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Introducing Unreal MCP in UEFN. With Unreal MCP, you can connect agentic coding tools like Claude Code, Codex, or Cursor directly to UEFN, opening up new ways to build your experiences in the editor, from writing Verse and configuring devices to working with Scene Graph. Learn more: Here’s a...

83,226 просмотров • 1 месяц назад •via X (Twitter)

Комментарии: 44

Фото профиля Fortnite Developers
Fortnite Developers1 месяц назад

✍️ Write and iterate on Verse Describe the mechanic you want and your agent can write the Verse, compile it, check for errors, and keep iterating.

Фото профиля Fortnite Developers
Fortnite Developers1 месяц назад

🛠️ Add and configure devices Describe what you want to happen and your agent can find the right device, place it in your level, and configure its properties.

Фото профиля Fortnite Developers
Fortnite Developers1 месяц назад

🌐 Work with Scene Graph Agents can create Scene Graph entities, add components, and edit their transforms and properties.

Фото профиля Fortnite Developers
Fortnite Developers1 месяц назад

🪲 Test and debug Start and stop play sessions, push Verse changes to a running session, and check logs when something isn’t working.

Фото профиля Fortnite Developers
Fortnite Developers1 месяц назад

And that’s just the start. These workflows are built to work together. Collaborating with an agent across your workflow will help you get from idea to publish faster. Unreal MCP is available in beta now. Give it a spin and let us know what you build. 🛠️

Фото профиля RealMike
RealMike1 месяц назад

THIS IS AWESOME I WILL BE CREATING TONIGHT

Фото профиля Fortnite Developers
Fortnite Developers1 месяц назад

sweet! Please post what you're making when you try it out. We'd love to see how you're using it.

Фото профиля RealMike
RealMike1 месяц назад

Will do :)

Фото профиля RealMike
RealMike1 месяц назад

Well I did not realize it costs to type into the bot 🤖 Here is my idea 5 islands One island in the middle has guns and coins

Фото профиля RealMike
RealMike1 месяц назад

Each team fights to bring coins back to the base they want to reach 1000 coins they can spend coins to leave the base with big guns

Фото профиля RealMike
RealMike1 месяц назад

Also the coins bounce and roll off the island and fall back to the top and distribute evenly again so all the coins are not in the same spot

Фото профиля RealMike
RealMike1 месяц назад

Each island would have a different theme So players can pick in the beginning of the match

Фото профиля RealMike
RealMike1 месяц назад

With a retro theme Mario green I’m thinking wreck it ralph brawl game each island would be a different game

Фото профиля Timothy
Timothy1 месяц назад

This is where AI-assisted game development gets interesting: the agent isn’t sitting outside the editor guessing at context, it can actually work with the project itself. That feels much closer to collaboration than bouncing prompts between disconnected tools. Makes me want to make my own game engine based on agentic development honestly. 👀

Фото профиля windshear
windshear1 месяц назад

w

Фото профиля Ofek Shaked | AI Engineer
Ofek Shaked | AI Engineer1 месяц назад

game engines getting proper agent hooks this early is going to age well

Фото профиля StarHaze
StarHaze1 месяц назад

claude code has had /goal since v2.1.139 in may, where a second model checks the result after every turn. mcp gives the agent hands. the checker decides whether the build is actually done

Фото профиля jingo
jingo1 месяц назад

writing verse is the easy half. the leverage here is the agent reading live editor state and running its own playtests, so it closes the write-test loop without you in the seat. that's the part most editor integrations skip.

Фото профиля Creeper
Creeper1 месяц назад

@Flak W

Фото профиля Duckling
Duckling1 месяц назад

🤡

Фото профиля Burrito
Burrito1 месяц назад

@bridgemindai now it’ll be easier to create games lol

Фото профиля Corey
Corey1 месяц назад

Unreal MCP lets the agent write Verse inside the editor. The final boss is still debugging the agent’s debugging agent.

Фото профиля caela.uk
caela.uk1 месяц назад

I really, really hope this doesn't influence more low-quality slop onto Discover. I feel like FN creative has been really sad ever since maps like those became the new norm.

Фото профиля Eric ⚡️ Building...
Eric ⚡️ Building...1 месяц назад

Interesting

Фото профиля Steven Cheng
Steven Cheng1 месяц назад

MCP bridging LLMs to the Scene Graph is huge. Finally, programmatic level design that actually understands context.

Фото профиля BillyLiako
BillyLiako1 месяц назад

🔥

Фото профиля Eason
Eason1 месяц назад

Is epic developer assistant useless now?

Фото профиля Ocean Bennett (0CE4N ON SPOTIFY)
Ocean Bennett (0CE4N ON SPOTIFY)1 месяц назад

@grok I probably need to update UEFN-TOOLBELT to work with this, huh?

Фото профиля Ross
Ross1 месяц назад

Agentic tools wired directly into UEFN means Verse and scene graph work without the human in the editor loop. Game production just got the same agent surface every other codebase is getting.

Фото профиля Dudiing
Dudiing1 месяц назад

which is better to use with UEFN? Claude, Codex, etc.? In terms of quality/fast/price

Фото профиля Fabio
Fabio1 месяц назад

Peak

Фото профиля Sil3nt
Sil3nt1 месяц назад

🔥

Фото профиля ZedK
ZedK1 месяц назад

🔥

Фото профиля T30_DECHAINE
T30_DECHAINE1 месяц назад

Cool !

Фото профиля Bally_AgenticAI
Bally_AgenticAI1 месяц назад

Game engines are a real MCP stress test - agents need ground-truth scene state, not pixel guesses. Exposing Scene Graph and Verse as a typed tool surface is what makes agent loops actually converge in an editor. #AgenticAI #AITools @UnrealEngine

Фото профиля Dev Unknown
Dev Unknown1 месяц назад

WOW... This is next level 💪

Фото профиля Pratyush Gaur
Pratyush Gaur1 месяц назад

Damnn that's so EPIC.... I'll create something with it ... definitely 🔥🔥

Фото профиля d00b
d00b1 месяц назад

it's going to generate scene graph widgets way faster than i can figure out what they cost.

Фото профиля Devilsok7
Devilsok71 месяц назад

So fun

Фото профиля Olivia Parker
Olivia Parker1 месяц назад

Agent in the editor, not in a side chat. Tools belong where the work is.

Фото профиля AI Mastery Guide
AI Mastery Guide1 месяц назад

Claude Code inside UEFN, that's a big crossover 🎮

Фото профиля HEAVEN ON EARTH, ATTAINABLE.
HEAVEN ON EARTH, ATTAINABLE.1 месяц назад

I’m d like to create on iMac as well and you can create on windows

Фото профиля Tanaki vidéo 🇨🇲🕘
Tanaki vidéo 🇨🇲🕘1 месяц назад

On my map in UEFN mode, ever since the v42.00 update, I haven't been able to run memory checks to upload the updated version of my map. Here is my map's code: 3981-5775-2707 My UEFN session just keeps loading indefinitely.

Фото профиля Somi
Somi1 месяц назад

does it pipe Verse compile errors back to the agent? writing the code is the easy half of the loop

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