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Introducing MIRA. A playable, multiplayer world model. A dream of Rocket League. Trained on 10k hours of data collected with publicly available bots, MIRA learns the dynamics of a four-player game. The model runs in real time at 20 fps, based on the keys you and the other players...

507,698 просмотров • 3 месяцев назад •via X (Twitter)

Комментарии: 35

Фото профиля kache
kache3 месяцев назад

@ricklamers You probably don't want to predict the entire world

Фото профиля General Intuition
General Intuition3 месяцев назад

Play the four-player demo now.

Фото профиля Palmer
Palmer3 месяцев назад

10k hours sounds like a lot then I remember some people got like 5x that by themselves lmao

Фото профиля Vincent Micheli
Vincent Micheli3 месяцев назад

Come hang out with us at our ICML booth to play some matches and learn more about MIRA!

Фото профиля 0xobsessed
0xobsessed3 месяцев назад

i don’t understand what you’re building

Фото профиля paula wehmeyer
paula wehmeyer3 месяцев назад

Play MIRA at ICML in Seoul with us. Meet the team at booth 111.

Фото профиля Aakash Reddy
Aakash Reddy3 месяцев назад

Here I was thinking MOBA games would be the first to have a world model

Фото профиля Eddy Xu
Eddy Xu3 месяцев назад

woahh

Фото профиля Mark Grinev
Mark Grinev3 месяцев назад

unless world models lead to net new creativity in gaming or a harry potter off the dome esk design why am i trying to play a knock version of an already existing game

Фото профиля Garry Fan
Garry Fan3 месяцев назад

I'm being griefed by my teammate pls add a report button 9/10

Фото профиля Ronak Malde
Ronak Malde3 месяцев назад

If AI progress stalled here I wouldn’t be too upset

Фото профиля justin
justin3 месяцев назад

wtf

Фото профиля signüll
signüll3 месяцев назад

this is incredibly cool.

Фото профиля Garry Fan
Garry Fan3 месяцев назад

6 in the morning and I'm playing Rocket League in my browser holy shit this is cool!

Фото профиля Joseph Jojoe
Joseph Jojoe3 месяцев назад

this is insanely cool

Фото профиля rohit
rohit3 месяцев назад

the most impressive demo so far in 2026 - it's actually playable

Фото профиля Rahul Karajgikar
Rahul Karajgikar3 месяцев назад

insanely cool stuff, as a rl player this is very exciting

Фото профиля josh halliday
josh halliday3 месяцев назад

i am going to come and destroy MIRA at rocket league 🤣🤣

Фото профиля James Xu
James Xu3 месяцев назад

this is insane 🚀 super cool work

Фото профиля thom
thom3 месяцев назад

God we are taking off so hard

Фото профиля offmylawn
offmylawn3 месяцев назад

what the actual

Фото профиля Chris Klein
Chris Klein3 месяцев назад

Multiplayer world models before GTA 6.

Фото профиля acai
acai3 месяцев назад

@0xm1kr @doppelfun

Фото профиля Alvaro L
Alvaro L3 месяцев назад

Fascinating

Фото профиля Ethan Goodhart
Ethan Goodhart3 месяцев назад

insane

Фото профиля Seth  Phillips
Seth Phillips3 месяцев назад

Our friends just played it, absolutely incredible work.

Фото профиля venivci
venivci3 месяцев назад

oh.

Фото профиля AL Robin
AL Robin3 месяцев назад

The name is the same as the AI agents inside Telegram by The Open Platform :)

Фото профиля yang
yang3 месяцев назад

Curious where medal data was used in this process since it says it was trained off bot data exclusively. “We train on roughly 10,000 match-hours of recorded 2v2 Rocket League matches, generated entirely by self-play between game-playing bots; no human gameplay at all. “

Фото профиля Team Reagent
Team Reagent3 месяцев назад

@FelionSpike Wanna try it out? I absolutely called the fact that we would replace entire games with world models with a persistence mechanism

Фото профиля Rey Neill
Rey Neill3 месяцев назад

Latency is rough, but impressive work!

Фото профиля Griz
Griz3 месяцев назад

watching a model dream the next frame straight from your inputs with no engine underneath is the part that gets me

Фото профиля Neheart
Neheart3 месяцев назад

10k hours just from bot-generated data is wild, curious how it handles real player unpredictability versus what the bots taught it.

Фото профиля Apurva Mishra
Apurva Mishra3 месяцев назад

This is sooooooo coooool!!!!!

Фото профиля Sebastian Buzdugan
Sebastian Buzdugan3 месяцев назад

20 fps matters, but recovery from bad player inputs decides if it feels playable

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