Video yükleniyor...
Video Yüklenemedi
It's always been this easy to edit the normals into a more 2D style and i've only just figured it out 🥲 no more concave eye shadows 🙏 Alt+N > Copy Vectors > Paste Vectors #blender
39,161 görüntüleme • 2 yıl önce •via X (Twitter)
8 Yorum

How does this look for the end product? It looked like it made the brows more floaty

The eyes will look flatter instead of caverns. But only when shader is set up for it

I've been constantly learning photoshop for over 10 years and I still find new things, I expect to be learning blender for my whole life 😅could you explain a bit more the principle behind the vectors and the normals and how that relates to shading for us rookies in the back pls?

It allows you to force Impossible shading so you can create more 2d looking lighting instead of being forced by the shape of your model :) for example the eyes will look flat instead of concave

There something similar that I do with fur, where I use a Data Transfer modifier and use a vertex group gradient to blend in the fur into the main mesh.

If you want an addon for helping to take even more full control of the normals, the addon on GitHub called "Abnormal" recently just got updated for the newest version of blender. It adds whole new layout just entirely for editing the vertex and face vectors on your mesh!

This will be very useful for the fucked up shading on my lashes, thanks!

There’s also a free add on (which I can’t remember the name rn, I’ll add it when I figure it out) that can help with normals for a npr look where you select your mesh > select the normals style > press enter and done lol
