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Introducing Texel Splatting: Perspective-Stable 3D Pixel Art open source paper+code Most 3D pixel art techniques (e.g. t3ssel8r, ProPixelizer) snap pixels to a screen grid, which only works with an orthographic camera Texel splatting solves this for perspective cameras: first,

112,910 Aufrufe • vor 7 Monaten •via X (Twitter)

20 Kommentare

Profilbild von dylan
dylanvor 7 Monaten

the scene is rendered from fixed-origin cubemaps. then, each cubemap texel is splatted to a world-space quad each quad is expanded to fill disocclusion gaps

Profilbild von dylan
dylanvor 7 Monaten

during movement, the fixed origin is snapped to a world-space grid to make transitions smoother, blend from the previous cubemap with ordered dithering the webgpu demo achieves 240fps on an RTX 4090, 40 fps on an iPhone 15 try it:

Profilbild von jestermolecule
jestermoleculevor 7 Monaten

cool stuff bro! are you open to donations via github? would love to support this bro

Profilbild von dylan
dylanvor 7 Monaten

thanks a lot! i added a sponsor link

Profilbild von John Shedletsky
John Shedletskyvor 7 Monaten

Those jaggies are nasty tho. Where does the undersampling happen? Isn't this a screen space technique?

Profilbild von Cyanide Ember
Cyanide Embervor 7 Monaten

The lengths people will go to to avoid using voxels are truly phenomenal.

Profilbild von Tim Cotten
Tim Cottenvor 7 Monaten

@Scobleizer Long ago, ‘neath the sun, lived a folk who had a dream… *stones*

Profilbild von windbt
windbtvor 7 Monaten

Can this jagged edge be fixed?

Profilbild von Co
Covor 7 Monaten

@e0syn

Profilbild von Valentin Dumitru
Valentin Dumitruvor 7 Monaten

This is extremely useful to me. What license does it have?

Profilbild von dylan
dylanvor 7 Monaten

open source (MIT)

Profilbild von robert mine
robert minevor 7 Monaten

Cool stuff!! Interesting to see different ways dithering is used

Profilbild von 🔞 Our Apartment by Sacb0y
🔞 Our Apartment by Sacb0yvor 7 Monaten

I think my main problem is you can see the pixel transition which makes the movement very "noisy" or "dithery". 🤔 If it was a character or something, their face would look like mush in motion I think.

Profilbild von internetperson
internetpersonvor 7 Monaten

this literally isn't pixel art

Profilbild von Alexis
Alexisvor 7 Monaten

super interesting!

Profilbild von mario
mariovor 7 Monaten

Amazing stuff!

Profilbild von Jay
Jayvor 7 Monaten

Reminds me of the good ol' PS1/PSP/PS2 days.

Profilbild von Lightly Seared On The RSI Bliss Grill
Lightly Seared On The RSI Bliss Grillvor 7 Monaten

@ID_AA_Carmack John, is this cool?

Profilbild von Andy Coenen
Andy Coenenvor 7 Monaten

stunning

Profilbild von Default2
Default2vor 7 Monaten

Looks nice!

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