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It's hard to describe how satisfying the game can get when everything clicks and you lose yourself in the movement. Sidenote: In this video I enabled an accessibility setting, inspired by Celeste 64, that projects a line beneath you for better ground placement.

45,359 次观看 • 1 年前 •via X (Twitter)

9 条评论

Kjael // Skaling Ventures 的头像
Kjael // Skaling Ventures1 年前

Overthinking is natural, but instead of looping through endless ‘what-ifs,’ try this: map your best, worst, most likely, and wildcard outcomes. It’s a game-changer for clarity and action. Here’s the playbook:

Salaxio 的头像
Salaxio1 年前

is there an option with just a circle on the floor ? I really like how crash 4 does it

Fabraz: Demon Turf & Tides 的头像
Fabraz: Demon Turf & Tides1 年前

It's hard to imagine a free-cam 3D Platformer without some sort of dropshadow below the character!

Franky Wish 的头像
Franky Wish1 年前

Loving the music!

Chris Vassilico 的头像
Chris Vassilico1 年前

Love the mobility! Looks fun!

Tolos 的头像
Tolos1 年前

Will it be possible to adjust the field of view?

Fabraz: Demon Turf & Tides 的头像
Fabraz: Demon Turf & Tides1 年前

Absolutely, we have FoV sliders.

Zanzuki93 的头像
Zanzuki931 年前

This looks awesome :D

alexautum 的头像
alexautum1 年前

That’s such a nice setting. I’ve always had a lot of trouble judging where I am in the air or how close I am to a stand-on-able thing in 3D platformers

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