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is your player object the same as your character object? learn why you should be separating them, and how to implement it in your #gamemaker projects. in fact, this technique can be used for any #gamedev project

24,152 görüntüleme • 2 yıl önce •via X (Twitter)

10 Yorum

gentoo profil fotoğrafı
gentoo2 yıl önce

watch on youtube:

BenStar | Benjamin Kiefer profil fotoğrafı
BenStar | Benjamin Kiefer2 yıl önce

This is telling me I desperately need to start learning how to use structs and non global scope functions 😂

gentoo profil fotoğrafı
gentoo2 yıl önce

I think I write pretty much all of my code just inside of object methods now. It’s life changing lol

Sam B profil fotoğrafı
Sam B2 yıl önce

I watched this whole video and still don't understand it. I'm going to give it a careful and slow listen then get back with questions. Looks great work as always!

Aurren profil fotoğrafı
Aurren2 yıl önce

Very solid idea for networked games too as it's a good "avatar" for players (literally) to ask the server to do things without having ownership of server objects, like how a player at a board-game would ask the person in control of the board-game to move the pieces.

gentoo profil fotoğrafı
gentoo2 yıl önce

very true. I should've talked about multiplayer some more in this video. even for local multiplayer, another cool feature is being able to have your characters go from being NPC controlled to human controlled the second a gamepad is plugged-in/removed without restarting the game

VitalWinter profil fotoğrafı
VitalWinter2 yıl önce

Makes me grateful that Roblox got it right first try.

butters profil fotoğrafı
butters2 yıl önce

Bookmarked to watch after work 👍

Stream Games profil fotoğrafı
Stream Games2 yıl önce

This is nice . SEparating responsibilities is a good practice.

Decline's Drops - OUT NOW ON STEAM🥊 profil fotoğrafı
Decline's Drops - OUT NOW ON STEAM🥊2 yıl önce

Thank you for this amazing video! I really need to find the courage to do this for once!

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