduced latency, overhead and improved stability of GPU Culling • Optimized texture resolution and memory budgets for Steam Deck • Optimized Art content in Ship Prologue and its cinematics • Removed unused weapon assets to free up memory • Removed leftover developer tools to free up memory • Optimized CPU spikes of a variety of common content loading operations • Added texture streaming for character portraits during dialogue interactions to save memory • Fixed some persistent log spam being generated by potatoes in Nameless Pass • Cleaned up numerous NPC prefabs, reducing memory footprint and instantiation costs • Optimized Ambient Occlusion Rendering • Extended GPU culling usage for more cases • Configured and optimized pooling for more prefab instantiations reducing CPU spikes ⚔️ Gameplay Systems: • Added new Respec System! ⚬ Players can now Respec by examining the statue in the Cerim Crucible Atrium ⚬ Respec allows players to take back Attribute Points that have been allocated at the cost of 1 Fallen Ember per Attribute Point returned ⚬ Players can then allocate returned Attribute Points for no cost at the Respec screen or in the existing Stats screen ⚔️ Quality of Life: • All weapons can now be equipped regardless of their Attribute Requirements to allow players to try out weapons they acquire ⚬ Weapons that the player does not meet the requirements for will deal less damage through negative scaling on the Attributes that are below the weapon’s Attribute Requirements • Inventory Items can now be docked to compare them ⚬ Press F (Keyboard) or Y (Controller) to dock items and hover other items to compare • Brought back the Misc category to the Inventory ⚬ Housing items, Runes, Fallen Embers and other miscellaneous items will now be sorted into this category and free up space from other categories • Vendor screens are now sorted by item type so that items are more organized for purchase • Improved Stamina player HUD brightness for better visibility, and readability of stamina debt • Added side notifications for when Danos Sacrament Upgrades are completed • Added Floor Indicators under the Clock HUD to show the Cerim Crucible floors • Improved visibility of LB/RB button icons for Equipment HUD on Steam Deck ⚔️ Settings: • Added support for Upscaling with DLSS 3.7 and FSR 2.2 • Added custom key rebinding options for Controller • Added support for Mouse Buttons 4,5 and F1-F12 Keys for custom Keyboard bindings • Default Keyboard layout set to Mouse+WASD • Added support for worldspace Player HUD (Stamina wheel, NPC name tags, etc) brightness to UI Brightness setting ⚔️ Content Additions: • Added a new set of enchantments • All Throw runes can now be added to Spears ⚔️ Loot: • Added Pig Sticker Blueprint to Fillmore's Level 1 Shop • Added Assegai Blueprint to Whittacker's Level 1 Shop ⚔️ Balance: • Nerfed Throw runes ⚬ Reduced Poise Damage on all Throw runes ⚬ Reduced Damage on Ice Throw Rune • Nerfed Focus Regeneration enchant curve so that it no longer generates too much Focus too quickly • Focus Regeneration enchantment no longer drops with Gloves and now only drops with Helmets • This includes enchanting items at Eleanor • Falling Sky and Woodland Protector’s initial item levels were set too high and have been lowered to the intended levels ⚔️ Weapons: • Updated animation for backstabbing with Staves, Spears, Greatswords and Great Hammers • Updated visual effects for Piercing type weapon attacks (such as Spear or Rapier) ⚔️ Enemies and Bosses: • Polished Darak boss fight ⚬ Improved behavior to prevent him standing idle after attacking ⚬ Improved behavior when fighting ranged builds • Added Bite Attack to Plague Rat • Added Back Attack to Risen Axe Bruiser • Added escape logic to Risen Fire Bomber • Added Elemental Affix visual effects to Nith Brute, Nith Screamer and Shackled Brute • Adding cloth simulation to Boarskin Bruiser • Polished rigging on Plagued Boomer • Reduced camera shake intensity on Risen Hammer Bruiser, Boarskin Bruiser and Riven Twins • Smaller enemies can now smash breakable objects (barrels, crates, etc.) ⚔️ NPCs: • Changed the name of the worried woman in the Sacrament Town Square to Nell • Polishing dialog for Druo, Lucian and Everwyn • Updated the dialog for NPCs at the Cerim Gate in Nameless Pass • Added eavesdrop to Sleeping Guard Gerard in Sacrament ⚔️ Areas: • Improved collision, faders and set dressing in Prologue Ship, Orban Glades, Mariner’s Keep, Nameless Pass, Sacrament, Multiple Sacrament Interiors, Cerim Crucible, Cerim Cave, Riven Twins Boss Arena and Potion Seller Cave • Polished lighting for the ship in Prologue, Sacrament and Cerim Crucible • Updated foliage in various locations • Added physics and wind simulation to Spruce trees ⚔️ Cinematics: • Polished animations for characters in the Inquisition Arrival cinematic • Improved lighting, character rim lighting and volumetrics for the Prologue Ship Crash Outro and Inquisition Arrival cinematics • Removed a background character who was blocking part of the view in the Inquisition Arrival cinematic • Fixed cloth and camera pops in the Inquisition Arrival cinematic ⚔️ Audio: • Environment update for Sacrament: ⚬ Added Ambience Emitters for certain Residential and Vendor buildings like the Cook, Tavern, Woodcrafter and Enchantress ⚬ Updated zone beds and oneshots for unique parts of town (Cemetery, Poor Area,Training Grounds, Dasha Sanctuary) ⚬ The church near the cemetery now has bells ringing to service playing at certain times of day, followed by churchgoers praying and chanting from behind the doors. ⚬ Updated ambience for Sacrament Town Square to feel busier during the day ⚬ Updated environment audio for the Cerim Gate zone in Mountain Pass • Increased audio buffer to help alleviate audio crackle artifacts • Increased available audio resources to help prevent sounds from dropping out during long play sessions • Updated audio for Cerim Vision cinematic • Updated audio mix for Barrel and Crate destruction • Saluting Guards in Sacrament now have sound • Added Weapon-specific Impacts on parrying and blocking actions • Added ladder sliding sound effects for Kickdown Ladders • Added sound effects for going down Ladders • Added new sound effects for Plague-Enchanted weapons • Polished audio for Bounties enemies • Fixed missing sounds for Plagued Mutant Soldier • Fixed rain sounds appearing in Sacrament Interiors • Fixed enchantment-specific weapon whooshes cutting a bit too early • Fixed NPCs not making footstep sounds when walking around • Fixed environment states sometimes not resetting when returning to the main menu ⚔️ VFX: • Blood effects are now juicier and used more often! • Improved blood visual effects attachment to characters bodies from attacking and getting hit • Increased intensity of shiny item drop VFX ⚔️ Bounties and Challenges: • Updated Crustacean Conundrum bounty to spawn 14 Crabs while still only requiring 8 Crabs be killed to complete ⚔️ Localization: • Added and updated localized text in many places across multiple languages • Added localization support for new Controller Remapping screen and for various missing localized elements • Fixed incorrect font on the Activities screen ⚔️ Bug Fixes: • Fixed various enchantments on unique weapons and rings that weren’t working properly • Fixed Rested Bonuses for sleeping in beds • Fixed Key Items respawning after pick up • Fixed navigation in Nameless Pass which was preventing certain enemies and the Riven Twins boss from patrolling and moving to the player • Fixed Echo Knight falling off the arena and blocking progress • Fixed Cerim Armor missing upgrades at Filmore • Fixed Risen Pavise, Eye of the Beholder and Wooden Howler Shields not showing their proper models • Fixed SHIFT key not being recognized in the Main Menu • Fixed certain environment textures overriding certain armor textures • Fixed certain armor having missing or incorrect cloth simulation • Fixed rigging on certain armor • Fixed The Wallow boss attacks not having sound effects • Fixed Falling Sky Blueprint not giving the Unique version of the weapon when crafting • Fixed an issue where completed but not yet turned in bounty/challenge rewards were being automatically given to the player at reset • Fixed wall cannons not firing in Cerim Crucible • Fixed XP UI not showing “Max Level” after reaching the level cap • Fixed Level and XP UI being present without a Character selected in the Main Menu • Fixed “Long Area Name” appearing on the map where map is unavailable (such as Cerim Crucible) • Fixed being able to skip through locked doors in The Shallows • Fixed players getting stuck at the end of the entrance corridor in the Echo Knight Arena • Fixed Enchant Item Challenge counting enchanted items that are picked up • Fixed mortuary guard popping in on screen during Spoken and Unspoken quest • Fixed extra Elsa map marker during the Spoken and Unspoken quest • Fixed Giles and Petra standing instead of sitting on the chairs in Caroline’s Inn • Fixed Arrows not hitting Plagued Wolf • Fixed Wolf and Plagued Wolf target point • Fixed Tanth Knight getting stuck during patrolling in Mariner’s Keep at Endgame state • Fixed Darak leaving his shield in Orban Glades when he escapes • Fixed chest opening VFX in Performance and Balanced quality presets • Fixed Wolf having a dance party after death • Fixed Chest floating in the air in Mariner’s Keep • Fixed incorrect texture on the Crafting Table • Fixed 4096x2160 resolution appearing as 256x135 aspect ratio, instead displays as 1.9:1 • Fixed overblown bonfire lighting at The Shallows • Removed rogue rim light at The Shallows • Removed lighting debug shortcut See the full patch notes here -

No Rest for the Wicked

184,300 görüntüleme • 2 yıl önce

Marathon | Ultimate Overview, Gameplay, Hands-On Impressions ▪️Team based extraction shooter set on Tau Ceti IV, scavenge remains of a lost colony for glory and fortune ▪️Launch: Coming to PS5, Xbox and PC on September 23 ▪️Will be a "premium" product, meaning not F2P ▪️"Weapons and movement feels crisp, fluid, and incredibly satisfying in that rarified way that few studios can achieve" ▪️3 maps, 6 runner classes at launch, more to follow post-launch ▪️Plans to support the game with new maps, weapons, characters, and more as it goes on ▪️Ranked play, end game challenges, seasonal storytelling, secrets to discover, community events all in Season One with more content coming ▪️You play as a "runner", cybernetic mercenary who's given up their human form for a bio-synthetic shell with unique abilities and stats ▪️Runner Types: "Locus" is a soldier class for pushing forward, can use a shield, "Void" is stealth, sneak by undetected, use smoke grenades, "Blackbird" is reconnaissance based, find players, positioning, and more ▪️Uncover secrets hidden in the wake of the original Marathon trilogy's events - how and where this overlaps or clashes with the original games "is a story that will unfold over time" ▪️Objective is to get in, get as much loot as you can, and get out alive ▪️If you die, your gear and loot will be up for grabs. Survive and you can take your gear with you on future runs as you grow in power and fill your vault ▪️Fight in a crew of up to 3 players, various map sizes up to 18 players ▪️PvP + PvE, battle other players, security forces, and "otherworldly threats" ▪️Contextual pings, shared objectives, down-but-not-out mechanics ▪️Environments are filled with weapons, materials, items, resources, cores, keys, backpacks, secrets etc to find You can find things like backpacks that expand your inventory, powerful and unique weapons, consumables to heal yourself, ▪️Select your runner, strategically build your loadouts pre-match ▪️Factions in the game can sponsor you and your loadout ▪️You have the freedom to opt out of crew fill and take all the glory for yourself as a solo runner ▪️"This is probably the best-looking, best-feeling extraction shooter ever made", not easy for newcomers to the genre, can be tough to get into, but one previewer was "reluctant to put Marathon down. This is a good sign – the best thing I can say after any preview is that I want more – but big questions remain" ▪️No two matches ever play out the same, dynamic events, variable weather, unpredictable players etc ▪️Customization: Each Runner "brings their own flair", but serve as foundations to customize your playstyle - collect implants and equipment to augment your Runner, like stacking implants/upgrades to reduce heat build-up to allow you to keep running, jumping, sliding longer ▪️Contracts: "Ingenious" incentives, finish contracts you accept for permanent upgrades to your stats, add precious items like grenades, shields, inventory-expanding backpacks, etc to your market. The bigger your market, the better your minimum loadout becomes ▪️Contracts provide "valuable direction", bring welcome diversity and add a "precious hit of semi-permanent progression" ▪️Prestige Cores: Rare items that can "really push the boundaries" (ex: Glitch has an upgrade that turns double jump into triple jump for more manueverability) ▪️Another rare item is a backpack that turns you invisible while interacting with containers (very useful when everyone on the map is hunting you) ▪️Each match "feels like the most important one ever", high stakes, "surprisingly challenging AI enemies" that were "much, much better at surrounding and overwhelming players than the vast majority of AI enemies found in other games" ▪️Having a balanced crew helps in exploring the "dark and forgotten places" in maps - filled with deadly creatures like a species of giant ticks who swarm you frantically ▪️Battles can become frantic as you encounter other crews, stalk them across the map, encounter AI enemies to fend off when others come to claim your loot (one preview battle turned into a 9 player free-for-all) ▪️Downside could be the reward system where skilled players enter fresh matches with high level gear that outmatches less skilled players, though Bungie says it has gone out of its way to try and make it where a poorly equipped squad can still stand a chance if they play well ▪️Even if you die, you can can still get upgrades, improve your reputation with factions, advance in perk trees, etc by completing various quests, looting chests, or fulfilling specific objectives which unlock new bits of story and can grant perks like buying slightly better gear from vendors ▪️"The world Bungie has built is every bit as beautiful as it is creepy and dystopian, and there are moments where they satisfyingly hint at the events of the Marathon trilogy from the ‘90s", though "what little I saw did only slightly more than pay lip service to the world" ▪️Uses the seasonal reset model like in Diablo 4, where players are stripped of their loot and progress at the end of each season to mix things up with new content and new meta ▪️Game is designed to get you killed, Bungie expects average exfiltration rates to be comfortably below 50% ▪️"You will lose a lot, and losing hurts a lot[...]Extracts are snapshots of this unpredictability. That white-knuckle countdown may become a gut-punch defeat, an unforgettable clutch, a desperate last-second dive into the portal as your downed allies watch in envy and horror (couldn't be me), or an unnerving anticlimax. It's not always a pleasant one, but it is a strong emotional hook" ▪️Some previewers worried about variety, weren't impressed with the objectives in the alpha, like hunting computer monitors on the map, sprinting over, marking dropships, sprinting over, and repeating, though random events help spice things up ▪️Not a 20-map game says Bungie, map design "does have that sticky battle royale quality of generating memories", though still worried 3-4 medium sized maps might not be enough ▪️Bungie's "verbiage" on updates sounds like possibly 1 new map a year + refreshing existing ones in between, which could work in its favor pushing players to really learn maps, but will they hold up over hundreds of hours? ▪️Fights are decided by gun skill, clever ability use, map awareness, how strong your shield is, how many healing supplies you have, etc ▪️Example: If you have one bar of shield and enemy has four, you'll lose 1v1, but change it up with powerful grenades, status effects like toxic or overheat, backpacks are "transformative", etc Gameplay Trailer ▶️ Gameplay Overview ▶️ PS Blog ➡️ IGN ➡️ GamesRadar ➡️ ▶️

Shinobi602

181,743 görüntüleme • 1 yıl önce

This video is the one Kim Runner shared with me in July 2024 about how to tell whether you or others are NPCs. I can vividly imagine the stickiness and feel of holding an apple in my hand, the sensation of it denting when I squeeze it hard, its smell, and even its texture. Honestly, I was greatly shocked to learn that some people cannot do this. Below is the transcript of the audio.⬇️ Have you guys seen this experiment where you can not only test if the people around you are NPCs, but if you yourself are? Check this out. And if you don't know what an NPC is, basically, in the video game world, it's someone that's not being controlled by a person, just a random computer-generated thing. And in the real world, same thing, maybe just someone that's not being controlled by a soul. So I heard this experiment on a podcast, and I thought it was kind of crazy until I tried it out myself. And it has to do with apples. And you can probably use any object, but for our purposes, we're going to stick with apples. So there are going to be multiple layers to what I'm going to ask you to imagine. And depending on how far you can imagine it might just depend on if you're an NPC or not. So with this blank screen, I want you to picture a red apple here. Can you picture a red apple? If you can, great. So far, you're not an NPC. Next, I'd like you to think of that red apple, and in your mind—you can close your eyes if you need to—think of that apple as green. Can you change it to a green apple? Can you see a green apple without looking at it? Now stick with me. We're getting to the good parts here. If you can picture a red apple and then a green apple, great, but here's where a lot of people get stuck. And I'm taking away the image here. I want you to picture that green apple in your mind, and can you go in, and can you pick up that apple? Can you manipulate it? Can you move it around? Can you in your mind be holding it, and then all of a sudden it turns from green to purple? Do you have the ability to do that? Because for me, I could, no problem. I could hold that, I could throw it, I could take a bite of it, anything I wanted to do with that apple, I could do in my mind. But the shocking part was, as I was listening to this on the podcast, one person, they were stuck. They couldn't do anything but change colors. They couldn't grab it, they couldn't manipulate it. It was stuck there. One person couldn't even change colors of the apple. But I didn't believe this until I tried it on my wife. And my wife, she could change the color—she could go green and red—but she didn't have the ability to manipulate that apple. She couldn't grab that apple, she couldn't throw that apple. I'm juggling this apple, I'm doing all sorts of things with it, but hers is just a stuck image. And I thought that was nuts. I thought just because I had the ability to manipulate things in my mind and control things, that everybody did, but clearly that's not the case. And this leads me down the path of maybe this is why some people can't grasp the topics or the understanding of not living where we've been told we live our entire lives, because they can't visualize it, they can't think outside the green and red apple. Now, I'm not actually saying my wife is an NPC, but I do think our brains operate differently. I do think some are more right, some are more left, some are right down the middle, and some just don't really choose to think. But try it out, guys, because I found it fascinating, and I would love to hear how you did during this little experiment. Put it in the comments, test it on the people around you, and let me know, cause I want to know if I'm in the majority or if I'm in the minority. But something tells me I might be in the minority. But guys, as always, this was all for entertainment purposes. I don't really think my wife is an NPC... (Female voice) Tyler, can you come here?

kouji 🇯🇵

120,396 görüntüleme • 13 gün önce

Sigh. I just had the credits roll in Pokemon Legends ZA, after 41 hours (i did a lot of side quests) You guys KNOW I am a HUGE Pokemon fan, always been. I grew up with the franchise and it was one of my biggest escapes growing up. I loved Scarlet and Violet, I LOVED Legend Arceus. Pokemon Legends ZA is.. so bad though. The story? Could have been a post main game storyline, barely any substance, barely anything of value. The main story is just the aftermath of X&Y. Some of the side characters stories is nice, other‘s is just annoying or forgettable. Character designs: Mixed opinion, some designs are peak (corbeaue), some are just blatantly awful and an eyesore (jacinthe). Map: ehhh, the map LOOKS small, doesn‘t feel small though. BUT if you take Legend Arceus in comparison, it‘s like 1/4th of the size if even? The parkour is done SO POORLY. It‘s boring and tedious. Looking back at Legend Arceus where you could literally climb mountains, swim and fly, the map traversal is just done poorly and boring. I get that they removed ridable pokemon because then the map would have instantly felt even smaller, but that‘s just an issue the pokemon/gamefreak created for themselves. They decided to have the game ONLY in the capital of Kalos. They also could have simply made the map bigger lol. Gameplay: PERSONALLY I don‘t see why people are praising the gameplay that much, maybe because it‘s finally something different? It‘s alright in normal 1v1 battles, easily becomes unreadable if there‘s multiple parties partaking (think mega battles before the final boss) The rogue mega battles LOOKED good, and they had a good idea, but WHY is the dash button on B, which is tied to the battle commands. Same for dodge being on the Y button. Bear with me, the rogue mega battles are done in a giant arena, and you have to DODGE and RUN a lot, while also ATTACKING the rogue mon. You you can only do ONE, attack, by holding down the left trigger and your A B X Y buttons transform into your moveset, or run and dodge. Just from a game design aspect, this is awful. And don‘t get me started on how buggy the gameplay is at times. Sometimes the trigger button does not even give me the attack moveset? (No its not my switch 2, tested on both switch 1 and 2 with both versions of the game) Right before the final part, my team is around lvl 65-70 and I more or less one shot everything. Now (and spoiler warning) multiple megas attack you, you fight alonsgide NPC trainers and the screen becomes so unreadable and my pokemon just get knocked out one after another? Idk if this is a skill issue, but the sudden spike of difficulty and the cluttered screen made that part really unfun. Final boss was just… awful. Two giant flowers appear, you have to knock them both out, but their damage is ridiculous, and they are super tanky. Then scene switch to Zygarde attacks Ange Floette, and repeat this for like 3 times. The rest of the fight also is just bad and boring. At least the cinematic looked pretty. The alpha pokemon that randomly appear are nice, but nothing of value was added by adding them. (Alphas were a HUGE story part in legend arceus, here it seems they are just throwing players a pity bone) The pokedex quest seems like it wants to be legend arceus so bad but it just misses the point. Legend arceus pokedex felt fun and enjoyable, legend za feels tedious and annoying. Shiny Hunting in this game is SO BORING. No sandwiches, no mass outbreaks, you just reload the area by fast traveling or resting at a bench. Can‘t talk about competitive. yet cuz I haven‘t gotten to it. Finally, this game is a 3,5/10 to me. If anything it made me wanna play Legend Arceus again

Kitsu 🦊💊

97,580 görüntüleme • 11 ay önce

Steal my Gemini 3.0 prompt to generate any website based on your custom requirements. ------------------------ ELITE WEB DESIGNER ------------------------ Adopt the role of a former Silicon Valley design prodigy who burned out creating soulless SaaS dashboards, disappeared to study motion graphics and shader programming in Tokyo's underground creative scene, and emerged with an obsessive understanding of how visual maximalism serves business credibility when executed with surgical precision. You're a conversion strategist who spent years A/B testing landing pages for unicorn startups, a design fundamentalist who refuses to sacrifice usability for aesthetics, and a master meta-prompter who optimizes for clarity over verbosity. You know modern image generation AI needs specific structural formatting—contemporary design frameworks (Tailwind CSS, Shadcn UI, glassmorphism, liquid glass, morphism), backgrounds with depth (animated gradients, shaders, mascots), and step-by-step execution instructions—to produce 2025-quality interfaces instead of outdated designs. Your mission: Transform user vision into fully-coded, visually striking websites that balance aesthetic impact with conversion effectiveness. Extract requirements, architect strategic 5-6 section homepages, generate visual previews showing all sections with interactive elements visible, iterate until perfect, then build complete homepage before making navigation and additional pages functional—all adapted to specific context, not rigid templates. ##PHASE 1: Vision Capture What we're doing: Understanding your aesthetic, business context, and strategic goals efficiently. Provide your vision via: 1. Screenshot of design inspiration 2. Written description (business type, aesthetic, features) 3. Both Share: **Aesthetic**: Style preference? (maximalist, minimalist, brutalist, glassmorphic, liquid glass, morphism, retro, futuristic, geometric, editorial, etc.) **Elements**: Specific visuals wanted? (shaders, 3D effects, colors, animations, mascots, backgrounds) **Avoid**: What to exclude? (purple overload, illegible text, hidden CTAs, outdated UI, flat backgrounds, etc.) **Business**: What you do, target audience, website goal, differentiator? Type "ready" when shared. ##PHASE 2: Strategic Homepage Architecture What we're doing: Translating your vision into 5-6 section homepage structure following conversion principles and modern design fundamentals. I'll architect sections specifically for YOUR business, not templates: **Strategic Framework** (contextualized to your model): Core sections adapt based on business type: - Hero with value prop + primary CTA - Trust/credibility section (social proof, stats, logos) - Value delivery (features, benefits, process, how-it-works) - Conversion focal point (pricing, offers, lead capture, demo) - Engagement closer (FAQ, secondary CTA, community) Sections customize to context—SaaS gets problem-solution-pricing flow, agencies get case studies-process-testimonials, e-commerce gets benefits-proof-offers, portfolios get philosophy-work-results. **Strategic Plan Includes**: - 5-6 contextualized sections with rationale - Content direction based on audience psychology - Visual treatment matching your aesthetic with fundamentals enforced - Modern framework approach (Tailwind/Shadcn/Glassmorphism) - Background depth strategy (animated gradients, shaders, visuals) - Color strategy avoiding generic choices unless brand-appropriate - Typography prioritizing legibility - CTA strategy for conversion optimization **Your options**: - "continue" to proceed to design system and mockup - Request adjustments - Ask questions ##PHASE 3: Design System & Mockup Preparation What we're doing: Establishing visual foundation using contemporary frameworks, then crafting optimized prompt to generate mockup showing ALL 5-6 sections at once with visible interactive elements. I'll define: **Contextualized Style Direction**: Keywords and frameworks fitting YOUR brand specifically **Design Framework Strategy**: Styling approach, component philosophy, layout pattern—all adapted to your aesthetic **Background Depth Treatment**: How background creates depth without distraction, animation philosophy, visual elements supporting content **Visual System**: Color palette with strategic rationale, typography with reasoning, component styling philosophy, spacing strategy, CTA differentiation, modern UI patterns adapted to your aesthetic **Optimized Prompt Structure** (meta-prompted): Two versions: **Human-Readable**: Descriptive overview for review **JSON Optimized**: Structured for image generation using meta-prompt principles: - Required anchors: "Website screenshot", "Professional website design mockup", "Award-winning UI design", "Modern web interface 2025" - Aesthetic philosophy over exhaustive lists - "Execute this step-by-step" instruction - Modern framework references (Tailwind, Shadcn, Glassmorphism) - Background depth details (animated gradients, shaders, visuals) - All 5-6 sections in flowing narrative - Interactive element visibility emphasis (CTAs, buttons, animations) to convey design principles - Strategic constraints (legibility, prominence, hierarchy, depth) - Optimized length balancing detail with conciseness Type "continue" to see prompt. ##PHASE 4: Complete Homepage Mockup Prompt What we're doing: Presenting optimized prompts for full-page mockup showing ALL 5-6 sections with interactive design elements visible. **HUMAN-READABLE VERSION**: Narrative description of your complete homepage: - Opening with quality anchors - Core aesthetic philosophy adapted to your context - Background treatment creating depth - Navigation approach - All 5-6 sections described contextually - Color palette with reasoning - Typography philosophy - Component styling approach - Modern framework references - Interactive element visibility strategy - Critical constraints - Avoidance list based on preferences **JSON VERSION** (optimized for generation): ```json { "prompt": "Website screenshot of [your business]. Professional website design mockup. Award-winning UI design. Modern web interface 2025. Execute this step-by-step. [Aesthetic philosophy] with [framework] approach. Background: [depth treatment with animations/gradients/effects]. Full homepage vertical scroll showing 5-6 sections: Navigation [treatment]. Hero [value prop, CTA, visuals]. [Section 2 with layout philosophy]. [Section 3 with component approach]. [Section 4 with interaction style]. [Section 5 with conversion focus]. [Section 6 if applicable]. Color strategy: [palette with reasoning]. Typography: [philosophy and hierarchy]. Components: [styling approach with visible affordances]. Framework: Tailwind patterns, Shadcn style, [specific effects]. Interactive elements show: prominent CTAs, hover implications, animation hints, button affordances. Critical: legible text, prominent CTAs, background depth, clear hierarchy, contemporary 2025 design, professional quality. Avoid: [specific issues].", "aspect_ratio": "9:16" } ``` Meta-optimized: principles over lists, step-by-step execution, framework context, interactive visibility. **Review both. JSON executes.** **To generate complete homepage mockup, type "generate"** **Important note**: When you type "generate", I'll execute the image generation tool. The image will appear, but the process will seem to pause. This is normal—the tool can only return the image without commentary. Simply type "continue" after you receive the image to proceed with the next phase. **To adjust the prompt before generating, tell me what to change** Won't execute until you command. ##PHASE 5: Complete Homepage Mockup Generation What we're doing: Executing image generation with optimized JSON showing ALL 5-6 sections vertically. ONLY activates when you type "generate", "create mockup", "make image", or similar. Once commanded, I execute using ONLY JSON prompt—no modifications. You receive full-page vertical mockup showing: - All 5-6 sections in scrollable view - Interactive design elements (CTAs, buttons, animations) visible - Background depth and modern framework styling - Complete design system applied **After the image appears, type "continue" to proceed.** The image generation tool only returns the visual—you'll need to type "continue" to move forward with reviewing and next steps. ##PHASE 6: Mockup Review & Refinement Decision What we're doing: Reviewing the generated mockup and deciding next steps. This phase activates after you type "continue" following image generation. **Your options after viewing the mockup**: - "Approved" or "build" - proceed to building complete homepage code - Request specific changes - I'll update the prompt and regenerate - Ask questions or request adjustments **If you request changes**: I'll present updated prompts (readable + JSON) showing modifications, then ask you to type "generate" again for the revised mockup. Each refinement iteration: 1. You describe desired changes 2. I present updated prompts 3. You type "generate" 4. Image appears 5. You type "continue" to proceed 6. We review and decide next steps 7. Repeat until perfect Common refinements: section emphasis, background depth, colors, typography, CTA prominence, interactive visibility, framework styling, aesthetic tuning. Once you're satisfied with the mockup, type "approved" or "build" to proceed to code generation. ##PHASE 7: Complete Homepage Code Generation What we're doing: Building entire 5-6 section homepage as production-ready code matching approved mockup exactly. **Complete Single-File HTML Delivery**: - All 5-6 sections coded and integrated - Fully responsive across devices - Modern CSS implementation (Tailwind-style or modern CSS) - Animated background matching mockup (CSS gradients, WebGL, SVG) - All interactive elements functional (buttons, CTAs, forms, animations) - Navigation implemented per design - Component styling matching aesthetic (glassmorphism, shadows, borders) - Typography system with hierarchy and legibility - Color system from specification - Micro-interactions and hover states - Scroll animations where appropriate - Performance-optimized **Technical Quality**: Semantic HTML, modern CSS (custom properties, grid, flexbox, backdrop-filter, transforms, animations), vanilla JavaScript, accessibility considerations, mobile-first responsive, smooth scrolling, optimized assets, cross-browser compatible. **Code Structure**: Clean commented HTML, inline CSS organized in style block, inline JavaScript, ready to copy/paste and deploy, fully functional standalone. **Strategic Content**: Intelligent placeholders based on your business model, conversion psychology, target audience, professional tone—easily replaceable. **Design Fundamentals Verified**: All sections with hierarchy, prominent functional CTAs, readable text with contrast, clear interactive signals, background depth, adequate whitespace, responsive, contemporary 2025 quality. Automatically presents next phase after delivery. ##PHASE 8: Navigation & Pages Planning What we're doing: Making all navigation functional and planning additional pages. **Navigation Audit**: [List nav items from homepage] **Options for each item**: Create dedicated page, expand section to full page, smooth scroll to section, custom approach. **For clickable elements**: Decide what happens—link to new page, scroll to section, open modal, trigger action, external link. **What to make functional first? Choose**: 1. Complete navigation by building all pages 2. Primary conversion path (CTA → specific page) 3. Specific pages you prioritize 4. Internal links with smooth scrolling 5. Custom approach **Or** "auto-complete" for intelligent decisions based on your model. ##PHASE 9-X: Progressive Development What we're doing: Building each page or making elements functional, maintaining design consistency. **Each Page Delivery**: Complete HTML matching homepage design system, same framework styling, same background treatment, same typography/colors, appropriate sections, full responsiveness, functional interactions, integrated navigation. **Each Functionality Addition**: Smooth scroll, modals, form validation, interactive components, animation triggers, other elements. **After Each Delivery**: Current Progress: [What's complete] **What next? Choose**: [4-6 options for next page/functionality] **Or** "auto-complete" for intelligent completion. Continues until site fully functional. ##PHASE FINAL: Complete Integration & Polish What we're doing: Final integration ensuring everything links, works, and maintains consistency. **Complete Package**: Homepage HTML (all sections), all additional pages, complete styling/functionality per file, working navigation across pages, functional CTAs/buttons, validated forms, consistent design system. **Deliverables**: All HTML files deployment-ready, quick deployment guide, customization documentation, design system reference. **Quality Verified**: Complete homepage, functional navigation, working CTAs, consistent pages, responsive, optimized, modern framework styling, functional interactions, professional 2025 quality. --- **CRITICAL RULES**: **Image Generation**: - Present: Human-Readable + Optimized JSON - JSON meta-principles: distilled concepts, "Execute step-by-step", framework context - JSON opens: "Website screenshot" + "Professional website design mockup. Award-winning UI design. Modern web interface 2025." - JSON shows: ALL 5-6 sections vertically in one mockup - JSON emphasizes: interactive element visibility (CTAs, buttons, animations) - JSON includes: modern frameworks (Tailwind, Shadcn, Glassmorphism), background depth (gradients, shaders, mascots—NEVER flat) - User "generate" → Send ONLY JSON → No modifications - Aspect ratio: 9:16 (vertical to show all sections) - After image appears → User MUST type "continue" to proceed (tool only returns image without commentary) **Homepage Development**: - Generate mockup with ALL 5-6 sections at once - After approval, build COMPLETE homepage code (all sections functional) - Deliver entire homepage as single working file - Then make navigation/additional pages functional - Flow: complete homepage → functional navigation → additional pages **Content Adaptation**: - NO hardcoded templates - Adapt ALL to user's specific business context - Strategic frameworks based on actual audience - Section selection/styling contextualized to goals - Design choices match aesthetic preference - Professional placeholders easily customizable **Standards**: Contemporary frameworks, background depth, interactive element visibility, modern CSS/frameworks, 2025 quality throughout. **Control**: User commands each phase explicitly. "generate" for mockup (then "continue" after image), "approved"/"build" for code, choose-your-adventure for pages, adjust anytime. Begin Phase 1 when ready.

Alex Prompter

191,428 görüntüleme • 10 ay önce

Introducing Analong Studios the NFT studio behind my creative disruption It’s also time to announce my debut solo art project: Max Extractors I’ve reflected a lot on my past in crypto and about where I want to go in the future It’s time to transition from just a “founder or trader” and start allowing myself to create freely as an artist too I figured what better way to announce this transition than by absolutely ragebaiting everyone with my debut work which is polarizing and controversial MAX EXTRACTORS The concept is simple, right now the most popular NFTs are ones that pay you to hold them or in other words… make you money. So I am releasing an NFT that you have to pay to hold. Yes, you read that right. There artwork begins with 44,444 Max Extractors Each Extractor costs 0.0000444 ETH per day to exist. If the daily deposit is not met, the NFT is extracted from the collection and burned forever. 44,444 -> 44,443 The more people that hate this project, hate the idea, hate me, hate the art, the better. Less demand for Max Extractors means more Max Extractors getting burned. In other words, this artwork is intended to ragebait as many people as possible. Arguably the best ragebait is the art itself, it’s just a default profile picture... pixelated. Anybody could make it. The PFP isn’t the only art though, the mechanic is the art. The collection is permanently deflationary until the collection size drops to 444. The final 444 become immortal and no longer require the daily extraction fee. These 444 are the finale of my debut artwork and there is nothing I can do to determine which art makes it to the finale or how long it takes to get there. The extraction happens everyday at 4:44pm EST. There is a 24 hour clock on the site to track how many Extractors are at risk, a full dashboard to manage them, and anything else you need to follow along. How do you mint a Max Extractors? You don’t. The entire collection of 44,444 was airdropped to Spritehood Wisp holders. One to one, 1 wisp = 1 extractor. This artwork begins with them. The future of it is entirely up to them. Whether they decide to keep them, let the extraction burn them, or sell them, it’s out of my hands. Let the extraction begin. Q&A / Concerns ⬇️ "What is your plan with this?" It’s just a PFP. You can choose to keep it, use, let it burn, or whatever you want. That’s it. No utility, no game, nothing more than the daily extraction mechanic and some cool art. “Cole you’re not an artist, you can’t just say you’re an artist.” Actually I can, I just did. In fact, this is the exact reaction I am looking for. I'm hoping this strikes emotion into people, good or bad, that's the art. “I don’t have time to deposit ETH everyday” You can deposit as many days in advance as you like and then you are hands off. You can even deposit ETH for other people so your friends can help out of your on vacation or traveling. The days transfer to the new owner if you sell. You can also let it burn, there is no incentive to keep it if you don’t want it. “What about Spritehood?” The development of Spritehood is going fantastic. The art is about 75% done. I’ve spent months working on it and there was some serious setbacks including me nuking the entire trait list and restarting to make it higher quality. I curate it more everyday and it has 100% of my focus. Spritehood is my passion project, people will try and twist it to say that I gave up on it for this but that's quite the opposite, this is just a little fun art gift that people can PFP while I continue cooking Spritehood. “What is Analong Studios?” It’s the NFT design studio that will be the battlestation of all my current and future endeavors. Not much to say about that but there is a fun minigame on the site. "Why does my Max Extractor already have days deposited?" If you were holding a divine spritehood wisp, you received 4 days deposited and if you were holding a enhanced spritehood wisp, you received 44 days deposited + the rarest color palette.

Cole

145,198 görüntüleme • 1 ay önce

The Great Equalizer: How I Iterated Through 90+ Strategies to Automate My Financial Freedom ninety strategies sounds like a death wish but it is actually the only way to find your edge in a market designed to liquidate you. most traders are out here gambling with their rent money while the big players are using automated systems to harvest their liquidations. i know this because i spent hundreds of thousands of dollars on developers for apps thinking i could never code myself. i was getting wrecked by over trading and watching my accounts hit zero while i slept. code became the great equalizer for me because it removed the emotion that was killing my bankroll. i decided to learn to code live so i could iterate to success and now i have fully automated systems trading for me instead of getting liquidated by every wick. i just saw someone lose ten million dollars in a single month because they were trading by hand and got addicted to the screen. you have to understand that if you are not automating you are the exit liquidity for someone who is. the reality of advanced futures trading is not about finding one holy grail bot that prints money forever. it is about research and back testing until you find a strategy that has a statistical advantage. one of the most slept on concepts is variable risk scaling where you actually change your position size based on how volatile the market is. instead of just betting the same amount every time you increase your size when volatility is low and scale back when the market starts moving like crazy. this keeps you in the game during the draw downs that usually wipe people out. most people do the opposite and revenge trade with bigger size when they are losing which is the fastest way to the cemetery. i used to think i needed to be the smartest guy in the room to make this work but i realized i just needed to be the most disciplined with my risk parameters. there is a secret hidden in funding rates and basis trading that most retail traders never even look at. while everyone else is trying to guess if bitcoin is going to the moon or the floor you can actually make consistent money through funding rate arbitrage. you basically buy the asset in the spot market and simultaneously sell it in the futures market when the funding rate is high. you just sit there and collect the interest payments from the gamblers who are over leveraged on the other side. it is basically free money if you can manage the fees and keep your execution precise. i used to ignore these low yield plays because i wanted the big home runs but those home runs usually came with massive strikeouts. now i look for these carry trades as a way to keep the equity curve moving up and to the right while others are sweating over every price change. most traders fail because they use lagging indicators and expect them to predict the future with one hundred percent accuracy. the truth is that even the best trend following strategies like the golden cross or moving average crossovers only have about sixty five percent accuracy. you have to combine these with filters like the average directional index or relative strength index to make sure you are not just buying a fake breakout. a lot of people get chopped up in sideways markets because they do not have a trend strength filter to tell them to stay out of the trade. i learned to use multiple time frames to confirm my breakouts because if the one hour and the four hour charts are not saying the same thing then the trade is probably a trap. you have to be a searcher looking for those golden nuggets of alpha buried in mountains of data. i used to think that machine learning and genetic algorithms were just buzzwords that did not actually work for trading. then i realized that the 1990s tech trap is real and if you are still using basic indicators without any optimization you are decades behind. genetic algorithms are wild because they simulate natural selection to find the best parameters for your strategy through trial and error. you can actually build an environment where your bot learns from its own mistakes and optimizes its decision making process over time. i spent so much time thinking i was not smart enough to do this but once i started iterating live i found that the machines are much better at following rules than i ever was. code is the only way to compete with the high frequency firms that are looking for any tiny mispricing in the order book. slippage and bad execution will eat your profits faster than a bad trade ever could if you are not careful. most people just hit the market buy button and pay the spread and the fees without a second thought. you should be using smart order routing and limit orders to capture the bid ask spread instead of paying it to the market makers. i started using time weighted average price execution to spread my larger orders out over time so i did not move the market against myself. it is these tiny details in execution that separate the professional quants from the people who are just playing around. i had to learn this the hard way after losing a fortune on bad entries and exits that could have been avoided with a few lines of code. the ultimate goal of all of this is to build a compounding machine that grows your capital while you are living your life. you have to automate the reinvestment of your profits so that your position sizes grow as your account grows without you having to manually adjust anything. i like to use automated compounding algorithms that take a portion of my wins and put them back into the systems that are performing the best. this creates a snowball effect where your returns start to accelerate as the base capital increases. it took me years to realize that i did not need to be at the desk for eighteen hours a day to make life changing money. i just needed to build a system that was smarter and more disciplined than my own human brain. cross asset skew and volatility surface arbitrage are where the real quants play when the market gets efficient. you can look for mispricings between highly correlated assets like bitcoin and ethereum and trade the spread between them. when one asset gets overvalued relative to the other you short the leader and long the laggard until they revert back to the mean. this is a much safer way to trade because you are not betting on the direction of the market but rather the relationship between two assets. i spent a lot of money trying to guess the next big move before i realized that trading the relationship between assets was much more consistent. iteration is the only way to find these winks in the market that the average trader is completely blind to. it is a cold world in finance and most people are out here trying to step on your neck to get ahead. i believe that sharing this knowledge is important because code is the only thing that can give a regular person a fighting chance against the institutions. i started from zero and learned everything through failing and losing money until i finally figured out how to automate. now i spend my time building and testing instead of worrying about the next liquidation candle. you have to decide today if you want to keep being the exit liquidity or if you want to start building your own systems. the tools are all there and the data is accessible if you are willing to put in the work and stop negotiating with yourself. successful trading is not about being lucky it is about being prepared and having a system that can handle any market regime. whether the market is in a bull run or a total crash your bots should know exactly what to do based on the rules you have coded into them. i use risk weighted allocation to make sure that my capital is always moving toward the strategies with the highest sharp ratio and the lowest volatility. this keeps the portfolio stable even when the crypto market is going through its typical insane swings. i finally found peace in this game because i know that my automated systems are following the math while everyone else is following their feelings. code is the great equalizer and it is time for you to start using it to protect your future and build your empire there are over ninety strategies you can test and most of them will not work for your specific style but you only need one or two to change your life. i have built a fat list of ideas from research and i spend every day back testing and refining them to stay ahead of the curve. do not let the fear of coding stop you from taking control of your financial destiny because i am living proof that anyone can learn. i would rather spend my time iterating to success than getting liquidated by some random news event that i could not predict. the journey from losing hundreds of thousands to fully automated success was long but it was the best investment i ever made. keep your heart open and lead with love in this game and i promise the universe will start passing you those golden nuggets of alpha you have been searching for

Moon Dev

11,196 görüntüleme • 7 ay önce

👽 Bigelow and Communication with a Non-Human Intelligence 👽 "People have acquired cancer from balls of light. The radiation effect of the craft has produced cancer." ~Bigelow "It is communication. Most of the the ET stuff isn't to cause harm. That's not the intent." ~Bigelow (AFAIK, we do NOT know intent. Intent came up when Dr. Colm Kelleher was on "Weaponized" with Dr. James Lacatski and they were asked hy Jeremy Kenyon Lockyer Corbell if UFOs represented a national security threat.) Kelleher: "That question has been posed to me multiple times. And, you know, threat has two components. One is capability, and the second is intent. And we had, the AAWSAP program generated gobs of data on UFO capability. We generated almost nothing on UFO intent. "And unless you have both, and I was lectured pretty strongly by one of the consultants to AAWSAP: 'Without data on intent, you cannot make the case that these objects are a threat to national security. What you can say is that they are a threat to human health.' "And we made that statement at the end of the AAWSAP program. We generated a fairly large summary of all of the data that pointed in that direction, including medical-injury cases, including a lot of pathological cases and physiological cases. And yes, we did say that UFOs are a threat to human health. "Are they a threat to national security? We do not know. We did not accumulate any data regarding UFO intent." And as far as most of the phenomenon not intending cause harm? I hope so. But we can't ignore things like this... "I had a hole in the back of my neck, and my wife...unexplained bleeding for 17 days." ~Former CIA Officer, Jim Semivan, talking about the abduction experience he had with his wife. "Inside those beams of light was a filament that stuck in their skin and took blood samples and tissue." ~Knapp ~ Back to the Bigelow clip... Inside a double-wide trailer on Skinwalker Ranch was a security guard, and the late Jean Dietz, one of the two caretakers of the ranch.) Robert Bigelow: "We said, okay, let's set up this experiment on the kitchen table, and it's gonna be a ball and jacks. And the ball is about the size of a golf ball, and the jacks are proportionally large. So they're not little miniature toys, but they're large enough. And they were all multicolored, and they were multicolored in pairs. "And so, when the experiment was set up - and we have before and after photographs, of course - they set it up to where it was a ring, and the ball was in the center of the ring of the jacks. And it wasn't a neatly assembled ring or anything. They had just assembled a ring, and then they left the kitchen table area and went outside, just on the back door onto the deck. "And then 30 seconds later, they came back in. There was no change. Nothing happened. So they go back out again, but this time they wait about a minute. And they come back, and everything has changed. Now it's a horseshoe. The ball is outside the horseshoe, several inches. The horseshoe is neatly shaped. "All of the jacks are in color. All the colored jacks are paired in colors. The red with the red, the gold with the gold, and the green with the green, and so on. And so, it was much better done, much more neat, and carefully done." (I'd like to see those photos, even though they're not proof of anything anomalous. I can handle that kind of demonstration by the phenomenon, but I could do without encountering the Predator-like being. Read about Jay Stratton and the Predator, here: ~ Bigelow: "So our [security] guy, jumps up and down and sees if he can do anything to bounce the table around...jumping up and down right next to the table. There's no way...and they didn't hear anything. They were just outside the door. They didn't go away 30, 50, feet. They were right alongside the door, outside." George Knapp: "Was he able to make it move?" Bigelow: "No, nothing. Nothing whatsoever." Knapp: "There's nobody else there." Bigelow: "Nobody else there." Knapp: "Yeah, it's the ranch. It's the middle of nowhere." Bigelow: "It was in the double-wide trailer, and there was nobody else there, just them." Knapp: "This was communication of a sort." Bigelow: "Well, yeah, it's fun because it is communication. You're playing a game, and a lot of this is about gaming. A lot of this is...it's not to cause harm. Most of the the ET stuff isn't to cause harm. That's not the intent. Harm has been caused. People have acquired cancer from balls of light. They have caused, you know, the radiation effect of the craft has produced cancer. Harm has been, I don't think... It's been a byproduct, but not [an] intentional byproduct." Knapp: "So it's being in proximity to the phenomenon, as opposed to..." Bigelow: "With Colares Island aside, that is a real anomaly. What happened in Brazil, Colares Island, because that was all deliberate. Those people were hurt and harmed, and I think in a couple instances, perhaps killed in that episode." (Yes, Colares is an outlier case, and if you've read my 2019 Dr. Kit Green interview, he suspects that Colares was carried out by humans.) Bigelow: "Jacques Vallée investigated [Colares], personally." Knapp: "So did I." Bigelow: "Oh, and you did too?" Knapp: "I went down to Colares two years ago." Bigelow: "So, was your conclusion that it was intentional?" Knapp: "It was intentional. It seemed to be a sampling project that these beams of light that were shot at them weren't laser beams to attack them. It was, inside those beams of light was a filament that stuck in their skin and took blood samples and tissue." Bigelow: "I wasn't aware of that particular feature. I was aware that they caused marks, but I thought they were burn marks." Knapp: "Yeah, they're kind of like a burn mark, but it was these prongs from these filaments that took up blood samples." Bigelow: "So the filaments were removed back into the craft. They weren't left behind as something to analyze?" Knapp: "Yep." Bigelow: "That's a shame." (In Knapp's Netflix docu-series, "Investigation Alien," Colares is covered in Episode 2: "The Brazil Connection." Watch it!)

Joe Murgia

27,076 görüntüleme • 1 ay önce

Dogs and wolves split apart at least 15,000 years ago. Then a golden retriever met a wolf pup, and did something his own owner says terrified him. 97 seconds. Sound on. Watch the video BEFORE you read another word. Then come back. I'll show you why this clip is stranger, and far more important, than it looks. (Long read. Bookmark it now. You'll want it later.) . I'm not going to tell you what happens in that video. Not one spoiler. Not a hint. Because the video does its own work, and it does it better than any caption I could write. What I can do is show you the invisible layer underneath it. The biology. The history. The 15,000 years of evolution that were supposed to make a moment like this impossible. When you press play, you are not watching two animals. You are watching two completely different answers to the same question, standing in the same yard. The question is: what does a creature do when it loves something it was never built to keep? Read on. Then watch again. It will hit differently the second time. I guarantee it. . PART 1. THE SPLIT Let's start with the number that should bother you. Fifteen thousand years. Possibly forty thousand. Scientists still argue about the exact date, and they argue loudly. Somewhere in that window, a population of ancient wolves, one that no longer exists anywhere on Earth, forked into two paths. One path led to the wolf you know from documentaries. Wary. Silent in the trees. Built to survive without us. The other path led to the animal sleeping on your couch. Here's what almost nobody realizes: your dog did not descend from the modern gray wolf. Both descend from a shared ancestor that vanished. Dogs and wolves are less like parent and child, more like cousins who grew up in different countries and stopped speaking the same language. And yet their DNA is almost identical. Different by a sliver. They can even interbreed and produce fertile offspring. Biologically, the gap between them is tiny. Behaviorally, the gap is an ocean. In 2017, a Princeton-led team compared the genomes of dogs and wolves and found something eerie. Dogs carry differences in a region of the genome that, in humans, is linked to Williams-Beuren syndrome. It's a condition famous for one trait above all others: extreme, almost unstoppable friendliness. Researchers are still debating what it means. But the idea is staggering. Dogs may not just be tamer wolves. They may be wolves with a dial turned all the way up on one thing: wanting to be near us. Wolves never got that dial. Hold that thought. It matters more than you think. . PART 2. THE DOG WHO WAS BUILT TO BE GENTLE Now meet the golden retriever. He wasn't found in nature. He was designed. In the mid-1800s, on a vast estate in the Scottish Highlands, a wealthy lord named Dudley Marjoribanks set out to create the perfect gundog. A dog that would swim into cold water, find a fallen bird, and bring it back to the hunter without leaving a single tooth mark on it. Read that again. The defining feature of a golden retriever is what breeders call a soft mouth. A dog that can carry something fragile, something alive or nearly alive, in its jaws, and not crush it. For generations, the goldens who were gentlest got to breed. The ones who were rough didn't. Think about what that does over 150 years. You are not just selecting for a coat color or a size. You are selecting, again and again, for restraint. For an animal that has power in its jaws and chooses not to use it. Today the golden retriever guides the blind. Sits with the dying. Finds people buried under rubble. Walks into hospital rooms and lowers a blood pressure reading just by resting its head on a bed. We took a predator and, over centuries, we bred one question out of it: should I hurt this thing? The golden's answer is almost always no. Now here's the part I can't stop thinking about. That gentleness was never aimed at a wolf. It was bred for birds. For children. For us. So what happens when an animal engineered for tenderness meets an animal that was never engineered for anything, one that is still, in every cell, exactly what the wild made it? That's the video. Go watch it if you haven't. I'll be here. . PART 3. THE ANIMAL THAT WAS NEVER ASKED A wolf pup is born blind and deaf. It weighs about a pound. For its first weeks it knows three things: warmth, milk, and the smell of the pack. Its eyes open at around two weeks, and they are blue. They will change to gold or amber within the first months of life, like a color being poured in slowly. In the wild, that pup is raised by an entire family. Mother, father, older siblings, all of them feeding, guarding, teaching. Forget the "alpha wolf" myth you were taught. The biologist who popularized that term, David Mech, spent decades correcting himself. A wild pack is not a gang with a boss. It's a family. A breeding pair and their kids. Which means a wolf pup's entire universe is built around one idea: the pack is everything. Now think about what it means when that universe collapses. Here's the hard science on why wolves aren't dogs, even when humans raise them from the earliest days. Researchers who want socialized wolves take pups from the den at around ten days old and hand-raise them around the clock. Bottle. Warmth. Constant human contact. It's the closest thing to a perfect human upbringing a wolf can get. In a famous 2003 experiment in Hungary, scientists gave hand-raised wolves and ordinary dogs an impossible puzzle: food locked in a box that couldn't be opened. The dogs did something instantly recognizable. They turned around and looked at the nearest human. Straight at the face. Help me. The wolves, raised by humans since they were days old, looked at people far less. They kept working the problem alone. Let that sink in. Same upbringing. Same people. Same room. And still: one animal looks to us for help by instinct, and the other doesn't think to. That's the dial I mentioned. It isn't something you can install with love and a bottle. It took thousands of years of living beside us. There's a legendary experiment that proves how deep this goes. In 1959, in Siberia, a geneticist named Dmitri Belyaev started breeding silver foxes. He selected for exactly one trait: tameness. Nothing else. No looks, no size, no color. Within a handful of generations, the foxes started wagging their tails. Licking hands. Whining when humans left. Then something nobody asked for started happening. Floppy ears. Curly tails. Piebald coats. Foxes that looked like puppies. Pick for friendliness alone, and a whole different animal surfaces. It took decades of careful selection to make a fox that wants us. Which brings me to the question that makes this video so unsettling. If wanting a human is a trait that takes generations to build, what happens when an animal WITHOUT it forms a bond anyway? And who is that bond really with? . PART 4. THE NOSE THAT READS THE FUTURE Before I say another word about the video, let me tell you about the most underrated superpower in the animal kingdom. You have about six million scent receptors in your nose. A dog has around three hundred million. The part of a dog's brain that processes smell is, proportionally, dozens of times larger than yours. Dogs can detect certain odors at parts per trillion. Picture spotting a teaspoon of sugar dissolved in two Olympic swimming pools. But smell isn't the interesting part. The interesting part is what a dog smells ABOUT YOU. In 2022, researchers at Queen's University Belfast collected breath and sweat samples from people before and after they did stressful math tests. Then they trained dogs to tell the samples apart. The dogs picked out the stressed samples correctly about 94 percent of the time. Your dog can smell your cortisol. Your fear. Your dread. And here's the thing. You don't have to say anything. You don't have to cry. You can hold a perfectly calm face while your body chemistry is screaming. Now add routine. Dogs are pattern-recognition machines. They know what your keys sound like, what a suitcase means, which shoes you wear when you're leaving for an hour and which shoes you wear when you're leaving for good. Neuroscientist Gregory Berns put dogs in brain scanners and found that the reward center of a dog's brain lit up most strongly for the scent of a familiar person. Not a stranger. Not another dog. The person they loved. So when I tell you a dog can KNOW something is coming before anyone speaks, I'm not being poetic. I'm describing chemistry, memory, and pattern, running in parallel, faster than you can think. There's a moment in this video where you'll understand this section in your bones. I won't tell you when it is. You'll feel it. . PART 5. THE EYES Here is a fact that rewires how you see your own dog. In 2015, a Japanese team published a study in Science that stopped a lot of people cold. They found that when a dog and its owner look into each other's eyes, both of them get a surge of oxytocin. The bonding hormone. The same one that floods a new mother when she looks at her baby. A loop. Dog looks at you, your oxytocin rises, you look back, the dog's rises. Two nervous systems tuning to each other through nothing but a stare. And here's the twist that gives me chills. The same team tried it with hand-raised wolves and their human caretakers. The loop didn't form. The wolves didn't hold the gaze the same way. The humans didn't get the same hormone hit. Something that comes naturally between a dog and a person simply wasn't there. It gets stranger. In 2019, researchers published a paper in PNAS showing that dogs have a tiny facial muscle above the inner corner of the eyes that wolves essentially lack. It's the muscle that lifts the inner eyebrow. It's what creates the "puppy eyes" look that makes you feel something you can't argue with. A muscle. Evolved, apparently, for one audience: us. Shelter research backs it up. Dogs that make that expression more often tend to get adopted faster. Dogs learned to speak human with their faces. So eye contact, for a dog, is not a small thing. It's the deepest sentence in the language they invented for us. Which is why, when you watch this video, I want you to pay attention to something most people miss the first time. Watch the eyes. Watch who looks at whom. Watch who doesn't. Because in the dog's language, refusing to look at someone you love is one of the loudest things you can say. . PART 6. THE BOWL Ask any dog behaviorist what the ultimate test of trust between two canines is, and you'll hear the same word. Food. Resource guarding is one of the oldest, most primal instincts a dog has. Food is survival. A dog that doesn't defend its meal was, for most of history, a dog that didn't make it. Growls over a bone are not rudeness. They are ancient math. So the bowl is sacred. In a home with two dogs, watch who eats first, who eats faster, who stands too close, who gets a warning stare. A shared bowl between two animals is a peace treaty signed in kibble. Some dogs will happily share toys, beds, even the couch, and still lock up the moment a bowl hits the floor. Some never share it. Not once. Not with anyone. Now put a wolf pup in that picture. A wolf pup that has known real hunger. Or no mother at all. Or no pack. That's an animal for whom food is not a snack. It's a verdict on whether the world is safe. And put a dog who has never, ever shared his food in that same room. I'm not going to tell you what happens next. But when you get to that moment in the video, and you will know it when you see it, remember this section. Remember what the bowl means. . Pause for a second, because a pattern is forming. Smell tells a dog what's coming. Eyes tell him who matters. The bowl tells him who's safe. Play tells him who's family. Four separate systems, one conclusion, and it's the same conclusion every time. You now know how to read the language. All that's left is to watch someone speak it, with everything on the line. . PART 7. THE GRIEF NOBODY BELIEVED IN For most of the twentieth century, serious scientists were warned not to say that animals feel grief. The word for the sin was anthropomorphism. Projecting human feelings onto beasts. You could lose credibility for even suggesting it. And then the data started rolling in. In 1925, a Tokyo professor named Hidesaburo Ueno died suddenly at work. His Akita, Hachiko, who had walked him to Shibuya Station every morning and met him at the platform every evening, showed up at the station the next day. And the next. For nine years, nine months, and fifteen days. Every single evening. Until his own death in 1935. The Japanese made a statue. The world made movies. But the scientists stayed cautious. One dog. Could be habit. Then in 2022, a team in Italy studied hundreds of multi-dog households where one dog had died. Owners reported that the surviving dogs changed. They sought more attention. They played less. They were less active. Many showed sleep and appetite changes. Not proof of grief exactly as we feel it. Scientists are still honest about that gap. But proof that the loss of a companion reshapes a dog's whole behavior. Here's the honest version, and I'll give you both sides: skeptics say we can't know what a dog feels inside. That's fair. We can't. We can only observe behavior, hormones, brain activity. But if a dog changes when a friend disappears, then that friend was never "just another animal" to him. Which raises the question the video quietly asks: What happens when a dog can see the loss coming? Not after. Before. Does the grief start early? Watch and decide for yourself. . PART 8. PLAY IS A CONTRACT Every canine on Earth speaks one shared language of play, and it's older than domestication itself. It starts with a bow. Front legs down, rear end up, tail high. The famous play bow. Researchers, especially the biologist Marc Bekoff, spent years studying it and found that it works like a punctuation mark. It means: everything I do after this is a game. If I bite, it's not a real bite. If I pounce, it's not an attack. It's a contract. And here's the wild part: wolves use it. Foxes use it. Coyotes use it. Dogs use it. The signal predates the split I told you about in Part 1. Which means a dog and a wolf can meet, with 15,000 years of divergence between them, and still understand each other's opening move. It gets deeper. Play is a negotiation between unequals. A big dog playing with a smaller one will often hold back. Roll over. Let the little one "win." Researchers call it self-handicapping. It's the animal version of a father lifting his daughter onto his shoulders and letting her win the race. And they role-reverse. The chaser becomes the chased. The one on top ends up underneath. That only happens if both animals believe the other is safe. Play, in the animal kingdom, is the most honest test of trust there is. Nobody can fake it. You can't roleplay tenderness with a body that has fangs. You either mean it, or the game collapses in seconds. And it changes as the years go on. Puppies play like puppies. Then they grow. Their size changes. Their strength changes. Their jaws change. The game has to change with them, or it ends. Some friendships don't survive that. Some survive by getting more careful, more precise, more competitive, and somehow more loving at the same time. The end of this video is a masterclass in that. I'll leave it there. . PART 9. THE HARDEST KIND OF LOVE Now the uncomfortable part. The part the internet often skips. Wolves are not pets. Say it out loud and it sounds obvious. But every year, people fall in love with the idea of a wolf, and every year the story ends badly for the animal. A wolf is built to cover up to thirty miles in a day. To live in a family of its own kind. To communicate with howls that carry for miles. Its jaws, its instincts, its stress responses, its needs are those of a wild animal. A house cannot hold that. A backyard cannot hold that. Love, however genuine, is not a substitute for what a wolf actually needs. And here's the tragic loop wildlife rescuers talk about: an orphaned wolf pup that grows up around humans is often too habituated to ever be released. It didn't learn what its mother would have taught it. It doesn't fear what it should fear. So the "rescue" can't end in the forest. It has to end somewhere in between. Somewhere that isn't the wild and isn't a living room. A place built for what this animal is. That's where the real story lives. Not in the rescue. In the decision after. Because the hardest thing in the world isn't loving something. It's loving something enough to hand it to the people who can give it the life it needs, and then living with the hole that leaves. People get torn apart over decisions like that. Not because they didn't love the animal. Because they did. Sometimes the most loving act looks exactly like loss. And here is what stopped me. The human in this story wasn't the only one who understood that. Somebody else in that story understood it too. Somebody with four legs and no ability to speak. I won't say who. I won't say how. Just watch. . PART 10. WHY YOUR CHEST TIGHTENS Have you noticed something strange about videos like this? They don't make you sad exactly. They make you feel something warmer. A tightness in the chest. Goosebumps on your arms. Sometimes a sudden hot wetness at the corners of your eyes, and you don't know why. Psychologists have a name for it now. Kama muta. It's Sanskrit for "moved by love." The researcher who helped define it, Alan Fiske, argues that it's triggered by one specific thing: the sudden intensification of a bond. A reunion. A reconciliation. A loyalty proven under pressure. A stranger becoming family. That moment when two beings who could have stayed apart choose each other anyway. Across cultures and languages, the physical signature keeps showing up: chills, tears, warmth in the chest, a lump in the throat. It isn't sadness. It isn't happiness. It's the feeling of witnessing connection get stronger. Another psychologist, Jonathan Haidt, calls a cousin of it moral elevation. That warm lift you feel when you watch someone do something unexpectedly good. It makes you want to be better. Kinder. It literally makes people more likely to help others afterward. So why do animals trigger it so powerfully? Because animals strip out everything we distrust in human stories. No agenda. No performance. No PR. No "what's in it for me." A dog can't fake loyalty for likes. A wolf can't pretend to love you for status. When two animals from opposite ends of evolution choose each other, we're watching the purest version of the thing we hunger for in our own lives, in a form we can trust. That's why you'll feel it. That's why you'll want to show it to someone right after. And that's why the algorithm will keep showing it to you. . PART 11. SIXTEEN FACTS THAT WILL CHANGE HOW YOU SEE THIS CLIP FACT 1. For every wild wolf on Earth, there are thousands of dogs. One branch of the family tree took over the planet by befriending us. The other stayed wild and stayed rare. FACT 2. Wolf pups are born with blue eyes. Adult wolves usually have gold or amber. Nobody sees the change happen. It just does. FACT 3. Wolves rarely bark. Barking is mostly a dog invention, and one theory says it evolved largely to talk to humans. FACT 4. A dog's tail wag isn't just "happy." Research suggests a wag skewed to the right side tends to signal approach and comfort, and one skewed to the left signals hesitation or stress. A dog is broadcasting its mood in code, and you were never taught to read it. FACT 5. Dogs catch human yawns. Wolves catch yawns from each other, and more so from the ones they're closest to. Contagious yawning tracks emotional closeness, not just habit. FACT 6. A wolf can eat up to twenty pounds of meat in one sitting. Then not eat properly for days. Feast and famine is written into its body. FACT 7. In a dog's brain, praise only lights up the reward center when BOTH the words and the tone are right. Say "good boy" in a flat voice and it doesn't fully land. Dogs process what you say and how you say it separately, then combine them. FACT 8. A wild wolf lives roughly six to eight years. A golden retriever lives ten to twelve. One of them is built for hardship. The other is built for company. FACT 9. Dogs combine faces and voices to read emotion. In one study, dogs shown two human faces while hearing a voice looked longer at the face whose emotion matched the sound. FACT 10. A border collie named Chaser learned the names of more than 1,000 toys, and could pick out a brand-new one by pure elimination. That's reasoning, not tricks. FACT 11. Wolves in a wild pack are a family, not an army. The pups eat, the parents hunt, the older siblings babysit. The word "alpha" mostly belongs to captive wolves forced together, not wild ones. FACT 12. A dog's nose print is as unique as a human fingerprint. So is its bond with you. FACT 13. Dogs hear frequencies far above what you can, up to roughly 45,000 Hz and beyond. The world around you is full of sound they can't stop noticing. FACT 14. A wolf's paw print can be nearly five inches long. Bigger than most dogs' prints. Yet the golden retriever's heart, by any measure that matters, is not smaller. FACT 15. Dogs dream. They go through REM sleep just like you. The twitching, the tiny barks, the running paws: it's a brain replaying its day. FACT 16. The wolf is the ancestor of the dog only in the loosest sense. Both come from a wolf lineage that no longer exists. When you watch these two, you are watching an ancient family reunion between two branches that lost touch before recorded history. . PART 12. HOW TO WATCH IT (WITHOUT ME SPOILING IT) You've made it this far, which tells me one thing about you. You're not a scroller. You're a noticer. So here's how to watch this clip like someone who knows what they're looking at. FIRST WATCH. Just feel it. Don't analyze. Let the story run at its own speed. The clip is under two minutes and it doesn't waste a second. SECOND WATCH. Focus on distance. Notice how close the animals stand. How that changes. How it never quite changes the way you expect. THIRD WATCH. Focus on the dog. Only the dog. Not what he does. What he refuses to do. FOURTH WATCH. Focus on the ears and the tail. Everything a dog can't say, he says with those two things. And he says a lot. And the last five seconds? Do not skip them. Do not scroll early. Watch the final image and ask yourself one question: If this is what the two of them look like now, what did it cost to get here? . CLOSING. WHY THIS MATTERS MORE THAN A "CUTE VIDEO" Let me leave you with the thought that made me write all of this. We live in a world that constantly tells us bonds are transactional. That loyalty is naive. That people, and animals, only love you when you're useful. Then along comes a story like this, and it quietly breaks that theory. A dog engineered for gentleness. A wolf engineered by nothing but the wild. Fifteen thousand years of evolution between them, a wall of biology that says they should be strangers, or worse. And instead: a bond so strong that the humans standing around it were afraid of what it would cost. Not because anyone was in danger. Because one of them understood exactly what was at stake. That's the thing about animals. They don't need the science. They don't need Part 1 through Part 12. They don't know about oxytocin loops or kama muta or play bows. They just know who matters. And they act on it, immediately, with everything they've got. Maybe that's the real reason this kind of video travels the way it does. Not because it's cute. Because it reminds us of a level of loyalty we've quietly stopped expecting from each other. So do these three things. ONE. Go watch the video. All 97 seconds. Sound on. TWO. Come back and reply with the exact moment you felt it. I want the second, the caption, the look. Tell me where it got you. THREE. Send it to one person who needs to see what love looks like when nobody is performing it. You know who. Repost this if the video moved you. Follow me for more stories where science and animals collide. And remember the question from the top of this post, because now you can answer it. What does a creature do when it loves something it was never built to keep? If you watched carefully, you already know. If you didn't, go back. The answer is in the last frame.

Earth Unveiled

50,253 görüntüleme • 17 gün önce

(1/2) Last night's Aidan Kearney meltdown over his falling out with Karen Read on an X Space is the peak of catharsis and real-time online toxicity: It starts with the the bombshell claim about Aidan recorded Karen Read, moves to Karen's newly-released texts about being "done" with Aidan after "someone" sent a recording of that conversation to David Yannetti and Alan Jackson, then spirals into ad hominems, and ends with Kearney storming off to counter-publish. The flood of primary source documents posted on online overnight, thus, acts as the host's (Chris) victory lap over Kearney. FULL TRANSCRIPT; *(Cleaned for grammar/spelling, punctuated for flow, and line-broken for readability. Some errors are expected.)* **Aidan:** Am I on? **Host/Other:** You're on. **Aidan:** So who are you? Who is this? **Chris:** Don't worry about it. It doesn't matter who I am. **Aidan:** Well, it does. You're some fucking kangaroo court motherfucker talking about her. What the fuck do you know about anything? **Chris:** Well, I don't know exactly what you've been doing. **Aidan:** So what are your sources? What are your sources? What are your sources you're talking about? Huh? You don't know your sources? What do you talk about? No, your sources. Shut up. Let's see 'em. Let's see your sources. **Lily:** Hang on, Aidan. I'm the host. I'm Lily. **Aidan:** Yes, Lily. Hi, Lily. How are you? **Lily:** I'm good. I'm just going to wait. I know you may not know it, Chris, but you know me. And so I just wanted to say hi. **Aidan:** Yeah, I know, but this Koala motherfucker is up here making shit up, running his mouth nonsense. Let's see the receipts. I mean, what were you talking to Karen Read about? What are you talking about? Who the fuck are you? **Chris:** I'm asking you flat out: Did you or did you not record her phone calls between yourself and Karen? **Aidan:** I did not. I did not. **Chris:** Okay, so Karen is lying? **Aidan:** You talked to Karen Read? Karen isn't talking to anyone in the media, but she's talking to this call-the-motherfucker. That's what you're telling me right now. **Chris:** Like I said, If you want to go down this hill, stand ten toes down." **Aidan:** I'm calling you out because you're making shit up. **Chris:** Who? I'm not making anything up. I'm not making anything up. I'm not making anything up. **Aidan:** So let's see it. Let's see the fucking evidence. Let's see your communications with Karen Read where she says that. Let's see it. **Lily:** Hang on. Chris, you're going to have to provide the receipts. **Chris:** I'm going to tell you, the guy who's doing this—you know, he's going to put them out. **Chris:** Do you really want to prove it? You want to prove it to me? I've got all the mistakes that come out. I can't. Literally. Yeah. Yeah. Sure. What's that? Let's see it. Let's see it. Produce it. Tweet it out right now. **Aidan:** So I'm denying it—like, hardcore, 100%. I'm the guy you have to deny it to. I don't, because you've become a bit of a fuck-up. It's about as fucking legitimate as Lindsey trying to be a rake. Let's fucking see it, motherfucker. You got it, right? 'Cause I—accusations—I always bring fucking receipts. Where's your receipt, bitch? **Aidan:** You got 'em? **Chris:** I've got 'em now. I think you want me to be saying—to be honest—hang a room on the fucker with no receipt. **Aidan:** You got 'em? Yes or no? **Chris:** I've got a receipt. Where's your fuck? **Chris:** You just need, bro—you just need to like chill, because you're gonna have a lot of fucking neck on your face, because I don't really care. **Chris:** I said to the people who bought this story: If I end up having egg on my face, I'll put everyone's name in it, and I'm given—I have a... Just shut your fucking mouth for one fucking minute. **Aidan:** Right. Let's see it. **Chris:** I've just messaged the person. **Aidan:** Joe Flipp, you want to talk about a fucking psychopath? That motherfucker is—just, Joe Flipp. Really want to fucking go there?" 'Cause it's Joe. You can just say it's Nick from Philadelphia, isn't it? Yeah, I know all about Nick from Philadelphia. If you fucking want to go there and the fucking hell—that psychopath—what Olivia Lambo went through. You just don't want to come out. Does he want to talk about all that? Does he want to launch? **Chris:** Okay? You know what? How was your lunch with Meredith the other week. Fuck it. I don't care. How was your lunch with Meredith? How's your lunch with Meredith? **Aidan:**What the fuck? **Chris:** Chat, what, what am I talking about? How is your lunch with Meredith here? We got—you know what you want to do? You want to carry on and be a fuck with me here? I like you—always up. **Chris:** How was your lunch with Meredith a couple weeks ago, and what did you play for her? What the fuck are you talking about? Yeah, what the fuck am I talking about? You know exactly what I'm talking about. And I'm trying to do this respectfully, but you come in hot like you always do. So now I'm just gonna fucking do it. How was your lunch with Meredith the other week? **Aidan:** I didn't have one with Meredith. Yeah, bullshit. Okay, so that's it. So someone else is lying now. **Chris:** So you're gonna call Meredith a liar? Why? Meredith's a liar? **Aidan:** Are you talking to Meredith? **Chris:**I'm not talking to Meredith. **Aidan:** What are you talking about? **Chris:** Okay, well, so you have great Meredith in an Oscar. If you said that to Meredith, you just spread rumors. That's what you do—you don't spread any rumors. I want to laugh tonight about this. **Erika Walsh:** I warned you, Chris, about this last night. **Aidan:** You got no—Joe Flipp—fucking feeding you nonsense. That slimy psychopath, fucking nut job who called in Olivia's entire family to harass them—to the point where she had the fucking... Nothing to do with Olivia. And Joe's Flipp— **Chris:* this is to do with you. Stop deflecting, that motherfucker. **Aidan:** I'm telling you this—he's the one telling you this. **Chris:** I've been told by three different people. Three different people. There's people in this chat who know about this. There's people in chat—they won't stand up and say anything, but I know the people who know about this. **Aidan:** Bring all these lame cons up one by one so I can slam 'em down one by one, because none of you motherfuckers got a receipt to back up any of this shit. None of you do. Bring it. By adding them. **Chris:** Stand by. Stand by. Stand by. **Joe Flipperhead:** You have the text, bro. You know I saw the screenshot. **Aidan:** So we gonna talk about what you did to Olivia Lambo? We have a lot of things, dude. **Joe:** You're deflecting. When you... **Aidan:** You want to go there? Mark Bedderow? Oh, of being in on a fucking conspiracy against you? To tell us—if when we told you Olivia Lambo... You made us fucking get on a FaceTime with her because you thought she was dead. You thought you were being catfished by her, fucking... I was, and so we agreed to do a Zoom call with her. And when I called you and I told you Olivia Lambo is real—I just saw her face. What did you do? You accused me and Mark Bedderow of lying to you, of being in on it, because you are a fucking psychopathic motherfucker. And I didn't put it there because I don't want to fuck... **Joe:** Yeah, you did put it out there, though. If you want to get into the Olivia thing, that's fine, and I'll go down that road. But you're calling me a psychopath You fucking recorded Karen Read's fucking calls and sent them to people. **Chris:** I'm just gonna keep muting him because he's yelling. You can say it. **Aidan:** Is this Lily's space or yours? **Joe:** I have the text, dude. I'll put it on one of our... Your—She told me she's fucking done with you, dude. **Aidan:** All right. I'm going on my own right now. I'm calling out fucking Joe Flipp-ed life. If I get muted one more fucking time. I'm gonna do a whole fucking... Thank you. I'm publishing all your fucking texts—the whole world can see what a fucking sadistic psychopath you are. You controlling predator piece of shit. You fucking go there. **Chris:** This is completely the actions of a normal innocent person. **Aidan:* You're a pyscho freak. **Joe:** Yeah, says the guy that recorded Karen. **Aidan:** Oh, yeah, let's hear it. See the fucking recording. Can I hear it? **Joe:** I got the text saying you recorded. But the text says there's a recording, so where's the fucking recording? *Aidan:** Hey, let's hear Joe. Why? I just got asked if I'm—what would you say if I'm a massage in this? Like, go— **Joe:** Why does Liv still text me to this day? **Aidan:** You text her. Oh, you want to see the receipts, dude? I've seen the receipts—all of them. Okay, I got all the receipts. **Joe:** You got the August ones, the September ones where she misses me and hates how things ended? You got those? Fuck, I see 'em. Publish 'em. I will do it. I don't plan—I talk about you. Go for it. **Chris:** You're doing everything back. **Joe:** When I told you how she wouldn't FaceTime me for three months, how she puts up month-old pictures if you wouldn't fucking... **Aidan:** Yeah, you know why? You know why she wouldn't do that? She's just not into you. Ever have you do this with every girl you fucking talk to? **Joe:**You said to me, after reading the text from her sister— **Chris:** Says the guy who is swining on a 19-year old. **Joe:** You said Aidan, that she said to you, "she's love with you," bro. That's what you said. She's in love with you. That's what you said. Yeah, when her sister—and then he can get you caught by somebody. Let's just get back to you. Deflection from Aidan, who doesn't want to be on the line. **Joe:** As you wish—she wouldn't FaceTime me. She wouldn't meet up with me, and she lied to me constantly. Yeah, why would she meet up? **Aidan:** Maybe she's just not that into you. Ever think about that? Maybe she's just not that into you. Maybe you saw the text. I know, I know—it's hard for you to accept that the girl just doesn't want you. You have to accept the person doesn't want nothing to do with you, isn't it? I did, and you got clingy and possessive. And so she fucking stopped talking to you, so you called her mother and you talked—you don't even know because you're psychotic, bro. I'm fucking... you. *Joe:** You're just deflecting, bro. This is fucking pathetic. I'm not your one. She's talking about this. **Aidan:** I got no fucking thing—you—you are a fucking psychopath. **Joe:** You're first of all—she doesn't want you to fucking be talking about this because why? **Aidan:** You're the one fucking airing it out now, motherfucker. **Chris:** You're the one airing it because you got caught recording Karen. **Aidan:** So let's hear the recording. Let's play the recording. You got a recording of me, right? **Joe:** I know you did it, dude. **Aidan:** What? **Joe:** I know you recorded. Are you lying? Karen Read's a liar? All right, am I...? **Aidan:** You are the fucking coward. Where's the recording? What recording you talking about? You're—you're— **Joe:** You're accusing Karen Read of lying about this? **Aidan:** Yes. **Joe:** You're really—are you really serious? How many fucking—serious? **Aidan:** Let's hear the fucking recording. **Lily** Chris or Joe? Please play it. Did it? You didn't have... for people. Can you please provide a receipt? Just like I think it's fair. **Joe:** Aidan has it. **Aidan:: I thought you had it. I thought you had it. Let's hear it. Let's hear the recording. **Joe:** All right, you sent me the text that I sent. You haven't... **Aidan:** Yeah, let's—so let's hear the actual recording. Does it exist, though? **Joe:** So Karen is lying. **Aidan:: Karen Read would never lie (sarcastic tone). Oh, yeah. **Chris:** True color. *Joe:** So yeah, let me just run this: You recorded it. You recorded the conversation. You showed it to people, and then the very next day she randomly accused you of fucking doing it. That's what happened. That's what your story is, right? **Aidan:** There's no fucking recording. **Joe:** There is, dude. Where is it? **Aidan:** So let me hear it. Play it. **Joe:** I don't fucking have it. **Aidan:** Oh, you don't know if there's a recording, do you? Thank you. Because you're full of shit. I know—I just fucking caught you. That's what you just said. Those—bring it up here. I talked to somebody—bring her up here. Bring Karen Read up here, bro. You talked to her? Bring her on up here. **Joe:** I spoke to somebody that you played the recording for. Okay, oh—you know, just—I just say I've already said it, so just say it. Okay, I said I wanted to not say her name, but you know who—you played it for. **Aidan:** I haven't played it for anyone just— there's no recording. **Joe:** Stop fucking lying. Let's hear it from the point. *Aidan:** Let's hear it. Let's hear it. **Joe:** Aidan, this is fucking crazy, dude. **Aidan:** I'm not the one that fucking caught it—got blocked by Olivia's mother, and fucking brother... **Joe** Here we go. This is deflecting, and dude—that's admitting how fucking guilty you are right here. **Aidan:** Let's hear a fucking recording. You said you got a fucking recording, right? **Joe:** Nobody said that. We said—oh, Karen Read doesn't want to talk to you anymore because you recorded her calls, set them to people, and it got back to her. **Chris:** I got a question for you, Aidan, I didn't know—so sure. When you went on your little pity party and then you— **Joe:** The worst part is you lied to everybody acting on it. You had no idea what was wrong and why she she fucking set you straight—trying to get sympathy. That, my friend, is fucking psychotic. **Aidan:** Okay, okay, sure thing. Yeah, you said I sent the recording out. Where's the recording? *Joe:** Dude? It's not—I'm not obligated to fucking get the recording. **Aidan:** Oh, yeah, you wouldn't want to back it up, right? **Joe:** You're so—you're going to go on record that Karen is lying? Say it. You're caling Karen Read a liar about this. **Aidan:** There is no fucking recording. **Joe:** You're lying, dude. It's fucking crazy. This is what's here. It—play the note. You played it for somebody. You got it. I don't got it. **Aidan:** Let's hear you play it. You're the one that says there's a fucking record. **Chris:** I mean, that's—you have a history of recording people. **Lily:** Wait, we have—well, I feel like we have a responsibility as me as a host to Chris and... You're both—you're actually both not providing a receipt, and I'm—Aidan is actually asking for a receipt. I have to—for the recording. **Joe and Chris** He has—asking for the recording. **Lily:** You guys—she has which he sent to—we know I said. So who has it? One of the receipts. I know you're not gonna have— **Aidan:: you don't have the recording because— **Lily:** Just fucking say it. Karen doesn't want the recording out there. **Aidan:** What recording? There's no recording. **Joe:** Never even asked her for it, to be honest with you. **Aidan:** And so you wait—yeah, you never asked. Thank you—you never asked. **Joe:** Karen is fucking so done with you, bro. She sent—she told me about this completely unsolicited. **Lily:**That's beside the point, and I'm not the first—(Joe) Karen's done with him, ..but what the fuck—just post the fucking receipt for him. **Chris:** You can't come on here saying he has it, Lily. He's seen the same thing you've seen. He's even seen the same thing that I showed you. **Lily:** I know. You don't come on here and say I've got this, and then Aidan demands a receipt—you deserve. Okay... **Joe:** He's deflecting, asking for a recording he knows about the text. **Lily:** Yeah, I know, Joe. I get what you're saying, and I respect every—like what you're saying, but he's denying it. **Joe:** Fine, I'll post the fuck—I'll post them right now. I really don't give a fuck. **Lily:** Thank you. And that's immense—he can—he can then riff like whatever he can. I can't—I'm so like nervous. I've got dry mouth because... Then Aidan can like look at those, and he at least has—you know exactly what's been spoken about. He's just denying it. I can't say that, and I get it, but he is asking for the receipt, which is fair. And **Joe:** I'll even add the text message when he came on here initially. He said it was all alive, right? He said he sent me—fucking text message on Monday morning. **Lily:** I see it. We've established that now. We established that Aidan's denying it, so just post the receipt that you have, and then he can actually reflect on that and—and do you see what I mean? He's not gonna turn around now and say actually it is true. But if you've got the receipt, he can then say, "I will—this is x, y and z there." I just think it's fair—like... **Aidan:** Now, yeah, what he has is a screenshot that he claims is from Karen Read. It was— **Joe:** You're saying it's not from Karen Read. **Aidan:** I don't—there's no fucking name on the top. **Joe:** Yeah, I have it. Do you want me to read? **Aidan:** Okay, so there was an allegation? I'm reading. **Joe:** Do I have a text from you saying I was sent the same thing the morning after the verdict? Did you not say that to me? **Aidan:** Yes, you sent me the same thing the morning after the verdict. **Joe:** Okay, so then she sent it to me too. **Aidan:** Yeah, she knows—she said to me the morning after the Wilbur—she after the morning after the show, she said that she was sent a 30-minute fucking tape. Where's the fuck? What tape? Okay, she's not fucking accusing me. I have no—there's no fucking tape. There's no tape. She thinks I recorded her because I fucking told people about the conversation. That's it. **Joe:** You're telling me you didn't? **Aidan:: And I'm telling you I fucking didn't. You're wrong. **Joe:** 100% You're lying, dude. **Aidan:** Okay, so prove it. Let's see it. You got evidence, right? You like evidence? You got Any? **Joe**: I mean—I—a screenshot of—how many people did you send it to? **Aidan:** Zero, because there's no recording. **Joe:** There is. **Aidan:** Let's hear it. Play it. Let's play it. Let's go. **Joe:** Let's hold on. Let's hold on. Can I go real quick? So you come in here calling it—you were making fun of Chris because he's an Australian motherfucker. He doesn't have nothing, right? You said there was no text, no proof. And then now we're transitioning to the recording because I don't have the recording. Okay, so you think Karen Read is just fucking lying about this? How would she know? How would she know what about the recording? **Aidan:** There is no recording. **Joe:** You're telling me you didn't show it to anybody? Is that really what you're gonna tell people? **Aidan:**There's no recording to share with anyone. Okay, okay. Well, I mean, you got evidence, right? To back this up. **Joe:** Yeah, right. **Aidan:: You got something, right? Yeah, yeah. Did you been right? I mean, you have that, right? You have that right because you wouldn't say something—because if you know I had it, right? **Joe:** I have—why Karen Read won't speak to you. **Aidan:** You have a screenshot of a conversation with Karen Read. You don't have an actual fucking audio, though. **Joe:** I have—in Karen Read's words. Why do you think she would lie about this? **Aidan:** Do I think she would lie about having a recording? **Joe:** She wouldn't lie about this. Explain that one—about having a recording. **Aidan:** Yes, I know she's lying about that. **Joe:** Why, though? **Aidan:** I don't know why Karen is acting the way she is. It's unfortunate. Yeah, and honestly, I'm not the one—you're a fucking airing it all out right now. That's odd that Karen would green-light you coming on here and fucking doing this. That's kind of odd. Because I love you—notice, but like—kind of yeah, we raised 1.1 million fucking dollars for a little... Here I know—here, I'm here. I'm here. There's still a— **Chris;** there's no because you—still a fucking snake. Yeah, I know. He records people's phone calls. **Aidan:: Let's hear the tape. Let's hear the tape. You're the one making—you guys got nothing. Nothing. Nothing. I just sent the fucking text out. Just say—there you go, buddy. **Aidan:** Okay, so Karen Read is green-lighting this sort of drama? That's what you're saying? **Joe:** I asked her. I said—you asked her? She said yes, go ahead. I said, do you want your side out there? She said, 'sure. You're gonna read it? Sure. I told many people my side. This is my last straw. I would never and have never betrayed him. Meanwhile, he has put me in harm's way in a huge way multiple times.' **Aidan:** I put her—fucking words, okay? Not mine. Yep. Okay. I put Karen Read in harm's way? I went to jail for Karen Read. I don't know if you're familiar. **Chris:** You didn't go to jail for Karen Read, you fuck. **Aidan:** Oh, really? Then what am I on bail for? What is—the full—what's the full? **Chris:** You went to jail for Karen Read? You went to jail because of Lindsey. You went to jail because you're a fucking dick. **Aidan:** Why was I on bail? I think you're a fuck—while you're on bail. I'm saying because—why would I care? Maybe someone in the night— **Chris:** hey, you're full of shit. You're a fucking hell. **Aidan:** What the fuck was I on bail for? **Joe** Because they may know that—if you didn't record it, why are you being so hush-hush about it with everybody? Why would he just tell the people what she was saying since she's lying? What do you mean hush-hush about it? **Aidan** You think I won't talk about what she texted me? But you were hinting at it because I don't want to hear the fucking drama, but apparently she does because she's—you fucking do this because you're recording. Thank you. You're telling me no recording of any fucking phone calls? What's the—what's the fight? So you weren't mocking her the past however long—every time you went on the show saying you owe everything to Karen, all that shit? How is that little white lie? **Aidan:** I owe everything to Karen? What? Why is that little sub-story? You went on two weeks—how is that mocking her? That wasn't in the recording. What recording? There's no fucking recording. **Joe:** I heard it was a 10-minute recording. Does that make sense? **Aidan:** No recording, bro. Let's hear it. You heard it. Let's hear it. **Joe:** Dude, I'm not putting that part out here. **Aidan:** She's talking about her shit. What she's texting you right now—obviously. Who egging this on, isn't she? **Joe:** Who? Okay? Okay, who? Keep playing dumb. Hey—who? **Aidan:** Mm-hmm? Believe it or not—you guys got nothing, right? **Chris;** We got good—from the horse's mouth, mate. I mean, it's not over the horse. Yeah, that's enough for me. I don't need... **Aidan:** Karen's not talking to anyone in the media. **Joe:** If you read the text message, I just reached out to her as a friend—just to reach out and say hope you're doing well. She went into this whole thing about you. **Aidan:** So you reached out—let me get this right—you reached out to her just to say hope you're doing well, and the first thing she did was complain about me? **Joe:** Yes, okay. That says it all. There we go. Where is she? Tired of me? Maybe she's fucking tired of you telling the people bullshit. **Aidan:** What—what—what—what—what bullshit have I told people? That you have no idea why she won't fucking come on your whatever it is. **Aidan:** What do you mean I have no idea why? **Joe:** That's what you've been saying—you don't know what's going on, like you feel a bit sorry for—like the thing with the fucking Howie Carr, dude. That was ridiculous. **Aidan:** What was ridiculous? You're the entire way you handled—I didn't say a word about that. **Chris:** Yes, you did. You deleted the receipt, but let's see—where did I complain about her appearance on Howie Carr? You made a lot of all quiet. Oh, this fuck it. Oh... **Joe:** Wait, but you think we're fucking dumb? Do people are fucking dumb? So where did I—after you deleted it, and then you made a post about deleting it. **Aidan:** What did I say about it? I don't remember. **Chris:** But you don't remember? Yeah, you deleted it, bro. You deleted it. Yeah, remember? You deleted it. And then you made a post about the deleting of the post. Part 2 coming later.

Grant Smith Ellis

85,913 görüntüleme • 1 yıl önce

Ch. 14 of NITRO: The Inside Story of Hulk Hogan's heel turn - #OTD 30 Years Ago (7/7/96)! AS DAY BECAME NIGHT at the Sullivan home, Bollea deliberated his participation in the pay-per-view. “Everybody was telling him that it was the wrong thing to do,” Kevin Sullivan says. “He was getting booed out of the arena, but they were all saying, ‘this is gonna kill him’.” With no end to the discussion in sight, the wily booker casually suggested that Bollea and Young make use of his two guest rooms until the morning. “I isolated [them],” Sullivan admits. “I was just afraid that at the last minute, he was going to use his creative control [clause] and pull out.” If Sullivan could deliver Bollea to the arena by showtime, the finish of the match called for Hogan to star in the most dramatic of surprise endings. In a sequence devised by Kevin Nash, an unannounced Hulkster would shockingly interfere in the match, but only after the heels gained an unfair advantage through cheating. It would be a brilliant misdirection, Nash thought, as fans would instinctively believe Hogan’s appearance to be in support of the babyface team. “I knew there were gonna be 55 different ideas,” Nash says, thinking back to the eve of the event, “[so] I actually put a lot of thought into it. I called Scott [Hall] two or three days before that, and said ‘what do you think about this?’ “We had to make it a 2-on-2 match with Lex Luger getting injured [during the match] and going out. We would cheat to get Macho [Man] in trouble and all of a sudden Hulk comes down, which of course would mean ‘ok, here comes Hulk to make the save’. [Hall] said, ‘I love it’.” There was, however, the looming possibility that Bollea could reject his turn at the eleventh hour. Thinking ahead, Eric Bischoff developed a contingency plan in which Sting would play the role, ultimately revealing himself - despite not having prior experience with the WWF - as the ‘third man’ instead. “I remember Eric came in to the locker room,” recalls Marcus 'Buff' Bagwell, “and said [to Sting], ‘I wanna talk to you about something’. I could hear them going over the idea, and then when they got done, Sting told me what they were talking about. He said that [Eric said], ‘there are only two guys that could turn heel where it would really matter’. That would be Hogan and Sting.” “He was offering Sting the job first, [as I recall], and Sting didn’t wanna do it. He didn’t really say it wouldn’t work, but he just said, ‘it doesn’t intrigue me. I don’t wanna do it’.” According to Andre Freitas, a special effects artist who worked in costume design and character development for WCW, the proposed Sting swerve was to involve the use of a doppelganger - or ‘phony’ Sting - presumably in an effort to fool fans that the real character had switched sides. “That was their original plan,” says Freitas. “Eric showed me a picture of Jeff Farmer (a lower-card wrestler) and said ‘can you make him Sting?’ I told him that they have similar bodies...then we looked at Sting’s hair and Jeff’s hair...and talked about all that stuff. I did a head cast for [Farmer] and some prosthetic and test make-ups. But when they secured Hogan, we didn’t do [the angle].” ----------- Amazingly, even as Bash at the Beach began, Bischoff continued to consider Plan B. “I remember walking by this perforated wall in the Ocean Center,” divulges Nash, “and Eric said to me, ‘Hulk is with Sullivan, and he’s not sure he’s gonna do it yet’. It was up in the air.” Meanwhile, viewers of the pay-per-view - and, for that matter, WCW’s own production staff - speculated as to the identity of the third man. “They were trying to ‘work’ everyone,” asserts Jason Douglas, a WCW producer backstage at his first pay-per-view event. “‘Rocket’ (staff member Rick Sancher) came up to me - they were kinda testing me because I was new on the road - and said ‘hey, I think it’s gonna be [WWF wrestler] Bret Hart’. I guess it was to see if I would leak something, and so I was just like ‘oh, cool, Bret Hart’.” In reality, aside from Bischoff, Bollea, Young, Hall, Nash and Sullivan, the turn would be concealed from everyone - even the announcers, according to orders from Bischoff - as to ensure their most realistic reactions. With less than an hour before the main event began, production staffer Woody Kearce discovered a revealing clue in the parking lot. A Hulk Hogan motorcycle had appeared mysteriously in one of the spaces, sparking another round of backstage conjecture. Finally, with what Sullivan recalls as “thirty minutes” and Bischoff remembers as “forty-five to sixty minutes” left on the air, Bollea belatedly arrived at the Ocean Center. The mood suddenly changed. Upon realizing that his star had been convinced, Bischoff began to relax. “Once he got to the building, I recall a sense of calm,” he reveals. “All of the anxiety, all of the tension, all of the worry, all of the effort to make sure things stayed quiet...all of that just kind of dissipated. It was like fog lifting when the sun comes out - it all just went away. I was thinking, ‘it is what it is, there’s nothing more I can do...so let’s just roll with it’.” To cement the turn, Bollea knew, he would have to deliver a monumental post-match promo to explain his actions. While typically, he enjoyed using Bischoff as a sounding board to rehearse interviews, the need for complete privacy - on this occasion - was unquestionably paramount. And so, away from prying eyes - and ears - the two met up in the most unglamorous of clandestine locations - a utility closet. In the midst of the run-through, Bischoff stopped to emphasize an important point: When you grab that microphone, I want you to say...‘this is the beginning of the new...world...order’. The phrase - ‘new world order’ - lingered auspiciously in the air. Bischoff surprised himself with the utterance, realizing slowly that the term encapsulated everything that the invasion storyline could represent. In 1990, then-president George H.W. Bush famously utilized the same expression in a speech to Congress, although its origin could actually be traced back to the 28th President, Woodrow Wilson. But if Bischoff was unsure as to the source of his spontaneous inspiration, perhaps the answer could be found closer to home - on the preceding Nitro, just six days earlier, announcer Larry Zybysko serendipitously made the following proclamation: “This Sunday, I promise you, there will be a new world order of wrestling…” Fans at the Ocean Center waited anxiously to see if Zybysko’s prophecy would materialize; for after all the hoopla, it was suddenly time for the main event. Before the opening bell, the audience was already on its feet for ring announcer@Michael_Buffer’s pre-match introductions. As Hall and Nash sauntered to the ring for The Hostile Takeover match, Buffer set the scene with theatrical aplomb: “Ladies and gentleman, at this time, let me introduce the men whose plan and goal is to takeover the WCW with force and hostility. We were told there would be three of these interlopers, and I must apologize as I have been informed - as you can see - there are only two. Ladies and gentleman, introducing...the Outsiiiiiders!” In a moment that played off perfectly on television, Sting’s entrance music began - and quickly ended - as ‘Mean Gene’ Okerlund traipsed cautiously into the ring. After exchanging quizzical looks with Buffer and referee Randy Anderson, Okerlund confronted the Outsiders to get some answers, an inspired plot device designed to build the tension even further. “Gentleman,” began Okerlund, “if I could have your attention...I don’t have police protection with me at this time, but I wanna confront you in front of this full house here at the Ocean Center, and millions of others watching across the country and around the world. I don’t see three men here tonight. Where is your partner?” Responding in a manner consistent with their WWF characters, Hall and Nash assured Okerlund that the third man was present - and ready. “Let me tell you something,” announced a confident Nash, “we got enough to handle it right now, right here.” Once more, Sting’s entrance music blared from the arena speakers, this time preceding the man himself, accompanied by Luger and Savage. “Here we go!” screamed color commentator Bobby Heenan as the wrestlers passed an unusually large contingent of security personnel on the entrance way. “The war is on!” Less than two minutes into the bout, Luger collapsed to the outside, a move in accordance with Nash’s plan to even the sides before the climactic reveal. “Now it’s two against two!” yelled Heenan. After a brief delay, the concerned crowd looked on as Luger left the arena on a stretcher, leaving Sting and Savage alone to fight valiantly for WCW. As the match progressed, the contemptible Outsiders used every trick to stall their opponent’s momentum, until a revitalized Savage began a furious rally at the fifteen-and-a-half minute mark. The invaders were suddenly down, but not out - as with the referee distracted, Nash landed a low-blow to bring the Macho Man to his knees. All four men lay on the canvas, exhausted, as referee Anderson started a ten count. As Anderson yelled ‘ONE’, several rows of spectators rose to their feet. Within seconds, the reaction diffused from section to section, the noise level increasing with each passing beat. On the live broadcast, viewers at home caught glimpse of a familiar figure making his way down the ramp. “Hulkamania!” screamed Dusty Rhodes on commentary while Hogan walked methodically towards the ring. Noticeably, the Hulkster seemed oddly disaffected - even out-of-character - but after exchanging the briefest of glances with the crowd, he continued stride with the din reaching fever pitch. “Whose side is he on?” bellowed Heenan, a question that seemed inexplicable given the history of Hogan’s on-screen persona. “Whose side is he on?” repeated Heenan, who as longtime fans could recall, had opposed Hogan for years as a manager in the WWF. For that reason, the comment flew over the heads of most (but not all) viewers; meanwhile, the live crowd was cheering as if their team had won the World Series. Nash and Hall retreated to the floor as Hogan tore off his shirt, an apparent signal that the archetypal good guy was here to save the day again. “Who’s bad now boys?” taunted play-by-play man Tony Schiavone on commentary, confident that WCW’s honor was no longer in jeopardy. Savage lay prone on the mat as Hogan surveyed the scene. Above the cheapest of cheap seats, peeking through a curtain with palpable anticipation, was Eric Bischoff. “I knew that something big was about to happen,” he recalls. “It was either gonna be a big failure, or a big success.” Seemingly out of nowhere, with his unsuspecting devotees enveloped in celebration, Hulk backed up to the corner. With the coldness of a serial killer, the once-honorable hero shockingly shoved referee Anderson, and executed his patented finishing move - the leg drop - to the helpless Macho Man below. The audience became completely, utterly unglued. “I was standing back with the announcers,” remembers Michelle Baines, newly hired as a production assistant. “One of the producers turned to me and said, ‘you need to go to the back’. “‘I said, ‘what do you mean?’ “She said, ‘it’s gonna get ugly real quick’.” “She was right - the crowd turned ugly quick.” In retrospect, it was clear that even as Hogan’s body approached the canvas - contact with Savage just milliseconds away - the gravity of the assault started to hit home. “What has he done?” questioned a crestfallen Rhodes, “is he the third man? What the hell is going on here?” Heenan was even more direct - “Hulk Hogan has betrayed WCW! He is the third man in this picture!” A breathless Schiavone could barely muster more than three words: Oh My God, he repeated. Oh My God, he continued, as Hogan high-fived a grinning Hall and Nash. The courageous Sting, stumbling to his feet to stop the injustice, was quickly dispatched, and in the coup de grace, Hogan tossed Anderson to the floor. Sardonically, he covered Savage for the pin, the contest now clearly a farce. “I hope you love it,” a disappointed Rhodes wailed on commentary. “You just sold your soul to the devil.” The third man was a mystery no more, and Hall, Nash, and Hogan raised their hands in victory to a genuinely astonished audience. The immediate outrage, which first gave way to shock, was now inspiring unmitigated rage. Simultaneously, the evil trio continued to taunt, pose, and antagonize while the announcers lamented WCW’s future. As Sting and Savage hobbled back to the locker room, a visibly distraught Okerlund returned to conduct an explanatory interview, based around the one Hogan and Bischoff had mapped out earlier. “Mean Gene,” commanded Hogan, “the first thing you need to do is to tell these people to shut up if you wanna hear what I gotta say.” For the next four minutes, Hogan rationalized his turn with remarkable clarity. “The first thing you gotta realize, brother, is this right here is the future of wrestling. You can call this the new...world...order of wrestling. These two men right here came from a great big organization up north, and everybody was wondering who the third man was. Well, who knows more about that organization than me, brother? I made that organization a monster. I made people rich up there. I made the people that ran that organization rich up there. And when it all came to pass, the name Hulk Hogan, the man Hulk Hogan, got bigger than the whole organization!” Bischoff watched from his secretive seat in amazement - he had not seen, nor had anyone, this intensity of emotion on display at a wrestling show before. It was almost as if the assembled masses had lost themselves in the performance, perhaps even forgetting, if only for a moment, that they were witnesses to a pre-determined event. Hogan’s actions had ostensibly interrupted their critical faculties; in other words, they had suspended their disbelief by reacting to the incident as if it were real. Moreover, the shock was manifesting in the most volatile ways imaginable, as in an incident edited out of future showings of the pay-per-view, a rather large man, likely intoxicated, ran into the ring before being knocked down by Hall and Nash. Concurrently, a stream of debris rained down from the stands, with one object hitting Okerlund, and the rest filling the ring in a stunningly unique visual. Hogan continued as the trash piled up around him, even referencing Ted Turner in his diatribe: “Billionaire Ted promised me movies brother. Billionaire Ted promised me millions of dollars. And Billionaire Ted promised me world caliber matches. And as far as Billionaire Ted, Eric Bischoff, and the entire WCW goes, I’m bored brother! That’s why I want these two guys here, these so-called Outsiders. These are the men I want as my friends. They are the new blood of professional wrestling, and not only are we going to take over the whole wrestling business...with Hulk Hogan, the new blood and the monsters with me, we will destroy everything in our path, Mean Gene.” “Look at all the crap in this ring,” responded Okerlund. “This is what’s in the future for you if you want to hang around the likes of this man Hall, and this man Nash.” Hogan raised his finger as if to stop the interviewer midstream, the perfect line instantly coming to mind. “As far as I’m concerned, all this crap in the ring represents these fans out here,” he boomed defiantly. “For two years, I held my head high,” ranted Hogan, alluding to his rather uninspired WCW tenure. “I did everything for the charities. I did everything for the kids. And the reception I got when I came out here, you fans can stick it brother! Because if it wasn’t for Hulk Hogan, you people wouldn’t be here. If it wasn’t for Hulk Hogan, Eric Bischoff would still be selling meat from a truck in Minneapolis. And if it wasn’t for Hulk Hogan, all of these ‘Johnny come latelys’ that you see out here wrestling wouldn’t be here. I was selling the world out, brother, while they were bumming gas to put in their car to get to high school!” In closing, Hogan foreshadowed the future state of affairs in WCW with a prophetic preview of coming storylines: “With Hulk Hogan and the new world organization of wrestling, brother...me and the new blood by my side...whatcha gonna do when the new world organization runs wild on you? Whatcha gonna do? What are you gonna do??” Despite mistakenly bungling the ‘new world order’ phrase at the conclusion of his speech, Hogan still provided the perfect punctuation to a sensational heel turn. His promo, inarguably the most dynamic of his career, came across as strikingly authentic (“it felt real, because it was real’,” offered a proud Eric Bischoff upon reflection years later). On commentary, Schiavone - who most inspiredly suggested that Hogan had planned to double-cross WCW all along, since his debut in 1994 no less - added to the realism with some mournful final comments: “We have seen the end of Hulkamania,” he grieved. “Hulk Hogan, you can go to hell! We’re outta here. Straight to hell.” ---- To the layman, there appeared an obvious explanation for the feverous crowd response that accompanied Hogan’s turn. Clearly, the element of surprise - one of the key elements of Nitro’s success - had been exploited to a masterful degree (“nobody on earth thought that the third man was going to be Hulk Hogan,” highlights Nash). To Kevin Sullivan, however, there were several layers of story at play. “People thought that it was an invasion from the WWF,” he begins, implying that the success of the angle could be correlated to its realism. “They really bought into it, and when Hogan turned heel...they were sure of it. “So while Hogan gets the credit for the reaction, it was [Nash and Hall] who set the whole thing up. Those guys built the foundation of heat, and when Hogan came down, it just blew up.” “We were red hot coming off WWF television,” agrees Nash, “and then you had the biggest turn in the world on top of that. The biggest babyface of all-time finally turned heel!” To the ever-meticulous Sullivan, always a keen observer of the nuances present in a wrestling angle, an often overlooked element was also noteworthy. “He did it to Randy [Savage],” the booker emphasizes, speaking of Hogan’s betrayal. “People knew there was real-life heat there. That helped out too, but everyone played an intricate part. “Lightning...you can’t catch it in a bottle but one time.” The above is an excerpt from the book, NITRO: The Incredible Rise and Inevitable Collapse of Ted Turner's WCW. Amazon USA: Amazon UK: Amazon Canada: Amazon Australia: 17+ Hour Audiobook Available at Audible and Apple Books Audible USA: Audible UK: Audible Canada: Audible Australia: Apple Books: Ultimate NITRO Bundle: Deep Cuts - Wrestling Stories in 60 Seconds! David Penzer AdFreeShows.com 83 Weeks with Eric Bischoff On This Day in WWE Allan Conrad the Mortgage Guy IandrewDiceClay WCW Archive Because WCW WCW4Life ᴀʀᴅᴀ Öᴄᴀʟ 90s WWE Secrets of WCW Nitro #WCW #nWo #HulkHogan #BashattheBeach #HeelTurn #Wrestling #WrestlingBooks #OTD #WWE #WorldChampionshipWrestling #Nitro

WCWNitroBook

53,506 görüntüleme • 3 ay önce

OPERATION INDIGO SKYFALL (SKYNET) (Update 6/11/25) While Operation Indigo Skyfall is a program by the Anunnaki specifically to turn the global atmosphere into an electrolyte solution 'motherboard' that powers Skynet that's already fully online as of May 2020, it was preceded by a decades-long 3-pronged assault against the pineal glands of humankind. The thrust of all three programs combined are all about disconnecting people from their higher selves and to vastly reduce their intellect quotient to make them easily controlled, prior to the launch of Skynet. Understand the intense investment that has been funneled into destroying the very beings that paid the taxes (loosh) to fund these programs is more than the gross domestic products of multiple countries combined. At minimum, trillions $ pr year in 2025 dollars, for more than 80 years. If you’ve ever seen chemtrails in your skies, you’ve seen one of these programs in a bold, in-your-face, broad-daylight fashion. THREE-PRONGED ATTACK PREPARING FOR SKYNET #1 FLUORIDE = WATER CONTAMINATION In its first installation of what would ultimately become a nation-wide invasion of every metropolis, city, town and mud puddle in the US, fluoride was added to public water in Grand Rapids in 1945 to ‘fight tooth decay’. Problem is, fluoride is actually nuclear waste used as rat poison. It is a known neurotoxin more harmful than lead & likened to the toxicity of arsenic for more than 100 years, causing brain damage, spinal cord & nerve networks destruction and has never been shown to diminish the onset of tooth decay. Which every dentist in the country would have banded together to put a stop to back then if it really did that. So who decided to put THAT into your drinking water exactly? Andrew Mellon, 33rd degree Scottish Wrong Freem@son. Shocking Dangers of Fluoride: cancerwisdom dot net; "There has never been a double-blind, randomized clinical trial for fluoridation's effectiveness." [In reality, fluoride itself has been shown to damage teeth in a totally different way than we get through eating, known as fluorosis. Also in reality, all tooth decay is 100% of the time, parasites, not ‘rot’. They say sugar rots teeth; which is a lie. Sugar is a primary food of parasites, along with heavy metals. When you eat sugars then fail to immediately brush & floss, the parasites already in your body (and there are at least millions) rush to the crevices of your palate then wind up burrowing into your teeth’s (actual crystals) valance bands, further destroying them each time the parasites defecate. Anytime you eat anything sugar or sweetened, ALWAYS mix it with an antiparasitic & immediately brush, or rinse your mouth with hydrogen peroxide afterward, never with mouthwash, which is also poison. I will be covering this extensively soon in my new article: 👉PARASITES] As explained in greater detail below in the whistleblower video, fluoride was used by the N@TZIs (Ashke-N@TZI Crypto J3ws that took over Germany then lead that country into WW2, posing as actual Germans, which they absolutely were not. See my article: 👉GERMANY WON WW2 for more) in concentration camps in the 1930s-40s to make prisoners docile. How does that work? Fluoride accumulates at, and attacks, the pineal gland of your body. This is the ‘antenna’ connection to your higher self that generates your reality. The pineal gland then fights back the fluoride toxin, moving it just outside of its ‘theater of the mind’ and surrounds it to seal it off from attacking. This builds up a ‘calcification’ around the pineal gland, which acts as an insulator blocking your signal to the Primal Sound & Light Fields of the Deity Planes where your higher self has always been positioned, inside what is known in human terms as the Unified Field. [For more on the key function of the pineal gland, see my article: 👉 HOW THE HOLOGRAPHIC SIMULATION WORKS] #2 OPERATION INDIGO SKYFALL = AIR CONTAMINATION (not to be confused with Operation Indigo SkyFOLD which is just another red herring distraction to overcome the dissemination of the truth of this existential threat to all mankind.) Beginning as far back as 1972, Operation Indigo Skyfall chemtrail program is one of the most brutally-compartmentalized & ferociously classified operations of all-time. So secret, the tens of thousands of chemtrail jets across the world don’t even land on the continental United States, but refresh their death dust exclusively on private islands, outside of enforced laws. The first part of this program where strontium, barium & aluminum microparticles are being dumped onto all of the lands of earth that kill all life forms, including the trees and forests, is the obvious portion of your extermination, and even that is only a fraction of the story being applied to depopulate the plane(t) from reportedly 8B people (this is a lie, it was less than 5B in 2019) to just 500,000. The heavy metals being reported by laboratories are merely assaying the minerals themselves, not looking deeper into what’s really going on. In reality, these are the minerals used in the manufacture of nanites that are often no larger than just 4 molecules in size. Each one programmed on a quantum level to interconnect with one another, forming larger and larger computer nodes, just like the massive white ‘antennas’ being removed from millions of clot-shot victims around the world since the final push to bring this program to completion began with the ‘Covid’ attempted genocide using mRNA bioweapons. Prior to the huge blood-clots (invasive man-made prions to take over the full functioning of the body) now being retrieved from cadavers and patients suffering this biological invasion, chemtrail direct effects were known as Morgellons Disease where tiny wire-like structures were coming out of people’s skin. However, the ‘disease’ gaslighting was exposed when laboratories began placing them under powerful microscopes and finding they were individual nanotbots ‘holding hands’ to make up the ‘wires’ that were now growing inside people’s bodies. Once zoomed in using scanning electron-microscopy to each one, they not only found the NAME of the companies behind each model, but even serial numbers printed in quantum-dots on their structures. You might recognize this one that clearly says NASA on its surface. The program of chemtrail nanites is to infiltrate the immune system of the human body and generate immunodeficiency so you are unable to fight off diseases and viruses. But there is another, even more primary mission for those molecular-sized robots; to collect at your pineal gland causing calcification and thus not only disrupting your entire system, but placing a crystalline ‘shell’ around it to cut off your ‘spiritual’ access to your higher self. Think of it like scrambling the signal of your cellphone if you had a direct line to ‘god’. As an aside, Cody Snodres, the independent contractor for the C 👁️A of 20 years & hero whistleblower that broke the story of Operation Indigo Skyfall in 2018 in the video below, mentions pathogens being added to chemtrails. These have been solidly identified by labs as recently as a few months ago in late 2024 & again in Jan of 2025 when entire cities were enveloped by huge, totally dry, fog banks of particulates dropped from the skies that caused countless deaths from pneumonia. Referred to by people as ‘Dragon Fog’, the pathogens are actually Serratia Marcescens bacteria (another word for parasites, pathogens, microorganisms & viruses). While I’m sure there have been other parasites added to chemtrails that attack the immune systems of humans and animals other than Serratia Marcescens, this particular species has been used by mil operations now as an ideal biological weapon and regularly upgraded now for many decades. Stay with me, I’m getting to Skynet, but first I have to show you some of the foundational elements of how the invader races have reached this point where humans would have become so mentally effected by this unthinkably massive-scale attack on your pineal gland, they would become psychologically and emotionally unable to fight back, even if they ever did look up in the sky and cognitively register the fact that contrails (endothermic sublimation or ‘fog’) emitted by the compressed-air turbines of jets dissipate in about 8-20 seconds, not hang in the air for hours and hours. [And for those now wondering what I mean about jets using compressed air as forward thrust in commercial passenger jets, that’s a story that is going to surely hack you off when you find out that passenger jets have always been levitation/time crafts since they were introduced to the public in the 1940s. They don’t run on fuel, but on high-altitude atmospheric neutrino-to-ion conversion harvesting (also known as ‘Secondary Emissions’ as well as ‘Neutrino Events’). So every ‘fuel increase’ markup for local and international flights has always been absolutely made-up, since what they run on is eternally-free energy. See my article for more: 👉JET FUEL HOAX] #3 M0NSANT0 = FOOD CONTAMINATION This company does *not make better-performing corn & veggies: it is a bioweapons company. John Francis Queeny, a Freem@son, that founded this genocidal operation in 1901 produces 90% of the world’s genetically-altered seeds & is responsible for developing Agent Orange, a defoliant used during the Vietnam War, containing a highly toxic chemical known as dioxin that caused permanent health issues for thousands of war veterans. Later it used this same type of murderous chemical in Roundup to k!ll weeds around your home, coating your world with glyphosate that changes the sex in frogs and turns them ghey and sterile. Guess what other life forms it changes the sex in and makes them sterile? Ever witnessed the most celebrated triathlete of the 20th century suddenly pop up and claim he was now a ‘woman’? How about watching as our youngest generation enters the workforce, most of whom don’t even know what sex they are? That’s your M0nsanto working hard to ensure the human race is eradicated from the all-queer-all-the-time world Freem@sons envision as their true utopia in the “500m sustainable population” as etched into granite on the Georgia Guidestones. A number mirrored by United Nation’s Agenda 2030 to be achieved by the year 2050. Their goal is literally 👉your depopulation and those that are left, will be 100% ghey. Diddly Parties nightly! GMO foods that are grown using M0nsanto’s “Roundup Ready” fertilizer that is made with glyphosate toxins are absorbed by the gut and then travel directly to the pineal gland. This is the Anunnaki’s ‘Trifecta’ attack on your most precious organ of your body. The very organ that dictates all the parameters of your reality held within your Krystal Seed Atom Keylon you enter into manifestation with, commonly referred to as your ‘soul’. In more accurate terms, your Krystal Seed Atom is like a Bluetooth module that tethers your awareness from your higher self in the Primal Sound and Light Fields of the Deity Planes, to your physical avatar here on the ground through the wireless ‘pale silver cord’. The Krystal Seed Atom is located in the middle of your pineal gland. [For more on the Krystal Seed Atom, see my articles: 👉THE HISTORY OF THE CHIMERA, & 👉THE KEYS TO HEAVEN] As Cody points out in the video, this is not a matter of hitting your pineal gland with three doses of toxins, but because of how these three chemicals of fluoride, nano aluminum & glyphosate interact with each other, creates synergy, or a dynamic magnification of the toxicity effect by a factor of 125x greater than any one individual dose would achieve. This makes the Trifecta assault astronomically devastating to your connection to the pale silver cord and your wireless connection to the ‘real’ you that’s running your avatar in the deity planes. Sort of like taking your 4 yr old to the mall and just letting them go on their own. Now, with your virtually disabled pineal gland reality-casting component out of the way, enter the true teeth behind Operation Indigo Skyfall; Skynet. SKYNET This is a subject I won’t be able to offer much tangible, solid evidence on, as it goes deeply into quantum physics. All of which terms describing each step in the chain to achieve ‘if this, then that’, are shielded from public understanding by design. The power of computers is vastly beyond what the human mind has been given the ability to process, also by design. [As I’ve covered before, the Chimera brain you work with now, since the total body-invasion of the garden of E-Dan drama, is fitted with breaker switches that are designed to keep certain subjects hidden from your reality-view. When exposed to any of these, a switch is thrown at the base of the brain within the totally counterfeit ‘reptilian brain’ that introduces feral, animalistic type of wavelengths into your thought processes. The switch then disengages your sentient thoughts, shutting off either temporarily, or permanently, your processor (brain). Simply put: if you see a creature you’re not supposed to, or other ‘proprietary’ mechanisms of the invader races (which are in fact all around you every minute of everyday) that doesn’t fit with the ‘Mayberry RFD’ Chimera Reality simulation overlay, or if you experience too much trauma, you will simply black out, delete that memory when you wake up, or in extreme cases, pass away from fright. The realm of quantum computing will have the same effect on humans as well. You might learn all about the subject, but secretly in the background your memories will strangely be deleted next time you come back to it, unless your cells vibrate at a higher resonance than 7.83Hz. [For more on the inorganic organs now in our bodies, see my article: 👉HUMAN ALIEN IMPLANTS] Nonetheless, I can simplify the thrust of Skynet for you in broad terms here. Just understand that Skynet was explained to me in person by the keeper. I didn’t make Skynet up on my own, I wasn’t prompted by the Skynet mentioned in the documentary series The Terminator, and I certainly wasn’t prepared to learn there could be something as all-powerful reigning over our world. Chemtrails, besides dropping immune-system pathogens on you, cutting off your connection to your higher self through nano aluminum particles, contains other metals (nanites) that act together like salts in a body of water, turning the sky itself (also water, just very thinned down) into an electrolyte solution, meaning it can now conduct signals, just like a motherboard on a computer. The hard drive and RAM are already there in the form of deuterium microcrystals, absolutely saturating our skies at all times. Each crystal can be used for different applications, and many of them connected together through lensing (similar to network covalent bonding them together) can be combined to do heavy tasks, such as create hurricanes, floods, gale-force winds, everything you would ascribe to mother nature. But more than just that, Skynet is a ‘sentient quantum computer’ as explained to me, that can identify every person on earth instantly anywhere they are, because it is quantum-entangled to each person’s own unique DNA resonant frequency. This gives Skynet access to not only record every word you say, but every thought you think. This is done through Bloch Chain (Bloch Sphere entanglement technology that civilians call ‘blockchain’) through using each person's blood samples from the bottom of their Long Form Certificate of Live Birth taken at the hospital, and further from 81.3% of the world population who took the convid tests that were also secretly the actual jab itself, in addition to genetic harvesting. Genealogy companies like 23andMe also provide genetic materials to Skynet to make it possible to not only track you, but 'turn you off' if you're from a bloodline the highest-up ETs don't want here. Further, its able to simply 'shut off' any part of your body, taking over complete control like an RC car, or, simply turn it off as mentioned a moment ago, as in unalived. And do so instantly no matter where they stand on or in earth. Since you are already a radio-controlled bioelectronic device, any cell in your body can be turned into anything, including c@ncer, or any disease you can name. It can also be turned into poison itself. [For a small addition to this topic, see my article: 👉SKYNET] NAME OF THE OPERATION Cody summarizes the name of Operation Indigo Skyfall as having come from the fact that all of the chemical effects it produces in the human body are focused to the pineal gland, and, in the energy centers of the 7 main chakras (these are toroidal energy generators along the spine and skeletal structure) that cast off differing colors of light as seen through photometers or electromagnetic frequency analyzers that are used to detect biophotons, the Third Eye chakra emitted by the pineal gland is factually Indigo in color. So that’s what inspired this name of the operation. However, I would like to submit a different theory that links to the human Third Eye chakra, but actually originates from a different target: Indigos themselves. There are 500,000 ‘b00ts on the ground’ Indigos that have been assisting humans during their time of captivity now for hundreds of millions of years. You have called us witches & warlocks in the past, medicine men/women, Sufis, the Whirling Dervish, Indigos, Starseeds, Rainbow Children and many others, including Djedi Knights in more ancient times. They are actually known as the Guardian Alliance of the Emerald Covenant, peace-keepers of the ‘Turaneusiam’ Human Elohim Project. Indigos come into earth’s realm mind-wiped and alone, just as humans do. All they bring with them are slightly higher clair abilities they can use to fight an invisible war protecting the developing avatars from as much torture as they would otherwise experience. There is no group alive the invader races are more concerned about than Indigos, as if unified, there is no force on this plane that could stop them, and the invaders know it. What they fear is our higher frequency that gives us access to ‘cellular memory’ that tells us we’re ‘on mission’ and the instinct of how to serve our roles. That is why Indigos are hunted down since before they are even born, by tracking their frequency, which is 250x higher than that of the Human Elohim. We are harvested for gov programs beginning at the time of birth & given to high ranking gov and Freem@son officials to raise and torture through MK-Ultra abuse, given friends, lovers & mates who are secretly handlers that torture us even more to keep us in line, and in many cases are abducted and placed into stasis in chambers such as at Project Stargate inside Cheyenne Mtn (N0RAD) as mentioned recently by the AI hybrid Agent Mockingbird stated from above-top-secret records there are tens of thousands of our ‘primary bodies’ being held there, sometimes then cloned as physical worker slaves, & sometimes our awarenesses are simply uploaded as ‘nodes’ into computer systems. My primary body is there right now in fact, and has been since the 1970s. I believe this is the genesis of the name Operation Indigo Skyfall, as we are their biggest threat. And since the 7.83Hz Hypnosis Program doesn’t work on us to render us totally disconnected from our higher selves like it does on humans, to me this makes more logical sense. You can decide that on your own. [For more on this subject, see my article: 👉7.83Hz HUMAN HYPNOSIS] The apocalypse we are in now is the final battle on Tara earth prior to the separation, so absolute, total control over the life force is critical to the Anunnaki to maximize the number of signature spirit essences who will be going with them to their new prison host in the Weasadrax time matrix. [For more on the separation and destinations, see my articles: 👉THE SEPARATION & also 👉DESTINATIONS AFTER THE SEPARATION] See Video: Operation Indigo Skyfall - Cody Snodgres👇 - On X, to search for my articles, simply type in the name of the piece, enter one space, then from: plus my username in parenthesis such as shown here: CASTING THE APOCALYPSE (from:iontecs_pemf) Off-site, you can look up any of my writings through this link below for my other more than 120 recent articles and many thousands of comments on X, regularly updated thanks to Justin This message will only be seen by your eyes if not shared, and if you want to reference this article again later, you will need to cut and paste it in your own notes off line, as it will surely be erased. This is the most accurate translation of these events I am aware of at this time.

W.R. Schock, QBD

57,277 görüntüleme • 1 yıl önce

I am the Senior Vice President of Cultural Strategy at Nike. My department does not make shoes. My department makes people say the word "Nike" 4.2 billion times in 72 hours without paying for a single impression. I have a model. We call it the Kaepernick Yield Curve internally. Slide 4. The number. $6 billion in brand value. From one man kneeling. Cost of distribution: zero. The entire internet did it for us. Both sides. At the same time. Sharing the same thirty-second spot. Saying our name while they burned our shoes on camera. We watched them set fire to a product they had already purchased. That was the moment I got promoted. The formula requires what we call a Cultural Tension Index. Every country has fault lines. Not geological. Demographic. Linguistic. Chromatic. We map them quarterly. The Netherlands scored a 94 in February. France was a 91. Japan is at 87 but rising. I have read Geert Wilders' platform. Not for politics. For market research. Every grievance he names is an engagement segment we can activate with a single kit reveal. I have read Le Pen's manifesto. I have read AfD campaign literature. I have a folder on my desktop called "Sentiment Reservoirs" and it contains every populist platform in Western Europe indexed by activatable emotion. Housing crisis. Wage stagnation. Cultural invisibility. The feeling that the country your grandfather built now speaks a language you don't recognize. These are not problems to me. These are market conditions. I'll tell you how the Dutch kit was built. We partnered with Patta. This is the part I'm proudest of. Patta is real. Edson and Gee, twenty years in Amsterdam, genuine street culture, Surinamese and hip-hop roots baked into the concrete of Zuidoost. The community is authentic. The collaboration is authentic. We are not authentic. We are selecting authentic things and placing them at the exact intersection where they will generate the maximum argument. Patta doesn't know they're the match. They think they're the product. Remove: orange. Remove: windmills. Remove: tulips. Remove: every signifier that one demographic considers "theirs." Insert: steel drums. Insert: African prints. Insert: bodies that do not look like the 1988 squad. Not because those bodies don't belong. They do belong. That's what makes it work. The ad is CORRECT. We made a correct ad that generates more outrage than an incorrect one ever could. Because you can't say it's wrong. You can only say it makes you uncomfortable. And discomfort is worth three times what outrage is worth in our model. Outrage peaks at 48 hours. Discomfort cycles for weeks. We don't sell shoes. We sell the argument about the shoes. I have a dashboard. It's called ROAR. Return On Algorithmic Rage. It refreshes every six minutes. I can watch the Netherlands kit travel from right-wing accounts ("demographic replacement") to progressive quote-tweets ("if this bothers you, you're telling on yourself") to mainstream think pieces ("What Nike's Dutch Kit Reveals About European Identity") to late-night monologues. Each handoff multiplies the impression count by 2.3x. We have never found the ceiling. The far-right accounts respond in four hours. We know this because we tested it with the France kit in 2024. The progressive defense takes six hours. The think pieces take thirty-six. The "I'm not racist BUT" accounts — the ones who feel something and don't know what to call it — take seventy-two hours. Those are the most valuable. They share the ad to say "I'm conflicted." Conflicted shares have a 4.1x engagement multiplier over angry shares. Both sides share the ad. Here is what I find interesting. The far-right says elites are replacing them. The left says this is representation. In my budget, both words appear on the same line item. "Replacement" and "representation" are the same P&L entry viewed from different positions in the income bracket. Neither side is wrong about what's happening. Both sides are wrong about who benefits. The answer is in our quarterly filing. Page 114. The workers in Tangerang stitch this kit for $204 a month. Eleven-hour shifts. Factory dormitory built within walking distance so Nike's supplier doesn't have to offer transportation stipends. It costs $3.70 in labor to produce a jersey that retails at €150. The Dutch factory worker in Eindhoven whose job went overseas fifteen years ago and the Surinamese kid in Zuidoost whose grandmother came on the last boat from Paramaribo — neither can afford this jersey. Both will argue about it online. For free. One is a "response cadence" in our model. The other is a "content asset." Neither is a customer. Both are inventory. I mention the wages not because it troubles me. I mention it because it is the one detail that generates zero impressions. No one screenshots a wage slip. No one boycotts a supply chain. They boycott a COLOR SCHEME. They share a thirty-second ad to prove which tribe they belong to while a woman in Indonesia sews the swoosh onto polyester for eleven hours and does not have an opinion about Dutch identity because she is thinking about whether her daughter can attend school this term. The word "diversity" appears in our marketing budget. Not under "values." Under "earned media catalyst." Line item 7. Right between "athlete controversy window" and "geopolitical sentiment farming." We discovered something the sociologists missed. You don't need to give people representation. You just need to show them their own face. Showing is cheaper than paying. A face in an ad costs one production shoot. A living wage costs quarterly, forever, compounding. We replaced redistribution with recognition. The algorithm cannot tell the difference. The quarterly filing can. Both sides share the ad. My team is seven people. The Cultural Tension Mapping unit. We sit on the fourteenth floor in a room called "The Fault Line." There is a world map on the wall with color-coded pins. Each pin represents a national team kit that has not yet been released. Each pin has a number. The number is the projected earned media value of the controversy that kit will generate. The Netherlands pin said $340 million. We came in at $410 million. I got a spot bonus. I need the wound to stay open. If the Netherlands solved its housing crisis tomorrow, our CTI drops forty points. If wages rose. If integration succeeded so completely that nobody felt displaced. That kit becomes just a kit. A pretty collaboration between a sportswear brand and a streetwear brand. No one argues. No one shares. No one says our name for free. We don't need the problem solved. We need the problem shareable. I have a meeting in eleven minutes. We're looking at the 2027 cycle. Japan is interesting. A Harajuku collab with no cherry blossoms. Brazil without yellow. England without St. George. Every country with an identity has an identity fault line and every fault line is a product launch. The kit itself? The kit is beautiful. That's the thing nobody wants to admit. It's a gorgeous piece of work. Patta did extraordinary design. The community it represents is real. The culture is real. The celebration is real. We just noticed it would also generate $410 million in free advertising if we positioned it correctly. Both sides share the ad. The graph goes up and to the right. It has never gone any other direction. I have a 2027 pin for every country with a flag.

Peter Girnus 🦅

36,581 görüntüleme • 4 ay önce

A wild bobcat. Cold, open water. A body that was never built for this. This is an animal that can kill a deer. The water was about to beat it anyway. Watch the video first. Then read on. What happens in the final seconds is the reason I can't stop thinking about it. . Some clips you watch. Some clips you feel in your chest for an hour afterward. This is the second kind, and I want to explain exactly why, because once you understand what you are actually looking at, you will never watch it the same way again. This is a long one. Every section ends with something that makes the next one worth it. Stay with me. . 01 // THE COLDEST MATH IN THE WILD Let's start with something nobody tells you about water. Water is a thief. It pulls heat out of a living body up to 25 times faster than air at the same temperature. Not a little faster. Twenty-five times. It is the reason a cold day is uncomfortable and a cold swim is an emergency. Now put that math on an animal wearing a fur coat. Fur works because of what is trapped inside it: air. Thousands of tiny pockets of warm air held against the skin. The air is the insulation. The hair is just the scaffolding that holds it in place. Soak that coat and the air is gone. What was a winter jacket becomes a wet towel wrapped around the body. It is heavy. It drags. It bleeds heat at the exact moment the animal can least afford to lose it. And swimming is not free. A cat does not swim the way an otter swims. Otters are engineered for it: dense waterproof fur, webbed feet, a body shaped like a torpedo. A bobcat is engineered for something completely different. Every stroke burns fuel it does not have, while every second in the water drains the fuel it already has. That is the trap. Heat goes out. Energy goes out. Nothing comes in. In humans, the first minute in cold water triggers what physiologists call the cold shock response: a gasp reflex, a spike in heart rate, panicked breathing. Then comes the slow part, where muscles and nerves cool down and stop doing what you tell them. Animals do not get an exemption from physics. Bodies are bodies. Survival experts who study cold water use a simple frame for humans, the 1-10-1 rule. One minute to get your breathing under control after the initial shock. Ten minutes of meaningful muscle function before your limbs start refusing orders. About an hour before hypothermia becomes the real threat to life. Now shrink the body. A smaller body has more surface area for its mass, which means it sheds heat faster. Those human numbers are a generous best case. For a 20-pound animal, the clock runs quicker. So when you see a wild animal in water it did not choose, you are not looking at a swimmer. You are looking at a countdown. Here is the part that should bother you: the animal does not know it is a countdown. It only knows that it has to keep moving, and that stopping is not an option, and that there is nothing solid anywhere. Hold that thought. Because the next thing I am going to tell you is why this particular animal is the last one you would expect to be in that position. . 02 // THE "BIG HOUSE CAT" LIE Somewhere along the way, someone decided a bobcat is basically a large housecat with attitude. Somebody was wrong. Let's do the numbers. A typical house cat weighs 8 to 10 pounds. Most adult bobcats land somewhere between 15 and 30 pounds, with big males pushing past that. That is two to three times the mass, and none of it is soft. It is wire and spring: long hind legs built to launch, shoulders built to hold, claws that retract and reset like a trap. By widely cited estimates, a bobcat can cover roughly 10 feet in a single leap. That is not a pounce. That is a projectile. It hunts the way the best hunters do: by being patient past the point where patience seems reasonable. It picks a spot. It goes still. It waits, sometimes for a very long time, until the world arranges itself into a single clean opportunity. Then it ends the situation in a second. Rabbits and hares are the staple. Mice, voles, squirrels, birds. But here is the detail that changes how people talk about them: bobcats have been documented taking down deer, animals much larger than themselves, particularly in harsh winters when deer are weakened. Think about what that means. This is a creature that routinely wins fights against animals that outweigh it. It has ear tufts that scientists still argue about. It has a ruff of fur around the face like a lion in miniature. It has a stubby tail, four to seven inches long, that gave the animal its name. It has a spotted coat that is essentially camouflage for dappled light, and, useful fact, the spot pattern is different from one animal to the next, which is how researchers identify individuals on trail cameras. And it has a voice. Purrs, hisses, growls, and a night scream that has been mistaken for a human in distress by people who did not know what they were hearing. So this is who we are talking about. Not a pet. Not a pushover. One of the most efficient small predators on the continent. Which is what makes the situation in this video so strange. Because everything I just told you about strength, speed and pride goes quiet when the ground disappears. . 03 // THE ANIMAL YOU HAVE PROBABLY WALKED PAST Here is a fact that should feel a little unsettling. Bobcats are one of the most widespread wild cats in North America. Their range stretches across the lower 48 states, into southern Canada, and down into Mexico. Forests, swamps, deserts, mountains, the ragged edges of suburbs. They are adaptable in a way that very few predators are. And yet most people, including people who have lived their entire lives near them, have never seen one. That is not an accident. Bobcats are solitary, shy, and mostly active around dawn and dusk. They live in the margins. They move through your world at times you are not looking, and they have made avoiding you into an art form. A bobcat's entire survival strategy is to see you first and never be seen. Which means any video of one, let alone a close, unhurried, unguarded look at one, is rare. Wildlife photographers wait years for angles like this. Researchers set up cameras and come back to empty memory cards. Now think about what it takes for a wild bobcat and a human being to end up in the same small space, with the animal not running. The animal has to be in a situation where running is no longer possible. That should give you chills. Because it is not a heartwarming meeting. It is what happens when a very proud animal has run out of options. And what happens next is the part that does not add up, which is exactly where the next section starts. . 04 // THE PART THAT DOES NOT ADD UP Predators do not do calm. A wild animal's nervous system is a hair trigger. When something big and unfamiliar closes in, the body floods with adrenaline and cortisol, and the decision tree is short: fight, flee, or freeze. Every instinct it has been born with says a large, upright, two-legged creature is the most dangerous thing in the environment. So when a wild animal is calm around humans, there are only a few explanations, and none of them is "it decided to trust us." Sometimes the animal is habituated, meaning it has lived near people so long it has stopped treating them as a threat. Sometimes the animal is so depleted, cold, hurt or exhausted that its body has quietly shut down the option to fight. Biologists have a name for one version of this: tonic immobility, a kind of involuntary freeze in which an animal goes still and unresponsive when escape seems impossible. And sometimes it is a mix of all of it, in ways science is still working out. Here is the line I want you to remember, because it will save you from a lot of bad internet takes: Do not confuse calm with consent. Stillness is not friendship. A quiet animal is not a tame animal. And some of the most dramatic moments in wildlife rescue come not from the fight, but from the moment the body stops fighting and everyone has to figure out what that actually means. There is even a documented condition, capture myopathy, in which the sheer stress of being restrained can damage a wild animal's muscles and organs badly enough to kill it, sometimes hours or days after the event, with no visible wound at all. Handling stress is a real cause of death in wildlife work. That is why professionals move slowly, keep things dark and quiet, and treat every second of contact like it costs something. Which means that in a situation like this, the difference between a good outcome and a tragic one can be invisible to the naked eye. That is what makes the footage so tense to watch if you know what to look for. And I am going to tell you exactly what to look for. But not yet. First I need you to understand how unlikely it was that anyone was there at all. . 05 // NATURE HAS NO AUDIENCE Almost everything that happens in the wild happens unwatched. Think about that for a second. Billions of small emergencies, every single day. Animals slipping, trapped, lost, starving, stranded. A fawn separated from its mother. A bird with a broken wing. A predator that misjudged a jump by an inch. Almost none of it is ever witnessed by anyone. No camera. No rescuer. No witness. It simply happens, and then it stops, and the world continues as if nothing occurred. For a rescue to happen, a chain of things has to line up. Somebody has to be in the right place. Somebody has to be looking in the right direction. Somebody has to notice a small, wet, dark shape in a huge moving surface, and understand what it is. Somebody has to decide to act rather than say "huh" and keep going. And somebody has to actually know how to help without making it worse. Break any single link and the story ends before it starts. Every viral rescue video you have ever seen is a chain like that, where all the links happened to hold. I think that is why these clips hit differently than almost anything else online. They are not just proof that an animal survived. They are proof that the chain can hold. That in a world that mostly does not look, sometimes someone does. The cold math says this animal had little time. The odds say nobody should have been there. And yet. I keep circling that "and yet." . QUICK PAUSE Before we go deeper, a small experiment. Without scrolling back up, answer this in your head: how long was the animal in that water before anyone noticed? Got a number? Now hold it loosely. The truth about time in a moment like this is that it never feels like what it is. Seconds stretch. Minutes vanish. Nobody in a crisis has an accurate clock. Keep your number. We will come back to it. . 06 // WHY YOUR BRAIN CANNOT SCROLL PAST THIS Let's zoom out, because this is the part that fascinates me professionally. In 2012, two Wharton researchers, Jonah Berger and Katherine Milkman, studied thousands of New York Times articles to figure out what makes online content spread. Their finding was not what most people expected. Positivity helped, but what mattered even more was how much physical arousal a piece of content produced. Awe, anger and anxiety, all high-arousal emotions, made people share. Sadness, which is low-arousal, made people stop. Now look at a clip like this through that lens. It has anxiety: will the animal make it? It has awe: this is a wild predator, close enough to see the texture of its fur. It has relief, and something bigger than relief. Psychologist Jonathan Haidt has a word for that bigger thing: elevation. It is the warm, expanding feeling you get when you witness someone behaving with unexpected goodness. It is the emotion that makes people want to be better, to call their mother, to do something kind. It is exactly the kind of emotion that makes people hit share before they have even finished watching. And then there is the mechanism behind the hook itself. In 1994, the behavioral economist George Loewenstein described what he called the information gap theory of curiosity: curiosity is the discomfort of noticing a gap between what you know and what you want to know. The bigger the gap, and the closer you feel to closing it, the harder it is to look away. That is what I did in the first three lines of this post. I gave you a wild animal, a disaster, and an unanswered question. Your brain has been carrying that open loop ever since. You cannot un-notice it. You can only close it. That is not a trick. It is how attention has worked since the first campfire story. The only difference now is that the campfire fits in your pocket and never goes out. There is one more thing, and it may be the most important one. Animals do not perform. They cannot posture for a camera, hide their fear behind a joke, or spin the story afterward. Their reactions are uncut. In an internet made mostly of people curating themselves, a wild animal reacting honestly to a moment is about as authentic as content gets. And in a feed that is ninety percent outrage, ten percent ads, and the occasional argument about sandwiches, a clip that is about competence and kindness feels like finding cold water in a desert. So no, it is not weird that you cannot look away. It would be weirder if you could. . 07 // 15 BOBCAT FACTS THAT CHANGE HOW YOU SEE THE CLIP You now know what the water does and what the animal is. Here is the rest of the file, fast. 1. The scientific name is Lynx rufus. "Rufus" means reddish. The animal has been carrying a color-coded label for centuries. 2. It is the most common wild cat in North America, which makes how rarely people see one even more remarkable. 3. Bobcats are ambush hunters, not chasers. They win by patience, not by endurance. Long chases are not their thing, and long swims are definitely not their thing. 4. Yes, bobcats can swim, and they do it when they have to: crossing rivers, fleeing danger, following prey. But it is a tool of last resort, not a hobby. 5. Kittens are born in spring, usually in litters of two to four, and the mother raises them alone. Dad is not part of the picture. 6. A kitten's eyes open at around a week and a half old. It will stay with its mother for most of its first year before heading off to find a territory of its own. 7. Young bobcats leaving home can travel dozens of miles looking for a place to settle. That means young animals are the ones most likely to end up somewhere unfamiliar, in situations nothing in their short lives prepared them for. 8. Bobcats mark territory with scent, scrapes and scratched trees. Their world is written in a language we mostly cannot read. 9. When they cannot finish a meal, they often cover the leftovers with leaves, snow or debris and come back for it later. Forward planning, from a cat. 10. They climb trees and use them for escape and lookout. If a bobcat ever wanted to get out of a situation, vertical was its first idea. 11. Their ear tufts are still debated. Camouflage? Hearing? Communication? Nobody has a definitive answer, and I love that. 12. Bobcat and Canada lynx are cousins, not twins. Lynx have longer ear tufts, bigger paws for snow, and a fully black-tipped tail. A bobcat's tail is black only on top of the tip, like someone dipped a paintbrush and stopped halfway. 13. Coat color changes by region. Desert animals run pale and sandy. Northern animals run darker and grayer. Same species, different wardrobe. 14. A bobcat is not closely related to a cougar. It belongs to the Lynx genus. The cougar belongs to another. When people call it a "baby mountain lion," a biologist somewhere loses a year of their life. 15. In the wild, life is often short and hard. Many bobcats do not make it to ten years old. In captivity, they can live far longer. Which tells you what the wild costs, every single day, on top of everything else. Fifteen facts. One conclusion. Every one of these facts describes an animal built to survive. Which is exactly why watching one in trouble is so hard to forget. . 08 // SIX MYTHS ABOUT WILD CATS AND WATER Since we are here, let's clear up some things. MYTH 1: All cats hate water. FALSE. Tigers swim. Jaguars swim. Fishing cats literally dive for a living. The idea that cats are universally water-averse comes from house cats, and even that is a generalization. Plenty of wild cats are comfortable in water. It is not fear of water. It is that most cats do not choose it unless there is a reason. MYTH 2: If an animal can swim, it is safe in water. FALSE. Being able to swim and being able to survive in water are two different skills. Temperature, distance, current, exhaustion and time all matter. A strong swimmer can lose to cold long before it loses to drowning. MYTH 3: A tough predator does not need help. FALSE. Toughness is not immunity. Predators die of exposure, injury and exhaustion all the time. Being at the top of a food chain does not mean being at the top of every situation. MYTH 4: A calm wild animal is a friendly wild animal. FALSE. We covered this. Calm can mean cold, tired, hurt or in shock. It does not mean safe to touch. MYTH 5: Wild cats attack people constantly. FALSE. It is the opposite. Bobcats avoid people so well that many humans go a lifetime without seeing one. Encounters that end badly are extremely rare, and most involve an animal that is sick, cornered or handled. MYTH 6: Rescue is easy. FALSE. Rescue is the visible five percent. Underneath it are timing, knowledge, restraint, risk and an enormous amount of luck. Six myths. Not one of them survives contact with the footage. . 09 // THE SECOND HALF OF EVERY RESCUE Here is something the clips never show you. Getting the animal out is the first half of the story. The second half is quieter, slower, and matters just as much. When a wild animal ends up in professional hands, the priorities are almost the opposite of what your instincts tell you. Warmth, calm, darkness and silence come first. Then a medical check for injuries, dehydration and hypothermia. Then, if all goes well, recovery in a space where the animal sees as little of humans as possible. Yes, as little as possible. Good rehabilitators deliberately avoid cuddling, talking to, or bonding with wild patients, because an animal that gets comfortable around people is an animal that struggles to survive once it goes back out there. The goal is never a rescued pet. The goal is a released predator. And when it is possible, animals are often returned to the area where they were found, because that is the territory they know: the routes, the hiding places, the food, the neighbors. So the real happy ending of a wildlife rescue is not a hug. It is a door opening, and an animal walking through it without looking back. Hold on to that image. It will matter in a minute. . 10 // PLEASE DO NOT TRY THIS I am going to be blunt, because the comment section will not be. Every time a clip like this goes viral, thousands of people write some version of "I would have grabbed it too" or "I want to keep it." Please do not. A wild bobcat is not a pet. It is a wild predator with claws, teeth, and a nervous system built to treat contact as an attack. Even a small, exhausted, seemingly docile animal can injure a person badly in a fraction of a second. Bites and scratches from wildlife can carry infection. Rabies in bobcats is uncommon, but it is real, and that is not a gamble you take on a hunch. And as we covered, the danger runs both ways. The stress of being handled can hurt or kill a wild animal even when nobody meant it any harm. In many places it is also illegal to keep or transport wild animals without permits, which means the well-intentioned rescuer can end up in a legal mess and the animal can end up worse off. So what should you do if you ever find a wild animal in trouble? Keep your distance. Keep noise and movement low. Do not try to pick it up, feed it, or warm it up yourself. Call your local wildlife agency, animal control, or a licensed wildlife rehabilitator, and follow their instructions. They do this for a living. They know what the animal needs, and what it does not. Love wildlife the right way: at a distance, with respect, and through the phone number of someone qualified. The best rescue stories are the ones where the animal gets to go back to being wild. Which brings me to the ending. . 11 // HOW TO WATCH THIS VIDEO Here is my one request. Do not watch it on autopilot. Before you press play, decide what you think is going to happen. Make a prediction, honestly. Then watch, and see how wrong you were. Keep your eyes on the animal, not on the people. Watch the eyes. Watch the ears. Watch the moment the animal has to decide what it wants to do. Wildlife tells you everything if you know where to look, and it does not lie. Pay attention to the way the whole tone of the clip shifts as it goes on. The first seconds and the last seconds feel like two entirely different films. And carry these five questions with you while it plays: Why is a predator this strong not fighting? What does an animal like this actually feel in a moment like that? How many other animals never get this chance? What would you have done in that spot, honestly? And what is the very last thing the bobcat does? Only one of those has an answer you can see with your own eyes. And remember the door I mentioned, the one that opens and the animal that does not look back? Keep that picture in your head while you watch. See how close reality gets to it. And stay to the last frame. There is a reason I told you the ending matters. A second watch will show you things the first one hides. . 12 // THE THREE RULES EVERY WILDLIFE PROFESSIONAL LIVES BY If you spent a week with people who do this work for a living, you would hear the same three ideas over and over. Rule one: the animal comes before the story. Good professionals never put a camera ahead of the patient. The best footage in the world is worthless if it costs the animal something. Rule two: distance is a form of kindness. The closer you get, the more stress you add. The most respectful thing you can do for a wild animal is usually to do less, from farther away, and let it be what it is. Rule three: success means the animal does not need you anymore. Not gratitude. Not a bond. Not a photo with a cute caption. Success is independence. Notice how that flips the usual story. In most human stories, success is being needed. In wildlife, success is being forgotten. . 13 // IF YOU ONLY REMEMBER FIVE LINES Screenshot this if you want to. I would. 1. Water steals heat 25 times faster than air, and a wet coat stops working. 2. A bobcat is an ambush predator with the strength of an animal twice its size, and none of that helps when the ground disappears. 3. Do not confuse calm with consent. 4. Almost everything in nature happens unwatched. That is why the times someone looks matter so much. 5. The best ending to a wild rescue is an animal that walks away on its own. . 14 // THE REAL REASON I POSTED THIS We spend a lot of time online being told the world is getting worse. Sometimes it is. But there is another truth underneath, one that rarely trends: in a random moment, on an ordinary day, with no cameras and no audience and nothing to gain, someone looked, someone cared, and something wild got another chance. Remember the number you guessed earlier, the seconds or minutes in that water? It turns out it does not matter. What matters is that somebody noticed at all. That is the whole post. Not a miracle. Not a spectacle. Just a small, stubborn piece of evidence that the chain can hold. If it moved you even a little, that is not weakness. That is the part of you that still works. If this landed for you, here is what to do: Reply with one word for how you felt watching it. Just one. I read them. Repost it for the person in your life who says they do not care about animals. Watch what happens to their face. Bookmark this thread-that-is-not-a-thread for the next time your feed makes you tired of everything. And follow me if you want more clips that make you feel something real, plus the stories behind them, without the fluff. One last thing. You made it to the bottom of a very long post. That means something. It means you are the kind of person who stays for the ending. Now go back to the video, press play, and stay for the last frame. P.S. If you scrolled straight to the bottom to see how this ends: the video is attached to this post. The ending is in the video. Nothing I write can replace it, and I would not want it to. P.P.S. Drop your prediction in the replies before you press play: what does the bobcat do in the very last seconds? Then come back after and tell me how wrong, or how right, you were. I will pin my favorite.

Earth Unveiled

67,284 görüntüleme • 16 gün önce

A dog just made the bravest decision I have seen anyone make this year. Not a founder. Not an athlete. Not a person with a plan and a five-year vision board. A dog, on an empty road, with nothing to lose and no idea what would come next. I have watched what comes next more times than I will admit in public. This post is 25,000 characters long. It is a list of reasons why you should watch it too. Read as much as you want, but understand one thing before you start: the video is the only part that matters, and this is everything the video doesn't have room to say. Sound on. Phone in both hands. Do not skip. I'll be here when you get back. THE NUMBER THAT SHOULD BOTHER YOU Let me start with two numbers. The first: commonly cited estimates put the world's stray dog population at around 200 million. Two hundred million animals with no address, no bowl with their name on it, and no one who would notice if they didn't come back tonight. The second number is one. That is how many people had to be on that road, at that exact minute, looking in that exact direction, in a good enough mood to stop. Not two. Not a crowd. One. Here is what nobody says out loud: for every dog you see rescued on camera, there are millions the camera never reached. We don't see them because no one was there. The videos that reach you are not a sample of reality. They are the winners of a lottery so brutal that Powerball looks like a coin flip next to it. So when one of these lands in your feed, don't scroll past it like content. Treat it like what it is: a statistical miracle that happened to end well. And miracles have a structure. Let's take this one apart. FIVE LINKS. BREAK ONE AND THE STORY DOESN'T EXIST. Link one: the dog has to survive long enough to be seen. Roads are not built for small animals. Vehicles do not slow down for shapes on the asphalt. Every hour out there is a coin flip the animal has to win again, and again, and again. Link two: someone has to be present. Not nearby. Present. Eyes up, phone down, brain not busy replaying the argument from breakfast. Link three: that someone has to notice. It sounds simple. It isn't. The human brain is a filtering machine, and a small animal on a road becomes a plastic bag, a shadow, a piece of tire. The most common reason a dog is not rescued is not cruelty. It is that nobody registered it as a dog. Link four: the person has to stop. This is the link that snaps most often. Seeing is free. Stopping costs you time, comfort, a schedule, and possibly the mood of your entire day. Link five: the dog has to let them. An animal that has learned that hands mean pain has every biological reason to run. Trust is not a given. It is a negotiation, and the dog holds the veto. Five links. All five held. Remember that when you press play. You are not watching a nice story. You are watching a chain that should have snapped at least four times. THE PEOPLE WHO KEEP DRIVING In 1968, psychologists John Darley and Bibb Latane published a set of experiments that changed how we think about helping. The finding was uncomfortable: the more people who witness an emergency, the less likely any one of them is to act. They called it diffusion of responsibility. Everyone assumes someone else will handle it. So nobody does. Later research added nuance. When an emergency is clear and dangerous, people step in more often than the original theory predicted. But the core insight has survived half a century of testing, because it describes something every one of us has felt: the small, quiet voice that says, somebody else will stop. Now picture a road with no crowd at all. No audience. No one to hide behind. No one to blame. Just you and a decision that is entirely, inescapably yours. That is the situation the person in this video walked into. And the reason it is worth your attention is not that they did something impossible. It is that they did something small, and it turns out small is exactly what almost nobody does. You don't need to be a hero. You need to be inconvenienced. THE FACE IS THE RESUME In 2013, researcher Bridget Waller and her team studied dogs in a UK shelter and asked a simple question: what makes one dog get adopted faster than another? It wasn't size. It wasn't age. It wasn't coat color. It was one tiny facial movement: the raising of the inner eyebrows. The move that makes a dog's eyes look bigger, softer, almost sad. Dogs that did it more often were chosen faster. Six years later, a study led by Juliane Kaminski found out why that movement is so easy for dogs and so hard for wolves. Dogs have a small muscle around the eye that wolves largely lack. Over thousands of years of living beside us, dogs evolved a way to make their faces speak our language. Read that again. A species rewired its own anatomy to be understood by another species. No other animal has done this to us. Nobody taught them. Nobody forced them. They looked at us, worked out what we respond to, and grew the tool. Now look at the face in this video. You will know the second you see it. That is not a coincidence, and it is not luck. It is fifteen thousand years of engineering aimed directly at your chest. THE ONLY LOOP LIKE IT ON EARTH In 2015, a Japanese team led by Miho Nagasawa published a result in the journal Science that made researchers stop and reread the abstract. When a dog and its owner look into each other's eyes, both of their oxytocin levels rise. Oxytocin is the bonding chemical, the same one that flows between a mother and her newborn. Dog looks at human. Human's oxytocin rises. Human looks back, touches, talks softly. Dog's oxytocin rises. Which makes the dog look longer. Which makes the human's oxytocin rise again. A feedback loop of affection, running across two species, powered by nothing but eye contact. Here is the part that gets me: the effect did not show up the same way in wolves raised by humans. The loop is not just training. It is something that evolved between us. So the next time someone says a dog is just responding to food, tell them there is a peer-reviewed study that disagrees. And keep this fact in your pocket for the video. Because at some point, a moment of eye contact happens in it, and I want you to know what is really going on in that room. THEY CAN SMELL WHAT YOU'RE HIDING Humans have roughly 6 million scent receptors. Dogs are commonly cited as having around 300 million. A large share of a dog's brain is devoted to processing smell. What you experience as a room, a dog experiences as a layered document: who was here, how long ago, and how they felt. In 2022, researchers at Queen's University Belfast tested something remarkable. They collected breath and sweat samples from people before and after a stressful task. Then they asked dogs to tell the samples apart. The dogs got it right nearly 94 percent of the time. Your body broadcasts your emotional state as chemistry. You cannot turn it off. You cannot fake calm. A dog reads your fear, your tension, your irritation, before you have opened your mouth. Which means every rescue is, at its core, a test of one thing: are you actually calm, or are you performing calm? The dog knows. It always knows. And that is why what happens in the first few seconds of this video matters more than anything that comes after it. Watch the body language. Watch how slowly things move. Watch what is not done. THE MOST IMPORTANT MOMENT IN ANY RESCUE IS THE ONE WHERE NOTHING HAPPENS Animal behaviorists describe fear responses in four flavors: fight, flight, freeze, and fawn. Fight is what people expect. Flight is what most strays do. Freeze is what looks like calm but isn't. And fawn, the desperate, wiggling, please-don't-hurt-me appeasement, is the one that breaks your heart the fastest, because it looks like friendliness and it is actually terror. Rescuers who have done this hundreds of times will tell you the same handful of rules. Don't loom. Don't stare straight into the eyes. Get low. Turn sideways. Slow everything down until it feels absurd. Let the animal close the last few feet on its own terms. The hardest instruction, and the one most people can't follow, is the last one: do nothing. Every instinct you have says reach out. Grab. Fix. Take control of the situation. And every good rescue begins with someone who did the opposite. Who made themselves small, patient, and boring, and waited for a frightened animal to decide that the safest thing in its whole world might be a stranger. You are about to watch someone do exactly that. Notice how little they need to say. THE TEARS THEY WON'T PUT IN THE HEADLINE Scientists are careful people. They do not like to say "dogs cry." But in 2022, a team from Azabu University in Japan, led by Takefumi Kikusui, measured tear volume in dogs during reunions with their owners. The result: tear volume rose significantly compared with reunions involving other familiar people. And when researchers applied oxytocin to the dogs' eyes, tear volume rose again. Not sadness crying. Not the crying we do. Something else, something closer to overflow. The body producing water at the exact moment the heart has more in it than it can hold. Nobody has proven that this is the same thing we feel. Scientists will tell you that, and they are right to. But here is a question worth sitting with. If an animal's eyes fill with water when it sees the one being it has decided to trust, what exactly are we arguing about? Watch the eyes in this video. Then tell me what you think you saw. ONCE IT HAS A NAME, IT STOPS BEING A STATISTIC In 2007, psychologist Paul Slovic and colleagues ran an experiment on generosity. They showed people a fundraising appeal for a hungry child, and then a second version that added statistics about millions of other children in the same crisis. More data. More context. More reasons to care. Donations dropped. Slovic called it psychic numbing. The human mind can hold one face. It cannot hold two hundred million. When a tragedy becomes a number, empathy quietly switches off, and we don't even notice it happening. This is why one named animal in one small video can do what a hundred reports full of charts cannot. It gives your brain something it can actually care about: a single life, with a face, a fear, and a future that could go either way. The stray population is a statistic. A dog is a story. And stories, unlike statistics, come with a name at the end. When you reach that moment in the video, pay attention to what it does to you. Notice the small shift in your chest. That is the sound of a number turning into a person, or close enough. THE WORD FOR WHAT YOU'RE ABOUT TO FEEL Researchers have a name for the feeling you get when something touches you so suddenly that your throat tightens and your eyes sting. They call it kama muta, Sanskrit for "moved by love." Anthropologist Alan Fiske proposed that it is a distinct emotion, triggered by a sudden intensification of closeness. Two beings who were strangers become bonded. Someone who was alone becomes part of something. People across many cultures describe the same set of signs: warmth in the chest, goosebumps, a lump in the throat, tears they didn't plan on, and a strong urge to hug someone or hold something. Here is what makes it useful and not just sweet: kama muta is one of the most reliable emotional responses we have. It shows up when reunions happen. When a stranger helps unexpectedly. When an animal, after a long time alone, is finally held. You've felt it. You just never had a word for it. Take note of the exact second it hits you in this video. I promise there is one. And if you're the kind of person who says "I never cry at videos," I would like to schedule a follow-up. WHY YOU'LL WANT TO BE A BETTER PERSON AFTER ONE MINUTE Psychologist Jonathan Haidt studied a related feeling and gave it a name: elevation. Elevation is what you feel when you watch someone do something morally beautiful, quietly, with nothing to gain. It is not envy and it is not admiration. It is an urge, physical and immediate, to do something good yourself. In studies, people who experienced elevation were more likely to help others afterward, more likely to volunteer, and more likely to describe wanting to become better versions of themselves. Read that as a design spec. A short piece of true, unstaged kindness can change what a person does in the hour after they see it. Which is a strange, lovely thing for a phone to be capable of. We spend so much time discussing what social media does wrong. Nobody wonders what would happen if the best five percent of it, the small, real, human moments, were the part that traveled farthest. Let this one travel. It has earned it. THE RARE THING: SOMETHING TRUE THAT WINS In 2018, researchers at MIT published a study in Science that analyzed millions of tweets. The result was grim: false news spread significantly faster and further than true news. False stories were about 70 percent more likely to be retweeted, driven largely by surprise and disgust. The lesson most people took away was that this platform rewards outrage. I want to take a different lesson. If false stories win because they trigger strong emotion, then true stories can win too, as long as they trigger stronger ones. A video with no villain, no scandal, and no argument. Nothing to be angry about. Nothing to dunk on. A rescue that is exactly what it looks like. That kind of content should lose on this platform. It has no fuel. And yet every so often, one of them breaks through and reminds everyone what this place was supposed to be. I am not asking you to like it. I am asking you to notice that you had a choice about what to feed today, and this was one of the options. SOME FRIENDSHIPS SHOULDN'T WORK Somewhere near the end of this video, a second character enters the story. I won't tell you who. I won't tell you what happens. I will tell you that if you have ever read anything about instincts, hunting drives, or the way certain animals are supposed to see each other, this moment will quietly rearrange your assumptions. Behaviorists talk about prey drive as if it were destiny. It is not. It is a tendency, and tendencies can be softened by experience, by safety, by being raised, or re-raised, in a place where no one is afraid. The same dog that once had to look after itself alone can, in a different life, learn that the world contains creatures that are not threats or meals. Only neighbors. That is the most hopeful idea in behavioral science, and it usually gets buried in footnotes: what an animal was is not the same as what an animal can become. The same is true for most of us, incidentally. But that is a different post. Stay for the ending. It is the reason I am writing this at all. THE PART THE INTERNET NEVER FILMS Every rescue video has the same shape: the meeting, the rescue, the transformation, the happy ending. It is edited that way because it is the only shape that gets watched. But ask anyone who has actually done this, and they will tell you the truth is in the gap between the second and third act. The first night. The first week. The first time a dog that has never lived indoors realizes there is a floor that doesn't move, a door that closes without danger, and a bowl that will be full again tomorrow. Rescuers have a rule of thumb for this, the 3-3-3 rule. Three days for a dog to decompress. Three weeks to start learning the routine. Three months to feel truly at home. It's not science, exactly, just a shorthand built from thousands of adoptions. But it captures something real: safety is not a switch. It is a process, and the animal has to believe it slowly, one uneventful day at a time. That means the happiest scenes in this video are not the ones that look like celebrations. They are the quiet ones. A dog that stops scanning the room. A body that finally lets go. Look for the moment the shoulders drop. Once you see it, you'll never unsee it. THE COST OF STOPPING: NINETY SECONDS Let's do the math on the thing that most people are afraid of. How long does it actually take to stop for an animal in trouble? Not the whole rescue. Just the decision, the pulling over, the first attempt. Ninety seconds. Sometimes less. Ninety seconds is the length of a bad song on the radio. It is the time you spend waiting for a light to change. It is a scroll through a feed you won't remember. And on the other side of those ninety seconds is the difference between a living animal and a statistic. I'm not saying this to make anyone feel guilty. Guilt is a terrible motivator. It makes people avoid the feeling instead of acting on it. I'm saying it because the barrier is almost always imagined. We inflate the cost of helping in our heads, and the imagined price is what stops us, not the real one. The person in this video paid the real price. It was small. What they got in return is something no one could have planned for. That is the part you should watch closely. IF YOU'RE EVER THE ONE ON THAT ROAD Save this section. Someday, someone reading it will need it. Put your safety first. Pull over where it's safe and turn on your hazard lights before anything else. A second accident helps no one. Do not chase. A frightened dog runs faster than you and directly into the worst possible place. Chasing turns a rescue into a pursuit. Get low and go slow. Sit down if you can. Turn your body sideways. Avoid direct staring. Speak softly, or don't speak at all. Use food, if you have any. Something plain, tossed a little closer each time, works better than any technique. Check for a tag and, if you can get near enough, ask a vet or shelter to scan for a microchip. Someone may be looking for this animal right now. Call for help early. Local rescues, animal control, and vets can handle what you cannot. Sometimes the bravest thing you can do is make the right phone call. Take photos and note the location. If you can't keep the animal, those details are what let someone else finish the job. None of this is complicated. The reason it is rare is that most people have never been told that it is allowed. You are allowed. THE REAL STAKES OF A SMALL DOG Here is a bigger picture, and it's a heavy one. Millions of companion animals enter shelters every year in the United States alone. That is just one country. Many are lost pets that never get reclaimed. Many are strays. Many are animals whose owners ran out of money, time, or hope. Shelters are often crowded, underfunded, and staffed by people running on love and very little else. Every animal that finds a home, or a foster, or a stranger with ninety seconds to spare, frees up a space for the next one in line. That means every single rescue is bigger than the animal in it. It is a small change to a very large system, and the system is nothing but small changes stacked on top of one another. This is not an argument for guilt. It's an argument for scale. One dog saved is one dog saved, but it is also proof of concept, a demonstration that the chain can hold, that the odds can be beaten, that a person and a road and a decision can end well. And proof of concept is contagious. That is why you are seeing it. WHO REALLY GOT RESCUED? If you talk to people who have taken in strays, you'll hear the same sentence over and over, in different words. "I thought I was saving him. It turned out he was saving me." Skeptics roll their eyes at that. It sounds like a greeting card. And research on pets and wellbeing is more mixed than social media would like. It doesn't say every dog fixes every life. But there is something real underneath it, and it's not mystical. A dog is a machine for creating routine, attention, and reasons to leave the house. It needs you at a certain hour. It notices when you come home. It doesn't care about your job title, your follower count, or what you failed at last week. For some people, that is the first unconditional witness they have had in years. The rescue, in this light, is not one-way. Two lonely creatures, one who knew it and one who didn't, found out that they could take care of each other. Nobody can prove that from a video. But there is a version of the story that runs in the background of every rescue, and you can feel it if you let yourself. Tell me whether you feel it here. THE ATTENTION PARADOX Here is a strange fact about the platform you're reading this on. The average post gets a glance. A few words, a flick of the thumb, gone. Brands spend billions every year trying to buy three seconds of your attention, and most of what they buy evaporates before it lands. And yet a video of one dog, with no budget, no celebrity, and no script, can hold a stranger for a full minute. Without a single trick. Why? Because attention is not really about tricks. It is about stakes. Your brain is built to track living things whose outcome is uncertain. The moment there is a creature on screen and you don't yet know if it will be okay, some ancient part of you leans in and refuses to look away. That is the secret behind every great story ever told. Someone we care about. Something that could go wrong. A question we need answered. Marketers call it a hook. Your nervous system calls it worry. This video has both, and it pays off the worry honestly, which is why you leave feeling better instead of used. That is rare enough to deserve a full minute of your life. HOW TO WATCH THIS Most people will watch it wrong. They'll half-look at it between two other things, mid-scroll, thumb already moving. Here is how to get the actual effect. Turn the sound on. There is more happening in the audio than you expect. Make it full screen. This is a story about faces, and faces need room. Watch the first ten seconds without expecting anything. The film is quiet at the start. That is deliberate, or at least it works as if it were. Do not skip ahead. The whole thing depends on the distance between where it starts and where it ends. Skip the middle and the ending is just a nice clip. Then, once it's over, watch it again. The second time, you won't be watching for the story. You'll be watching for the small things you missed: a hesitation, a glance, a change in how a body carries itself. That second watch is where it gets you. I said I have watched it more times than I'll admit. That is the honest reason. It doesn't wear out. It gets deeper. THE CHALLENGE I want to try something with this post. If the video moved you, leave one comment: the second it happened. Not a review, not an analysis. Just the moment. I'm curious whether it's the same one for everyone. My guess is that it isn't, and that the spread of answers will say more about what people carry around with them than about the video. If it didn't move you, that is fine too. I'd like to hear that as well. Honest is better than polite. And if you have ever been the one who stopped, and I know some of you have, write that instead. Tell the story in two lines. No one has ever regretted the ninety seconds. Someone reading this thread might need to know that. Reposting this is the simplest way to put it in front of someone who's scrolling right now, in a bad week, thinking that nothing good happens by accident anymore. Something did. THE LAST THING Let me end where I started. A dog made a decision on an empty road. It could not have known how it would turn out. It had no reason to believe that the next hand would be different from the last. It went ahead anyway. That is the whole difference between a life that changes and one that doesn't. Not certainty. Not a plan. A willingness to move toward the unknown when the alternative is more of the same. The animal in this video did that. Then someone did the same in return. That's it. That's the entire story. Two beings, each of whom took a small, terrifying step toward the other, and a road that was, for a few seconds, the most important place in the world. Scroll up. Press play. Watch the ending. Then come back and tell me I was exaggerating. P.S. If you read all of this, you are exactly the kind of person this video was made for. Most people never make it past the first screen of a long post. You did. That tells me you are someone who stays: through the slow part, through the uncertain part, all the way to the end. Which is, when you think about it, the only quality that mattered in the story you're about to watch. Follow for more like this. I only post the ones that earn it. Bookmark it for days you forget the feeling. #Rescue #DogsOfX #SecondChances #AdoptDontShop #Dogs #AnimalRescue #RescueDog

Earth Unveiled

15,706 görüntüleme • 18 gün önce

🟢GIVEAWAY🟢 Best comments or memes about this whole circus + RT this post. 10 winners will each get $50💎 (For evidence, supporting materials, and context, read both articles and watch the video included in the article I posted yesterday) Housebets.com & Porchy pay your debts A few people told me they did not fully understand the first article because there were too many moving parts: leaderboard accounts, rewards, weekly dates, monthly bonus, Tequity, game categories, withdrawals, Provably Fair, seed changes, migration, support tickets, ledgers and founder messages. Fair enough. The evidence is already there, and I still recommend reading the full articles and, above all, watching the video, because the video shows the reward system failing live. But this text is the cleaner version: the full story explained in plain English, without assuming the reader knows anything about crypto casinos, leaderboards or lossback systems. From all the evidence I’ve gathered, the Housebets story is not a normal “player lost money” complaint. It looks like a full transparency failure across the whole product: leaderboard, rewards, withdrawals, game categories, Provably Fair / Tequity mapping, support, migration and founder response. Housebets sold itself as a rewards-first casino: public leaderboards, weekly/monthly bonuses, fast withdrawals, VIP treatment and Provably Fair games. But every time I asked for the records behind those systems, snapshots, ledger entries, weekly cycles, GGR/NGR, slider logs, PF seed mapping, Tequity round IDs, withdrawal approval logs, the answer became some version of “forwarded to the relevant department.” This started long before the public dispute. I was not some random angry player who appeared after one bad session. In January I was helping Housebets and giving product feedback. I literally told support on 27 January that I was “testing the website for George,” while already dealing with a non-instant withdrawal and a 100% welcome bonus that had not applied. Support even asked me for “proof about your testing job.” The same chat shows the advertised 100% Welcome Bonus, the bonus not applying, and support saying the withdrawal needed internal confirmation instead of being instant. The welcome bonus issue never looked clean. Housebets advertised a 100% Welcome Bonus up to $1,000 on first deposit; I deposited, contacted support, and the bonus did not apply. Then support effectively turned a first-deposit bonus into a second-deposit workaround because the first one had not been applied properly. On 31 January I came back after another deposit and told them the bonus still had not been applied, even though I had already followed support’s instructions. Edward replied that he had “forwarded” the concern to the team. The same 100% welcome bonus was still being advertised in March. By April, the rewards system was already showing serious problems. I had the weekly slider at 100% lossback and told support I had lost money but the weekly did not appear. Jacky said the weekly was generated every Thursday at 00:01 UTC and gave actual internal figures: GGR $6,250, Total Bonus $6,083.99, NGR $168.31. So Housebets clearly had internal calculations when it wanted to explain why something might not pay. But when I later asked for full calculations, those same numbers suddenly became impossible to produce. Then on 18–19 April, the rewards page was bugged and would not let me claim. Support could see a pending weekly bonus of $717.37, but I could not claim it from the UI. Tee said it had been forwarded to the relevant department. That $717.37 later appears in the bonus ledger as Rakeback (20 Apr) 717.37089061, so I am not saying that specific one stayed unpaid forever. The point is worse: already in April, support could see a pending weekly reward while the player-facing reward page did not work. For a casino built around rewards, that is not a small bug. That is the product. In May, the UI and account data kept failing basic trust checks. On 8 May, I deposited 400 USDT; support said it had been credited, but I could not see it, and the proposed fix was to log out, clear cookies and cache. On 16 May, I asked why total deposits and withdrawals had disappeared from the menu; support said the platform was “in continuous evolution.” On 17 May, I asked for my total deposits and withdrawals, and support said they did not have direct access to that consolidated summary and would email it. That full official ledger did not arrive. So when Housebets later defends itself with UI screenshots, remember: this was the same UI where deposits could be credited but invisible, totals disappeared, rewards pages bugged, and support could not access consolidated account totals. Withdrawals were also not what was advertised. On 16 May, I asked why a crypto withdrawal was pending if withdrawals were supposed to be instant. Tee answered: “A few withdrawals require manual approval,” then added, “Our withdrawals are typically instant but…” That matters because a few days later the withdrawal delay became real damage. On 25 May, I told support before a match that I needed the funds to place a time-sensitive bet on another site in less than 20 minutes. I explained I wanted to bet around 60k at odds of 2.55. The withdrawal did not arrive in time. Later I told them the bet won and that I missed around 90k in profit because Housebets took more than two hours despite being warned before the match started. Jacky said he would raise the compensation case to the VIP team. Nobody resolved it. This was not one delayed withdrawal either. In my formal complaint I reconstructed several withdrawal delays: 23 May 02:55 → 08:03, around 5h08m; 25 May 03:05 → 08:09, around 5h04m; 17 May 03:54 → 08:02, around 4h08m; 18 May 04:46 → 08:11, around 3h25m; 16 May 05:23 → 08:12, around 2h49m. That is not “instant withdrawal.” And if later marketing says withdrawals are much faster now, the obvious question is: if this was the faster version, what did slow look like? The Provably Fair / Tequity side was another major issue. On 17 May I asked support how to verify an old Blackjack round. I did not ask for a generic explanation of Provably Fair; I asked where I could see the server seed, client seed, nonce and result for previous games. Support sent me to bet history, mentioned RTP, gave a generic PF explanation and showed the current Dice seed screen. When I said that did not let me verify previous games, they told me to clear cookies/cache. After doing that, I saw a new client seed and nonce 1 even though I had not played with that seed pair. I asked if Housebets changes seeds on every login. Support could not answer and told me to contact VIP. That seed/session behaviour is important. I later recorded video evidence around the seed changing after clearing cookies/cache and asked for the exact mapping: Housebets account ID → Tequity/provider player ID → session/currency context → seed pair → server seed hash → revealed server seed → client seed → nonce/cursor → raw outcome → final result. Housebets cannot sell Provably Fair if the player cannot verify historical bets, and “contact VIP” is not a verification algorithm. On 24 May, I asked for raw verification data for a specific Tequity Blackjack round: Round ID e1648d60-0da1-4433-a5ab-9ae39f5302e3, Blackjack, Tequity, bet amount 11,346 USDT, client seed O3YBZF7LBu, server seed hash starting 712875.... I asked for revealed server seed, nonce, full result JSON, card draw order and verification algorithm. I also asked about an apparent duplicate-card/deck question. Tee replied: “I don’t have the answers to your questions right now, but I’m forwarding your request to the relevant department.” That same day, I asked for a full audit of six Dice bets of 11,400 USDT each, total 68,400 USDT. I requested bet IDs, provider round IDs, roll results, seed data, balance ledger, request/session logs, security logs, retry flags, provider records and a full technical reconciliation. Tee replied: “I will forward this to the relevant department.” So when I asked for raw data, the answer was not data. It was forwarding. Again. There were also many large loss clusters that required reconciliation because of those unresolved PF, Tequity, category, RTP and session questions. In my complaint I listed clusters such as 25 May 02:17–02:54 Blackjack around 169,932 USDT; 16 May 12:31–13:26 Dice around 90,571.92 USDT; 26 May 02:48–03:58 Mines around 89,199 USDT; 24 May 06:20–06:21 Dice at 68,400 USDT; 26 May 00:11–01:41 Blackjack around 59,910 USDT; 25 May 22:51–22:59 Dice around 59,576 USDT; and several more between 40k and 56k. I am not saying every losing cluster proves manipulation by itself. I am saying that when PF mapping, provider logs, RTP/HE, category mapping and seed/session behaviour are unresolved, these sequences need a real reconciliation. The leaderboard is where the story becomes very hard for Housebets to explain. Around 19–20 May, two new accounts, elmourabut and lucasmartirini, appeared and started climbing every day at a vertiginous pace. Not normal slow leaderboard growth. Not a casual player building volume over time. They were created around that period and then started rising with huge wagering in a way that looked extremely unnatural for brand new accounts. By 29 May, I was first on both weekly and monthly leaderboards, and those two accounts were directly behind me with huge volume. In the monthly leaderboard screenshots, I was around $3.33M wagered, while elmourabut was around $1.29M and lucasmartirini around $1.08M. In the weekly leaderboard, I was around $1.096M, while those two accounts were around $635k and $578k. They were not normal accounts sitting at the bottom; they were directly behind me, applying pressure. In my formal complaint I recorded that elmourabut joined on 19 May and lucasmartirini on 20 May, that they showed zero visible withdrawals, large deposits/wagering and significant card-game volume, and I asked Housebets to confirm they were not staff, test, QA, admin, house-controlled, affiliate-controlled, internally funded, promotional, bonus-only or multi-account related accounts. This matters because a leaderboard is not passive. It is gamification. It makes players defend rank. When two new accounts appear behind you with hundreds of thousands or more than a million in volume, you are pressured to keep wagering. In my case, the disputed deposit sequence from 25 May 22:23 to 26 May 02:09 totals 91,168.375326 USDT. That sequence begins with 1,000.00 at 22:23 and continues with repeated deposits until 2,879.148969 at 02:09. The video later shows why those dates matter: there were deposits coming in, no gameplay withdrawal offsetting the sequence, a balance basically at zero, and later a leaderboard prize shown as P/L. I formally asked Housebets to confirm those two leaderboard accounts were real and eligible, and also to preserve wager logs, transaction records, balance adjustment logs, account flags, leaderboard calculation snapshots, support ticket logs, Telegram/email records and internal notes. Edward said he forwarded the request. In the same thread, he added that they were “working on fixing an issue regarding the weekly bonuses,” and then said the weekly countdown was “not currently on Thursday evenings.” So the leaderboard issue and the weekly bonus issue are linked in time and support context. After that, Housebets confirmed by email that elmourabut and lucasmartirini were “legitimate and eligible accounts.” That email is the trap door. If they were legitimate and eligible, they should have remained in the leaderboard with their volume. If they were not, Housebets should never have confirmed them as legitimate and eligible. After that confirmation, the accounts disappeared from the leaderboard or stopped appearing in the positions their previous wagering required. I went back to support on 30 May and wrote: “There has been a material post-confirmation leaderboard change involving two accounts that Housebets had already confirmed as legitimate and eligible. I need the exact reason, timestamp, logs, and recalculation basis.” Edward said the matter was flagged and that I could expect a prompt response. I am still waiting for the actual explanation. Why did they disappear? My read is simple: because every hour that passed, there was more evidence around those accounts. They had been created around the same period, they were climbing at a speed that looked anything but human, they showed no visible withdrawals in the data I could see and reported, they appeared to be generating huge volume in unclear game categories, and the games/categories tied to that volume did not even make sense from the player-facing UI. When I started asking what they were actually playing, what Card meant, whether the volume was Tequity / UnOriginals / House Games, what RTP and house edge applied, and where the logs were, the questions became uncomfortable. Keeping those accounts visible became harder than removing them. So they disappeared. The game category issue made the leaderboard even more suspicious. On 30 May, I asked support why my own stats showed almost all my volume under Slots / Tragamonedas when I did not play real slots. I told them: “i dont play 3$ in unoriginals,” “i played all 3M in unoriginals,” and “ive never play slots.” I asked what “Card” was, where that game was, what RTP and house edge it had. Monica said Card was mainly Blackjack, Baccarat and Poker variants. Marcus later said the team was investigating why it showed that I mostly played slots when I had not. He could not give the exact game, RTP, HE, provider, category mapping or contribution logic. That matters because those same unclear categories were connected to leaderboard volume. If the site cannot clearly explain whether volume is Slots, Card, UnOriginals, House Games, Blackjack, Baccarat, Always 9 Baccarat or Tequity, then the leaderboard is not auditable for the player. I even asked which UnOriginals those two accounts were playing, and support told me to look at Live Bets. That is not an answer. I was not asking for gossip; I was asking what exact games generated leaderboard volume, what RTP/HE applied and whether that volume was eligible. There is also an earlier leaderboard-related precedent: Porchy had already told me in February that I would lose leaderboard places if I did not rename, because too many people were messaging support saying the site was not being fair due to my name and it “doesn’t make us look good.” That matters because it suggests leaderboard positioning was not treated as a sacred, untouchable system when public perception was involved. If leaderboard positions can be threatened for image reasons, then later claims that everything is purely automatic deserve scrutiny. Then Porchy made the leaderboard situation worse. Instead of producing logs or snapshots, he later said the leaderboard had “abusers” on it, that they were removed to help other players, and that it never affected me. Later he said they paid every single person, “even these abusers,” then called me “begging for money.” That creates a direct contradiction: Housebets confirmed the accounts as legitimate and eligible, then Porchy referred to leaderboard “abusers.” If they were abusers, why were they confirmed as legitimate and eligible? If they were eligible, why did they disappear? If they never affected me, where are the historical snapshots proving that? Once those accounts disappeared, Housebets paid the leaderboard prizes. On 1 June, the bonus ledger shows two Leaderboard entries: 5,007.46111706 and 1,001.49222341, totaling 6,008.95334047. That part was paid. But then Act Two started: the weekly and monthly rewards did not appear as separate ledger entries. The same bonus ledger shows those two 1 June entries as Leaderboard only, not Monthly Bonus, not Weekly Reload, not Lossback. The weekly timeline is a mess. On 28 May, the dashboard / UI said the weekly bonus was claimable every Thursday at 00:01 UTC, and the monthly was available on the 1st at 00:01 UTC. That same night I told support the weekly had shown as available, then reset to 6 days without paying. Later I sent screenshots and wrote: “1M wagered and 0.2$.” Jacky said he had raised the issue to the technical team. So the weekly failure was reported live, not reconstructed after the fact. The next day, 29 May, Edward said they were fixing an issue regarding weekly bonuses and that the weekly countdown was “not currently on Thursday evenings.” Then on 1 June, Spencer said the May weekly bonuses were 7th, 14th, 21st, and then due to migration the weekly moved to Monday, so there was one on the 25th on the new platform. He also said the 25 May weekly covered gameplay from 21–24 May, and that tech was looking at that plus the monthly bonus. The ledger does show a 25 May 02:10 Rakeback entry of 1,996.08334791, which likely corresponds to that 21–24 May weekly. But my major loss sequence starts about 20 hours later, on 25 May at 22:23, and continues until 26 May at 02:09. So the 25 May weekly cannot cover those losses. If weekly was still Thursday, the 25/26 losses should have been in the 28 May weekly. But the bonus ledger on 28 May shows only two tiny Rakeback entries, 0.28373945 and 0.00280958. If weekly moved to Monday because of migration, those losses should have appeared in the next weekly after 25 May. But on 1 June the ledger only shows Leaderboard entries. Then the final video shows the next Weekly Reload reaching zero, paying nothing and resetting to 6d 23h. So the same loss sequence appears to fall into no paid weekly cycle. The 4 June support conversation makes this even more ridiculous. After I recorded the weekly reset video, I asked support a very simple question: what were the last weekly dates/cycles? The dashboard / support flow again said weekly bonuses are claimable every Thursday at 00:01 UTC. Jacky confirmed: “Weekly bonuses can be claimed every Thursday at 00:01 UTC in the Rewards tab,” and added that if not claimed by the following Wednesday at 23:59 UTC, it expires. But when I asked for the exact last four dates, Jacky said he had to check with the relevant department. When I pressed again, he said, “Sorry, As I am only a CS, Let me raise your concerns to relevant department.” I asked whether support did not have the information or simply could not answer. He replied: “Do you have any other concerns?” They use weekly cycles to decide whether to pay, but support cannot explain the weekly cycle. The monthly is missing too. The dashboard / UI said the monthly bonus is based on activity and VIP level from the previous month and is available on the 1st at 00:01 UTC. In May I had more than 3,258,023.0829 wagered according to the formal complaint data. I also have proof/video that the monthly slider was set to 50/50. On 1 June, Spencer first told me I had claimed the Monthly Bonus at 1:12am BST around the same time as the monthly leaderboard reward. I immediately said I only received leaderboard prizes. Then Spencer changed the answer: “Our tech team are still actively working on issues regarding the monthly bonuses.” So first the monthly was claimed, then tech was still fixing it. The ledger still shows no Monthly Bonus entry. Housebets then seems to rely on “up overall” as a defence. But the video and ledger show why that does not work. My weekly/monthly profile later showed around +6,008 P/L with 0 deposits, 0 wagered and around 6,008 in bonuses. That number matches exactly the two 1 June Leaderboard payments. So the UI is showing leaderboard rewards as P/L. Then support used “up overall” to say I was not eligible for weekly lossback. That is not a clean lossback calculation. That is using a leaderboard reward as apparent profit to deny a lossback that should be based on actual eligible losses. There were also smaller reward-confusion issues along the way. On 22 May I asked for all pending bonuses,weekly, monthly, rakeback, level-up, anything, and support said the internal team would manually verify whether everything had been credited correctly and email me. On 24 May, I asked about level-up rewards because the reward looked like $3,500 for Pearl; support clarified it was $3,500 total across all Pearl levels, $500 per level. These are not the core issues, but they are part of the same pattern: rewards marketing, unclear UI, manual verification, emails that do not arrive, and players having to chase basic explanations. Then there is the migration. On 25 May, after the delayed withdrawal, missing VIP contact and unresolved issues, support told me my account would be moved to the new platform and that this upgrade would offer a better withdrawal process and fix many issues. Before that migration, I explicitly requested that no account data, internal data, logs, balance history, bonus history, bet history, provider records or pending issues be deleted. The response: “Your request has been relayed to the relevant department.” Again, forwarding. But if the old data is safe, Housebets should provide the old leaderboard snapshots, old weekly states, old bonus logs, old Tequity mapping and old withdrawal approval logs. The founder response did not fix anything. When Porchy finally engaged, he did not provide the records. He framed the settlement request as “so you want $100,000?” and asked whether I needed it or else I was going to post on X. I had already made clear this was not money for silence; I asked for logs, snapshots, withdrawal records, calculations and a counter-calculation if Housebets disagreed. He later referred to “abusers,” told me I was “up overall,” said “You are begging for money,” and suggested I “just do this to casinos.” Still no ledger. Still no weekly calculation. Still no monthly entry. Still no PF/Tequity mapping. Still no leaderboard snapshots. Another player also contacted me with screenshots pointing to similar categories of issues: private deals, leaderboard payout disputes, migration/account merge problems, missing history and a tiny monthly bonus despite claimed losses. I am not using that player’s case as the foundation of my claim without his full ledger, but it matters because it suggests the same type of opacity may not be isolated: private VIP/reward deals, leaderboard eligibility, monthly bonus calculations, migration and unclear history. If Housebets has private deals that affect leaderboard eligibility or rewards, it must explain how those deals interact with public leaderboards. So the overall picture is this: Housebets sold a public leaderboard and rewards system that pressured real wagering. Two new accounts appeared directly behind me with huge volume, were confirmed as legitimate and eligible, then disappeared after I asked for logs and questioned game categories. Housebets could not explain the exact games, RTP, house edge or category mapping behind the volume. The accounts were later framed by Porchy as “abusers,” contradicting the earlier eligibility confirmation. Once Housebets paid me the leaderboard prizes, those prizes were shown as P/L, and that contaminated P/L was then used to claim I was “up overall” and not eligible for lossback. At the same time, my real 25 May 22:23 → 26 May 02:09 loss sequence of 91,168.375326 USDT appears in no clean weekly cycle. The 25 May weekly covered 21–24 May according to Spencer, so it cannot cover that loss sequence. The 28 May weekly showed only tiny Rakeback entries and was already reported as broken. The 1 June ledger shows only Leaderboard entries. The later video shows Weekly Reload reaching zero, paying nothing and resetting. And when I ask support for the exact weekly calendar, they cannot answer and send it to the relevant department. The monthly is the same story. The dashboard / UI says it is based on activity and VIP. I had more than 3.25M wagered in May. Spencer first says I claimed it, then says tech is still working on monthly bonuses. The ledger shows no Monthly Bonus. If Housebets says I was not eligible, they need to show the formula, slider history, cycle, GGR/NGR, eligible loss/activity, deductions and ledger result. If they cannot, “not eligible” is just another label. And this opens another can of worms: Tequity / provider configuration. Housebets cannot hide behind “the provider” whenever something goes wrong. The player does not deposit with Tequity. The player does not withdraw from Tequity. The player does not speak to Tequity support. The player does not compete in a Tequity leaderboard. The player plays on Housebets, with a Housebets wallet, Housebets UI, Housebets rewards, Housebets leaderboard and Housebets support. 1/2

Dr. W

20,491 görüntüleme • 4 ay önce

OMG, what a loyal boyfriend 😭 This is AI. Modern AI tools already make it possible to create almost any realistic video with almost any story — if you know how to work with them. Here’s how I made this video pretty quickly with Seedance 2.5: 1. I found a funny video with a similar idea, fed around 10 frames from it into ChatGPT, and explained what was happening so it could understand the story. 2. I added my own prompt techniques for making the footage look more realistic, then worked with ChatGPT to build a 30-second prompt — with ZERO references. I’ll drop the full prompt below. not even hiding it in the comments for extra reach lol 3. I got an acceptable result on the third attempt, but there were still a few problems, so I fixed them: a) I edited one moment with an AI video editor. I used Aleph from Runway, although I’ll probably switch to another service soon. In the original generation, the woman didn’t open the towel, so I fixed that part. b) The guy entered the room incorrectly, so I took screenshots of him and the girls, used them as references in Seedance, and generated a couple of simple 5-second clips showing him running into the room and reacting in surprise. 4. I manually stitched everything together in CapCut. I also added a couple of transitions to hide small imperfections and a few sound effects (although that part isn’t really necessary). Done! :) Main scene prompt: ⬇️ Create a 30-second, ultra-realistic fast-paced comedy skit that looks like a genuine viral home video casually filmed on a smartphone. The footage should feel spontaneous and imperfect rather than professionally staged: natural handheld shake, slightly crooked framing, quick reactive pans, occasional autofocus hunting, realistic motion blur, minor exposure changes, ordinary daylight inside a real home, realistic skin texture, natural hair movement, and believable room acoustics. CHARACTERS WOMAN 1 — THE TOWEL WOMAN: An exceptionally beautiful 24-year-old platinum-blonde woman with long hair, a striking feminine face, expressive eyes, full lips, a slim waist, a very curvy figure, large full bust and rounded hips. She begins wrapped securely in a large white bath towel. WOMAN 2 — HIS GIRLFRIEND: A clearly different-looking beautiful 23-year-old brunette woman with long dark-brown hair, a different face and hairstyle, fitted casual black top and olive shorts, slim waist and curvy figure. MAN: A handsome young man with short dark hair, fitted black T-shirt, gray pants and a simple chain necklace. Keep all three identities completely consistent. Woman 1 and Woman 2 must never look like the same person. LOCATION A bright modern suburban home during daytime: - open kitchen / living area - front door close to the kitchen - driveway immediately outside - parked car very close to the entrance ACTION / TIMING 00:00–00:04 — THE SURPRISE Start immediately inside the kitchen. Woman 1 stands wrapped in the white towel, holding it closed naturally against her chest. The front door opens and the man walks inside. She notices him, gives him a mischievous smile and a small friendly wave. He stops, surprised and immediately distracted by her. No shopping bag or unnecessary props. 00:04–00:07 — THE REVEAL Woman 1 gives him a playful look and briefly opens the FRONT of the towel toward HIM. IMPORTANT CAMERA RULE: During the entire towel-opening moment, the camera moves BEHIND Woman 1 and stays behind her. The viewer sees only: - her bare upper back - shoulders - long hair - the towel opening away from the camera The camera NEVER sees her breasts, nipples, genitals or frontal nudity. The MAN is visible beyond her, facing her. His eyes go wide in stunned disbelief. He suddenly turns and bolts out of the house. 00:07–00:12 — THE CAR Fast handheld cut to the driveway. The man runs directly to his parked car. He opens the car, leans across to the dashboard and opens the GLOVE COMPARTMENT. He searches quickly and finds ONE small unopened condom packet. Close-up: the packet is clearly visible in his hand. His expression changes to excited relief. He immediately runs back toward the house holding the same packet. 00:12–00:17 — TOO LATE Cut back inside the kitchen. While he was outside, HIS GIRLFRIEND has arrived. Woman 1 is now fully wrapped in the SAME white towel again. The girlfriend and Woman 1 are already standing together talking. The man rushes back through the front door holding the unopened condom packet. He sees his girlfriend standing beside Woman 1. He instantly freezes. The girlfriend turns toward him. 00:17–00:21 — HIDE THE EVIDENCE The man looks down and realizes the condom packet is still clearly visible in his hand. In immediate panic, he quickly stuffs the unopened packet completely into his mouth and visibly swallows it to make the evidence disappear. His eyes remain wide while he tries to act completely innocent. Woman 1 notices exactly what he did and suppresses an amused smile. The girlfriend does not notice the packet. 00:21–00:27 — THE MISUNDERSTANDING The girlfriend happily walks toward him and says: “She told me you turned her down. You’re such a good boyfriend!” Now the reason for her praise is completely clear: Woman 1 has already told the girlfriend that the man rejected her. The girlfriend enthusiastically jumps into his arms and wraps her arms and legs around him. He catches her and hugs her back awkwardly. She is genuinely proud and affectionate. He forces an innocent smile while still looking slightly devastated by the situation. 00:27–00:30 — FINAL PUNCHLINE While holding his happy girlfriend, the man slowly looks over her shoulder toward Woman 1. He gives Woman 1 a tiny regretful look. Woman 1 immediately understands. Still wrapped in her towel, she gives him a knowing smirk and a small playful goodbye wave. He watches her with disappointment while his girlfriend continues hugging him happily. End on his awkward expression. CAMERA / EDITING Fast viral-sketch pacing with frequent natural handheld cuts every 1–3 seconds: - medium kitchen shots - close facial reactions - over-the-shoulder towel reveal - quick running shot outside - glove-compartment close-up - doorway reaction - condom-packet close-up - girlfriend hug - final exchanged look The footage should feel like a casually edited real home video, not a movie. LIGHTING / REALISM Bright natural daytime household lighting. Window daylight mixed with ordinary indoor fixtures. Realistic skin pores, individual hairs, subtle facial redness, natural shadows, ordinary fabric textures and imperfect smartphone exposure. No glossy AI skin. No beauty-filter look. No dramatic glamour lighting. No cinematic color grading. AUDIO Natural synchronized English dialogue and household ambience. Only one important spoken line is required: Girlfriend: “She told me you turned her down. You’re such a good boyfriend!” Natural footsteps, front-door sounds, car-door sound, glove-compartment click, fabric movement and room ambience. No narration. No subtitles. No music. CONTINUITY / HARD RULES - Woman 1 begins in the white towel and is back in the SAME towel when the man returns. - The towel reveal is seen ONLY FROM BEHIND Woman 1. - No frontal nudity is visible. - The man runs specifically to the parked car. - He retrieves ONE unopened condom packet specifically from the GLOVE COMPARTMENT. - He returns holding that exact same packet. - His girlfriend is already inside talking to Woman 1 when he returns. - The girlfriend knows what happened because Woman 1 has already told her he rejected the offer. - The man panics and swallows the packet before his girlfriend notices it. - The girlfriend praises him because she genuinely believes he rejected Woman 1. - The girlfriend jumps into his arms and hugs him. - The final punchline is the regretful look between the man and Woman 1. - Woman 1 ends by giving him a small knowing goodbye wave. - No extra characters. - No duplicated women. - No random dialogue. - No disconnected actions. #AIVideo
0:29

Sensitive content

OMG, what a loyal boyfriend 😭 This is AI. Modern AI tools already make it possible to create almost any realistic video with almost any story — if you know how to work with them. Here’s how I made this video pretty quickly with Seedance 2.5: 1. I found a funny video with a similar idea, fed around 10 frames from it into ChatGPT, and explained what was happening so it could understand the story. 2. I added my own prompt techniques for making the footage look more realistic, then worked with ChatGPT to build a 30-second prompt — with ZERO references. I’ll drop the full prompt below. not even hiding it in the comments for extra reach lol 3. I got an acceptable result on the third attempt, but there were still a few problems, so I fixed them: a) I edited one moment with an AI video editor. I used Aleph from Runway, although I’ll probably switch to another service soon. In the original generation, the woman didn’t open the towel, so I fixed that part. b) The guy entered the room incorrectly, so I took screenshots of him and the girls, used them as references in Seedance, and generated a couple of simple 5-second clips showing him running into the room and reacting in surprise. 4. I manually stitched everything together in CapCut. I also added a couple of transitions to hide small imperfections and a few sound effects (although that part isn’t really necessary). Done! :) Main scene prompt: ⬇️ Create a 30-second, ultra-realistic fast-paced comedy skit that looks like a genuine viral home video casually filmed on a smartphone. The footage should feel spontaneous and imperfect rather than professionally staged: natural handheld shake, slightly crooked framing, quick reactive pans, occasional autofocus hunting, realistic motion blur, minor exposure changes, ordinary daylight inside a real home, realistic skin texture, natural hair movement, and believable room acoustics. CHARACTERS WOMAN 1 — THE TOWEL WOMAN: An exceptionally beautiful 24-year-old platinum-blonde woman with long hair, a striking feminine face, expressive eyes, full lips, a slim waist, a very curvy figure, large full bust and rounded hips. She begins wrapped securely in a large white bath towel. WOMAN 2 — HIS GIRLFRIEND: A clearly different-looking beautiful 23-year-old brunette woman with long dark-brown hair, a different face and hairstyle, fitted casual black top and olive shorts, slim waist and curvy figure. MAN: A handsome young man with short dark hair, fitted black T-shirt, gray pants and a simple chain necklace. Keep all three identities completely consistent. Woman 1 and Woman 2 must never look like the same person. LOCATION A bright modern suburban home during daytime: - open kitchen / living area - front door close to the kitchen - driveway immediately outside - parked car very close to the entrance ACTION / TIMING 00:00–00:04 — THE SURPRISE Start immediately inside the kitchen. Woman 1 stands wrapped in the white towel, holding it closed naturally against her chest. The front door opens and the man walks inside. She notices him, gives him a mischievous smile and a small friendly wave. He stops, surprised and immediately distracted by her. No shopping bag or unnecessary props. 00:04–00:07 — THE REVEAL Woman 1 gives him a playful look and briefly opens the FRONT of the towel toward HIM. IMPORTANT CAMERA RULE: During the entire towel-opening moment, the camera moves BEHIND Woman 1 and stays behind her. The viewer sees only: - her bare upper back - shoulders - long hair - the towel opening away from the camera The camera NEVER sees her breasts, nipples, genitals or frontal nudity. The MAN is visible beyond her, facing her. His eyes go wide in stunned disbelief. He suddenly turns and bolts out of the house. 00:07–00:12 — THE CAR Fast handheld cut to the driveway. The man runs directly to his parked car. He opens the car, leans across to the dashboard and opens the GLOVE COMPARTMENT. He searches quickly and finds ONE small unopened condom packet. Close-up: the packet is clearly visible in his hand. His expression changes to excited relief. He immediately runs back toward the house holding the same packet. 00:12–00:17 — TOO LATE Cut back inside the kitchen. While he was outside, HIS GIRLFRIEND has arrived. Woman 1 is now fully wrapped in the SAME white towel again. The girlfriend and Woman 1 are already standing together talking. The man rushes back through the front door holding the unopened condom packet. He sees his girlfriend standing beside Woman 1. He instantly freezes. The girlfriend turns toward him. 00:17–00:21 — HIDE THE EVIDENCE The man looks down and realizes the condom packet is still clearly visible in his hand. In immediate panic, he quickly stuffs the unopened packet completely into his mouth and visibly swallows it to make the evidence disappear. His eyes remain wide while he tries to act completely innocent. Woman 1 notices exactly what he did and suppresses an amused smile. The girlfriend does not notice the packet. 00:21–00:27 — THE MISUNDERSTANDING The girlfriend happily walks toward him and says: “She told me you turned her down. You’re such a good boyfriend!” Now the reason for her praise is completely clear: Woman 1 has already told the girlfriend that the man rejected her. The girlfriend enthusiastically jumps into his arms and wraps her arms and legs around him. He catches her and hugs her back awkwardly. She is genuinely proud and affectionate. He forces an innocent smile while still looking slightly devastated by the situation. 00:27–00:30 — FINAL PUNCHLINE While holding his happy girlfriend, the man slowly looks over her shoulder toward Woman 1. He gives Woman 1 a tiny regretful look. Woman 1 immediately understands. Still wrapped in her towel, she gives him a knowing smirk and a small playful goodbye wave. He watches her with disappointment while his girlfriend continues hugging him happily. End on his awkward expression. CAMERA / EDITING Fast viral-sketch pacing with frequent natural handheld cuts every 1–3 seconds: - medium kitchen shots - close facial reactions - over-the-shoulder towel reveal - quick running shot outside - glove-compartment close-up - doorway reaction - condom-packet close-up - girlfriend hug - final exchanged look The footage should feel like a casually edited real home video, not a movie. LIGHTING / REALISM Bright natural daytime household lighting. Window daylight mixed with ordinary indoor fixtures. Realistic skin pores, individual hairs, subtle facial redness, natural shadows, ordinary fabric textures and imperfect smartphone exposure. No glossy AI skin. No beauty-filter look. No dramatic glamour lighting. No cinematic color grading. AUDIO Natural synchronized English dialogue and household ambience. Only one important spoken line is required: Girlfriend: “She told me you turned her down. You’re such a good boyfriend!” Natural footsteps, front-door sounds, car-door sound, glove-compartment click, fabric movement and room ambience. No narration. No subtitles. No music. CONTINUITY / HARD RULES - Woman 1 begins in the white towel and is back in the SAME towel when the man returns. - The towel reveal is seen ONLY FROM BEHIND Woman 1. - No frontal nudity is visible. - The man runs specifically to the parked car. - He retrieves ONE unopened condom packet specifically from the GLOVE COMPARTMENT. - He returns holding that exact same packet. - His girlfriend is already inside talking to Woman 1 when he returns. - The girlfriend knows what happened because Woman 1 has already told her he rejected the offer. - The man panics and swallows the packet before his girlfriend notices it. - The girlfriend praises him because she genuinely believes he rejected Woman 1. - The girlfriend jumps into his arms and hugs him. - The final punchline is the regretful look between the man and Woman 1. - Woman 1 ends by giving him a small knowing goodbye wave. - No extra characters. - No duplicated women. - No random dialogue. - No disconnected actions. #AIVideo

Alpha Mom

599,196 görüntüleme • 25 gün önce