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Ishtar is BACK! ⚡🏹 Her iconic arrow stances return: 💥 Strike Shot: Lob explosions over walls. 🔺 Spread Shot: Fire 5 arrows in a cone. 🌩️ Storm Shot: Gain attack speed and long-range shots. The Ishtar Update goes live on Tuesday, April 21! 👇

18,801 views • 5 months ago •via X (Twitter)

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The Last Game Made with Seedance 2.5 on Higgsfield prompt: Character A, face and outfit matching the reference image. Shot 1 (0.0–1.2s): She wakes disoriented on a cold concrete floor in a numbered tracksuit, surrounded by an unfamiliar industrial warehouse, harsh fluorescent lighting. Shot 2 (1.2–2.4s): Wide shot of strangers in identical numbered tracksuits waking around her, confused murmurs, stark minimalist setting. Shot 3 (2.4–3.6s): A loudspeaker crackles on; a masked overseer explains the game rules as players stare upward in fear. Shot 4 (3.6–4.8s): Close-up of her calculating, frightened expression as players exchange wary glances. Shot 5 (4.8–6.0s): Players are herded into a vast room with geometric floor markings and clinical walls. Shot 6 (6.0–7.2s): A wealthier player secretly pulls another aside, whispering a deal. Shot 7 (7.2–8.4s): Close-up of hands exchanging a hidden note, suspicious glances surrounding them. Shot 8 (8.4–9.6s): A player is accused of cheating; raised voices and growing hostility spread through the group. Shot 9 (9.6–10.8s): She watches silently, calculating who can be trusted. Shot 10 (10.8–12.0s): The overseer announces the next round; players urgently take their positions. Shot 11 (12.0–13.2s): Players line up under cold overhead lights, fear and desperation visible. Shot 12 (13.2–14.4s): One player suddenly shoves another aside to gain an advantage, shocking everyone. Shot 13 (14.4–15.6s): Close-up of the betrayed player's face as trust turns to anger. Shot 14 (15.6–16.8s): She quietly forms an alliance with another player through a subtle nod. Shot 15 (16.8–18.0s): The round begins; players carefully cross the marked floor, every step tense. Shot 16 (18.0–19.2s): A player panics and makes a wrong move; an alarm sounds and everyone freezes. Shot 17 (19.2–20.4s): Close-up of the eliminated player in horror as guards approach and others look away. Shot 18 (20.4–21.6s): The remaining players stand frozen in stunned silence. Shot 19 (21.6–22.8s): Her ally suddenly betrays her, revealing the alliance was manipulation. Shot 20 (22.8–24.0s): The former allies face off as surrounding players watch and calculate. Shot 21 (24.0–25.2s): She outmaneuvers the betrayer through a sharp strategic move, showing quiet resolve. Shot 22 (25.2–26.4s): The overseer announces the round is over; survivors exhale in exhausted relief. Shot 23 (26.4–27.6s): Survivors are herded toward a locked door, glancing back at the empty room. Shot 24 (27.6–28.8s): Close-up of her hardened face, fear replaced by determination. Shot 25 (28.8–30.0s): Survivors enter a dim corridor toward the next unknown round as the doors seal behind them.

WasifAI

15,996 views • 16 days ago

The Zombie Express. Made with Seedance 2.5 on OpenArt Prompt: Shot 1 (0.0–1.2s): >>, face and outfit matching reference, lying in upper bunk of a dim sleeper cabin, feverish and sweating, eyes fluttering open, curtain half-drawn. Shot 2 (1.2–2.2s): Close-up of her hand gripping the bunk edge, dark veins emerging beneath the skin, shallow breathing, blue nightlight. Shot 3 (2.2–3.3s): Her eyes cloud milky white as her head stiffly tilts toward the bunk edge, eerie stillness. Shot 4 (3.3–4.3s): Dark blood drips from her lips onto the curtain below, extreme close-up, slow motion. Shot 5 (4.3–5.3s): A sleeping passenger stirs as another blood drop lands on his forehead. Shot 6 (5.3–6.3s): Wide view of the stacked bunks, her silhouette slowly leaning over the edge above the sleeping passenger. Shot 7 (6.3–7.5s): She drops silently onto the lower bunk, straddling him; curtain sways as her feral bloodshot eyes fill the frame. Shot 8 (7.5–8.7s): She bites deeply into his neck; his eyes snap open in shock and pain, slow-motion impact. Shot 9 (8.7–9.8s): Close-up of the wound as dark veins rapidly branch across his skin. Shot 10 (9.8–10.8s): His body convulses violently, curtain thrashing as the cabin light flickers. Shot 11 (10.8–11.8s): His eyes turn milky white, jaw twitching as dark veins spread across his face. Shot 12 (11.8–12.8s): He throws his head back with an inhuman scream, ripping the curtain open. Shot 13 (12.8–13.8s): A nearby passenger wakes and cautiously peers from his bunk into the corridor. Shot 14 (13.8–14.8s): The infected passenger suddenly lunges into the corridor and attacks him. Shot 15 (14.8–15.8s): Chaos erupts; curtains rip open as passengers wake to screams, handheld frantic camera. Shot 16 (15.8–16.8s): A newly bitten passenger convulses against the wall as dark veins spread, others retreat in panic. Shot 17 (16.8–17.8s): The infected turns and lunges at nearby passengers, spreading chaos through the narrow corridor. Shot 18 (17.8–18.8s): Passengers scramble over each other to escape, luggage and curtains tumbling around them. Shot 19 (18.8–19.8s): A conductor grabs a fire extinguisher, bracing himself as infected rush toward him. Shot 20 (19.8–21.0s): He blasts an infected passenger with white extinguisher foam, filling the corridor as it recoils. Shot 21 (21.0–22.5s): Survivors rush to the connecting door and slam it shut as infected hands claw through. Shot 22 (22.5–24.0s): They wedge luggage and a fold-down seat against the door, breathing hard as pounding continues. Shot 23 (24.0–25.5s): Close-up of infected faces pressing against the door window, cracks spreading across the glass. Shot 24 (25.5–27.0s): A survivor pulls two children close, shielding them as the pounding grows louder. Shot 25 (27.0–28.5s): Wide shot of survivors huddled in the next car, sealed door shuddering behind them under red emergency lights. Shot 26 (28.5–30.0s): Exterior wide shot of the train speeding through the night, sleeper windows flickering with chaos inside, ominous ending.

WasifAI

249,848 views • 17 days ago

THE FINAL CARRIAGE From an idea to a cinematic nightmare. Made with Seedance 2.5 on Supercool.com Prompt: Shot 1 (0.0–1.2s): Character A, face and outfit matching the reference image, sits calmly in a quiet train car, glancing toward the connecting glass door. Dim cinematic evening lighting, unaware calm before dread. Shot 2 (1.2–2.2s): Faint movement stirs in the next car behind the glass, blurred and distant. Shot 3 (2.2–3.2s): She leans forward slightly, noticing something is wrong, unease building silently. Shot 4 (3.2–4.4s): A passenger in the next car suddenly collapses and begins convulsing, completely silent through the glass. Shot 5 (4.4–5.6s): Wide view of the divider; the collapsed passenger convulses as nearby passengers begin noticing. Shot 6 (5.6–6.8s): Close-up of her face near the glass, confusion turning into fear. Shot 7 (6.8–8.0s): The fallen passenger seizes violently, dark veins spreading across the body. Shot 8 (8.0–9.2s): The passenger rises unnaturally, head twitching, eyes clouding white. Shot 9 (9.2–10.2s): It suddenly lunges at another passenger, triggering chaos. Shot 10 (10.2–11.4s): Survivors on this side recoil from the glass, realizing what is happening. Shot 11 (11.4–12.6s): Wide shot: the next car erupts into silent, distant chaos, passengers scrambling. Shot 12 (12.6–13.8s): She backs away from the glass, hand covering her mouth in horror. Shot 13 (13.8–15.0s): An infected passenger violently slams into the glass; the impact is finally heard. Shot 14 (15.0–16.0s): Survivors jump back as the glass rattles violently. Shot 15 (16.0–17.2s): More infected press against the glass, distorted faces and faint snarls bleeding through. Shot 16 (17.2–18.4s): Cracks spread rapidly across the glass under repeated impacts. Shot 17 (18.4–19.6s): Survivors desperately brace the door with a luggage rack and seat cushions. Shot 18 (19.6–20.8s): A clawed hand punches through the fractured glass, making everyone recoil. Shot 19 (20.8–22.0s): She grabs a metal pole and positions herself between the broken door and the survivors. Shot 20 (22.0–23.2s): The glass shatters completely; infected surge through the frame. Shot 21 (23.2–24.4s): She swings the pole into the first infected, knocking it backward in cinematic slow motion. Shot 22 (24.4–25.6s): Another survivor wedges a luggage rack into the doorway as a makeshift barrier. Shot 23 (25.6–26.8s): Infected claw through the gaps while survivors struggle to hold the barrier. Shot 24 (26.8–28.0s): Wide shot: shattered glass covers the floor as survivors guard the damaged divider. Shot 25 (28.0–30.0s): She stands at the front, pole in hand, staring through the shattered frame at the infected beyond. Cinematic dread-filled ending as silence returns.

WasifAI

35,942 views • 10 days ago

🇺🇦❌🇷🇺 Possibly the Largest Successful Attack on Moscow of the SMO Ukrainian drones targeted Russia's Kapotnya Oil Refinery in Moscow, with the complex now on fire. ‼️🇷🇺🏴‍☠ UPDATE 06:35 Moscow TIME. The Region under massive attack: over 250 drones shot down, casualties and damage reported ▪️In just 2 hours, from 3:00 AM to 5:00 AM, air defense and electronic warfare forces shot down and suppressed 249 drones in 17 districts. The attack is ongoing, according to Governor Vorobyov. ▪️The most serious consequences were reported in the Ramensky district. On Northern Avenue, a fire broke out on the roof of a 21-story apartment building as a result of a drone falling. 400 people, including 70 children, were evacuated. 20 cars were damaged. ▪️In Sofino, a drone hit a three-story apartment building on Novaya Street. Six apartments on the third floor were damaged. Sadly, a 44-year-old woman died. Five other people were injured, including two children, and they have been hospitalized. ▪️Another person died in the Orekhovo-Zuevsky district – an elderly man was in a private house that was destroyed and caught fire as a result of the attack. ▪️One person was also injured in the Leninsky district. ▪️In Sofino, a warehouse complex caught fire after the attack. Another serious fire broke out in Kotelniki, where a drone hit an apartment building in the Novye Kotelniki district – apartments on three floors were engulfed in flames. Information about casualties is being clarified. Firefighters and emergency services are working at the scene. ▪️The consequences of the attack have also been reported in other municipalities. In Ramenskoye, Kolomna, and Egoryevsk, private houses were damaged. In Leninsky and Lytkarino, fires broke out in apartment buildings. In Istra, a residential building and a company building were damaged, but there were no casualties. There is also damage in Voskresensk. Emergency services are continuing to deal with the aftermath. ▪️Air defense forces are continuing to repel the attack. Update coming >>

𝐃𝐚𝐯𝐢𝐝 𝐙 🇷🇺 🇷🇸🇮🇪

83,483 views • 1 day ago