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It's finally uvProject update time!! 🥳🪩 This update includes loop unwrapping functionality and a new "UV Copy Map" modifier It's still available at a reduced price until I'm done with videos/docs for a 1.0 release 👀 #b3d #geometrynodes

18,408 просмотров • 2 лет назад •via X (Twitter)

Комментарии: 10

Фото профиля Johnathan Mueller
Johnathan Mueller2 лет назад

This geometry nodes setup has really changed how I model game assets / concept models. Such a huge development speed up!!

Фото профиля SpaghetMeNot
SpaghetMeNot2 лет назад

This is wonderful to hear, I'm glad you're finding it useful!

Фото профиля Trinumedia
Trinumedia2 лет назад

The best procedural UV system I've ever seen.

Фото профиля Jonas - BOB - Tired
Jonas - BOB - Tired2 лет назад

Game Changer

Фото профиля Jake Benbow
Jake Benbow2 лет назад

Are you able to designate certain faces to not be included in the auto-unwrap, say by material? It'd be great if I could ask it to unwrap everything except my trim material for example

Фото профиля SpaghetMeNot
SpaghetMeNot2 лет назад

Great question — yes! You can use both a vertex group and material to limit all UV modifiers 👍

Фото профиля Quentin Pointillart
Quentin Pointillart2 лет назад

This is amazing!

Фото профиля Neil Bollen-Castle🌱 - @neilcastle.bsky.social
Neil Bollen-Castle🌱 - @neilcastle.bsky.social2 лет назад

💵 sold

Фото профиля Paulo Brabo
Paulo Brabo2 лет назад

I saw Charade (1963) today and thought immediately of you during this scene. That's Cary Grant there

Фото профиля SpaghetMeNot
SpaghetMeNot2 лет назад

Amazing! This is how I see the world now 😳😂

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