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It's finally uvProject update time!! 🥳🪩 This update includes loop unwrapping functionality and a new "UV Copy Map" modifier It's still available at a reduced price until I'm done with videos/docs for a 1.0 release 👀 #b3d #geometrynodes
18,051 Aufrufe • vor 1 Jahr •via X (Twitter)
10 Kommentare

Johnathan Muellervor 1 Jahr
This geometry nodes setup has really changed how I model game assets / concept models. Such a huge development speed up!!

SpaghetMeNotvor 1 Jahr
This is wonderful to hear, I'm glad you're finding it useful!

Trinumediavor 1 Jahr
The best procedural UV system I've ever seen.

Jonas - BOB - Tiredvor 1 Jahr
Game Changer

Jake Benbowvor 1 Jahr
Are you able to designate certain faces to not be included in the auto-unwrap, say by material? It'd be great if I could ask it to unwrap everything except my trim material for example

SpaghetMeNotvor 1 Jahr
Great question — yes! You can use both a vertex group and material to limit all UV modifiers 👍

Quentin Pointillartvor 1 Jahr
This is amazing!

Neil Bollen-Castle🌱 - @neilcastle.bsky.socialvor 1 Jahr
💵 sold

Paulo Brabovor 1 Jahr
I saw Charade (1963) today and thought immediately of you during this scene. That's Cary Grant there

SpaghetMeNotvor 1 Jahr
Amazing! This is how I see the world now 😳😂

