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It's finally uvProject update time!! 🥳🪩 This update includes loop unwrapping functionality and a new "UV Copy Map" modifier It's still available at a reduced price until I'm done with videos/docs for a 1.0 release 👀 #b3d #geometrynodes

18,408 views • 2 years ago •via X (Twitter)

10 Comments

Johnathan Mueller's profile picture
Johnathan Mueller2 years ago

This geometry nodes setup has really changed how I model game assets / concept models. Such a huge development speed up!!

SpaghetMeNot's profile picture
SpaghetMeNot2 years ago

This is wonderful to hear, I'm glad you're finding it useful!

Trinumedia's profile picture
Trinumedia2 years ago

The best procedural UV system I've ever seen.

Jonas - BOB - Tired's profile picture
Jonas - BOB - Tired2 years ago

Game Changer

Jake Benbow's profile picture
Jake Benbow2 years ago

Are you able to designate certain faces to not be included in the auto-unwrap, say by material? It'd be great if I could ask it to unwrap everything except my trim material for example

SpaghetMeNot's profile picture
SpaghetMeNot2 years ago

Great question — yes! You can use both a vertex group and material to limit all UV modifiers 👍

Quentin Pointillart's profile picture
Quentin Pointillart2 years ago

This is amazing!

Neil Bollen-Castle🌱 - @neilcastle.bsky.social's profile picture
Neil Bollen-Castle🌱 - @neilcastle.bsky.social2 years ago

💵 sold

Paulo Brabo's profile picture
Paulo Brabo2 years ago

I saw Charade (1963) today and thought immediately of you during this scene. That's Cary Grant there

SpaghetMeNot's profile picture
SpaghetMeNot2 years ago

Amazing! This is how I see the world now 😳😂

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