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It's finally uvProject update time!! 🥳🪩 This update includes loop unwrapping functionality and a new "UV Copy Map" modifier It's still available at a reduced price until I'm done with videos/docs for a 1.0 release 👀 #b3d #geometrynodes

18,051 görüntüleme • 1 yıl önce •via X (Twitter)

10 Yorum

Johnathan Mueller profil fotoğrafı
Johnathan Mueller1 yıl önce

This geometry nodes setup has really changed how I model game assets / concept models. Such a huge development speed up!!

SpaghetMeNot profil fotoğrafı
SpaghetMeNot1 yıl önce

This is wonderful to hear, I'm glad you're finding it useful!

Trinumedia profil fotoğrafı
Trinumedia1 yıl önce

The best procedural UV system I've ever seen.

Jonas - BOB - Tired profil fotoğrafı
Jonas - BOB - Tired1 yıl önce

Game Changer

Jake Benbow profil fotoğrafı
Jake Benbow1 yıl önce

Are you able to designate certain faces to not be included in the auto-unwrap, say by material? It'd be great if I could ask it to unwrap everything except my trim material for example

SpaghetMeNot profil fotoğrafı
SpaghetMeNot1 yıl önce

Great question — yes! You can use both a vertex group and material to limit all UV modifiers 👍

Quentin Pointillart profil fotoğrafı
Quentin Pointillart1 yıl önce

This is amazing!

Neil Bollen-Castle🌱 - @neilcastle.bsky.social profil fotoğrafı
Neil Bollen-Castle🌱 - @neilcastle.bsky.social1 yıl önce

💵 sold

Paulo Brabo profil fotoğrafı
Paulo Brabo1 yıl önce

I saw Charade (1963) today and thought immediately of you during this scene. That's Cary Grant there

SpaghetMeNot profil fotoğrafı
SpaghetMeNot1 yıl önce

Amazing! This is how I see the world now 😳😂

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