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Introducing Unreal MCP in UEFN. With Unreal MCP, you can connect agentic coding tools like Claude Code, Codex, or Cursor directly to UEFN, opening up new ways to build your experiences in the editor, from writing Verse and configuring devices to working with Scene Graph. Learn more: Here’s a...

83,226 Aufrufe • vor 1 Monat •via X (Twitter)

44 Kommentare

Profilbild von Fortnite Developers
Fortnite Developersvor 1 Monat

✍️ Write and iterate on Verse Describe the mechanic you want and your agent can write the Verse, compile it, check for errors, and keep iterating.

Profilbild von Fortnite Developers
Fortnite Developersvor 1 Monat

🛠️ Add and configure devices Describe what you want to happen and your agent can find the right device, place it in your level, and configure its properties.

Profilbild von Fortnite Developers
Fortnite Developersvor 1 Monat

🌐 Work with Scene Graph Agents can create Scene Graph entities, add components, and edit their transforms and properties.

Profilbild von Fortnite Developers
Fortnite Developersvor 1 Monat

🪲 Test and debug Start and stop play sessions, push Verse changes to a running session, and check logs when something isn’t working.

Profilbild von Fortnite Developers
Fortnite Developersvor 1 Monat

And that’s just the start. These workflows are built to work together. Collaborating with an agent across your workflow will help you get from idea to publish faster. Unreal MCP is available in beta now. Give it a spin and let us know what you build. 🛠️

Profilbild von RealMike
RealMikevor 1 Monat

THIS IS AWESOME I WILL BE CREATING TONIGHT

Profilbild von Fortnite Developers
Fortnite Developersvor 1 Monat

sweet! Please post what you're making when you try it out. We'd love to see how you're using it.

Profilbild von RealMike
RealMikevor 1 Monat

Will do :)

Profilbild von RealMike
RealMikevor 1 Monat

Well I did not realize it costs to type into the bot 🤖 Here is my idea 5 islands One island in the middle has guns and coins

Profilbild von RealMike
RealMikevor 1 Monat

Each team fights to bring coins back to the base they want to reach 1000 coins they can spend coins to leave the base with big guns

Profilbild von RealMike
RealMikevor 1 Monat

Also the coins bounce and roll off the island and fall back to the top and distribute evenly again so all the coins are not in the same spot

Profilbild von RealMike
RealMikevor 1 Monat

Each island would have a different theme So players can pick in the beginning of the match

Profilbild von RealMike
RealMikevor 1 Monat

With a retro theme Mario green I’m thinking wreck it ralph brawl game each island would be a different game

Profilbild von Timothy
Timothyvor 1 Monat

This is where AI-assisted game development gets interesting: the agent isn’t sitting outside the editor guessing at context, it can actually work with the project itself. That feels much closer to collaboration than bouncing prompts between disconnected tools. Makes me want to make my own game engine based on agentic development honestly. 👀

Profilbild von windshear
windshearvor 1 Monat

w

Profilbild von Ofek Shaked | AI Engineer
Ofek Shaked | AI Engineervor 1 Monat

game engines getting proper agent hooks this early is going to age well

Profilbild von StarHaze
StarHazevor 1 Monat

claude code has had /goal since v2.1.139 in may, where a second model checks the result after every turn. mcp gives the agent hands. the checker decides whether the build is actually done

Profilbild von jingo
jingovor 1 Monat

writing verse is the easy half. the leverage here is the agent reading live editor state and running its own playtests, so it closes the write-test loop without you in the seat. that's the part most editor integrations skip.

Profilbild von Creeper
Creepervor 1 Monat

@Flak W

Profilbild von Duckling
Ducklingvor 1 Monat

🤡

Profilbild von Burrito
Burritovor 1 Monat

@bridgemindai now it’ll be easier to create games lol

Profilbild von Corey
Coreyvor 1 Monat

Unreal MCP lets the agent write Verse inside the editor. The final boss is still debugging the agent’s debugging agent.

Profilbild von caela.uk
caela.ukvor 1 Monat

I really, really hope this doesn't influence more low-quality slop onto Discover. I feel like FN creative has been really sad ever since maps like those became the new norm.

Profilbild von Eric ⚡️ Building...
Eric ⚡️ Building...vor 1 Monat

Interesting

Profilbild von Steven Cheng
Steven Chengvor 1 Monat

MCP bridging LLMs to the Scene Graph is huge. Finally, programmatic level design that actually understands context.

Profilbild von BillyLiako
BillyLiakovor 1 Monat

🔥

Profilbild von Eason
Easonvor 1 Monat

Is epic developer assistant useless now?

Profilbild von Ocean Bennett (0CE4N ON SPOTIFY)
Ocean Bennett (0CE4N ON SPOTIFY)vor 1 Monat

@grok I probably need to update UEFN-TOOLBELT to work with this, huh?

Profilbild von Ross
Rossvor 1 Monat

Agentic tools wired directly into UEFN means Verse and scene graph work without the human in the editor loop. Game production just got the same agent surface every other codebase is getting.

Profilbild von Dudiing
Dudiingvor 1 Monat

which is better to use with UEFN? Claude, Codex, etc.? In terms of quality/fast/price

Profilbild von Fabio
Fabiovor 1 Monat

Peak

Profilbild von Sil3nt
Sil3ntvor 1 Monat

🔥

Profilbild von ZedK
ZedKvor 1 Monat

🔥

Profilbild von T30_DECHAINE
T30_DECHAINEvor 1 Monat

Cool !

Profilbild von Bally_AgenticAI
Bally_AgenticAIvor 1 Monat

Game engines are a real MCP stress test - agents need ground-truth scene state, not pixel guesses. Exposing Scene Graph and Verse as a typed tool surface is what makes agent loops actually converge in an editor. #AgenticAI #AITools @UnrealEngine

Profilbild von Dev Unknown
Dev Unknownvor 1 Monat

WOW... This is next level 💪

Profilbild von Pratyush Gaur
Pratyush Gaurvor 1 Monat

Damnn that's so EPIC.... I'll create something with it ... definitely 🔥🔥

Profilbild von d00b
d00bvor 1 Monat

it's going to generate scene graph widgets way faster than i can figure out what they cost.

Profilbild von Devilsok7
Devilsok7vor 1 Monat

So fun

Profilbild von Olivia Parker
Olivia Parkervor 1 Monat

Agent in the editor, not in a side chat. Tools belong where the work is.

Profilbild von AI Mastery Guide
AI Mastery Guidevor 1 Monat

Claude Code inside UEFN, that's a big crossover 🎮

Profilbild von HEAVEN ON EARTH, ATTAINABLE.
HEAVEN ON EARTH, ATTAINABLE.vor 1 Monat

I’m d like to create on iMac as well and you can create on windows

Profilbild von Tanaki vidéo 🇨🇲🕘
Tanaki vidéo 🇨🇲🕘vor 1 Monat

On my map in UEFN mode, ever since the v42.00 update, I haven't been able to run memory checks to upload the updated version of my map. Here is my map's code: 3981-5775-2707 My UEFN session just keeps loading indefinitely.

Profilbild von Somi
Somivor 1 Monat

does it pipe Verse compile errors back to the agent? writing the code is the easy half of the loop

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