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Introducing the FIRST DreamHack inspired map created with UEFN: ๐Ÿ‘ฝ๐Ÿ’บ๐Ÿ“น PROP HUNT PLAYFEST ๐Ÿฟ๐ŸŒ๐Ÿ“ฆ A new way to Prop Hunt, featuring: ๐Ÿ—บ๏ธ 3 Maps ๐ŸŽฒ Random Events ๐Ÿ“น Security Cameras ๐Ÿ“ˆ Progression And more! Play now with the map code: 0296-3731-9184

23,685 views โ€ข 1 year ago โ€ขvia X (Twitter)

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LET'S GET IT, PROP HUNT! This isnโ€™t just your everyday prop hunt, so much time has been put into this that it has more content than 99% of UEFN experiences out there. With 12 rotating arenas that you can vote for in-game, customizable loadouts for both prop and hunter teams, upgradable abilities, and quests (including daily rotating ones), this game is packed. AND A PROP COLLECTION?? HELLO? Yes, that's right, I figured out how to track what players turn into! On top of that, thereโ€™s a rank system, togglable settings, I save a million different things and display it ALL for the player in the player stats page, and just overall an insane menu system that you need to see for yourself. Words cannot express what this project means to me. I think Iโ€™ve officially peaked, how do you even top something like this? This was a massive team effort, with nearly a year of work (on and off) poured into it. Every single person who contributed to the project or even answered a random question along the way has been credited in the game. Iโ€™m beyond excited for this to finally be out in the public. Iโ€™ll also be diving deeper into how I accomplished certain features soon. Massive shoutout to my team and everyone at Alliance Studios! I may have been the brains behind it, but this project wouldnโ€™t have been possible without the help of so many people. And the best part? Weโ€™re just getting started. Thereโ€™s a long list of new content in development. If you see a โ€œcoming soonโ€ sign, trust me, it has a purpose and is already planned out. Stay tuned for some insane updates that will make the game even better. Happy Prop Hunting! ๐Ÿ”ฅ Fortnite Creators #UEFN

DolphinDom ๐Ÿฌ | Dominic Catelani

19,786 views โ€ข 1 year ago

Here's a copy/paste prompt recipe and vid showing exactly how to ask an LLM for an interactive map with satellite/map layers + a georeferencer that lets you see how old maps correspond with modern geography. Today the computer canโ€™t make good print maps (that's your hill to climb ) but it can, with five bucks and twenty minutes, make good interactive maps. No software/GIS knowledge necessary, you just need a few nouns and an LLM. Scroll to the bottom for the repo/live map if you want those. I'm using Claude Code as an extension in VS Code but you can use the Claude CLI, Cursor, whatever. 1) Let's grab an old cadastral map and see who owned big tracts of a city; I found this an 1854 map of Niagara Falls, NY I found in the Library of Congress: , grabbed the .jp2, saved as a jpg from photoshop. 2) Let's ask Claude Code for a map. You can see exactly what I did in the video but my prompt, sans simple "hey it's busted" debugging, is written out in the following paragraphs. I explain the map-specific nouns in brackets. You can likely dump this whole thing in your LLM window and it'll work; I'd try plan mode + skip permissions. THE PROMPT Make an interactive map with MapLibre GL JS [maplibre is a javascript mapping library, a FOSS version of Mapbox GL JS. This lets us display tiled map data and arbitrary images on the map] Add basemap toggles with Esri satellite, Carto Positron, and OSM [these map layers require no API keys for light usage; Carto Positron is a nice road map layer and OSM is ugly but comprehensive] Add a globe/mercator projection toggle [I think the globe looks better at low zooms] Add a layer panel on the left with visibility checkboxes and delete buttons. Add a search box on the map that flies to results, with deletable pin markers [Makes this easy to get to your area of interest] Include an interactive local georeferencer: drop a JPG, pick ground control points on a zoomable/pannable image viewer, place them on the map, watch it warp with a progress bar centered on the map. [The georeferencer uses math ("affine transform"??) to match points on the old map to points on the new map; generally you click road intersections on the old map, match them on the new map, repeat a dozen times and everything aligns] The georeferenced map overlay defaults to 25% opacity with a slider above the control point list. [I want it easy to see the underlying modern geography] Add Export/import control point buttons [this saves the control points as a JSON so you can save and reimport your work] Add a button to export the warped image as a GeoTIFF with a .prj [In case you want to add the georeferenced image to a real GIS program like QGIS] Look up all relevant docs before starting [Claude sometimes uses outdated stuff] Split everything into separate HTML/CSS/JS files [Claude tends to pile everything in index.html, which is hard to read] Use Optima font, base color #FEFAF6 [I just like this style] Let me test with a local server [it serves it on a simple server so you can nav your host to localhost:8000 and try it out] Log all errors [so you don't have to play telephone with the LLM describing what's busted] 3) Once your LLM finishes, test it out in your browser; if it doesn't work, ask the LLM to check logs. Repeat 'til functional. 4) After this works on your computer, you can show it to everyone by hosting it on GitHub: prompt with "write a README explaining what everything does, add it to a new GitHub repo, deploy using GitHub pages, gimme the live URL" Here's what Claude made for me, try it yourself: โ€ข Upload the JPG in the repo, which is linked below โ€ข "Add GCP" โ€ข Click somewhere recognizable on the old map, like the tip of an island or a road intersection โ€ข Click the matching point on the new map โ€ข Repeat til you have least 3x points โ€ข Hit "georeference" โ€ข You'll see the old map atop the new map; if you want a better fit, delete bad points or add a dozen new ones, hit georeference again, repeat Repo: Is this map robust? Human-maintainable? Elegant? Performant? Secure? No, but *your* personal web map need not be. It just needs to work for *your* narrow use case, because itโ€™s *your* map.

Evan Applegate

15,772 views โ€ข 4 months ago

Elden Ring: Nightreign | Gameplay Overview Releasing exactly two weeks from today. โ–ซ๏ธ The overall structure of the map will not change from run to run - this includes Sites of Grace, cave entrances, and major geographical features. โ–ซ๏ธ Points of interest, rewards, bosses, and mini-bosses will be randomized each run however. โ–ซ๏ธ World Events can take place at the start of your run. This will affect the map or your next run in some way. โ–ซ๏ธ One example is 'Shifting Earth: Crater' which transforms the northern part of the map into a giant volcano pit. โ–ซ๏ธ Enemies in these areas are more challenging but you should always try to explore them. โ–ซ๏ธ IGN: "Exploring the crater took us pretty much the entire second day, but when we did eventually make it all the way to the bottom, we beat a boss that granted us an Epic rarity reward by itself [...] but then also the Unique reward of upgrading any weapon in your arsenal to Max Level for free." โ–ซ๏ธ If you don't want to play with the assigned World Event, you can reset it by sleeping at the Roundtable Hold. โ–ซ๏ธ Random Events can also occur during your run occasionally - similar to the Margit invasion in the Network Test. โ–ซ๏ธ More random events - A giant tornado can appear on the map. Upon reaching it, you're invaded by a group of challenging NPCs. A mysterious boss can also appear that attacks from miles away, with each hit lowering your level. โ–ซ๏ธ Eight Nightfarers/classes at launch. Each one has unique weapons, abilities, and Ultimate Arts. โ–ซ๏ธ Up to 3-player co-op with matchmaking. If a teammate goes down, simply attack their body to get them up. Nightfarers with ranged weapons are particularly useful for this. โ–ซ๏ธ Sadly there will be no crossplay or cross-progression. โ–ซ๏ธ Releasing May 30th on PS5, Xbox, PC, and last gen for $40. #ELDENRING #ELDENRINGNIGHTREIN

KAMI

34,369 views โ€ข 1 year ago

Today at Yoast weโ€™re shipping something I've actually wanted to see on the web for some time (even before working at Yoast) and am now honored to be part of the team to bring this to the masses... Built in collaboration with the Open Source and NLWeb team at Microsoft lead by R.V.Guha (co-creator of RSS, RDF and other web standards) - we're introducing the Schema Aggregation feature: a "schemamap" endpoint that outputs your site's entire structured data map in one place. โ€‹ Under the hood, we now provide a standardised, deduplicated map of your entities via a single endpoint. An agent no longer needs to crawl all individual pages to understand its meaning but can now ingest an entire entity map with ease. โ€‹ A few details to note about the endpoint: - It's is cacheable with subโ€‘100ms responses - It respects existing privacy and indexing settings - It aggregates all indexable content without navigation noise - It merges duplicate entities so your "Author X" or "Article Y" exist as a single node instead of being reโ€‘discovered on every URL. - If you're using one of our paid plugins that extends schema even more (such as Yoast WooCommerce SEO adds product schema) this will be populated within the endpoint too - If you already extend Yoastโ€™s Schema API, or use partners like events or recipe plugins, their entities are pulled into the same map automatically. โ€‹ For me, this is one of the first major ways the agentic web can ingest a site at scale, and with much more efficiency and context. It has also been so much fun to work with this alongside the team at Yoast, particularly the genius mind of Alain Schlesser. Lastly, we have also launched a schema visualisation tool to view how everything is output. You can enable this feature today with the free version of Yoast SEO.

Alex Moss

15,360 views โ€ข 4 months ago