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It's still shocking that this is real-time...

71,416 次观看 • 1 年前 •via X (Twitter)

10 条评论

Stuz0r 的头像
Stuz0r1 年前

Folks on Threads are going bananas about this post with conspiracy theories and all kinds of things. Lol 😂🤷‍♂️

Michal Jareš 的头像
Michal Jareš1 年前

The ghosting looks terrible. Now imagine the camera moving in a fps game. 🤮

Ilies Al-Lal Badraoui 的头像
Ilies Al-Lal Badraoui1 年前

Have you ever run into foliage flickering issues when rendering cinematics with Lumen? In my case, I found that Ray Tracing doesn’t work too well with foliage, so I had to turn it off, because there is no way for me to make it work

Stuz0r 的头像
Stuz0r1 年前

@Ilies_visuals I have. I haven’t spent too much time with the new mega lights using it. Maybe it will solve some of those issues. But yeah… it can definitely be annoying. In some of @WillFaucherVFX videos he addresses this issue.

Raccoon 的头像
Raccoon1 年前

not shocking, considering how much ghosting it has

MickyRick 的头像
MickyRick1 年前

I really is. After 5 years using Unreal after switching from Octane and Redshift I keep expecting to be used to it by now, but it still blows my mind every day.

Winbush 的头像
Winbush1 年前

I've only been trying to tell people since like 2018 😁

Stuz0r 的头像
Stuz0r1 年前

It gets me every time. haha dude I remember watching stuff from you waaay back then. I was just too nervous about jumping in. But for what I do, it's pretty simple and works well for the most part. 🙂

Alex Hollow 的头像
Alex Hollow1 年前

Somehow I can tell

limb0wl 🦉👾 | Video Editor & 3D Artist 的头像
limb0wl 🦉👾 | Video Editor & 3D Artist1 年前

Octane would take 5 hours to render one frame like this 😭😅 I left some stills rendering overnight that still had noise after many hours so as someone who loves fog I lvoe this hahaha

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