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I've been asked many times how we achieved these micro-interactions and meaningful animations with Google Maps SDK. The secret? We skip most Google Maps APIs and render ourselves 😅.

119,289 views • 1 year ago •via X (Twitter)

11 Comments

Ridwan Aditama | 🇮🇩 in 🇳🇴's profile picture
Ridwan Aditama | 🇮🇩 in 🇳🇴1 year ago

So how do you render the maps? Are they still using the Library APIs and then render the animations on top of the maps layer? Thanks for the answer :D

Cyril Mottier's profile picture
Cyril Mottier1 year ago

The map itself is rendered with Google Maps SDK using the Compose wrapper. That's it. Everything else is custom: markers, dialogs, overlays, etc. The hardest part? Syncing decorations with map scrolls/flings. The less you rely on Google Maps, the better.

APILayer's profile picture
APILayer1 year ago

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Luca's profile picture
Luca1 year ago

i'll never forget the proprietary zenly map feature 🥲

Cyril Mottier's profile picture
Cyril Mottier1 year ago

That's the next step to "custom" 😜

Anmol Verma ⚡️'s profile picture
Anmol Verma ⚡️1 year ago

Do you draw a gl surfaceview on top of google maps ? If yes, Does that even work with hardware rendering enabled now ? Or this is not opengl and you map these markers and cluster then based on map zoom listeners ?

Cyril Mottier's profile picture
Cyril Mottier1 year ago

No we render/animate all markers with Compose (rarely with shaders). So almost no OpenGL involved here. Yes we sync decorations with map scrolls/flings

oa's profile picture
oa1 year ago

damn i used to use zenly

Benoit Letondor's profile picture
Benoit Letondor1 year ago

That's the most impressive part actually, doing it yourself!

crunch's profile picture
crunch1 year ago

LOOKS SIIICKKKKK🤌🤌🤌

Jeyniee Daniels's profile picture
Jeyniee Daniels1 year ago

I love it

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