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Introducing MIRA. A playable, multiplayer world model. A dream of Rocket League. Trained on 10k hours of data collected with publicly available bots, MIRA learns the dynamics of a four-player game. The model runs in real time at 20 fps, based on the keys you and the other players...

507,698 görüntüleme • 3 ay önce •via X (Twitter)

35 Yorum

kache profil fotoğrafı
kache3 ay önce

@ricklamers You probably don't want to predict the entire world

General Intuition profil fotoğrafı
General Intuition3 ay önce

Play the four-player demo now.

Palmer profil fotoğrafı
Palmer3 ay önce

10k hours sounds like a lot then I remember some people got like 5x that by themselves lmao

Vincent Micheli profil fotoğrafı
Vincent Micheli3 ay önce

Come hang out with us at our ICML booth to play some matches and learn more about MIRA!

0xobsessed profil fotoğrafı
0xobsessed3 ay önce

i don’t understand what you’re building

paula wehmeyer profil fotoğrafı
paula wehmeyer3 ay önce

Play MIRA at ICML in Seoul with us. Meet the team at booth 111.

Aakash Reddy profil fotoğrafı
Aakash Reddy3 ay önce

Here I was thinking MOBA games would be the first to have a world model

Eddy Xu profil fotoğrafı
Eddy Xu3 ay önce

woahh

Mark Grinev profil fotoğrafı
Mark Grinev3 ay önce

unless world models lead to net new creativity in gaming or a harry potter off the dome esk design why am i trying to play a knock version of an already existing game

Garry Fan profil fotoğrafı
Garry Fan3 ay önce

I'm being griefed by my teammate pls add a report button 9/10

Ronak Malde profil fotoğrafı
Ronak Malde3 ay önce

If AI progress stalled here I wouldn’t be too upset

justin profil fotoğrafı
justin3 ay önce

wtf

signüll profil fotoğrafı
signüll3 ay önce

this is incredibly cool.

Garry Fan profil fotoğrafı
Garry Fan3 ay önce

6 in the morning and I'm playing Rocket League in my browser holy shit this is cool!

Joseph Jojoe profil fotoğrafı
Joseph Jojoe3 ay önce

this is insanely cool

rohit profil fotoğrafı
rohit3 ay önce

the most impressive demo so far in 2026 - it's actually playable

Rahul Karajgikar profil fotoğrafı
Rahul Karajgikar3 ay önce

insanely cool stuff, as a rl player this is very exciting

josh halliday profil fotoğrafı
josh halliday3 ay önce

i am going to come and destroy MIRA at rocket league 🤣🤣

James Xu profil fotoğrafı
James Xu3 ay önce

this is insane 🚀 super cool work

thom profil fotoğrafı
thom3 ay önce

God we are taking off so hard

offmylawn profil fotoğrafı
offmylawn3 ay önce

what the actual

Chris Klein profil fotoğrafı
Chris Klein3 ay önce

Multiplayer world models before GTA 6.

acai profil fotoğrafı
acai3 ay önce

@0xm1kr @doppelfun

Alvaro L profil fotoğrafı
Alvaro L3 ay önce

Fascinating

Ethan Goodhart profil fotoğrafı
Ethan Goodhart3 ay önce

insane

Seth  Phillips profil fotoğrafı
Seth Phillips3 ay önce

Our friends just played it, absolutely incredible work.

venivci profil fotoğrafı
venivci3 ay önce

oh.

AL Robin profil fotoğrafı
AL Robin3 ay önce

The name is the same as the AI agents inside Telegram by The Open Platform :)

yang profil fotoğrafı
yang3 ay önce

Curious where medal data was used in this process since it says it was trained off bot data exclusively. “We train on roughly 10,000 match-hours of recorded 2v2 Rocket League matches, generated entirely by self-play between game-playing bots; no human gameplay at all. “

Team Reagent profil fotoğrafı
Team Reagent3 ay önce

@FelionSpike Wanna try it out? I absolutely called the fact that we would replace entire games with world models with a persistence mechanism

Rey Neill profil fotoğrafı
Rey Neill3 ay önce

Latency is rough, but impressive work!

Griz profil fotoğrafı
Griz3 ay önce

watching a model dream the next frame straight from your inputs with no engine underneath is the part that gets me

Neheart profil fotoğrafı
Neheart3 ay önce

10k hours just from bot-generated data is wild, curious how it handles real player unpredictability versus what the bots taught it.

Apurva Mishra profil fotoğrafı
Apurva Mishra3 ay önce

This is sooooooo coooool!!!!!

Sebastian Buzdugan profil fotoğrafı
Sebastian Buzdugan3 ay önce

20 fps matters, but recovery from bad player inputs decides if it feels playable

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