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It's still shocking that this is real-time...

71,416 görüntüleme • 1 yıl önce •via X (Twitter)

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Stuz0r profil fotoğrafı
Stuz0r1 yıl önce

Folks on Threads are going bananas about this post with conspiracy theories and all kinds of things. Lol 😂🤷‍♂️

Michal Jareš profil fotoğrafı
Michal Jareš1 yıl önce

The ghosting looks terrible. Now imagine the camera moving in a fps game. 🤮

Ilies Al-Lal Badraoui profil fotoğrafı
Ilies Al-Lal Badraoui1 yıl önce

Have you ever run into foliage flickering issues when rendering cinematics with Lumen? In my case, I found that Ray Tracing doesn’t work too well with foliage, so I had to turn it off, because there is no way for me to make it work

Stuz0r profil fotoğrafı
Stuz0r1 yıl önce

@Ilies_visuals I have. I haven’t spent too much time with the new mega lights using it. Maybe it will solve some of those issues. But yeah… it can definitely be annoying. In some of @WillFaucherVFX videos he addresses this issue.

Raccoon profil fotoğrafı
Raccoon1 yıl önce

not shocking, considering how much ghosting it has

MickyRick profil fotoğrafı
MickyRick1 yıl önce

I really is. After 5 years using Unreal after switching from Octane and Redshift I keep expecting to be used to it by now, but it still blows my mind every day.

Winbush profil fotoğrafı
Winbush1 yıl önce

I've only been trying to tell people since like 2018 😁

Stuz0r profil fotoğrafı
Stuz0r1 yıl önce

It gets me every time. haha dude I remember watching stuff from you waaay back then. I was just too nervous about jumping in. But for what I do, it's pretty simple and works well for the most part. 🙂

Alex Hollow profil fotoğrafı
Alex Hollow1 yıl önce

Somehow I can tell

limb0wl 🦉👾 | Video Editor & 3D Artist profil fotoğrafı
limb0wl 🦉👾 | Video Editor & 3D Artist1 yıl önce

Octane would take 5 hours to render one frame like this 😭😅 I left some stills rendering overnight that still had noise after many hours so as someone who loves fog I lvoe this hahaha

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