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Introducing Unreal MCP in UEFN. With Unreal MCP, you can connect agentic coding tools like Claude Code, Codex, or Cursor directly to UEFN, opening up new ways to build your experiences in the editor, from writing Verse and configuring devices to working with Scene Graph. Learn more: Here’s a...

83,226 views • 1 month ago •via X (Twitter)

44 Comments

Fortnite Developers's profile picture
Fortnite Developers1 month ago

✍️ Write and iterate on Verse Describe the mechanic you want and your agent can write the Verse, compile it, check for errors, and keep iterating.

Fortnite Developers's profile picture
Fortnite Developers1 month ago

🛠️ Add and configure devices Describe what you want to happen and your agent can find the right device, place it in your level, and configure its properties.

Fortnite Developers's profile picture
Fortnite Developers1 month ago

🌐 Work with Scene Graph Agents can create Scene Graph entities, add components, and edit their transforms and properties.

Fortnite Developers's profile picture
Fortnite Developers1 month ago

🪲 Test and debug Start and stop play sessions, push Verse changes to a running session, and check logs when something isn’t working.

Fortnite Developers's profile picture
Fortnite Developers1 month ago

And that’s just the start. These workflows are built to work together. Collaborating with an agent across your workflow will help you get from idea to publish faster. Unreal MCP is available in beta now. Give it a spin and let us know what you build. 🛠️

RealMike's profile picture
RealMike1 month ago

THIS IS AWESOME I WILL BE CREATING TONIGHT

Fortnite Developers's profile picture
Fortnite Developers1 month ago

sweet! Please post what you're making when you try it out. We'd love to see how you're using it.

RealMike's profile picture
RealMike1 month ago

Will do :)

RealMike's profile picture
RealMike1 month ago

Well I did not realize it costs to type into the bot 🤖 Here is my idea 5 islands One island in the middle has guns and coins

RealMike's profile picture
RealMike1 month ago

Each team fights to bring coins back to the base they want to reach 1000 coins they can spend coins to leave the base with big guns

RealMike's profile picture
RealMike1 month ago

Also the coins bounce and roll off the island and fall back to the top and distribute evenly again so all the coins are not in the same spot

RealMike's profile picture
RealMike1 month ago

Each island would have a different theme So players can pick in the beginning of the match

RealMike's profile picture
RealMike1 month ago

With a retro theme Mario green I’m thinking wreck it ralph brawl game each island would be a different game

Timothy's profile picture
Timothy1 month ago

This is where AI-assisted game development gets interesting: the agent isn’t sitting outside the editor guessing at context, it can actually work with the project itself. That feels much closer to collaboration than bouncing prompts between disconnected tools. Makes me want to make my own game engine based on agentic development honestly. 👀

windshear's profile picture
windshear1 month ago

w

Ofek Shaked | AI Engineer's profile picture
Ofek Shaked | AI Engineer1 month ago

game engines getting proper agent hooks this early is going to age well

StarHaze's profile picture
StarHaze1 month ago

claude code has had /goal since v2.1.139 in may, where a second model checks the result after every turn. mcp gives the agent hands. the checker decides whether the build is actually done

jingo's profile picture
jingo1 month ago

writing verse is the easy half. the leverage here is the agent reading live editor state and running its own playtests, so it closes the write-test loop without you in the seat. that's the part most editor integrations skip.

Creeper's profile picture
Creeper1 month ago

@Flak W

Duckling's profile picture
Duckling1 month ago

🤡

Burrito's profile picture
Burrito1 month ago

@bridgemindai now it’ll be easier to create games lol

Corey's profile picture
Corey1 month ago

Unreal MCP lets the agent write Verse inside the editor. The final boss is still debugging the agent’s debugging agent.

caela.uk's profile picture
caela.uk1 month ago

I really, really hope this doesn't influence more low-quality slop onto Discover. I feel like FN creative has been really sad ever since maps like those became the new norm.

Eric ⚡️ Building...'s profile picture
Eric ⚡️ Building...1 month ago

Interesting

Steven Cheng's profile picture
Steven Cheng1 month ago

MCP bridging LLMs to the Scene Graph is huge. Finally, programmatic level design that actually understands context.

BillyLiako's profile picture
BillyLiako1 month ago

🔥

Eason's profile picture
Eason1 month ago

Is epic developer assistant useless now?

Ocean Bennett (0CE4N ON SPOTIFY)'s profile picture
Ocean Bennett (0CE4N ON SPOTIFY)1 month ago

@grok I probably need to update UEFN-TOOLBELT to work with this, huh?

Ross's profile picture
Ross1 month ago

Agentic tools wired directly into UEFN means Verse and scene graph work without the human in the editor loop. Game production just got the same agent surface every other codebase is getting.

Dudiing's profile picture
Dudiing1 month ago

which is better to use with UEFN? Claude, Codex, etc.? In terms of quality/fast/price

Fabio's profile picture
Fabio1 month ago

Peak

Sil3nt's profile picture
Sil3nt1 month ago

🔥

ZedK's profile picture
ZedK1 month ago

🔥

T30_DECHAINE's profile picture
T30_DECHAINE1 month ago

Cool !

Bally_AgenticAI's profile picture
Bally_AgenticAI1 month ago

Game engines are a real MCP stress test - agents need ground-truth scene state, not pixel guesses. Exposing Scene Graph and Verse as a typed tool surface is what makes agent loops actually converge in an editor. #AgenticAI #AITools @UnrealEngine

Dev Unknown's profile picture
Dev Unknown1 month ago

WOW... This is next level 💪

Pratyush Gaur's profile picture
Pratyush Gaur1 month ago

Damnn that's so EPIC.... I'll create something with it ... definitely 🔥🔥

d00b's profile picture
d00b1 month ago

it's going to generate scene graph widgets way faster than i can figure out what they cost.

Devilsok7's profile picture
Devilsok71 month ago

So fun

Olivia Parker's profile picture
Olivia Parker1 month ago

Agent in the editor, not in a side chat. Tools belong where the work is.

AI Mastery Guide's profile picture
AI Mastery Guide1 month ago

Claude Code inside UEFN, that's a big crossover 🎮

HEAVEN ON EARTH, ATTAINABLE.'s profile picture
HEAVEN ON EARTH, ATTAINABLE.1 month ago

I’m d like to create on iMac as well and you can create on windows

Tanaki vidéo 🇨🇲🕘's profile picture
Tanaki vidéo 🇨🇲🕘1 month ago

On my map in UEFN mode, ever since the v42.00 update, I haven't been able to run memory checks to upload the updated version of my map. Here is my map's code: 3981-5775-2707 My UEFN session just keeps loading indefinitely.

Somi's profile picture
Somi1 month ago

does it pipe Verse compile errors back to the agent? writing the code is the easy half of the loop

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