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It would take 8 hours for Pixar's computers to render a single frame of Toy Story in 1995.

9,183,459 просмотров • 2 дней назад •via X (Twitter)

Комментарии: 33

Фото профиля Fonz
Fonz2 дней назад

Could never thank these guys enough for their work. I can’t imagine what pain in the ass all this was, but they made something truly remarkable

Фото профиля Todd "TJ” Stein
Todd "TJ” Stein2 дней назад

The advancement is incredible!

Фото профиля Nandogabriel
Nandogabriel2 дней назад

No es verdad. Se demoraba entre 30 a 50 minutos por fotograma. Fueron realizadas en terminales " Sun Microsystems" y "Silicon Graphics" sumado a qué usaron una granja de esos equipos con un total de 114 computadoras trabajando 24 hs

Фото профиля Sean Stillmaker
Sean Stillmaker2 дней назад

Remember when Pixar accidentally deleted the files for Toy Story 2 from their server w/ no backups, but the tech director working from home on maternity leave had a copy & saved the film She was later laid off by Disney…

Фото профиля Cryptonaut Bob 👑🦁
Cryptonaut Bob 👑🦁2 дней назад

Everyone talks about 1995 Toy Story like the 1994 TV Series Reboot didn't exist.

Фото профиля Name050
Name0502 дней назад

So, it would take them 8 days to render just 1 second of the movie? And it took them ~100 years to render the whole thing?

Фото профиля 超時空移動食堂Okamoto Kitchen
超時空移動食堂Okamoto Kitchen2 дней назад

Subsurface scattering was still a huge render hit way into the late 2000s. The look that Toy Story had, even though simplistic, was actually quite complex.

Фото профиля Clau ツ
Clau ツ2 дней назад

It was a beautiful decade. The ’90s were the perfect balance between emerging technology and a real social life, not a digital one. I think it was the last time the world was truly free.

Фото профиля MakingAndStuff
MakingAndStuff2 дней назад

If that were true it would have taken over a hundred years to render it.

Фото профиля BillyPilgrim
BillyPilgrim2 дней назад

That is not true.

Фото профиля Unimpressed Buffalo
Unimpressed Buffalo2 дней назад

Now everyone can do this at home with z free copy of DAZ and it takes about a minute on a decent computer to render out the photorealistic scene you built.

Фото профиля dirk danson
dirk danson2 дней назад

Every morsel of clay used in Tim Burton’s The Nightmare Before Christmas took 100 million years to get there.

Фото профиля Carpincho
Carpincho2 дней назад

La situación era insostenible

Фото профиля James Stanton
James Stanton2 дней назад

😲

Фото профиля Kyshtym Dwarf
Kyshtym Dwarf2 дней назад

This is misleading The original Toy Story is 81 minutes long. 81 minutes * 60 seconds per min * 24 fps * 8 hours = 933 '120 hours to render (almost 1 million hours) 933 '120 hours / 24 = 38'880 days 38880 / 365 days = 106 years It would take them 106 years to render it

Фото профиля 🍌 DRALE
🍌 DRALE2 дней назад

Cotton-Eyed Joe

Фото профиля wydna
wydna2 дней назад

Waste of resources

Фото профиля Augusti Meltins
Augusti Meltins2 дней назад

People massively underestimate how fast technology compounds. In 1995, rendering a single frame could take 8 hours. Today we’re watching AI go from “interesting experiment” to something that can replace entire workflows in what feels like months. The scary part isn’t how powerful the technology is today. It’s how normal today’s impossible technology might feel 10 years from now.

Фото профиля Stephen
Stephen2 дней назад

And they almost lost the entire production if not for one employee who had a backup WOW😳 I heard about that but is it really true? I don’t think they would’ve retried to make it if they had too

Фото профиля OA
OA2 дней назад

@SlickSushi731

Фото профиля Condo Ghost
Condo Ghost2 дней назад

dream job for a smoker

Фото профиля Chlooe🌙
Chlooe🌙2 дней назад

and people still say practical effects were the easy way out...

Фото профиля Lin
Lin2 дней назад

Eight hours for one frame, and it still became movie history—Pixar magic really started with patience and pixels ✨

Фото профиля Giuseppe Camolli
Giuseppe Camolli2 дней назад

Creo que para el t-rex de jurásic park, demorava más de 24hs por frame

Фото профиля Stu
Stu2 дней назад

Hand drawn animation is the pinnacle

Фото профиля Mark in SF
Mark in SF2 дней назад

Now gamers with their HD ray traced games are like "how come I'm only getting 40 FPS?!?!"

Фото профиля D C
D C2 дней назад

Wow

Фото профиля .?
.?2 дней назад

So its still not down yet

Фото профиля Bitik Recep Jouska Münzevi (Shlımazl)
Bitik Recep Jouska Münzevi (Shlımazl)2 дней назад

Ebeyin a. Sende aw o kadar sürse film şuan hazır olurdu

Фото профиля James Stanton
James Stanton2 дней назад

Wait 8 hours to do a single frame? That would require a single computer decades to process??

Фото профиля xpo
xpo2 дней назад

@grok if that's really true and assuming 30fps calculate how long it took to render the entire film

Фото профиля Overlord Snord
Overlord Snord2 дней назад

They used AI to write the script for Toy Story 5 and that took only 8 milliseconds.

Фото профиля dan
dan2 дней назад

Lazy.

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Fun fact: It would take the average PC roughly 138,069,000 hours or about 15,761 years to render Avatar: The Way of Water. Here’s how I worked it out: The average PC in 2024 has 6 cores. The average blade on WetaFXs renderfarm has between 16-64 cores. There is roughly 414,000 frames in the finished film, accounting for half of the film being 48fps and half being 24fps at the final runtime of 192 minutes. Each frame took an average of 20-80 hours to render on WetaFXs blades depending on shot complexity and accounting for the 4K delivery resolution. With that info, we can work out the average: We say that the average Weta blade has 40 cores (average between the 16-64 count). That gives a Weta to PC core ratio of 6.67 We also say that the average render time per frame is 50 hours (average of 20-80) Total render time for Weta: 50 hours x 414,000 frames = 20,700,000 hours To work out how long this would be on the average home PC we must multiply by the core ratio from earlier: 50 hours x 6.67 = 333.5 hours per frame Total render time on a home PC: 333.5 hours x 414,000 frames = 138,069,000 hours, which converted to years is 15,761 DISCLAIMER: This is all an educated guess done for fun based on publicly available technical information about the film and Wetas renderfarm. It does not account for any production optimizations, storage limits etc. The real number could be drastically higher. CREDITS: Video is from WetaFXs YouTube channel:

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