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It's VERY work in progress but I wanted to share the new "castle planner" tool that was born out of our debates. -Palace first, walls & modules later -Favor freedom -Modules reserve space to grow in width -Modify your plan & hit commit. All tweaks will be done in... show more
412,762 Aufrufe • vor 3 Jahren •via X (Twitter)
11 Kommentare

Do you intend to beat all medieval strategy and castle construction games with the same game my good sir ? 😄. All your features are breathtaking !

Haha thank you :D I just want to make a game that isn't bad so if it comes out good, it's a very welcome side effect. A lot of players talked to me that the bailey system is not enjoyable so had to do something.

Everybody already prased the new system, but the sheer fact that you take feedback to heart as you do shows your passion. Not many devs crank out a prototype moments after feedback and discussion. Kudos 👏👏

It's my pleasure to have such a responsive community that actually cares and shares ideas. And well, there's no time to waste!

Will there be crimes in the game?

@TommyBarrs_ Indeed crime/town guard mechanics are already in progress.

Please make castles really expensive. It should feel like a big effort to build and afford castles.

My congratulations for this work and for listening to the community, this is the second game that I look forward to the most in my life, do you think we can have a demo with no limited time? P.S.: I'm from Spain, sorry for my english 😁

Probably yes but I can't confirm anything at the moment. Thanks! And don't worry about your English, to me it's great. Cheers :)

This is amazing dude! Can't wait. I'm curious though, can we add/remove additional nodes into an already existing wall?

I just finished that function yesterday :)

