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It's finally uvProject update time!! 🥳🪩 This update includes loop unwrapping functionality and a new "UV Copy Map" modifier It's still available at a reduced price until I'm done with videos/docs for a 1.0 release 👀 #b3d #geometrynodes

18,051 Aufrufe • vor 1 Jahr •via X (Twitter)

10 Kommentare

Profilbild von Johnathan Mueller
Johnathan Muellervor 1 Jahr

This geometry nodes setup has really changed how I model game assets / concept models. Such a huge development speed up!!

Profilbild von SpaghetMeNot
SpaghetMeNotvor 1 Jahr

This is wonderful to hear, I'm glad you're finding it useful!

Profilbild von Trinumedia
Trinumediavor 1 Jahr

The best procedural UV system I've ever seen.

Profilbild von Jonas - BOB - Tired
Jonas - BOB - Tiredvor 1 Jahr

Game Changer

Profilbild von Jake Benbow
Jake Benbowvor 1 Jahr

Are you able to designate certain faces to not be included in the auto-unwrap, say by material? It'd be great if I could ask it to unwrap everything except my trim material for example

Profilbild von SpaghetMeNot
SpaghetMeNotvor 1 Jahr

Great question — yes! You can use both a vertex group and material to limit all UV modifiers 👍

Profilbild von Quentin Pointillart
Quentin Pointillartvor 1 Jahr

This is amazing!

Profilbild von Neil Bollen-Castle🌱 - @neilcastle.bsky.social
Neil Bollen-Castle🌱 - @neilcastle.bsky.socialvor 1 Jahr

💵 sold

Profilbild von Paulo Brabo
Paulo Brabovor 1 Jahr

I saw Charade (1963) today and thought immediately of you during this scene. That's Cary Grant there

Profilbild von SpaghetMeNot
SpaghetMeNotvor 1 Jahr

Amazing! This is how I see the world now 😳😂

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