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iOS Rust hot-patching complete. - Today's goal: Android and Windows. - Tomorrow: WASM 3 out of 6 platforms ready. 500ms per patch.

27,735 views • 1 year ago •via X (Twitter)

11 Comments

Dioxus 🧬's profile picture
Dioxus 🧬1 year ago

Our patch time should drop by another 100ms once hardlinking is sped up in rustc.

RedDeer.Games's profile picture
RedDeer.Games1 year ago

We can't spill the beans about the release date of Maki: Paw of Fury, but make no mistake, things are happening! 🫘😎 We remind you that the game is coming to #NintendoSwitch and #PC #Steam and you can play the demo on PC, here ⤵️ >>> Have a great day!

Weywot's profile picture
Weywot1 year ago

hot reloading was the last missing piece of dioxus, and it's already on ios? can't wait to try it!🙌

Dioxus 🧬's profile picture
Dioxus 🧬1 year ago

There will always be more work to do but this should accelerate a lot of future progress! We really want to build out the libs / ecosystem / UI components and having hot patching will make that much faster.

Wasmer's profile picture
Wasmer1 year ago

Looking forward to tomorrow! 🚀

Bewinxed's profile picture
Bewinxed1 year ago

Beyond based

rubbie kelvin's profile picture
rubbie kelvin1 year ago

damn you guys are cooking 🔥

sjosh's profile picture
sjosh1 year ago

Curious if this is generic enough to work across any rust apps, ie egui? Or is it very specific to dioxus?

Dioxus 🧬's profile picture
Dioxus 🧬1 year ago

Any rust program! Here it is working with ratatui.

Schema's profile picture
Schema1 year ago

Ok I’m hopping in. Been lurking on this project for a while going to finally test it out.

hggrandi's profile picture
hggrandi1 year ago

Nice

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