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Introducing Unreal MCP in UEFN. With Unreal MCP, you can connect agentic coding tools like Claude Code, Codex, or Cursor directly to UEFN, opening up new ways to build your experiences in the editor, from writing Verse and configuring devices to working with Scene Graph. Learn more: Here’s a...

83,226 次观看 • 1 个月前 •via X (Twitter)

44 条评论

Fortnite Developers 的头像
Fortnite Developers1 个月前

✍️ Write and iterate on Verse Describe the mechanic you want and your agent can write the Verse, compile it, check for errors, and keep iterating.

Fortnite Developers 的头像
Fortnite Developers1 个月前

🛠️ Add and configure devices Describe what you want to happen and your agent can find the right device, place it in your level, and configure its properties.

Fortnite Developers 的头像
Fortnite Developers1 个月前

🌐 Work with Scene Graph Agents can create Scene Graph entities, add components, and edit their transforms and properties.

Fortnite Developers 的头像
Fortnite Developers1 个月前

🪲 Test and debug Start and stop play sessions, push Verse changes to a running session, and check logs when something isn’t working.

Fortnite Developers 的头像
Fortnite Developers1 个月前

And that’s just the start. These workflows are built to work together. Collaborating with an agent across your workflow will help you get from idea to publish faster. Unreal MCP is available in beta now. Give it a spin and let us know what you build. 🛠️

RealMike 的头像
RealMike1 个月前

THIS IS AWESOME I WILL BE CREATING TONIGHT

Fortnite Developers 的头像
Fortnite Developers1 个月前

sweet! Please post what you're making when you try it out. We'd love to see how you're using it.

RealMike 的头像
RealMike1 个月前

Will do :)

RealMike 的头像
RealMike1 个月前

Well I did not realize it costs to type into the bot 🤖 Here is my idea 5 islands One island in the middle has guns and coins

RealMike 的头像
RealMike1 个月前

Each team fights to bring coins back to the base they want to reach 1000 coins they can spend coins to leave the base with big guns

RealMike 的头像
RealMike1 个月前

Also the coins bounce and roll off the island and fall back to the top and distribute evenly again so all the coins are not in the same spot

RealMike 的头像
RealMike1 个月前

Each island would have a different theme So players can pick in the beginning of the match

RealMike 的头像
RealMike1 个月前

With a retro theme Mario green I’m thinking wreck it ralph brawl game each island would be a different game

Timothy 的头像
Timothy1 个月前

This is where AI-assisted game development gets interesting: the agent isn’t sitting outside the editor guessing at context, it can actually work with the project itself. That feels much closer to collaboration than bouncing prompts between disconnected tools. Makes me want to make my own game engine based on agentic development honestly. 👀

windshear 的头像
windshear1 个月前

w

Ofek Shaked | AI Engineer 的头像
Ofek Shaked | AI Engineer1 个月前

game engines getting proper agent hooks this early is going to age well

StarHaze 的头像
StarHaze1 个月前

claude code has had /goal since v2.1.139 in may, where a second model checks the result after every turn. mcp gives the agent hands. the checker decides whether the build is actually done

jingo 的头像
jingo1 个月前

writing verse is the easy half. the leverage here is the agent reading live editor state and running its own playtests, so it closes the write-test loop without you in the seat. that's the part most editor integrations skip.

Creeper 的头像
Creeper1 个月前

@Flak W

Duckling 的头像
Duckling1 个月前

🤡

Burrito 的头像
Burrito1 个月前

@bridgemindai now it’ll be easier to create games lol

Corey 的头像
Corey1 个月前

Unreal MCP lets the agent write Verse inside the editor. The final boss is still debugging the agent’s debugging agent.

caela.uk 的头像
caela.uk1 个月前

I really, really hope this doesn't influence more low-quality slop onto Discover. I feel like FN creative has been really sad ever since maps like those became the new norm.

Eric ⚡️ Building... 的头像
Eric ⚡️ Building...1 个月前

Interesting

Steven Cheng 的头像
Steven Cheng1 个月前

MCP bridging LLMs to the Scene Graph is huge. Finally, programmatic level design that actually understands context.

BillyLiako 的头像
BillyLiako1 个月前

🔥

Eason 的头像
Eason1 个月前

Is epic developer assistant useless now?

Ocean Bennett (0CE4N ON SPOTIFY) 的头像
Ocean Bennett (0CE4N ON SPOTIFY)1 个月前

@grok I probably need to update UEFN-TOOLBELT to work with this, huh?

Ross 的头像
Ross1 个月前

Agentic tools wired directly into UEFN means Verse and scene graph work without the human in the editor loop. Game production just got the same agent surface every other codebase is getting.

Dudiing 的头像
Dudiing1 个月前

which is better to use with UEFN? Claude, Codex, etc.? In terms of quality/fast/price

Fabio 的头像
Fabio1 个月前

Peak

Sil3nt 的头像
Sil3nt1 个月前

🔥

ZedK 的头像
ZedK1 个月前

🔥

T30_DECHAINE 的头像
T30_DECHAINE1 个月前

Cool !

Bally_AgenticAI 的头像
Bally_AgenticAI1 个月前

Game engines are a real MCP stress test - agents need ground-truth scene state, not pixel guesses. Exposing Scene Graph and Verse as a typed tool surface is what makes agent loops actually converge in an editor. #AgenticAI #AITools @UnrealEngine

Dev Unknown 的头像
Dev Unknown1 个月前

WOW... This is next level 💪

Pratyush Gaur 的头像
Pratyush Gaur1 个月前

Damnn that's so EPIC.... I'll create something with it ... definitely 🔥🔥

d00b 的头像
d00b1 个月前

it's going to generate scene graph widgets way faster than i can figure out what they cost.

Devilsok7 的头像
Devilsok71 个月前

So fun

Olivia Parker 的头像
Olivia Parker1 个月前

Agent in the editor, not in a side chat. Tools belong where the work is.

AI Mastery Guide 的头像
AI Mastery Guide1 个月前

Claude Code inside UEFN, that's a big crossover 🎮

HEAVEN ON EARTH, ATTAINABLE. 的头像
HEAVEN ON EARTH, ATTAINABLE.1 个月前

I’m d like to create on iMac as well and you can create on windows

Tanaki vidéo 🇨🇲🕘 的头像
Tanaki vidéo 🇨🇲🕘1 个月前

On my map in UEFN mode, ever since the v42.00 update, I haven't been able to run memory checks to upload the updated version of my map. Here is my map's code: 3981-5775-2707 My UEFN session just keeps loading indefinitely.

Somi 的头像
Somi1 个月前

does it pipe Verse compile errors back to the agent? writing the code is the easy half of the loop

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