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is your player object the same as your character object? learn why you should be separating them, and how to implement it in your #gamemaker projects. in fact, this technique can be used for any #gamedev project

24,152 Aufrufe • vor 2 Jahren •via X (Twitter)

10 Kommentare

Profilbild von gentoo
gentoovor 2 Jahren

watch on youtube:

Profilbild von BenStar | Benjamin Kiefer
BenStar | Benjamin Kiefervor 2 Jahren

This is telling me I desperately need to start learning how to use structs and non global scope functions 😂

Profilbild von gentoo
gentoovor 2 Jahren

I think I write pretty much all of my code just inside of object methods now. It’s life changing lol

Profilbild von Sam B
Sam Bvor 2 Jahren

I watched this whole video and still don't understand it. I'm going to give it a careful and slow listen then get back with questions. Looks great work as always!

Profilbild von Aurren
Aurrenvor 2 Jahren

Very solid idea for networked games too as it's a good "avatar" for players (literally) to ask the server to do things without having ownership of server objects, like how a player at a board-game would ask the person in control of the board-game to move the pieces.

Profilbild von gentoo
gentoovor 2 Jahren

very true. I should've talked about multiplayer some more in this video. even for local multiplayer, another cool feature is being able to have your characters go from being NPC controlled to human controlled the second a gamepad is plugged-in/removed without restarting the game

Profilbild von VitalWinter
VitalWintervor 2 Jahren

Makes me grateful that Roblox got it right first try.

Profilbild von butters
buttersvor 2 Jahren

Bookmarked to watch after work 👍

Profilbild von Stream Games
Stream Gamesvor 2 Jahren

This is nice . SEparating responsibilities is a good practice.

Profilbild von Decline's Drops - OUT NOW ON STEAM🥊
Decline's Drops - OUT NOW ON STEAM🥊vor 2 Jahren

Thank you for this amazing video! I really need to find the courage to do this for once!

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