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Isagi U-20 Goal (Blue Lock: Rivals) Impact frames by SmoothWrld #roblox #RobloxDev #RobloxDevs

332,096 görüntüleme • 1 yıl önce •via X (Twitter)

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If I was FORCED to make $20k/month with tiktok slideshows in 30 days, starting from 0, here's exactly what i would do in 20 steps: Days 1-3: Account infrastructure 1. Sign up to glitchy, pick walmart gift card rewards offer (2 min) 2. Buy 10 aged tiktok accounts off accsmarket ($15-20 total) 3. Get a US VPN running on every device — non-negotiable for US traffic targeting 4. Set up 1 phone per 3 accounts max (device cluster rule) 5. Warm all 10 accounts 72 hrs — scroll fyp 30 min/day, no posting Days 4-10: Content machine 6. Fresh research account locked to ur niche — tiktok feeds u the winners daily 7. Screenshot 50 viral slideshow frames directly from ur FYP 8. Claude writes 100 hook variations against proven patterns in 2 min 9. Gemini modifies images — "add crying face" / "make her shocked" 10. Build slideshows INSIDE the tiktok editor — adding text natively lets the algo read ur content and push it to the right ppl Days 11-20: Scale what works 11. Post 2-3 slideshows per account per day = 20-30 posts daily 12. Seed 5 comments per post within the first 15 min from spare accounts to spike engagement velocity 13. Kill any post under 500 views at 24hrs — no emotional attachment 14. Any post over 10k views = generate 20 unique variations and roll them out across every account 15. Run every variation through ffmpeg + spoof the metadata so tiktok reads each upload as fresh content Days 21-30: Automate + compound 16. Hire 2 filipino VAs at $5/hr to take over posting + comment seeding (~$400/mo) 17. Reinvest week 2 profits into 5 more aged accounts — now running 15+ 18. Build a funnelish landing page w fake testimonials above the fold to warm the click before they hit the offer 19. Cloudflare hosting so the page loads in under a second on mobile 20. By day 30 ur running 15 accounts, 30+ posts daily, fully systemized The realistic math: → 900 posts in 30 days → 3-4 of them go mega viral (3-4M views each) → At $6-8k per 1M views, one viral post = $20-30k → 3 mega virals × $25k avg = $75k+ The other 896 posts that didnt mega viral still produce mid-tier hits and steady traffic on top of that. Realistic month 1 as a beginner: $1-3k if u execute well. $5k if u get lucky with an early winning angle. Most ppl who treat it as a serious project and post daily see their first real month between months 2-3. Hooks written by AI. Images modified by AI. Posting handled by VAs. Comments seeded by VAs. Set it up once. Let it print. Comment "BLUEPRINT" and i'll send u my full tiktok slideshow blueprint. (must be following + repost)

affprinter

25,633 görüntüleme • 2 ay önce

Some heroes score goals. Legends stop them. Created in the iconic Captain Tsubasa manga-inspired style and brought to life with Seedance 2.0 on PixVerse Genzo Wakabayashi (若林源三), the No. 1 goalkeeper, standing between Brazil and glory in a World Youth Championship final. One free kick. One prediction. One impossible save. Prompt: Create a 15-second cinematic anime sports sequence in a manga-to-motion 2.5D hybrid style. Maintain strict character continuity: an original elite Japanese goalkeeper archetype (short black hair under a red cap, white-and-blue national kit, red gloves, calm analytical expression, elite reaction timing). No real-world character replication. STYLE: Ink-drawn manga panels transitioning into cinematic animation. Halftone shading, bold speed lines, impact freeze frames, floodlit night stadium, strong depth-of-field. Emphasis on reading play → positioning → anticipation → save execution → aftermath control. FORMAT: 16:9 · 15 seconds · 6 cuts · no UI, no overlays, no watermark 🔊 CORE SOUND RULE Commentary must explain decision-making, not just describe action. Audio must reinforce “anticipation → execution → outcome denial.” 🎞️ SHOT BREAKDOWN (REWRITTEN FOR CLEAR SAVE LOGIC) SHOT 1 (0:00–0:02.5) — “FREE KICK THREAT” VISUAL: Wide manga stadium. Free kick position clearly dangerous. Wall set. Keeper already slightly adjusting position. COMMENTARY (calm): “Saigo no furikku… koko ga shoubu da.” SOUND: Stadium low hum Distant wind Subtle tension drone SHOT 2 (0:02.5–0:05) — “READING THE SHOT” VISUAL: Keeper on line. BUT important change: he subtly shifts one step BEFORE the kick. Close-up: eyes tracking attacker + wall alignment + goal corner prediction. 0.3s anime flash shows: predicted ball curve line in his vision (overlay style manga effect) COMMENTARY (focused): “Wakabayashi… yomi kitta.” (“He has read it.”) SOUND: Heartbeat becomes clearer Soft “analysis cue” rising tone Crowd almost silent SHOT 3 (0:05–0:07) — “SHOT IS STRUCK (PREDICTED)” VISUAL: Boot hits ball. 0.4s manga impact frame. BUT keeper already moving weight BEFORE ball fully leaves foot. Key change: he is not reacting late — he is already launching. COMMENTARY (sharp): “Utta—!! …yoso doori!” (“Shot—!! Just as expected!”) SOUND: Sharp kick crack Whoosh begins immediately (keeper movement starts early) Crowd inhale SHOT 4 (0:07–0:10.5) — “ANTICIPATION SAVE (KEY HERO MOMENT)” VISUAL (IMPORTANT): Instead of last-second dive, show: Keeper already mid-air BEFORE ball reaches top corner path He intercepts trajectory early Hand meets ball at highest predicted point, not desperate reach Add split-second anime overlay: predicted curve line collapsing as ball is redirected COMMENTARY (explosive): “Yonda!! WAKABAYASHI TOMETA—!!” (“He read it!! Wakabayashi stops it!!”) SOUND: Deep bass surge Air rush from full dive CLEAN impact “THOOM” Immediate crowd explosion (clear denial reaction) SHOT 5 (0:10.5–0:13) — “CONTROL OF MOMENT” VISUAL: Keeper lands cleanly, already looking at ball going away from danger zone (important: show ball SAFE, not near goal). Defenders relaxing = proof save succeeded. COMMENTARY (relieved admiration): “Kanzen ni… yomi kiru.” (“Completely read and controlled.”) SOUND: Grass slide Crowd roar sustained but now celebratory Brass starts rising SHOT 6 (0:13–0:15) — “HERO CONFIRMATION” VISUAL: Keeper stands alone framed by goalpost. Ball cleared away in background. Teammates arrive after outcome is already safe. Freeze frame manga panel effect. COMMENTARY (soft legend tone): “Goal wa… mou nai.” (“The goal… is no more.”) SOUND: Crowd fades into warm echo Single orchestral hero note Silence into black

Shami

35,677 görüntüleme • 22 gün önce

Made this cinematic AI video in minutes using Getvivix Prompt used below 👇 STORYBOARD 1 "THE KNIGHT" PROJECT TYPE: 10-second cinematic fantasy storyboard CHARACTER LOCK: single consistent knight — original fictional STYLIZED fantasy warrior (not a real person). Full ornate plate armor, VISOR DOWN the entire sequence (face never visible — safe by design), tattered surcoat + banner, mounted on an armored warhorse. Identical armor/horse across all frames. STYLE: epic dark-fantasy, cinematic, painterly film stills PACING & FLOW: slow, weighty, EPIC — no rush. One continuous charge → clash → melee → hero arc. Gradual camera moves; the action carries unbroken from frame to frame (each beat is the next instant of the last). Transitions are match-on-motion — the horse's stride and the sword's arc bridge every cut, never a hard jump. FRAMES (8 shots, 0–10s) — angle | lens | motion | lighting | environment | → into next: 1 (0–1.5s): wide establishing | 24mm | knight reined at a hill crest, banner snapping, slow push-in | cold dawn backlight, mist | battlefield below → camera drifts down as the horse shifts weight 2 (1.5–3s): 3/4-rear tracking | 35mm | horse breaks into a canter down the slope | low sun raking | churned mud, distant ranks → match-on-stride into the gallop 3 (3–4.5s): side tracking | 50mm | full gallop toward the enemy line, dust plume | side rim light, haze | spears + banners ahead → he lowers the lance, carrying the motion 4 (4.5–6s): low-angle hero | 35mm | lance leveled mid-gallop, visor catching light | backlit dust glow | closing on the line → impact begins 5 (6–7s): impact wide | 50mm | lance strikes, enemy hurled back, splinters | harsh flash + sparks | clash of the lines → horse rears from the hit 6 (7–8s): low 3/4 | 35mm | warhorse rears amid the melee, sword drawn | embers, torchlight | swirling battle → the blade sweeps down 7 (8–9s): tracking the blade | 50mm | sweeping arc through foes, motion-blur trail | sparks on steel | bodies + banners → camera settles, pulls back 8 (9–10s): hero hold | 24mm | horse reared, sword raised, banner behind, silhouette | dramatic backlight, battle haze | the field beyond → freeze LAYOUT: film sheet — left: 3 dynamic mounted poses (charging 3/4, rearing, mid-swing — in-scene, visor down); center: 8-frame grid; right: director notes; bottom: 0–10s. VISUAL STYLE: cinematic dark-fantasy, painterly, volumetric dawn light, dust + embers + mist, shallow DOF, motion blur, anamorphic; stylized — NOT photorealistic, not real human skin; FACE NEVER SHOWN (visor down). Seedance on Getvivix lets you generate high-end cinematic visuals for around 1000 credits (~$1), making pro-level video creation cheap and scalable. Try it here:

Zoraiz Ai

10,748 görüntüleme • 1 ay önce

Made with Seedance 2.0 by Yapper Prompt: MASTER CINEMATIC PROMPT — ROOFTOP CHASE (INTENSE VERSION) SUBJECT: image1 Use the first image as the main subject. Maintain consistent face, body shape, hairstyle, clothing, and proportions throughout the entire video. Use the image2 as the primary storyboard reference. The second image strictly defines scene order, framing, and timing. Prioritize matching the second image over any creative interpretation. ⸻ FACE LOCK The face must remain sharp at all times. No blur, no distortion, no flickering. Expression progression: focused → tense → survival instinct → aggressive. ⸻ OUTFIT LOCK (STRICT) White undershirt (lightweight, slightly sweat-soaked, visible fabric texture, natural wrinkles) Red shorts (knee-length, soft fabric, natural folds, slightly loose fit) Barefoot (no footwear, visible natural foot movement and contact with surfaces) Rules: * Outfit must remain identical in all frames * No color change, no design change, no wardrobe switching * Clothing must stay consistent even when wet * Fabric reacts naturally to wind, movement, and water * Feet must remain barefoot at all times (no shoes appearing) ⸻ ENVIRONMENT Jakarta dense urban rooftop (corrugated metal roofs, rough concrete, tightly packed buildings) Golden hour lighting with strong backlight Hazy atmosphere with airborne dust particles Environment feels hot, dense, and visually chaotic ⸻ STYLE CORE Live-action, ultra-realistic, AAA cinematic quality High contrast, gritty, intense tone Natural motion blur (strong during fast movement) Heavy debris interaction and environmental destruction emphasis ⸻ CAMERA SYSTEM Handheld tracking, very close to the subject Micro-shake increases slightly on impact (controlled, not chaotic) Dynamic continuous movement following subject momentum Rule: Camera must feel physically present in the action No teleporting, no glitching Subject remains dominant in frame ⸻ TIMELINE (STRICT — HARD ACTION) 0.0 – 1.2s Wide rooftop view of Jakarta. Subject sprinting. A loud CRACK — bullet hits metal very close. Large sparks burst, slight camera shock reaction. ⸻ 1.2 – 2.5s Tight rear tracking shot. Heavy barefoot footsteps on metal roof (visible contact and impact). Bullet nearly hits the foot — debris flies toward camera. Clothesline hits his face; he forcefully pushes through without slowing. ⸻ 2.5 – 4.0s Fast slide under water tank. Bullet pierces the tank — heavy water burst crashes down. Clothing becomes wetter, sticks slightly to body. Camera partially passes through the water splash. He rolls hard and drops to a lower rooftop with impact weight. ⸻ 4.0 – 5.5s Running along a narrow ledge. Two rapid shots — concrete explodes beside his shoulder. Debris flies past camera. He nearly loses balance but recovers instantly. ⸻ 5.5 – 7.0s Full sprint into a large building gap jump. Slow motion mid-air. Bullet hits the edge behind him — fragments scatter in the air. Landing is unstable but controlled (barefoot impact visible). ⸻ 7.0 – 8.5s Grabs fire escape railing aggressively. Bullet slams into metal right beside his face — intense sparks. Camera swings with the momentum. He pulls himself up with force. ⸻ 8.5 – 9.5s Fast aggressive climb using windows and AC units. Bullet shatters glass right beside his head. Glass shards fall downward. Movement is fast, urgent, controlled panic. ⸻ 9.5 – 10.0s Reaches rooftop. Bullet hits near his feet. He pauses briefly, spots a hidden sniper suitcase under a water tank. Immediately sprints toward it. ⸻ PHYSICS & EFFECTS Bullet impacts create strong sparks, debris bursts, and visible force Water hits with weight and affects clothing behavior Barefoot contact interacts realistically with surfaces Camera reacts subtly to shock impacts Environment responds dynamically ⸻ CONSTRAINT No cuts No gore No additional scenes No timeline changes No mirrored movement No face distortion

Zar⭕on

11,116 görüntüleme • 1 ay önce