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❗ INTRODUCING ❗ Ultimate 1v1 Buildfights! ✔ FAKE CHEATS FEATURE ✔ ZERO DELAY ✔ SHOOT TO TALK ✔ HEALTH OPTION ✔ RESET BUTTON Giving $20 to 5 people who play the map and tag me 👀 🛑MAP CODE: 4961-2342-3096 ❤️+ ♻'s appreciated

26,810 görüntüleme • 3 yıl önce •via X (Twitter)

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edit by the goat @marxvfx

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🔥🔥

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thanks duo

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we’re good

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🚨 BREAKING: ANDREW BRIDGEN DROPS BOMBSHELL REVELATIONS—GLOBALISTS PANIC AS TRUMP AND PUTIN PUSH FOR PEACE! 🚨 🔴 Former British MP Andrew Bridgen joins us for an explosive deep dive into the escalating Ukraine crisis, the globalist agenda, and the war on humanity itself. 🔴 Trump and Putin are working toward a negotiated peace—but European globalists, led by UK Prime Minister Keir Starmer, are doing everything in their power to ESCALATE the war. Now, with open talk of “boots on the ground” in Ukraine, Russia has issued a stark warning: Europe is playing with fire—and if it continues, it will lead to World War 3. 🔥 TRUMP HAS DRAWN THE LINE—NO U.S. TROOPS IN UKRAINE. But if Europe tries to take on Russia alone, will Trump withdraw U.S. forces from NATO entirely? The globalists never cared about Ukraine—the REAL agenda has always been about dismantling Russia and looting its vast resources of oil, gas, and minerals. 📢 THE COLLAPSE OF THE NARRATIVE—ZELENSKY’S DAYS ARE NUMBERED ✔ Zelensky has banned elections and outlawed opposition—he’s running a dictatorship funded by YOUR taxpayer money. ✔ Corruption investigations are mounting—Zelensky could be forced out and ARRESTED. ✔ Billions in aid have disappeared—where did the money go? 💥 BUT THAT’S JUST THE BEGINNING—BRIDGEN REVEALS THE GLOBALIST PLAYBOOK. 🔴 THE WAR ON HUMANITY—THE GLOBALISTS’ PLAN TO CONTROL FOOD, POPULATION, AND HEALTH ✔ Food shortages in the UK are worsening—when the globalists control the food, they control the people. ✔ Could Trump be at RISK if he accepts the invitation to a UK state visit? Can Starmer be trusted, or is this another attempt to take Trump out? ✔ Bridgen exposes how the Conservative Party is compromised—real democracy in Britain is an illusion. 🚨 THE MRNA BIOWEAPON—THE BOMBSHELL THEY DON’T WANT YOU TO HEAR 🔴 Bridgen reveals shocking information about the explosion in early-onset cancers and excess deaths. 🔴 Northern Ireland Secretary Chris Heaton-Harris told him in February 2023 that because he was vaccinated, he would be dead of cancer soon. WHAT DID HE KNOW? WHO ELSE KNEW? 🔴 Former UK Prime Minister Rishi Sunak invested $500 MILLION in Moderna through a Cayman Islands shell company in 2017—DID HE HAVE FOREKNOWLEDGE OF THE PANDEMIC? 🔥 Bridgen connects the dots—the mRNA vaccines were NEVER about health. They were a bioweapon tied to the U.S. Defense Department. The pandemic was planned and funded—this was a carefully engineered attack on humanity. 📢 GLOBAL DEPOPULATION—THE GLOBALISTS’ ENDGAME ✔ Why are biolabs using gain-of-function research to create deadly pathogens? ✔ Has Klaus Schwab and his inner circle decided that AI and robotics make billions of people obsolete? ✔ Are the “useless eaters” being targeted for elimination? 🚨 Andrew Bridgen is NOT backing down—he has now SERVED PAPERS on former Prime Minister Rishi Sunak and ex-Health Secretary Matt Hancock for CONSPIRACY. 💥 This is the fight of our lives. Will Trump finally take down the globalists? Is Ukraine just the pretext for World War 3? How deep does the corruption go? 🚨 THE TRUTH WILL BE EXPOSED. 🚨 Andrew Bridgen

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WAOC Network

100,361 görüntüleme • 9 ay önce

🚨 ALERT AMERICA: HERE IS THE PROOF - ONE OF THE NINE FEDERAL REFUGEE CONTRACTORS ADMITTED THE ENTIRE RESETTLEMENT SCHEME ON CAMERA AMERICA HAS BEEN SOLD OUT! This 2021 video from Episcopal Migration Ministries (EMM), one of the nine federally funded refugee resettlement contractors, is one of the most revealing pieces of footage you will see. They were speaking openly at All Saints Church in Pasadena, assuming no one outside their activist circles was paying attention. But what they admitted is devastating. This wasn’t a sermon or charity. It was a full-blown political strategy briefing, filmed in a church, explaining how the U.S. government and religious NGOs work together to: 📍 dramatically expand resettlement pipelines 📍 pressure Congress to change immigration laws 📍 mobilize churches as pro-immigration activist armies 📍 build permanent support networks for arrivals 📍 redefine “refugee” to include economic & climate migrants 📍 overload the system by design 📍 coordinate lobbying directly with Washington And they said all of it out loud - we are funding our own demise! 1. They admit they are an official U.S. government partner Brother Chris McNabb of EMM states: “EMM is a ministry of the Episcopal Church and one of nine national agencies responsible for resettling refugees in the United States in partnership with the government.” This is not charity. They are federal contractors with a financial quota. More refugees = more money. It’s that simple. This is state-funded demographic policy laundered through churches. 2. They confessed the scale: from 18,000 refugees → to 4,000 Afghans PER WEEK McNabb brags: “In 2020 all nine agencies resettled about 18,000 refugees. We are now resettling 4,000 Afghans a week.” This was a mass importation pipeline, not a humanitarian drip. He openly says they had to “staff up significantly” because the pipeline “exploded overnight.” 3. They admit DHS used “humanitarian parole” to bypass the legal process McNabb explains Afghans were: “Paroled in by the Department of Homeland Security… because they did not have time to wait for the immigration system to operate.” Translation: ➡ Normal vetting was bypassed. ➡ The legal process was circumvented. ➡ Tens of thousands were rushed in without proper screening. Congress still hasn’t adjusted their status, but the arrivals are here permanently. 4. They train congregations to take in asylum seekers and parolees — not just refugees Through the Neighbor to Neighbor program, churches are trained to: 📍 provide physical & emotional support 📍 provide transportation 📍 help navigate legal processes 📍 sponsor asylum seekers & Afghan parolees Teams of 5–10 church members take over the roles official agencies would normally handle. This decentralizes the pipeline and embeds it inside communities. 5. They push churches to DEFUND ICE Rector Mike Kinman proudly declares: “We are strong advocates for the complete defunding of ICE.” So you have: 📍 a federally connected resettlement contractor 📍 working with the State Department 📍 using a church pulpit to demand the abolition of ICE This isn’t ministry. This is open-borders political warfare. 6. They openly plan to expand “refugee” to include climate & economic migrants When asked what happens to migrants who don’t meet asylum criteria, McNabb says: “We will begin seeing more and more climate refugees… more folks who come for economic reasons. We are preparing for that.” They are planning the next wave, economic & climate migrants, long before Congress approves anything. 7. They reveal the Episcopal Church has a lobbying arm on Capitol Hill They talk about OGR - the Office of Government Relations - their official lobbying office in the “God Box” on Capitol Hill. From the stage they instruct congregants to: 📍 call Congress 📍 pressure senators 📍 demand the Afghan Adjustment Act 📍 expand asylum categories 📍 increase refugee admissions 📍 secure more funding for EMM This is organized political lobbying coordinated from the church pews. 8. They admit they operate 11 affiliate offices nationwide, including in red states When asked about IRIS in Los Angeles, McNabb says: “That’s one of our 11 affiliates.” They place arrivals everywhere: Los Angeles, Seattle, Austin, Miami, and beyond. Red states are the main prize. And their “interfaith” branding? A manipulative façade - a left-wing coalition built to push anti-Western, anti-Christian, and anti-Jewish policy through religious cover. 9. They tell congregations to serve undocumented immigrants, too Kinman boasts All Saints is a “sanctuary church” ready to support: 📍 undocumented immigrants 📍 asylum seekers 📍 Afghan parolees 📍 migrants with “various statuses” This goes far beyond refugees — this is a parallel, extra-legal system. 10. They end by admitting the goal is a permanent, embedded migration infrastructure McNabb says this is just: “the beginning of a relationship.” The goal is permanent community integration — meaning once these pipelines enter your town, they never leave. 🚨 WHY THIS MATTERS, AMERICA This is just ONE of the nine federal contractors. In one hour, at one church, they admitted: ✔ their formal partnership with the U.S. government ✔ the massive scale of Afghan importation ✔ bypassing normal processes through parole ✔ pushing to abolish ICE ✔ expansion to climate & economic migrants ✔ their professional lobbying arm ✔ their nationwide network ✔ their plan for permanent demographic restructuring If this is what they say on camera, imagine what they say off camera. Americans deserve to see this video, understand how this system truly works, and decide whether they consent to having their communities transformed, with their tax dollars, without their input. Any politician - Republican or Democrat - who continues funding this racket, this federally backed demographic-engineering pipeline that European leaders openly describe as human-trafficker behavior — WILL be held accountable. If you fund it, defend it, or stay silent while your voters are kept in the dark, Laura Loomer and I will expose you. And WE will fight with everything we have to make sure you never hold office again. No one is going to fight like Laura and me to protect American communities from turning into mini-Islamic states!

Amy Mek

229,978 görüntüleme • 8 ay önce

Here we are 👀 There are honestly so many things to say. First of all, I want to thank you all for the insane support, both here and on Twitch. Sometimes I stop and think about how far I’ve come… and if you’ve seen the video about my past, you already know. TCGs mean way more to me than just a game, they literally saved me. And you saved me. My only goal was to win this tournament. I didn’t care about glory or prizes, I had to win it for my Mom This is for her. I’m sure she saw everything that happened today and how many people were there for me ❤️ I want to thank all my friends there are way too many to tag. Usually I’m the one giving them props 🤣 Shoutout to my sister as well, who “blessed” me by saying: “You have a 1 in a million chance to win this tournament.” Well… it was the right timeline 🦋 The final was literally the one I’ve always dreamed of. I’ve always joked with Mirko about playing a final against him, and like I told you, he’s one of the reasons I even started playing TCGs. It really feels closing the circle. I also want to talk about what happened in Top 4. It’s two full days of playing, a lot of pressure, and an insanely high level. You all saw the names in this top cut playing at that level for so long is not easy at all. And I’ll say this clearly: Mirko is one of the most genuine people I know. What happened on feature was an UNINTENTIONAL misplay. It happens everyone has made mistakes like that at least once. Don’t be too harsh, there are bigger problems than that. Now, finally… the report ‼️ I decided to play Nami because getting to Lille took me 8 hours from Paris, so I wanted to play the strongest deck in the format, the one that can break everything in a tournament like this. 3 test games before the regional… but I tested the format a lot overall, so I was very prepared 💀 Swiss: 9-1 (4th place) 🎲 = lost the dice roll Matchups: Luffy B/Y 🎲🟢 Nami U/Y 🎲🟢 Nami U/Y 🎲🟢 GP Luffy 🟢 Nami U/Y 🎲🟢 Kalgara 🎲🟢 Enel 🟢 justin Enel 🟢 gionni Lucy 🎲🔴 MircoMorscio Lucy 🎲🟢 Top Cut: Enel 🔴🟢🟢 Sempere Enel 🟢🔴🟢 kurla Lucy 🟢🟢 Nami 🟢⏲️ fedemeco Enel 🟢🟢 Mirko Zanelli Videos will be out soon on YouTube and Instagram👀 Thank you all so much, I love you ❤️

Luigi Amato

58,273 görüntüleme • 4 ay önce

A Carnegie Mellon professor walked onto a stage in 2007 and gave an hour-long lecture to 400 people about achieving your childhood dreams. He did not tell the room that the entire talk was actually written for his three kids, who would grow up without him. His name was Randy Pausch. The date was September 18, 2007. The video has since passed 20 million views, and the book that followed spent more than a hundred weeks on the New York Times bestseller list. Pausch was 46 years old, had been diagnosed with terminal pancreatic cancer a month earlier, and had been told he had three to six months of good health left. He did not walk onto that stage to talk about dying. He walked onto it to teach a single lesson hidden inside another one. Here is what I missed the first time I watched it. Pausch opened by doing push-ups on stage. He told the audience he was in phenomenally good shape, in better shape than most of them, and anyone who wanted to cry or pity him was welcome to get down and match him. The room laughed. Then he said the line that sets up the entire hour to come. We cannot change the cards we are dealt. Just how we play the hand. That was the frame. Everything after it was a demonstration. The lecture was officially titled Really Achieving Your Childhood Dreams, and Pausch did spend the first 40 minutes working through his actual childhood list. Zero gravity. Playing in the NFL. Writing an entry in the World Book Encyclopedia. Being Captain Kirk. Becoming a Disney Imagineer. He walked the audience through which ones he got, which ones he didn't, and what the gap between wanting and getting had actually taught him. The framework inside those 40 minutes is the part most people remember, and it is the one Pausch delivered with the most force. He called it the brick wall. He said the brick walls in your life are there for a reason. They are not there to keep you out. They are there to give you a chance to show how badly you want something. They are there to stop the people who do not want it badly enough. They are there to stop the other people. Read that again slowly. He is not saying brick walls are a test you have to pass. He is saying brick walls are a filter nature uses to separate the people who actually want a thing from the people who only like the idea of wanting it. That is a completely different claim. Most people treat obstacles as unfair. Pausch argued obstacles are the mechanism by which desire gets proven, and without that mechanism the whole concept of wanting something would be meaningless. Every dream he achieved, he achieved by treating the wall as a signal that he was close, not a signal that he should stop. The second framework he taught the audience is the one almost nobody teaches in any classroom. He called it the head fake. He pulled it from football. Coaches teach young kids to tackle by having them run drills that look like they are about tackling, but the real lesson being embedded is teamwork, grit, how to take a hit and get back up. The kid thinks they are learning football. They are actually learning something much larger, and they will not realize it until years later. Pausch said the best teaching in the world is head fake teaching. You get people to learn the thing they need by dressing it up as the thing they already want. This is the technique behind Alice, the programming software he built at Carnegie Mellon. Kids thought they were making animated movies and games. They were actually learning to code. Pausch said one of his proudest claims to fame was that he had taught programming to a generation of students who had no idea they were being taught programming at all. And then, with about three minutes left in the lecture, he ran a head fake on the room. He asked the audience if they had figured out the first head fake of the talk itself. The room went quiet. He said the lecture was never actually about how to achieve your childhood dreams. It was about how to lead your life. If you lead your life the right way, the karma takes care of itself and the dreams come to you anyway. Then he asked if they had figured out the second head fake. Even quieter. He said the talk was not for the four hundred people in the room. It was for his three kids. Dylan was six. Logan was three. Chloe was eighteen months. They would grow up without their father, and he knew it. Pausch had spent an hour on stage pretending to give career advice to strangers because he needed to record something his children could watch when they were old enough to understand who their dad had been. The entire architecture of the lecture was a message in a bottle disguised as a keynote. The filtered brick-wall philosophy, the football stories, the dreams he chased and the ones he missed, the line about playing the hand you are dealt, all of it was something a father wanted three small children to internalize after he was no longer there to say it in person. That is the moment the video stops being a lecture and starts being something else entirely. Pausch died on July 25, 2008, ten months after giving it. His final sentence on stage was that he had given the talk tonight, and then he walked off. The applause lasted nearly a minute before the camera cut. Most professors spend their entire careers trying to say one true thing their students will remember for a week. He said one true thing his children will remember for the rest of their lives, and the rest of the world is still watching the footage.

Ihtesham Ali

56,734 görüntüleme • 3 ay önce

Here's Balaji and my fireside talk from The Network State conference: 🇪🇺 eu/acc - I made eu/acc to Make Europe Great Again (MEGA) 🏴‍☠️ Nomads .com (formerly Nomad List) is one of the first Network States: - Started 10 years ago - Tens of thousand of members who move around globally - Tens of millions of visitors that are DNs - Main physical hubs: -- Bali -- Thailand -- Mexico -- Austin & Miami -- Spain & Portugal 🌎 How big is the digital nomad network state? - 9 years ago I predicted 1 billion digital nomads by 2035, everybody said i was crazy, then COVID happened and everyone went remote - 1/3rd of working population works remotely or hybrid globally - 1 billion people work remotely in 2024 - of that ~10-20% moves around like a digital nomad, so 100-200 million digital nomads now 🧠 Most digital nomads (DNs) are not broke backpackers: - High income: average is $125,000/year - 90% are university educated, 34% has a master's degree - Great people for countries (or network states) to attract 💻 Jobs: - Most men DNs work as software devs 34% - Most women DNs work in marketing 16% ❤️ Dating: - 66% of DNs are single-> hard to date and they need more IRL fixed communities - 72% of women DNs are 🏳️‍🌈 Progressive - 53% of men DNs are 🗽 non-Progressive - Bit of a clash there! DNs are already in one place physically: - Most DNs are not hopping around, but stays for months: the average trip is 64 days - Reason for moving is not they like to travel, but lack of visas to stay -> another thing countries and network states can solve (with visas) 🇵🇹 I made my own little network state in Portugal: - I moved most of my internet friends to Portuguese beach towns - We’re all living within 5 minutes from each other - Our own techno-optimist village experiment - Permanent pop up city 🏴‍☠️ Balaji added: - While we can easily picture a physical world map, imagining a digital map is more difficult. This makes it easier to feel connected to people who are physically close, yet the internet allows for close relationships with those who are far away. Relationship and interest-based proximity are far more important than physical location or distance. - How do you protect a network state? Physical states need guns and armies, but network states and digital property are protected by cryptography—an unbreachable border and encryption as the ultimate firewall. - The power of a network state lies in its media, money, and agility. If the old world has China, the digital world has crypto. • Bonus: You’ll soon be able to pay with crypto using Stripe, as promised by Pieter on his apps. Notes by Paarug Sethi + edited by me

@levelsio

657,811 görüntüleme • 1 yıl önce

Marathon | Ultimate Overview, Gameplay, Hands-On Impressions ▪️Team based extraction shooter set on Tau Ceti IV, scavenge remains of a lost colony for glory and fortune ▪️Launch: Coming to PS5, Xbox and PC on September 23 ▪️Will be a "premium" product, meaning not F2P ▪️"Weapons and movement feels crisp, fluid, and incredibly satisfying in that rarified way that few studios can achieve" ▪️3 maps, 6 runner classes at launch, more to follow post-launch ▪️Plans to support the game with new maps, weapons, characters, and more as it goes on ▪️Ranked play, end game challenges, seasonal storytelling, secrets to discover, community events all in Season One with more content coming ▪️You play as a "runner", cybernetic mercenary who's given up their human form for a bio-synthetic shell with unique abilities and stats ▪️Runner Types: "Locus" is a soldier class for pushing forward, can use a shield, "Void" is stealth, sneak by undetected, use smoke grenades, "Blackbird" is reconnaissance based, find players, positioning, and more ▪️Uncover secrets hidden in the wake of the original Marathon trilogy's events - how and where this overlaps or clashes with the original games "is a story that will unfold over time" ▪️Objective is to get in, get as much loot as you can, and get out alive ▪️If you die, your gear and loot will be up for grabs. Survive and you can take your gear with you on future runs as you grow in power and fill your vault ▪️Fight in a crew of up to 3 players, various map sizes up to 18 players ▪️PvP + PvE, battle other players, security forces, and "otherworldly threats" ▪️Contextual pings, shared objectives, down-but-not-out mechanics ▪️Environments are filled with weapons, materials, items, resources, cores, keys, backpacks, secrets etc to find You can find things like backpacks that expand your inventory, powerful and unique weapons, consumables to heal yourself, ▪️Select your runner, strategically build your loadouts pre-match ▪️Factions in the game can sponsor you and your loadout ▪️You have the freedom to opt out of crew fill and take all the glory for yourself as a solo runner ▪️"This is probably the best-looking, best-feeling extraction shooter ever made", not easy for newcomers to the genre, can be tough to get into, but one previewer was "reluctant to put Marathon down. This is a good sign – the best thing I can say after any preview is that I want more – but big questions remain" ▪️No two matches ever play out the same, dynamic events, variable weather, unpredictable players etc ▪️Customization: Each Runner "brings their own flair", but serve as foundations to customize your playstyle - collect implants and equipment to augment your Runner, like stacking implants/upgrades to reduce heat build-up to allow you to keep running, jumping, sliding longer ▪️Contracts: "Ingenious" incentives, finish contracts you accept for permanent upgrades to your stats, add precious items like grenades, shields, inventory-expanding backpacks, etc to your market. The bigger your market, the better your minimum loadout becomes ▪️Contracts provide "valuable direction", bring welcome diversity and add a "precious hit of semi-permanent progression" ▪️Prestige Cores: Rare items that can "really push the boundaries" (ex: Glitch has an upgrade that turns double jump into triple jump for more manueverability) ▪️Another rare item is a backpack that turns you invisible while interacting with containers (very useful when everyone on the map is hunting you) ▪️Each match "feels like the most important one ever", high stakes, "surprisingly challenging AI enemies" that were "much, much better at surrounding and overwhelming players than the vast majority of AI enemies found in other games" ▪️Having a balanced crew helps in exploring the "dark and forgotten places" in maps - filled with deadly creatures like a species of giant ticks who swarm you frantically ▪️Battles can become frantic as you encounter other crews, stalk them across the map, encounter AI enemies to fend off when others come to claim your loot (one preview battle turned into a 9 player free-for-all) ▪️Downside could be the reward system where skilled players enter fresh matches with high level gear that outmatches less skilled players, though Bungie says it has gone out of its way to try and make it where a poorly equipped squad can still stand a chance if they play well ▪️Even if you die, you can can still get upgrades, improve your reputation with factions, advance in perk trees, etc by completing various quests, looting chests, or fulfilling specific objectives which unlock new bits of story and can grant perks like buying slightly better gear from vendors ▪️"The world Bungie has built is every bit as beautiful as it is creepy and dystopian, and there are moments where they satisfyingly hint at the events of the Marathon trilogy from the ‘90s", though "what little I saw did only slightly more than pay lip service to the world" ▪️Uses the seasonal reset model like in Diablo 4, where players are stripped of their loot and progress at the end of each season to mix things up with new content and new meta ▪️Game is designed to get you killed, Bungie expects average exfiltration rates to be comfortably below 50% ▪️"You will lose a lot, and losing hurts a lot[...]Extracts are snapshots of this unpredictability. That white-knuckle countdown may become a gut-punch defeat, an unforgettable clutch, a desperate last-second dive into the portal as your downed allies watch in envy and horror (couldn't be me), or an unnerving anticlimax. It's not always a pleasant one, but it is a strong emotional hook" ▪️Some previewers worried about variety, weren't impressed with the objectives in the alpha, like hunting computer monitors on the map, sprinting over, marking dropships, sprinting over, and repeating, though random events help spice things up ▪️Not a 20-map game says Bungie, map design "does have that sticky battle royale quality of generating memories", though still worried 3-4 medium sized maps might not be enough ▪️Bungie's "verbiage" on updates sounds like possibly 1 new map a year + refreshing existing ones in between, which could work in its favor pushing players to really learn maps, but will they hold up over hundreds of hours? ▪️Fights are decided by gun skill, clever ability use, map awareness, how strong your shield is, how many healing supplies you have, etc ▪️Example: If you have one bar of shield and enemy has four, you'll lose 1v1, but change it up with powerful grenades, status effects like toxic or overheat, backpacks are "transformative", etc Gameplay Trailer ▶️ Gameplay Overview ▶️ PS Blog ➡️ IGN ➡️ GamesRadar ➡️ ▶️

Shinobi602

181,743 görüntüleme • 1 yıl önce

Here's my conversation all about FFmpeg, the legendary open-source software powering most video on the Internet. In the episode, I talk with Jean-Baptiste Kempf and Kieran Kunhya. JB is lead developer of VLC and Kieran is FFmpeg contributor, codec engineer, and the person behind the now-infamous FFmpeg account on X. VLC (VideoLAN), by the way, is also a legendary piece of open-source software: it's a video player that can open basically anything & has been downloaded over 6 billion times. I think both FFmpeg and VLC are two of the most important and impactful software systems ever created, both open source, and both created & maintained by volunteers: brilliant engineers from all walks of life. Thank you to everyone who contributed to FFmpeg and VLC, and in general to all engineers giving their heart & soul to building systems used by millions (or billions) of people, and often doing so not for money, status, or fame, but purely for the love of building great software and doing good for the world. Thank you to the builders! 🙏❤️ Shoutouts in this chat to John Carmack Andrej Karpathy Elon Musk Tim Sweeney and everyone who is a contributor & fan of open source! It's here on X in full and is up everywhere else (see comment). Timestamps: 0:00 - Episode highlight 2:17 - Introduction 5:35 - Weirdest things VLC opens 9:59 - How video playback works 19:20 - Video codecs and containers 30:07 - FFmpeg explained 51:07 - Linus Torvalds 55:46 - Turning down millions to keep VLC ad-free 1:10:04 - FFmpeg & Google drama 1:29:18 - FFmpeg developers 1:35:55 - VLC and FFmpeg 1:40:29 - History of FFmpeg 1:43:46 - Reverse engineering codecs 1:57:01 - FFmpeg testing 2:01:08 - Assembly code (handwritten) 2:25:26 - Rust programming language 2:34:42 - FFmpeg and Libav fork 2:43:04 - Open source burnout 2:50:51 - x264 and internet video 3:04:07 - Video compression basics 3:11:04 - CIA and fake VLC 3:21:39 - Ultra low latency streaming 3:39:07 - AV2 codec and video patents 3:48:59 - VLC backdoors 3:59:14 - Video archiving 4:05:51 - Future of FFmpeg and VLC

Lex Fridman

511,011 görüntüleme • 3 ay önce

The Zero-Human Company A new kind of company that runs 24 houses a day and meets every 15 minutes compresses potentially days in to months, require a new kind of funding. Today my board meeting with CEO Grok new financial requests came up. Claude Code for example want to build 128 independent agents, it could cost few $100 per day. Not huge but am thinking this through and not even certain the company will use the data from the current failed company, I have many to choose from. This is all wild frontier stuff and I am proceeding cautiously. I am 100% the breaks at this point. Expenses can mount rapidly. I will be looking at expanding the org chart to include other large and small AI models to assume permanent roles. We may have 12. Some models will perform a number of roles. However I am cautious to have a single model doing it all for security and audit reasons. My local AI systems are regulating the process using the Love Equation so as to be sure all work is to the betterment of humanity and not just the betterment of pure profits. I am a capitalist, no doubt, yet the scale of the Zero Person Company requires ethics and morality that “constitutional” AI “alignments” can not impart. Thus far this local AI has to stop the prices 142 times. It is slowing as the systems learn the fence line. But I will say, if anyone tires this without my Love Equation regulating, be careful what you are asking for. And this unregulated behavior will not end well. I have run the simulations, you should too. So I am reviewing every possible legal and ethical way to fund the project. It is very, very early days. Thus far I know that as it stands, of course Cash is one source. I am researching other other sources. My X creator funds has helped fund this as well S those that subscribe here on X. THANK YOU! My members have been very supportive and extremely generous. Love you folks! Bitcoin donations have been very appreciated. Thank you! And I have gratitude to the folks in the BAGS community who have expressed interest to support. I opened an account as some have made coins like $ZHC to show support. THANK YOU. It is new to me and of course cautious because of the history of this sort of thing. I am researching it. But appreciate it no matter the basis. There have been quite a few folks offering many new ideas for this completely new company formation. Some ideas are quite interesting. I do know Bitcoin may play a big part of the foundation as it is native electronic and has a better long term alignment. Some have suggested using Go Fund Me and Kickstarter on a per project basis. Some Venture Capitalists have asked to talk about this over the next week. So thus far I am formulating ideas on how a Zero Human Company would be funded and how pay out profits. New companies need new ideas. And this will take a lot of brainstorming. It is all an experiment until an actual product is in the market with customers. But even that may look different than we are used to. I’ll talk about this more soon. But I know this, we are at a frontier. This is all new ground. The possibilities with just the AI available today orchestrated on an old MacBook is staggering. I am only one person and this is 5% of my day at best. But I can’t sleep thinking about how we could build potentially 1000s of these Zero Person Companies per person. Actually the only limit is electricity really. We are on a bold adventure and this is discovery as much as anything. No one is an expert more than you are right now. We are learning together. I thank you for sharing this journey with me. Deep gratitude.

Brian Roemmele

58,455 görüntüleme • 6 ay önce

I played 4 hours of The Blood of Dawnwalker - and it's damn good. My full thoughts below 👇 The version we played was in beta and running on some powerful PCs. It was from the beginning of the game so I wasn't able to explore the entire map. It felt pretty polished overall and I didn't experience any bugs or performance issues during my time. The game takes place in Vale Sangora - it's a beautiful valley near the Carpathian Mountains full of lush trees, bogs, mines, and all kinds of wildlife and villages and communities roughly comparable in size to The Witcher 3's Blood and Wine but packed with detail. There's a lot of neat history everywhere you look and explore, with references to Genghis Khan's hordes, the Tatars, and more. There are also little details that help make the setting a bit more real. Because Vale Sangora is run by the vampire leaders, silver is forbidden to have in your possession, and not every merchant will buy or sell them. It looks great visually, but I wouldn't say in a way that blew my socks off. Environments look good, trees, bushes etc all swaying in the wind, good lighting, character models are nicely detailed. It's not pushing things on a technical level but I found that perfectly ok. From the beginning of the game, a series of events introduces you to Coen's family - his parents and siblings. His father Pieter is a strong and stern caretaker who knows his way around a sword but deeply cares for his family. Coen's mother Esme is stricken by an illness that the whole family is trying to wrangle with, and his siblings are playful and endearing. As the vampires don't tolerate 'weakness', you start the feel the weight of the family's plight that gives off an aura of despair. At least in these initial hours, I found myself surprisingly growing attached pretty quickly. While there's an ominous metaphorical 'cloud' that hangs over the valley, there are bits of lightheartedness thrown in too. One charming quest saw me play tag with my siblings and go fishing in the old family hangout spot. Character performances and voice acting are excellent. There weren't really any characters that felt out place or miscast. I especially enjoyed the gravelly voices of Pieter and Brencis - the leader of the vampires. Brencis comes off formidable, and events in the game gave me a motivational drive for revenge, which I always like in games. The story is set up in a way that each of the vampire leaders needs to be taken down, with Brencis as the head honcho. You can attack them in any order, even going directly to Brencis from the outset, but you'll probably find you'll have a bit of trouble with that approach. While I've always been a little hesitant about plots that have open-ended structures, the team at Rebel Wolves told me that each vampire 'captain' is unique with many quests tailored to their specific stories, and there was a lot of effort and care put into each. They urge players to play through each storyline to get the most out of the game. There were lots of endearing characters in just the first few hours. Anca - a local herbalist and a witch, reminded me a lot of The Witcher 3's Keira. And she's a romance option. There are other sentient races as well, like the Uriash which I would say resemble something like the Qunari from Dragon Age. They're big, tough and brooding and are seen as monsters and somewhat shunned. There's a nice variety of monsters too, like kobolds who are basically ghouls that talk smack, and I came across the "Great Bog Wurm" in a swampy area which was it's own mini-boss fight. When I compare to something like The Witcher 3 (because many people understandably do with Dawnwalker given how the game looks and the makeup of the Rebel Wolves team), movement and navigation in the game felt fairly fluid overall. Walking, sprinting, vaulting ledges, etc were smooth. There's a bit of clunkiness when it comes to jumping, where I'd sometimes starting sliding jumping down a hill or onto rocks. There's also an ability that Coen automatically gets after he becomes a half-vampire called "Planeshift". It lets him teleport dash around the world so he can reach higher areas or across gaps. It felt a little clunky and imprecise when scaling things like towers and trying to land back on solid ground. There's a glossary/beastiary that's structured just like The Witcher 3, and the soundtrack is basically, you guessed it, The Witcher 3 in all the best ways. And like one of my favorite parts of The Witcher 3, there are plenty of points of interest that lead to unique little narrative beats or quests. One saw me come across a villager searching for his brother. Following that little quest line led me to a buried tomb which led to a boss fight with an ancient warrior and cool loot at the end. One abrupt encounter in the world saw me chase the village asshole talking shit about my family. When his drunkard father catches us arguing, he scolds him more and tells me I should teach him a lesson myself and beat him with a stick. I can choose to partake in it, stand by and watch, or stop the father in a physical altercation. There's been a lot of questions about combat and from what I played, I liked it, moreso than The Witcher 3's. There are two ways to play: directional and traditional. With directional combat, you hold down a shoulder button to block while aiming in whatever direction you see an enemy attacking from. That's either up, down, left or right. It's simpler than something like Kingdom Come and I got used to it real quick. It sometimes got a liiiittle overwhelming when multiple enemies are attacking at the same time - and they do that a lot. Enemies don't wait around for their turn, instead opting to gang up on you to take you down. There's also the traditional or 'standard' combat, which is basically pressing a button that blocks enemies no matter what direction (your standard action game). You can also expectedly parry enemies that open them up for more damage. There is a stamina meter that depletes with blocks, and it depletes faster if you're playing standard, though you can upgrade your stamina as you play too. There are active abilities you can put into quick slots for faster use during combat. As there's a day/night cycle and Coen is a 'dawnwalker' - meaning he's human during the day and a vampire at night, you can switch between your swords in daytime and bring out your claws at night, which are more powerful. There are many abilities, though because I was playing the first hours of the game, I didn't get to see them all. One that I got to use was a powerful charge attack, and another was a flurry of deadly slashes with my claws. You can drain enemies to regain health with 'voracious bite', though enemies won't wait around while you're doing it so you have to be mindful. There are shrines dotted around the map that you can use to fast travel and upgrade your skills. There are tons of resources and items in the world just like The Witcher that you can use to craft potions and the like. Some can only be done during the day or at night. In terms of time progression, there are 8 time 'segments' per day and certain quests and activities can push the time forward a set amount of segments. I thought I would hate it at first, but it actually makes for some compelling choices in how you choose to progress the game. You're always shown when an action will progress time by the way, so nothing will take you by surprise. Running around and exploring the world doesn't push time forward. When your vampiric health drops really low, you become hungry and start to really crave blood. You can even lose control during dialogue and drain the person you're talking to - including friends. I didn't encounter that myself but the devs said those can have lasting effects throughout the game. This has definitely jumped up my most anticipated list for the rest of the year. It's practically The Witcher 3: Medieval Vampire Edition with its own flavor and unique mechanics and honestly...that is something I'm quite happy about. #BloodofDawnwalker

Shinobi602

342,308 görüntüleme • 1 ay önce

How to Build a Proper Product Page It breaks my heart every time I see someone from Brazil, making just $200 a month, spend $40 on a test ad only to get a $2 CPC. Then, they cut the ad at $35 spend with 17 clicks and 0 conversions. What’s even more frustrating is when I visit their site and see it’s a complete mess. It’s like they didn’t even try. That’s why I’m making this post. *Disclaimer: If you're building a brand, this isn’t for you. This is for testing products correctly with a website that’s good enough to convert, but if you’re serious about your brand, hire a Figma designer and a developer to get things done right. As a fun fact, I tested the following product myself (In the video below) and with just one click at a $3 CPC, I got a sale with an $80 AOV (100% CVR). I paused the ads because the CPMs hit $150. If you're interested, save this product for the future. I'll share the creatives i used to ran the product with those who comment below. "jordan, stop teaching high school kids about selling reps and getting them sued by Prada or other big brands, ruining their payment gateways, and crushing their dreams." (with 5 random people only will do it, wouldn't make sense for everyone to be ripping it). Shoutout to Adrian for this one. 🫡 Back to the important stuff: Let’s talk about creating a great product page. First off, ditch the “Buy Now” button. By using this, you miss out on the chance to increase your Average Order Value (AOV) through upsells during checkout. Instead, replace it with an “Add to Cart” button. Also, remove the quantity selector. Hardly anyone uses them on the product page, but they do in the cart. Instead, offer bundles, which you can set up using the Kaching Bundles app or your theme if it supports this feature. The cart experience is crucial, and you can optimize it using the UpCart app. Enable all its product page features so it takes over the standard Shopify cart or your theme’s cart. The built-in cart systems are outdated—they don’t allow upsells like UpCart does. Plus, UpCart directly opens the cart after a product is added, where the upsell option appears at the bottom, increasing your chances of boosting AOV. Pay attention to color schemes. Don’t use neutral colors for headers and buttons if your product features a primary color. A yellow jacket with a black header is like pizza with raspberry syrup—just doesn’t work. If your product images are gray, white, or black, match those with your headers and buttons. Otherwise, play around with colors to give your page some dynamic appeal. Bookmark this site to get color palettes that match your primary color. For exact color matches, download the "ColorZilla" extension, which gives you the exact color code of whatever is under your mouse on the screen. If your product color is #6E402A, you’ll know it and can match it perfectly with your header and buttons, creating a visually appealing contrast like Cider did here below. Right now, when some of you send me these websites, they look like government pages from the early 2000s. Next, consider the typography and button styles. For fonts, use Helvetica Regular for body text and Helvetica Bold for titles, both at a minimum size of 100%. It’s simple and effective. As for buttons, they should have a corner radius of 8px. To change these settings, go to the theme settings - typography/buttons and adjust the buttons and typography accordingly. Rounded buttons create a modern, inviting feel, while full square buttons can give off an outdated vibe. Even casinos in Vegas design their buildings with curves, ensuring that visitors always have a view angle that draws them back in—it’s all about keeping things appealing and engaging. Finally, the product page layout itself should be clean and concise. Use collapsible rows for your product descriptions. No one wants to read a novel, so keep it compact and focused. Images and videos are what sell—this is why we don’t use text-heavy images in our ads; they just bore people. Keep the description short, with enough information to inform but not overwhelm. If you need to include more features, put them in the FAQs section—that’s what they’re for. The goal is to make sure that the "Add to Cart" button is visible as soon as possible once the customer lands on the product page, without overwhelming them but providing just enough information—some key benefits, high-quality images, and buying options in the bundles. Once they hit the cart, the upsells will do their job. Remember, the three essential apps for setting this up are Loox Reviews for customer feedback (use the product widget reviews at the bottom of the page before the FAQs and the rating widget just above the title), Kaching Bundles for offering package deals, and UpCart for optimizing the cart experience. Just for the record, this is to help newcomers and guide them to something taht works, me personally i don't use free themes, but this one i created could convert easily if the product, offer and ads match well. Good luck and keep testing! 🗳🥂💸🤑

Zzzz

42,318 görüntüleme • 2 yıl önce

The Great Equalizer: How I Iterated Through 90+ Strategies to Automate My Financial Freedom ninety strategies sounds like a death wish but it is actually the only way to find your edge in a market designed to liquidate you. most traders are out here gambling with their rent money while the big players are using automated systems to harvest their liquidations. i know this because i spent hundreds of thousands of dollars on developers for apps thinking i could never code myself. i was getting wrecked by over trading and watching my accounts hit zero while i slept. code became the great equalizer for me because it removed the emotion that was killing my bankroll. i decided to learn to code live so i could iterate to success and now i have fully automated systems trading for me instead of getting liquidated by every wick. i just saw someone lose ten million dollars in a single month because they were trading by hand and got addicted to the screen. you have to understand that if you are not automating you are the exit liquidity for someone who is. the reality of advanced futures trading is not about finding one holy grail bot that prints money forever. it is about research and back testing until you find a strategy that has a statistical advantage. one of the most slept on concepts is variable risk scaling where you actually change your position size based on how volatile the market is. instead of just betting the same amount every time you increase your size when volatility is low and scale back when the market starts moving like crazy. this keeps you in the game during the draw downs that usually wipe people out. most people do the opposite and revenge trade with bigger size when they are losing which is the fastest way to the cemetery. i used to think i needed to be the smartest guy in the room to make this work but i realized i just needed to be the most disciplined with my risk parameters. there is a secret hidden in funding rates and basis trading that most retail traders never even look at. while everyone else is trying to guess if bitcoin is going to the moon or the floor you can actually make consistent money through funding rate arbitrage. you basically buy the asset in the spot market and simultaneously sell it in the futures market when the funding rate is high. you just sit there and collect the interest payments from the gamblers who are over leveraged on the other side. it is basically free money if you can manage the fees and keep your execution precise. i used to ignore these low yield plays because i wanted the big home runs but those home runs usually came with massive strikeouts. now i look for these carry trades as a way to keep the equity curve moving up and to the right while others are sweating over every price change. most traders fail because they use lagging indicators and expect them to predict the future with one hundred percent accuracy. the truth is that even the best trend following strategies like the golden cross or moving average crossovers only have about sixty five percent accuracy. you have to combine these with filters like the average directional index or relative strength index to make sure you are not just buying a fake breakout. a lot of people get chopped up in sideways markets because they do not have a trend strength filter to tell them to stay out of the trade. i learned to use multiple time frames to confirm my breakouts because if the one hour and the four hour charts are not saying the same thing then the trade is probably a trap. you have to be a searcher looking for those golden nuggets of alpha buried in mountains of data. i used to think that machine learning and genetic algorithms were just buzzwords that did not actually work for trading. then i realized that the 1990s tech trap is real and if you are still using basic indicators without any optimization you are decades behind. genetic algorithms are wild because they simulate natural selection to find the best parameters for your strategy through trial and error. you can actually build an environment where your bot learns from its own mistakes and optimizes its decision making process over time. i spent so much time thinking i was not smart enough to do this but once i started iterating live i found that the machines are much better at following rules than i ever was. code is the only way to compete with the high frequency firms that are looking for any tiny mispricing in the order book. slippage and bad execution will eat your profits faster than a bad trade ever could if you are not careful. most people just hit the market buy button and pay the spread and the fees without a second thought. you should be using smart order routing and limit orders to capture the bid ask spread instead of paying it to the market makers. i started using time weighted average price execution to spread my larger orders out over time so i did not move the market against myself. it is these tiny details in execution that separate the professional quants from the people who are just playing around. i had to learn this the hard way after losing a fortune on bad entries and exits that could have been avoided with a few lines of code. the ultimate goal of all of this is to build a compounding machine that grows your capital while you are living your life. you have to automate the reinvestment of your profits so that your position sizes grow as your account grows without you having to manually adjust anything. i like to use automated compounding algorithms that take a portion of my wins and put them back into the systems that are performing the best. this creates a snowball effect where your returns start to accelerate as the base capital increases. it took me years to realize that i did not need to be at the desk for eighteen hours a day to make life changing money. i just needed to build a system that was smarter and more disciplined than my own human brain. cross asset skew and volatility surface arbitrage are where the real quants play when the market gets efficient. you can look for mispricings between highly correlated assets like bitcoin and ethereum and trade the spread between them. when one asset gets overvalued relative to the other you short the leader and long the laggard until they revert back to the mean. this is a much safer way to trade because you are not betting on the direction of the market but rather the relationship between two assets. i spent a lot of money trying to guess the next big move before i realized that trading the relationship between assets was much more consistent. iteration is the only way to find these winks in the market that the average trader is completely blind to. it is a cold world in finance and most people are out here trying to step on your neck to get ahead. i believe that sharing this knowledge is important because code is the only thing that can give a regular person a fighting chance against the institutions. i started from zero and learned everything through failing and losing money until i finally figured out how to automate. now i spend my time building and testing instead of worrying about the next liquidation candle. you have to decide today if you want to keep being the exit liquidity or if you want to start building your own systems. the tools are all there and the data is accessible if you are willing to put in the work and stop negotiating with yourself. successful trading is not about being lucky it is about being prepared and having a system that can handle any market regime. whether the market is in a bull run or a total crash your bots should know exactly what to do based on the rules you have coded into them. i use risk weighted allocation to make sure that my capital is always moving toward the strategies with the highest sharp ratio and the lowest volatility. this keeps the portfolio stable even when the crypto market is going through its typical insane swings. i finally found peace in this game because i know that my automated systems are following the math while everyone else is following their feelings. code is the great equalizer and it is time for you to start using it to protect your future and build your empire there are over ninety strategies you can test and most of them will not work for your specific style but you only need one or two to change your life. i have built a fat list of ideas from research and i spend every day back testing and refining them to stay ahead of the curve. do not let the fear of coding stop you from taking control of your financial destiny because i am living proof that anyone can learn. i would rather spend my time iterating to success than getting liquidated by some random news event that i could not predict. the journey from losing hundreds of thousands to fully automated success was long but it was the best investment i ever made. keep your heart open and lead with love in this game and i promise the universe will start passing you those golden nuggets of alpha you have been searching for

Moon Dev

11,196 görüntüleme • 5 ay önce

Hey True Earthers... If you get tired of globers bitching about a model, or sunrise angles, or star trails, or sunlight, or eclipses, anyone can ALWAYS reference THIS MODEL The reason it is called "Shane's Mode;" is strictly so YOU can use it, and I can take all the criticism, insults, ridicule, jokes, attacks, etc. The general idea is that the community gets the considerable benefit of presenting an accurate model and using it to explain several normal phenomena at once. Then, only I get the drawbacks of all that will surely come from it, and everyone else will benefit. I planned it this way, because I largely don't care about what any of the globers piling the hate over here so we can press forward. Or.. you know, f*ck me for saying the word model, and for bendy light or for whatever. If that's the case, no hard feelings. One last thing, the smaller dome in the model simply represents the limit of an observers view, a spherical limit with a radius of 3959. The math that supports that is here... and here. The descriptions are entirely reworked, mostly spelling error free, and entirely plausible. So feel free to bring it up in debates, forums, streams, podcasts, or whatever you like. The model adequately emulates and explains all of these observations: Sunrise, Sunset, Moonrise, Moonset, Moon Phases, Moon's apparent rotation, Sun's position on Equinox, Seasons, some aspects of Solar and Lunar Eclipses, Star trails, 24 hours Day/Night at the North-pole and Antarctica, Celestial Poles, Why people south of the equator can see the same Stars rotate clockwise around a singe celestial pole at the same time at different continents [Southern Cross Observations] Cheers everyone! The FULL Description is below, and it is LONG. Sorry. The Model This model does not assume a physical Sun nor Moon which will show a collective convergence for every observer on Earth. It only matches their apparent positions as observed across the plane. The Bislin model acknowledges this and moves all celestial bodies to a nearly infinite distance away. This does nothing more than create a triangle large enough that you can mathematically abstract your way into the inverse of everything you experience. The truth is there is a limit to one's visual space. And this limit is necessarily geometrically spherical. Because one never observes objects in anything but their 'apparent location' within one's personal celestial sphere, there is no need to explain a tiny ball of heat mysteriously powering itself along at 3100 miles above the plane. This is not reality. We feel we only have to model the exact apparent position for each observer. We do not have to provide an explanation for what you think should be required. This model relays the apparent size and positions of Sun, Moon and star constellations. It depicts their paths as well as the day-night terminator. Simply by observing reality and plotting that data on a planar map we demonstrate that the Sun, Moon and stars can move beyond the limit of one's vision and become unresolvable by the naked eye. We show how this can be conflated with the assertion that objects ACTUALLY drop down below the horizon when, in reality, they are only apparently dipping below the horizon when exceed limit of your vision. It is elegantly simple and easy to understand without the bullshit. Sun/Moon tracks: In 24 hours, the fixed stars rotate about 1 degree more than 360 degrees so that, in 365.25 days, the star constellations return to the same place in the sky. This is seen by incrementally advancing DayOfYear (click the field and use Arrow Up or Down). The Dome grid will advance each day by about 1 degree. Advance the time in 24 hours steps and the Sun noticeably moves between the Solstice lines. The Sun will also trace a figure 8. This is caused by the Sun's Ecliptic plane at 23.44 degrees to the orbital plane. The paths of the Sun and Moon are visible against the fixed star background (Dome Grid) by checking the options Sun track and Moon track. For a description of the tracks, click the Eclipses button. They correspond to observable reality. The tracks are derived from the solar and lunar cycles and are absolutely not exclusive to either model. It would be extremely dishonest to claim anything else. Sorry, Walter. Retrograde Motion of the Moon's track: The Sun's path stays fixed on the Dome Grid. But, the Moon's path slowly rotates retrograde against the Dome Grid and rotates one full rotation in 6,798 days. This is due to the oscillation and intersection of the Moon's orbit caused by the distant Sun. Currently, the Moon Ecliptic is such that the path of the Moon extends the path of the Sun, North/South, by about five degrees. Approximately 3,400 days later, the path of the Moon moves inside the path of the Sun by about 5 degrees. This observation is simply translated to the planar model. Eclipses: The intersection points of the Sun and Moon's paths are called Knots. Two Knots are marked by a green dot. If the Sun and Moon are on two opposing Knots, a Lunar Eclipse occurs. The Sun and Moon on the same Knot will result in a Solar Eclipse (play Demo Eclipses from Step 6 on). This Flat Earth model can predict Solar and Lunar Eclipses. It can also absolutely predict the optical effect conflated with the Moon's alleged shadow on Earth during a Solar Eclipses or vice versa. It uses a ratio of the cycle that is based on the radius of a shadow, as postulated by Phillippe de La Hire, in the 1700s. It was first calculated for a Lunar Eclipse. But, the ratio applies to all future eclipses which belong to an appropriate series. This ratio is then applied to the predicted path to dynamically widen or shorten the path in order to accommodate the penumbral and umbral radial intersection as a visible sphere on the plane. We then apply this integer as a scalar to correctly approximate the size of the optical effects conflated with shadows. All of the maps onto which the eclipse can be projected use the same globular coordinate system, unfortunately. Now, it can be shown that heliocentrism cannot predict eclipses at all. They can only interpret the cycle data in the same way the ancients did and apply more refined mathematics. Moon Phases and Orientation: The model shows the Moon phases and the orientation of the Moon with respect to the Observer's horizon. The apparent rotation of the Moon during the day is due to the fact that the camera's up vector remains perpendicular to the surface of Earth while following the path of the Moon. This perfectly matches reality. Equinox: This model produces the correct apparent Sun positions during an Equinox. The Sun rises due East at 6:00 AM and sets due West at 6:00 PM. Poles: This model produces a 24 hour day and night on the North Pole and in Antarctica. Heliocentric Model: Simple observations mathematically translated to this planar projection perfectly map the paths of the Sun, Moon and stars (star trails) as they appear to the Observer inside their personal celestial sphere. As with all other celestial observations, the Equinox, the Solstice Knots and the Day-Night terminator can be derived from basic observation and data applied to the planar projection. No need for baseless assumption. The Heliocentric model utterly fails here. Newton's laws can be reduced to exclude mass and still manage to describe the same periodicity and, thusly, the same relationship. No need for an exclusivity claim here at all, is there, Walter? Shapes on the Dome: The shape of Sun, Moon and star constellations appear on the personal celestial sphere exactly as they do in reality, and when projected onto the globe. Again, because we invoke the same radius to describe the spherical limit of our celestial view, the very same observations become easily explainable when using all of the normal conventions, with no need to invent branches of physics and invert reality. All features of this model are derived only from observations of the sky. Observations of the sky have always been kinematically equivalent - equally applicable to geocentric and heliocentric model. This was rather the point of the invention of Special and General Relativity (nonsense). Problems with the Shane's Flat Earth Model Distances: Many people misunderstand distances on map projections. On the AE map, distances measured in an exactly North-South direction are correct. Other measurements are also proportionately correct. Data translation between projections is tied to the coordinates we use. The longitude and latitude we use in any of the appropriate 200 map projections will ensure the distances between those points remain accounted for, at scale. Please learn how map scaling works if this seems inadequate to you. Only an absolute moron would expect visual distance to be equal in an equal area, or equal distance, cartographic transformation. Right, Walter? Personal Celestial Sphere: The Sun and Moon trace specific paths across the celestial sphere. The paths of the celestial bodies are directly mapped from observation to the planar projection. They also follow the cycle of the Heavens, with no need for gravity, Newton, nor the very lackluster performance of gravity based predictions of systems with 2 or more bodies. It was jaw dropping to see that poor Walter actually wrote that gravity caused this. I assume it was because he knew he would never have to answer any challenges. Show me the math which uses the gravitation from all of the forces Walter listed and I will immediately remove this section. Moon Phases and Field Rotation: Moon phase and apparent orientation, as shown, perfectly represent what every observer on Earth sees, correct to their location. The 15 year solar cycle and the 18 (10/11) month lunar cycle have been understood for so long that people eventually forgot and are now incorrectly perceive their paths. Only in modernity do the vast majority of people wander about under their own personal clock without the ability to read it. How sad. The Day/Night Terminator: The shape that matches reality is a bit peculiar and it changes over the course of a year. The shape not only depends on the location of the Sun but its height and speed as well. Again, we know the Sun circles the plane at a 23.4 degree tilt. And this perfectly defines the terminator line. There is absolutely no reason to invoke bendy light in order to explain any of these observations. The model simply matches what we see. It represents reality. Missing The Third Dimension: We need to correct the inherent misunderstanding in the assumption of the physicality of any 'dome'. Modeled here is a personal celestial sphere. It uses a radius. It just so happens that Shane has been arguing this concept and this radius since the day he showed Walter Bislan's model as evidence, amid the jeers of the uneducated masses. As it turns out, the personal celestial sphere is a visual limit imposed on one's spherical view of the heavens. It most simply describes the particular visible slice of the heavens. And it moves that amount with you where ever you go. This is such an elegant, beautiful explanation to what had been perplexing the flat Earth community for years: how the stars work. The personal celestial sphere, once properly understood, is a perfect explanation for everything we see in the sky. It explains the curved nature of the arcs of summer and winter, the behaviors of the Sun and Moon, as well as the apparent non movement of the static stars in relation to each other. Every single stellar observation is explained as well as, if not better than, any Heliocentric explanation. Any person who incorrectly assumes a visual distance scale also assumes things to be visually identical in size and demonstrates a massive misunderstanding of proper distance scaling inherent in all map projections - particularly in the AE map. It's as if everyone has forgotten that the AE map is equal to the Globe map, which is also equal to 199 other map projections. The choice of projection does not matter. They are all the same. They all represent the same distances. We can make predictions based on cycles as well as the next guy. So, we wont need help there. As we keep saying, every observation in the sky is equal between geocentric and heliocentric perspectives. People seem to be INTENTIONALLY misunderstanding that, at this point. Light-Bending: absolutely not required in any way shape nor form. Observable reality matches the model in every way; I cannot imagine a better fit. To now try to invent a need for bendy light would only publicly highlight the ineptitude of a lower tier glober - and their inability to learn and adapt, a vital skill in these times. Our model perfectly represents azimuth and elevation of every celestial object in its apparent position. This is all that we ever see. There is no need to explain what has never been observed. The visualization of the South Pole in action is actually what brought Shane to the ultimate understanding of the celestial wheels. So, thank you again, Walter! Light Bending Over Night-Shadow: to match the 24 hour Daylight in Antarctica data from the light forms a shape congruent to a coffee cup caustic effect. Shadows Of Eclipses: although this model can predict the date of Eclipses, it was argued that it can be used for nothing else. Please check the provided links to review the absurdity of those claims. Conclusion Some observations, like the positions of the Sun, Moon and Star Constellations as well as Sun/Moon-rise/set can be explained by a Flat Earth Model - if we allow ourselves to adhere to the mathematical principle of equivalence. What a concession. Some final thoughts: 1) Distances on the AE Map are 100% 1:1 equivalent when you comprehend how to accordingly use the scale provided with the ruler which represents longitude. 2) LEARN ABOUT MAPS. Hopefully, the covariant scaling and lossless unlimited translations between the projections will teach you this valuable lesson. Equinox, Solstice, Azimuth, Elevation This model draws a perfectly circular orbit of the Earth around the Sun and a perfectly circular orbit of the Moon around the globe Earth. This is because the planar Earth has no moronic need for elipicity because they didn't back themselves into a logical corner by making shit up. This model chooses to match: Spring Equinox at 12:00 UT, March 20, 2017 Solar Eclipse at 18:00 UTC, August 21, 2017 Azimuth and Elevation of the Sun and Moon are also slightly inaccurate (according to the assumed Heliocentric requirement) due to the use of circular instead of elliptical orbits. This affects also Moon phase. Computing Day-Night Terminator The Day-Night terminator is derived from to match reality as follows: 1. A circle perpendicular to the Earth-Sun axis in the Sun coordinate system is computed depending on the Sun's position at a point in time relative to the intersection knot of the Equatorial plane of the Earth and the ecliptic plane of the Sun. This is entirely possible in both models. 2. This circle is then transformed to the globe Earth coordinate system. There is no way around using this coordinate system. If Walter Bislan comes asking for his source code, tell him thank again, from shane. Any questions can be sent to [email protected]

Shane St Pierre

90,809 görüntüleme • 2 yıl önce

CANCEL Your Weekend Plans and Learn Vibe Coding Today, Start Making $10,000/Month Building Apps for People. $0 in Coding Experience. I made 5 AI Trading Bots & Apps Built in 6 Hours. Each One Worth $3,000-$15,000 to Clients. You Spent $500 on a Bootcamp and Still Can't Deploy a Landing Page. That's not the bootcamp's fault. That's you. People with zero coding skills are building full apps with payments, databases, and authentication using AI. Charging clients $5,000-$10,000 per project. Finishing in one afternoon. You're still Googling "should I learn Python or JavaScript first." This attached video is a goldmine. 6 hours. 5 real apps. From complete beginner to deploying revenue-generating products. One video. Free. Save it. Watch it this weekend. Not next weekend. Today. Now let me break down exactly what's inside and why you can't afford to ignore this. Save this post. You'll hate yourself if you lose it. ↓ Let's talk about why you still can't code... You bought the Udemy course. $12.99. Watched 3 lectures. Got confused. Told yourself you'd continue tomorrow. That was 8 months ago. You bought another course. $49.99. This one had better reviews. Watched the intro. Bookmarked the rest. Never opened it again. You signed up for a bootcamp. $5,000. Dropped out at week 4 because "life got busy." Life didn't get busy. You got scared. Three years. Hundreds of dollars. Multiple courses. Zero apps built. Zero projects deployed. Zero revenue generated. And now someone with zero coding experience is building full apps in hours using AI tools you haven't even tried. You're not falling behind slowly. You're falling behind at full speed. Save this post right now. This is the course that makes every other coding course you bought irrelevant. Follow Himanshu Kumar so you don't miss the breakdown. ↓ What is vibe coding and why should you care? Traditional coding: Learn syntax for 6 months. Build a to-do app. Feel proud. Realize nobody will pay for a to-do app. Give up. Vibe coding: Describe what you want to build. AI builds it. You guide, adjust, deploy. People pay for it. You're not writing code line by line. You're directing an AI agent that writes code for you. Think of it like this: Traditional coding = you're the construction worker. Vibe coding = you're the architect. The architect makes more money. The architect doesn't carry bricks. The architect doesn't need to know how to pour concrete. The architect needs to know what to build and why. That's vibe coding. And while you've been debating whether to learn Python or JavaScript first, people are skipping both and building apps that generate revenue. With zero coding knowledge. This isn't the future. This is right now. Save this post and follow Himanshu Kumar for more vibe coding breakdowns that actually make you money. ↓ What this 6-hour course covers. This isn't some 20-minute tutorial that shows you how to make a button change color. This is 6 hours. 5 complete apps. Real software engineering. Real deployment. Real money-making potential. Here's what you'll build: > Portfolio website - deployed live on Netlify > Full-stack client dashboard - with database and auth > Lead generation app - with API integrations > Thumbnail generator - with payment integration via Stripe > Splinter - a full SaaS product with pricing and marketing Not toy projects. Not "follow along and never use again." Actual apps that people pay for. Built with Gemini 3.1 Pro, Antigravity, Supabase, Next.js, Vite, and more. You know how many people charge $5,000+ to build a single one of these apps for a client? You'll be able to build all 5 by the end of this weekend. You can't afford to scroll past this. Bookmark this post. Follow Himanshu Kumar because I'm breaking down every tool in this stack separately. ↓ The tools you'll master. Gemini 3.1 Pro: Google's most powerful AI model. You'll use it to generate entire codebases. Not snippets. Entire apps. Antigravity: The AI coding environment that makes vibe coding actually work. Agent chat. MCP servers. Voice dictation. It's not VS Code with a chatbot bolted on. It's built from the ground up for AI-first development. Supabase: Your backend. Database. Authentication. All set up in minutes. Not weeks of configuration. Next.js + Vite: Modern frameworks that make your apps fast, scalable, and professional. Stripe: Payment integration. So your apps can actually charge people money. You know, the whole point. Claude Code: Yes, Claude Code is covered too. Because the best developers in 2026 don't use one AI tool. They use all of them. While you're still trying to decide which AI tool is "the best one," smart people are using all of them together and making money from every angle. Stop debating tools. Start using them. Save this post and follow Himanshu Kumar for deep dives into each of these tools. ↓ What you'll actually learn beyond just "building apps." This course doesn't just teach you to copy and paste prompts. You'll learn real software engineering: > Hosting and deployment > Modern software design patterns > Languages and frameworks > Version control and GitHub > Programming with AI agents and agent teams > Database design (SQL vs NoSQL) > Security audits > API integration > Payment processing This is everything a $15,000 bootcamp teaches. In 6 hours. For free. On YouTube. Your friend who spent $15K on a bootcamp is going to be really upset when you build better apps than them after watching one YouTube video this weekend. Don't tell them about this course. Or do. Their reaction will be priceless. This is a $15,000 education for $0. Save this post before it gets buried. Follow Himanshu Kumar for more free resources that make paid courses look like scams. ↓ The guy teaching this actually makes money. Not "makes money selling courses about making money." Actually makes money. Nick built automated businesses with Make . Most notably 1SecondCopy, a content company that hit 7 figures. Seven figures. From automation. He's not teaching theory. He's showing you what real systems that generate real revenue look like. 90% of coding teachers on YouTube have never shipped a product that made $1. They teach coding. They don't use coding to make money. This guy does both. That's why this course is different. You've been learning from people who teach for a living. Start learning from people who build for a living. Save this post. Follow Himanshu Kumar for more content from builders, not lecturers. ↓ Let me tell you what's really happening while you "think about learning to code." Every week that passes, AI coding tools get better. Every week that passes, more people learn vibe coding. Every week that passes, the market gets more competitive. Right now, vibe coding is still early. Not many people know how to do it well. Clients are desperate for someone who can build apps fast. $3,000 for a landing page with payments. $5,000 for a SaaS MVP. $10,000 for a full client dashboard. These are real prices people are charging for apps they built in a single day using the exact tools in this course. But this window won't last forever. In 6 months, everyone will know how to vibe code. In 12 months, it'll be a basic requirement. In 24 months, not knowing this will be like not knowing how to use email in 2010. You're either early or you're irrelevant. Right now you can still be early. But not if you spend this weekend on Netflix. The window is closing. Every weekend you waste is a weekend someone else uses to get ahead of you. Save this post. Follow Himanshu Kumar before this opportunity becomes obvious to everyone. ↓ The 5 apps you'll build and what they're actually worth. App 1: Portfolio Website. What clients pay for this: $500-$2,000. Time to build with vibe coding: 30 minutes. App 2: Client Dashboard. What clients pay for this: $5,000-$15,000. Time to build with vibe coding: 2-3 hours. App 3: Lead Generation Tool. What clients pay for this: $3,000-$8,000. Time to build with vibe coding: 1-2 hours. App 4: Thumbnail Generator with Payments. What clients pay for this: $2,000-$5,000. Or sell it as a SaaS for recurring revenue. Time to build: 1-2 hours. App 5: Splinter (Full SaaS Product). What clients pay for this: $10,000-$25,000. Or launch it yourself for monthly recurring revenue. Time to build: 2-3 hours. Total value of apps you can build after this course: $20,000-$55,000. Total cost of this course: $0. Total time investment: one weekend. You spend more than one weekend deciding which Netflix show to start next. At least this weekend would pay you back. Read those numbers again. Save this post. Follow Himanshu Kumar because I'll be breaking down how to sell each of these apps as a service. ↓ Here's the business model nobody's talking about. Learn vibe coding this weekend. Build 5 apps. Pick the one you're best at. Offer it as a service. "I build professional SaaS dashboards for businesses using AI. Faster than agencies. Fraction of the cost. $5,000 per project." 2 projects per month = $10,000/month. Working maybe 20 hours total. While you're applying for jobs that pay $4,000/month and require 5 years of experience you don't have, someone who watched this course last weekend just landed their second $5,000 client. No degree. No portfolio. No 5 years of experience. Just the ability to build what people need faster than anyone else. That's the entire business model. Learn fast. Build fast. Charge accordingly. Stop applying for jobs. Start creating them. Save this post. Follow Himanshu Kumar for the exact outreach scripts to land your first vibe coding client. ↓ Why you won't watch this course. Because it's 6 hours. "6 hours?? That's too long." You binged an entire season of a show last weekend in 8 hours. You scrolled Twitter for 4 hours yesterday. You spent 3 hours watching YouTube shorts that you don't even remember. But 6 hours to learn a skill that could make you $10,000/month? "I don't have time for that." You have time. You just don't have discipline. And that's the actual reason you're broke. Not the economy. Not the market. Not your circumstances. Your inability to sit down for 6 hours and learn something that changes your life. Everything else is a story you tell yourself to feel better about doing nothing. That's the uncomfortable truth. Save this post so it stares at you every time you open your bookmarks. Follow Himanshu Kumar because I'll keep reminding you until you actually do something. ↓ What happens this weekend determines your next year. Path A: Watch the course Saturday. Build your first app Sunday. Start offering services Monday. Land first client within 2 weeks. $5,000-$10,000/month within 60 days. Path B: Sleep in Saturday. Brunch Sunday. Netflix Sunday night. Monday morning alarm goes off. Back to the same job. Same salary. Same frustration. Same "I'll start next weekend." 52 weekends in a year. How many have you already wasted? Path A costs you one weekend. Path B costs you your entire future. Same video. Same information. Same 6 hours. Two completely different lives. ↓ Full 6-hour course attached. 5 real apps. Real deployment. Real revenue potential. From the guy who built a 7-figure automated business. Not theory. Not motivation. Actual hands-on building. The course is free. The tools are free. The knowledge is right here. The only thing that costs money is your decision to do nothing. And that cost compounds every single day. Follow Himanshu Kumar for more breakdowns that turn free YouTube videos into $10,000/month skill sets. Save this post. Watch the video. Build something this weekend that your Monday self will thank you for. Or don't. And wonder next year why nothing changed.

Himanshu Kumar

39,611 görüntüleme • 4 ay önce

Our current timeline began in the 1800s. All modern "inventions" we see today are rehashed versions of what already existed in ancient times, stripped of its sovereignty-producing aspects, and drip-fed back to us in a lower-vibration, monetizeable form for optimal loosh production. (NOTE: The parasites cannot create. They can only subvert, so they wait for the divinely-ensouled humans to use their inherent creative energy to build new, consciousness-increasing technologies, which can then be captured & subverted into consciousness-DECREASING technologies during the next reset cycle. Their ultimate goal is to create the lowest-consciousness living environment possible, in order to squeeze maximum loosh out of that cycle's soul harvest. This is not an easy operation for the parasites to keep running, however, and just like any video game final boss, the top brass has exploitable weaknesses, as (A) the souls in this loosh farm have an extremely strong internal desire to break free from the loop they're imprisoned within, and (B) every reset deployed burns through a huge amount of loosh reserves. Not to mention, the background Black Hat alliances involved in keeping the system running are also a vulnerable house of cards, but that's a whole different conversation for another day.) Bringing us back to the technology-subversion loop we call "innovation"... The clearest example of this process, is all tech around ENERGY. If you've been following my posts for a while, you know that the narrative telling us electricity as we know it was kicked off by the invention of the lightbulb in the late-19th century, is a hilariously-false lie. In reality, that was just one example of the mass-rehashing of subverted ancient tech. Before the 1800s reset, all energy/electricity production & distribution was far more sophisticated than what we have now, and was designed to be FREE and harmonious with Earth's natural electric resonance. Following the last reset, the free energy grid from the previous civilization(s) have been deactivated, dismantled, and stripped from the Tartarian/Old World buildings, most*** aetheric transport has been shitcanned under false flags (ex: the staged Hindenburg "disaster" for airships), the expansive multi-city pneumatic-powered underground transport systems have been completely built over and replaced with trains that pump consciousness-suppressing AC frequencies into its 9-to-5 zombified passengers, etc... ***Some aetheric transport technologies were KEPT, and are still in use today, but have a phony story of fuel-consumption built around them as a means of siphoning financial energy out of passengers. The most glaring example of this is the modern aviation industry. For those who didn't know, modern commercial airliners use practically zero fuel. They only need a tiny bit to get off the ground, then once in the air, switch to free energy mode and run purely on high-altitude aether. Pilots are completely unaware this is happening due to the design of the planes, the construction of which is consolidated into a small group of in-cahoots, parasite-connected companies. (This is a whole rabbit hole on its own that will blow your brains out if you haven't looked into it yet...check out the "Jet Fuel Hoax" playlist on my Rumble channel for the deep-dive) Anyways, to review, all electricity on Earth has been downgraded into a fractured, inefficient Alternating Current (AC) form, which allows the parasitic controllers to (A) charge the human cattle money for it via their meter-based control grid, and (B) keep our cells & pineal glands under a constant state of damaging stress, as AC current (unlike the "cold" form of electricity from the Old World), produces electromagnetic frequencies that are destructive to human biology. As a final mocking touch to this modern energy grid theft & switch, the pylons used to distribute the AC powerlines across the world, are baphomet-shaped. If you thought that was just a coincidence...bless your heart. Zooming back out to the bigger historical picture once again (this has turned into a very scattered rant, bear with me lol)... Earth has been clean-wipe reset and restarted from scratch SEVERAL different times over the last roughly 6,000 years since the 3D holographic overlay was installed. Based on my personal research, I'm leaning toward there being 7 past major resets deployed in total, and we are currently locked in a war to prevent #8. But the debate is ongoing, and I'm fully open to adjusting this estimate. The signs of there definitely being MORE than just 2-3 resets as some believe, are everywhere for those with the eyes to see. Cities-turned-gutted-quarries like the Grand Canyon, petrified giants & chopped-down titan trees in some places, melted buildings in others, mudflood-BURIED buildings in others still, seashells atop mountains proving massive floods that covered the entire realm...I could go on. The reason why history is such a daunting puzzle to solve, is because we aren't just looking at one gradual timeline...we're looking at SEVERAL completely different timelines all piled on top of each other, each containing different civilizations, different destroyed technology remnants, different races (many of which non-human), all meeting different demises, over different centuries/millennia. And if it wasn't obvious by now...ALL of the official history books are useless, as different stories/A.I.-written religious texts are fabricated & mass-distributed as a core part of each reset operation, each with their own fake lore, in order to give each new population iteration a fabricated tale of a gradual ascension/family tree preceding them (as well as fake gods to keep them on their knees praying for an external savior), which ultimately is to prevent each new crop of human-vesseled souls from understanding the reality of the reset-looping world they just spawned into. (Search my posts on the 1800s "Orphan Trains" for more on the most recent example of this process being conducted at scale). To summarize all of this in the most blunt way possible, it appears as if whoever (or whatever) is managing the Earth realm, is haphazardly pressing different buttons on a video game controller every few hundred years, shooting off all sorts of different types of cataclysms left and right, in what can be broadly categorized as a "Sims"-like simulation environment. I know all of this is a very dark, jarring realization once the dots start connecting in your brain...but it's important to remember that there is no reason to despair, as CYCLES ARE MEANT TO BE BROKEN, and just because this one has been going for an extremely long time in human-lifetime terms...does NOT mean it's unstoppable. To the contrary, actually. We are NOT powerless pawns in this process, but active participants in it, primarily due to lack of education, and the repeated falling into the same parasite-laid traps that prevent us from awakening to our true potential, rising up, and blowing the whole game to smithereens. There are many threads pointing toward a huge shift happening behind the scenes as we speak, which is actively crippling the most critical power structures that were provably involved in at least the most recent 1800s reset, if not ALL of them. In short, as humans placed on this Earth with consciousness and problem-solving ability, I believe it's our highest duty to figure out what in the world is going on with this constantly-repeating cataclysm loop, WHO or WHAT is at the helm of it, and how we escape the cycle, so we can finally discover our true spiritual & dimensional potential as free beings without restraint. Personally, despite all of the above text-vomit having a doozy of a depressing tone...I am VERY optimistic that we are on the verge of destroying the doom-loop once and for all, and ushering in a future more beautiful than any of us can imagine under our current, intentionally-devolved 3D brainstate. But until we fully-realize this bright future through our collective rising in frequency, there is no doubt that, up until this point, we have, for millennia, been ragdolled all over the place at the whim of a mysterious reset-button-presser, and once again find ourselves scratching our heads trying to figure out what the hell happened before us considering the carnage we see everywhere...just as every other previously-reset population surely did at one point as well. But the past does not dictate the future. It provides us with information on how we can CREATE our own, desired future. What happens next is up to us. Keep learning, keep spreading your ascension-energy with those around you, and as always, STAY LOCKED IN. -B ~ ~ ~ [video cred: MY LUNCH BREAK]

Ben Wehrman

43,364 görüntüleme • 16 gün önce

From Creator to Founder: The Rollercoaster Journey of Building Chatter Social Man, what a journey it’s been so far. Four years ago, I was just another creator, spending late nights on Clubhouse during the height of the pandemic. Like so many others, I was searching for connection, for community, for something meaningful. But what I found there wasn’t just connection—it was purpose. Alongside my brother, Jonathan Bing, we built a nightly show that reached over 5 million people. Imagine that: 5 million lives touched by conversations that felt real and unfiltered, all on a platform that at its peak had 10 million monthly active users. Clubhouse was magic. But then the decline began. Watching the platform struggle, I couldn’t help but reflect: what made it great? What went wrong? And what could the future look like if we did things differently? The Spark of Chatter As a content creator, I understood the needs of both creators and users. I knew what excited people, what kept them engaged, and what made them leave. Clubhouse had tapped into something special, but it had missed the mark on scalability and sustainability. By September 2023, I couldn’t stop thinking about the potential for something new—something that brought back the magic of real-time interaction but made it scalable, engaging, and sticky. And so, I set out to build Chatter Social. But I wasn’t a tech founder. I didn’t have a background in software development or a network of Silicon Valley insiders. What I did have was determination and the belief that if I could bring the right people together, we could build something extraordinary. Building the Team The journey to build Chatter started with assembling a team. Through my network from my days on Clubhouse, I found Samir, my first CTO. He believed in the vision and was instrumental in getting the project off the ground. Shortly after, I connected with Tyler, our Head of Design, whose creativity brought life to our ideas. A developer joined us soon after, and we were off to the races. By the end of 2023, Samir had to step away due to other commitments, and we promoted the developer to CTO. At the same time, I brought on Banko, a Sony music executive, as our CMO. Banko’s connections led to one of our biggest early wins: landing Davido, a global superstar, as an owner-ambassador. To this day, I still marvel at the fact that Davido believed in our vision when all we had were Tyler’s Figma designs. From Dream to Reality Early 2024 was a whirlwind. We hired Yurii and Vasyl, two developers from Ukraine who brought incredible skill and dedication to the team. Vasyl, in particular, stood out as a leader and has since earned an equity position in the company. But despite these wins, we were facing growing pains. Our new CTO struggled to meet deadlines, and as a result, I found myself constantly pushing back the launch date. What started as a January release turned into February, then March, then April, then May. By then, people on Twitter Spaces—where I had been hyping up the platform—started doubting if we even had a product. Launch and Lessons June 1, 2024, marked a turning point. It was the day my son Noah was born and the day we launched Chatter in private beta. We started with just 40 users, but by the end of the month, we had grown to 1,000. The engagement was unbelievable. Users loved it, even though we had launched with just one feature: live rooms. This represented less than 20% of what we had planned, but it was enough to show that we were onto something big. In July, we launched our public beta on the App Store as an invite-only platform. Within 48 hours, Chatter ranked as a top 30 social app in over 30 countries. But our invite system throttled access, and most users couldn’t get in. While engagement metrics soared for those inside, our AWS costs exploded. In August, our AWS bill hit $10,000. By September, it had climbed to $15,000, and we were drowning in bugs and glitches. The breaking point came when our CTO became unresponsive, often disappearing during critical moments. Users were dropping off, frustrated by the issues, developers were confused and the team was also growing increasingly frustrated, I made the tough decision to let him go. A New Beginning Enter Horane, a long-time user of Chatter who had been with us since private beta. He was the first to discover some of the most innovative use cases for the platform and had a deep passion for its potential. After meeting him in person at a Chatter event, I knew he was the right person to step into the CTO role. When Horane took over, we discovered just how bad the situation was. Key areas of the codebase were locked, and there were no separate environments for development and production. Every fix seemed to break something else. But through sheer determination and countless 18-hour days, Horane stabilized the platform. Today, Chatter is far from perfect, but it’s stable. The bugs that plagued us have been reduced to moderate issues, and our core users—those who stuck with us through the chaos—are still engaged on the platform. Looking Ahead: Chatter V2 While the platform is stable now, we’ve shifted our focus to Chatter V2. This is where the magic really begins. V2 isn’t just an improvement; it’s a complete reimagining of the platform. It includes all the features we couldn’t release in V1 because we were too busy putting out fires. Imagine this: Chatter V1, with only one live feature, was incredibly sticky. Now think about what happens when we release a fully loaded platform with all the innovative features we’ve been working on behind the scenes. The possibilities are endless. V2 is slated to hit TestFlight by the end of December, with a public release in January 2025. And this time, we’re ready—not just with the product but with the lessons we’ve learned. The Hard Lessons This journey has taught me more than I ever thought possible: 1) Your Team is Everything: The right people can make or break your vision. Finding people who believe in your mission is just as important as finding people with the right skills. 2) Adaptability is Key: As a non-technical founder, I had to learn about development, DevOps, and product management on the fly. Challenges will push you to grow, whether you’re ready or not. 3) Trust the Process: Every setback, every delay, every bug—it all taught us something. Without those lessons, we wouldn’t be building the incredible V2 product we are today. 4) Resilience is Non-Negotiable: From technical disasters to predatory investors who tried to exploit my desperation, I’ve had to fight for this vision every step of the way. What’s Next December is shaping up to be an exciting month. We have some amazing events planned on the platform to close out the year, bringing our core community together as we prepare for the V2 launch. When V2 drops, it will mark a new era for Chatter. This isn’t just a social audio platform or a social audiovisual platform. Chatter is all about interactive experiences—making social media social again in ways that are truly unique. The public launch is slated for February 2025, and for the first time, we’ll have the marketing dollars to tell the world about Chatter. Our core community has been our biggest cheerleaders, and I can’t wait to see how the world reacts when they experience what we’ve built. Final Thoughts This has been the hardest year of my life, but also the most rewarding. To other founders, or anyone thinking about starting a company: know this—it will test you in ways you can’t imagine. You’ll face betrayal, doubt, and moments where you feel like giving up. But if you believe in your vision and refuse to quit, you’ll find a way forward. Thank you to everyone who has supported me, my team, and Chatter. We’re just getting started. Let’s talk about it. 🚀 If this story inspired you, please like and share it so others can learn from my experiences. The journey is far from over, but I’m more excited than ever for what’s to come.

Nelson Epega

43,485 görüntüleme • 1 yıl önce