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Introducing UI-TARS-1.5, a vision-language model that beats OpenAI Operator and Claude 3.7 on GUI Agent and Game Agent tasks. We've open-sourced a small-size version model for research purposes, more details can be found in our blog. TARS learns solely from a screen, but generalizes beyond a screen! Blog: Model: App:

85,174 次观看 • 1 年前 •via X (Twitter)

22 条评论

Yujia Qin@ICLR2025 的头像
Yujia Qin@ICLR20251 年前

UI-TARS-1.5 achieves SOTA results on several GUI benchmarks, e.g., OSWorld, WindowsAgent Arena, Online Mind2web, Android World, and ScreenSpot-Pro. These results demonstrate UI-TARS's superiority on computer use, browser use, and phone use. Also, with the GUI Tool, UI-TARS almost matches GPT-4o with the search API

Yujia Qin@ICLR2025 的头像
Yujia Qin@ICLR20251 年前

Here's a demo from UI-TARS on GUI tasks~

Yujia Qin@ICLR2025 的头像
Yujia Qin@ICLR20251 年前

To further assess UI-TARS-1.5 in complex, open-ended environments, we tested it on Minecraft—a popular sandbox game well-suited for evaluating embodied intelligence. Unlike static GUI benchmarks, Minecraft requires real-time decision-making in a dynamic 3D space using visual input and low-level controls (mouse and keyboard), closely reflecting real-world computer use.

Yujia Qin@ICLR2025 的头像
Yujia Qin@ICLR20251 年前

TARS has amazing inference-time scaling ability. With more interaction rounds, TARS achieves far better performance in GUI tasks and Game tasks. The scaling curve surpasses both OpenAI CUA and Claude 3.7. We even observe performance gain when the interaction rounds are over 1000 steps.

Yujia Qin@ICLR2025 的头像
Yujia Qin@ICLR20251 年前

Gameplay represents a critical frontier for multimodal agents, serving as an ideal testing ground for evaluating complex reasoning, decision-making, and adaptability. Games demand intuitive, common-sense reasoning and strategic foresight, making them perfect benchmarks to test and showcase the advanced cognitive capabilities of multimodal agents. To evaluate UI-TARS-1.5's gameplay proficiency, we selected 14 diverse games from Each model was allowed up to 1,000 interaction steps per game to generate execution traces, repeated across multiple runs.

Yujia Qin@ICLR2025 的头像
Yujia Qin@ICLR20251 年前

Explore more interesting showcases of UI-TARS on

Chris Barber 的头像
Chris Barber1 年前

42% on OSWorld is impressive!

Yujia Qin@ICLR2025 的头像
Yujia Qin@ICLR20251 年前

Thanks! Will be higher sooner!

orange.ai 的头像
orange.ai1 年前

Impressive!

Cua 的头像
Cua1 年前

soon as an agent loop in c/ua 👀

Yujia Qin@ICLR2025 的头像
Yujia Qin@ICLR20251 年前

Sure it will be!

yanghan 的头像
yanghan1 年前

nice work

Petr Glaser 的头像
Petr Glaser1 年前

How well can it play Pokemon? 🤔

Oli 的头像
Oli1 年前

looks really cool but when can we acess the larger 1.5 and will it be opensource too?

Yujia Qin@ICLR2025 的头像
Yujia Qin@ICLR20251 年前

Sure! Soon will be

Oli 的头像
Oli1 年前

nice really excited to try it great work

Ajay Sreeram 的头像
Ajay Sreeram1 年前

I was trying 1.5 7b, it always tries to click few pixels above diagonally. Do we need to pass screen size somewhere from desktop app?

chadhietala 的头像
chadhietala1 年前

Can you give details about deployment on vLLM? It seems like the model requires a min-version of it.

☼░▒▅ 的头像
☼░▒▅1 年前

plans to open source the full model?

Yujia Qin@ICLR2025 的头像
Yujia Qin@ICLR20251 年前

Soon there will be~

☼░▒▅ 的头像
☼░▒▅1 年前

🥹

Rainmaker 的头像
Rainmaker2 年前

Here I share an XGBoost model that delivers a 25% CAGR with minimal drawdown on Visa stock. In this free Substack post I share code and commentary for a powerful Machine Learning strategy that delivers powerful returns.

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