ๆญฃๅœจๅŠ ่ฝฝ่ง†้ข‘...

่ง†้ข‘ๅŠ ่ฝฝๅคฑ่ดฅ

๐Ÿ“ข๐Ÿ“ข๐Ÿ“ขintroducing ๐๐จ๐ฐ๐ž๐ซ ๐…๐จ๐š๐ฆ A 3D representation that can be ray traced or rasterized in real time, with NO COMPROMISE in quality. - Project: - arXiv: Rasterized at 3DGS-class FPS Ray traced at Radiant Foam speeds

95,057 ๆฌก่ง‚็œ‹ โ€ข 2 ไธชๆœˆๅ‰ โ€ขvia X (Twitter)

0 ๆก่ฏ„่ฎบ

ๆš‚ๆ— ่ฏ„่ฎบ

ๅŽŸๅง‹ๅธ–ๅญ็š„่ฏ„่ฎบๅฐ†ๆ˜พ็คบๅœจ่ฟ™้‡Œ

็›ธๅ…ณ่ง†้ข‘

3D Gaussian Splatting for Real-Time Radiance Field Rendering paper page: Radiance Field methods have recently revolutionized novel-view synthesis of scenes captured with multiple photos or videos. However, achieving high visual quality still requires neural networks that are costly to train and render, while recent faster methods inevitably trade off speed for quality. For unbounded and complete scenes (rather than isolated objects) and 1080p resolution rendering, no current method can achieve real-time display rates. We introduce three key elements that allow us to achieve state-of-the-art visual quality while maintaining competitive training times and importantly allow high-quality real-time (>= 30 fps) novel-view synthesis at 1080p resolution. First, starting from sparse points produced during camera calibration, we represent the scene with 3D Gaussians that preserve desirable properties of continuous volumetric radiance fields for scene optimization while avoiding unnecessary computation in empty space; Second, we perform interleaved optimization/density control of the 3D Gaussians, notably optimizing anisotropic covariance to achieve an accurate representation of the scene; Third, we develop a fast visibility-aware rendering algorithm that supports anisotropic splatting and both accelerates training and allows realtime rendering. We demonstrate state-of-the-art visual quality and real-time rendering on several established datasets.

AK

633,532 ๆฌก่ง‚็œ‹ โ€ข 2 ๅนดๅ‰

3D $ANIME ? Using 3D in anime or a complete series in 3D style, how does this affect the anime industry? Probably the most hated anime after which people hated 3D in anime was Berserk in 2016, it was really terrible, but 3D in anime is no longer what it was in 2010-20. Let's look at the pros and cons of 3D in anime and what series can be called good 3D anime Pros of 3D Animation: ๐ŸŸขDynamic camera angles & smooth motion ๐ŸŸขSaves time & production costs ๐ŸŸขConsistent character proportions Cons of 3D Animation: ๐Ÿ”ดCan look stiff or "plastic" ๐Ÿ”ดLimited facial expressions ๐Ÿ”ดOften disliked by traditional anime fans Top 3D $ANIME series in my opinion: ๐Ÿ”ตHouseki no Kuni โ€“ stunning visuals & fluid animation ๐Ÿ”ตDorohedoro โ€“ dark, gritty style perfectly fits CGI ๐Ÿ”ตBeastars โ€“ expressive character animation ๐Ÿ”ตTrigun: Stampede โ€“ cinematic action & high-quality CGI The best studio that combines 2D and 3D well is, I think, Ufotable Ufotable blends 2D & 3D seamlessly: ๐ŸŸก3D backgrounds + 2D character animation ๐ŸŸกAnime-style shading makes 3D look hand-drawn ๐ŸŸกFrame-by-frame touch-ups for smooth motion ๐ŸŸกMixing 2D effects (fire, water) with 3D for impact Example: "Demon Slayer" โ€“ epic battle scenes like Tanjiroโ€™s Water Breathing, using 3D camera movement while preserving 2D aesthetics. Which 3D $ANIME impressed you the most?

Kvintestarโ›ฉ๏ธ Anime Artist

15,599 ๆฌก่ง‚็œ‹ โ€ข 1 ๅนดๅ‰