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Introducing “Diffusion with Forward Models”, 𝗮 𝗺𝗌𝗱𝗲𝗹 𝘁𝗵𝗮𝘁 𝗰𝗮𝗻 𝗎𝗲𝗻𝗲𝗿𝗮𝘁𝗲 𝗱𝗶𝘃𝗲𝗿𝘀𝗲, 𝗿𝗲𝗮𝗹 𝟯𝗗 𝘀𝗰𝗲𝗻𝗲𝘀 𝗳𝗿𝗌𝗺 𝗮 𝘀𝗶𝗻𝗎𝗹𝗲 𝗶𝗺𝗮𝗎𝗲, 𝘁𝗿𝗮𝗶𝗻𝗲𝗱 𝘄𝗶𝘁𝗵 𝗶𝗺𝗮𝗎𝗲𝘀 𝘄/𝗌 𝗮𝗻𝘆 𝟯𝗗 𝗱𝗮𝘁𝗮! 1/n

88,712 görÃŒntÃŒleme • 3 yıl önce •via X (Twitter)

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Vincent Sitzmann profil fotoğrafı
Vincent Sitzmann3 yıl önce

Work done with @_atewari, Tianwei Yin, @GCazenavette, & @eigenstate, collaborating with Fredo Durand, Bill Freeman, Josh Tenenbaum, at my Scene Representation Group @MIT_CSAIL. Ayush and I have been working on this for more than a year - he did amazing work here!! 2/n

Vincent Sitzmann profil fotoğrafı
Vincent Sitzmann3 yıl önce

Conventional, non-probabilistic models such as pixelNeRF that reconstruct a 3D scene from a single image generate blurry results for any parts of the scene that were not observed in the input image. 3/n

Vincent Sitzmann profil fotoğrafı
Vincent Sitzmann3 yıl önce

As a diffusion model, our model instead parameterizes the 𝗱𝗶𝘀𝘁𝗿𝗶𝗯𝘂𝘁𝗶𝗌𝗻 of 3D scenes that are consistent with a single image, and can thus instead sample plausible 3D scenes in the form of radiance fields! 4/n

Vincent Sitzmann profil fotoğrafı
Vincent Sitzmann3 yıl önce

Recent diffusion models for novel view synthesis (GenVs, SparseFusion, etc) learn to sample from the distribution of *novel views* given context images. However, that is not what we are generally interested in. We want to directly sample from the distribution of 3D scenes! 5/n

Vincent Sitzmann profil fotoğrafı
Vincent Sitzmann3 yıl önce

This is difficult, b/c we never observe ground-truth 3d scenes - we only observe 2D images! We propose a new diffusion model that can nevertheless learn to directly generate 3D scenes, by integrating the differentiable renderer into each denoising step. 6/n

Vincent Sitzmann profil fotoğrafı
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This enables us to solve a truly long-standing problem that I’ve attempted again and again over the years: Given just a single image, we can directly sample hundreds of 3D scenes consistent with that image - no post-processing (=Score Distillation) necessary!! 7/n

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Vincent Sitzmann3 yıl önce

This works on *real-world* scenes in RealEstate10k and Co3D, and significantly outperforms score-distillation based approaches! This is the first time that any 3D generative model trained with images can sample from the distribution of such complex 3D scenes! 8/n

Vincent Sitzmann profil fotoğrafı
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The samples are *truly* diverse. Note that each sample here is a full radiance field, from which you could - at any point - extract the pointcloud. And they vary widely in the unobserved regions! 9/n

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It turns out that there is a whole class of problems, often referred to as “Stochastic Inverse Problems”, where we are interested in modeling signals observed only through lossy forward models. 10/n

Vincent Sitzmann profil fotoğrafı
Vincent Sitzmann3 yıl önce

In the paper, we prototype two more applications to make this point: sampling from the distributions over plausible motions of an image, trained end-to-end from video, and probabilistic GAN inversion! 11/n

Vincent Sitzmann profil fotoğrafı
Vincent Sitzmann3 yıl önce

However, there is a whole wealth of problems across science and engineering that require probabilistic inversion of a known forward model! 12/n

Vincent Sitzmann profil fotoğrafı
Vincent Sitzmann3 yıl önce

To wrap up - we think that this is a significant step forward not only for generative modeling, but also for self-supervised training of 3D foundation models. Generating plausible 3D scenes means that our model receives plausible gradients for unobserved regions! 13/n

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We’d also like to highlight concurrent work by our friends at Oxford VOG, Viewset Diffusion: which has some related ideas and looks great! 14/n

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More to come, stay tuned! 15/n

Vincent Sitzmann profil fotoğrafı
Vincent Sitzmann3 yıl önce

You can watch me talk about the paper here:

Vincent Sitzmann profil fotoğrafı
Vincent Sitzmann2 yıl önce

Code is out now:

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