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Introducing shadercn 🌈 by Shadcn Labs > Built on vgpu and TypeGPU > Zero config, one command setup. > shadcn/ui compatible (simply copy-paste) > 30+ shader orbs > Fully typesafe & customizable 100% free and open-source.
11,624 Aufrufe • vor 20 Tagen •via X (Twitter)
29 Kommentare

Try it here:

Give it a ⭐️ on GitHub:

Credits: - Ported from Orbkit (WebGL) by @zzzzshawn. - Original shader work by @XorDev, non-commercial use with attribution STRICTLY.

@shadcnlabs Damn

@shadcnlabs oh vgpu, interesting 🔥 will definitely try it out

@shadcnlabs

@shadcnlabs Always fire🔥

@shadcnlabs alwaysss 🤝

@shadcnlabs bro doesn't sleep and keeps on making banger projects

@shadcnlabs haha, i actually do sleep (not 8 hrs tho)

@shadcnlabs Cool 🔥

@shadcnlabs thanks swami 🫡

@shadcnlabs Fireeee

@shadcnlabs thanks jay 🫡

@shadcnlabs clean interface. — corp

@shadcnlabs zero config copy-paste shaders is the right call. setup friction is what actually kills most graphics toys

@shadcnlabs Fking love the lego shader 🔥🔥

@shadcnlabs Thanks bro 😁

@shadcnlabs this is the work of art

@shadcnlabs thanks man 🙏

@shadcnlabs That actually looks cool.

@shadcnlabs Thanks man

@shadcnlabs yoooo acid shader is nuts

@shadcnlabs 🫡

@shadcnlabs This looks fantastic. Which shader orb is your favorite?

@shadcnlabs the minecraft one, fs

@shadcnlabs Nice. Mind following back?

@shadcnlabs the zero config setup sounds like a big win for speeding up workflows

@shadcnlabs the MIT license seems at odds with the shader files themselves
