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It's still shocking that this is real-time...

71,416 views • 1 year ago •via X (Twitter)

10 Comments

Stuz0r's profile picture
Stuz0r1 year ago

Folks on Threads are going bananas about this post with conspiracy theories and all kinds of things. Lol 😂🤷‍♂️

Michal Jareš's profile picture
Michal Jareš1 year ago

The ghosting looks terrible. Now imagine the camera moving in a fps game. 🤮

Ilies Al-Lal Badraoui's profile picture
Ilies Al-Lal Badraoui1 year ago

Have you ever run into foliage flickering issues when rendering cinematics with Lumen? In my case, I found that Ray Tracing doesn’t work too well with foliage, so I had to turn it off, because there is no way for me to make it work

Stuz0r's profile picture
Stuz0r1 year ago

@Ilies_visuals I have. I haven’t spent too much time with the new mega lights using it. Maybe it will solve some of those issues. But yeah… it can definitely be annoying. In some of @WillFaucherVFX videos he addresses this issue.

Raccoon's profile picture
Raccoon1 year ago

not shocking, considering how much ghosting it has

MickyRick's profile picture
MickyRick1 year ago

I really is. After 5 years using Unreal after switching from Octane and Redshift I keep expecting to be used to it by now, but it still blows my mind every day.

Winbush's profile picture
Winbush1 year ago

I've only been trying to tell people since like 2018 😁

Stuz0r's profile picture
Stuz0r1 year ago

It gets me every time. haha dude I remember watching stuff from you waaay back then. I was just too nervous about jumping in. But for what I do, it's pretty simple and works well for the most part. 🙂

Alex Hollow's profile picture
Alex Hollow1 year ago

Somehow I can tell

limb0wl 🦉👾 | Video Editor & 3D Artist's profile picture
limb0wl 🦉👾 | Video Editor & 3D Artist1 year ago

Octane would take 5 hours to render one frame like this 😭😅 I left some stills rendering overnight that still had noise after many hours so as someone who loves fog I lvoe this hahaha

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