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It's still shocking that this is real-time...

71,415 Aufrufe • vor 1 Jahr •via X (Twitter)

10 Kommentare

Profilbild von Stuz0r
Stuz0rvor 1 Jahr

Folks on Threads are going bananas about this post with conspiracy theories and all kinds of things. Lol 😂🤷‍♂️

Profilbild von Michal Jareš
Michal Jarešvor 1 Jahr

The ghosting looks terrible. Now imagine the camera moving in a fps game. 🤮

Profilbild von Ilies Al-Lal Badraoui
Ilies Al-Lal Badraouivor 1 Jahr

Have you ever run into foliage flickering issues when rendering cinematics with Lumen? In my case, I found that Ray Tracing doesn’t work too well with foliage, so I had to turn it off, because there is no way for me to make it work

Profilbild von Stuz0r
Stuz0rvor 1 Jahr

@Ilies_visuals I have. I haven’t spent too much time with the new mega lights using it. Maybe it will solve some of those issues. But yeah… it can definitely be annoying. In some of @WillFaucherVFX videos he addresses this issue.

Profilbild von Raccoon
Raccoonvor 1 Jahr

not shocking, considering how much ghosting it has

Profilbild von MickyRick
MickyRickvor 1 Jahr

I really is. After 5 years using Unreal after switching from Octane and Redshift I keep expecting to be used to it by now, but it still blows my mind every day.

Profilbild von Winbush
Winbushvor 1 Jahr

I've only been trying to tell people since like 2018 😁

Profilbild von Stuz0r
Stuz0rvor 1 Jahr

It gets me every time. haha dude I remember watching stuff from you waaay back then. I was just too nervous about jumping in. But for what I do, it's pretty simple and works well for the most part. 🙂

Profilbild von Alex Hollow
Alex Hollowvor 1 Jahr

Somehow I can tell

Profilbild von limb0wl 🦉👾 | Video Editor & 3D Artist
limb0wl 🦉👾 | Video Editor & 3D Artistvor 1 Jahr

Octane would take 5 hours to render one frame like this 😭😅 I left some stills rendering overnight that still had noise after many hours so as someone who loves fog I lvoe this hahaha

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