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It's finally uvProject update time!! 🥳🪩 This update includes loop unwrapping functionality and a new "UV Copy Map" modifier It's still available at a reduced price until I'm done with videos/docs for a 1.0 release 👀 #b3d #geometrynodes

18,051 次观看 • 1 年前 •via X (Twitter)

10 条评论

Johnathan Mueller 的头像
Johnathan Mueller1 年前

This geometry nodes setup has really changed how I model game assets / concept models. Such a huge development speed up!!

SpaghetMeNot 的头像
SpaghetMeNot1 年前

This is wonderful to hear, I'm glad you're finding it useful!

Trinumedia 的头像
Trinumedia1 年前

The best procedural UV system I've ever seen.

Jonas - BOB - Tired 的头像
Jonas - BOB - Tired1 年前

Game Changer

Jake Benbow 的头像
Jake Benbow1 年前

Are you able to designate certain faces to not be included in the auto-unwrap, say by material? It'd be great if I could ask it to unwrap everything except my trim material for example

SpaghetMeNot 的头像
SpaghetMeNot1 年前

Great question — yes! You can use both a vertex group and material to limit all UV modifiers 👍

Quentin Pointillart 的头像
Quentin Pointillart1 年前

This is amazing!

Neil Bollen-Castle🌱 - @neilcastle.bsky.social 的头像
Neil Bollen-Castle🌱 - @neilcastle.bsky.social1 年前

💵 sold

Paulo Brabo 的头像
Paulo Brabo1 年前

I saw Charade (1963) today and thought immediately of you during this scene. That's Cary Grant there

SpaghetMeNot 的头像
SpaghetMeNot1 年前

Amazing! This is how I see the world now 😳😂

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