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Introducing Texel Splatting: Perspective-Stable 3D Pixel Art open source paper+code Most 3D pixel art techniques (e.g. t3ssel8r, ProPixelizer) snap pixels to a screen grid, which only works with an orthographic camera Texel splatting solves this for perspective cameras: first,

112,910 просмотров • 7 месяцев назад •via X (Twitter)

Комментарии: 20

Фото профиля dylan
dylan7 месяцев назад

the scene is rendered from fixed-origin cubemaps. then, each cubemap texel is splatted to a world-space quad each quad is expanded to fill disocclusion gaps

Фото профиля dylan
dylan7 месяцев назад

during movement, the fixed origin is snapped to a world-space grid to make transitions smoother, blend from the previous cubemap with ordered dithering the webgpu demo achieves 240fps on an RTX 4090, 40 fps on an iPhone 15 try it:

Фото профиля jestermolecule
jestermolecule7 месяцев назад

cool stuff bro! are you open to donations via github? would love to support this bro

Фото профиля dylan
dylan7 месяцев назад

thanks a lot! i added a sponsor link

Фото профиля John Shedletsky
John Shedletsky7 месяцев назад

Those jaggies are nasty tho. Where does the undersampling happen? Isn't this a screen space technique?

Фото профиля Cyanide Ember
Cyanide Ember7 месяцев назад

The lengths people will go to to avoid using voxels are truly phenomenal.

Фото профиля Tim Cotten
Tim Cotten7 месяцев назад

@Scobleizer Long ago, ‘neath the sun, lived a folk who had a dream… *stones*

Фото профиля windbt
windbt7 месяцев назад

Can this jagged edge be fixed?

Фото профиля Co
Co7 месяцев назад

@e0syn

Фото профиля Valentin Dumitru
Valentin Dumitru7 месяцев назад

This is extremely useful to me. What license does it have?

Фото профиля dylan
dylan7 месяцев назад

open source (MIT)

Фото профиля robert mine
robert mine7 месяцев назад

Cool stuff!! Interesting to see different ways dithering is used

Фото профиля 🔞 Our Apartment by Sacb0y
🔞 Our Apartment by Sacb0y7 месяцев назад

I think my main problem is you can see the pixel transition which makes the movement very "noisy" or "dithery". 🤔 If it was a character or something, their face would look like mush in motion I think.

Фото профиля internetperson
internetperson7 месяцев назад

this literally isn't pixel art

Фото профиля Alexis
Alexis7 месяцев назад

super interesting!

Фото профиля mario
mario7 месяцев назад

Amazing stuff!

Фото профиля Jay
Jay7 месяцев назад

Reminds me of the good ol' PS1/PSP/PS2 days.

Фото профиля Lightly Seared On The RSI Bliss Grill
Lightly Seared On The RSI Bliss Grill7 месяцев назад

@ID_AA_Carmack John, is this cool?

Фото профиля Andy Coenen
Andy Coenen7 месяцев назад

stunning

Фото профиля Default2
Default27 месяцев назад

Looks nice!

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