Video yükleniyor...

Video Yüklenemedi

Ana Sayfaya Dön

ive been running the oneshot roguelite deckbuilder test for over a year now. here's astra's. relative to fable: - natively uses imagegen for art - builds a full three act structure plus three different characters / cardsets - is the first model to play and record its own demo...

16,096 görüntüleme • 8 gün önce •via X (Twitter)

0 Yorum

Yorum bulunmuyor

Orijinal gönderinin yorumları burada görünecek

Benzer Videolar

Fable 5 just turned me into an iOS developer. I spent 2 days building a full game with zero code written by hand. The last 10 builds succeeded on the first try. I needed a fun project to test it on, so I decided to make an iOS game. After a few experiments with other ideas, I settled on a runner starring Dario as the main character, called "Credit Runner". Hilarious, I know! In terms of credits spent, my Claude Max plan stands at 36% right now, and this isn't the only project I ran through Fable 5. A few quick notes: - This is just an early prototype, a long way from release, but it's really fun to play! - It's extremely fun to work with Fable 5! - Fable 5 wants to get things done, and it pushes you towards completion much faster than any other model. - Once we established the ground rules, how I wanted the game built, and the overall structure, the last 10 builds were flawless, succeeding on the first try. This is impressive! - All the assets were generated with AI (Magnific and Trippo for the visuals, ElevenLabs for the voices). The only thing that's not AI is the music. I just really liked this track. - There are many rules in the game designed to make it really fun to play, especially the randomness. - There are a lot of visual cues inspired by San Francisco, and I hope you catch them all. - At some point on the first day, I honestly thought I wasn't going to get where I wanted, but Fable pushed me towards the goal, and by the second day it started to deeply understand the project. - The prompts were really long, especially in the beginning, to make sure everything was covered. - Once the app was solid, I tried to pack as many changes as I could into a single prompt to maximize my Fable usage. This was just a fun project, but if anyone wants to play it, I might put the final, much more polished version on the App Store. What do you think? Should I?

Alex Patrascu

11,824 görüntüleme • 3 ay önce

BREAKING: GPT-5.6 Sol is out—AND Codex has been merged into ChatGPT Desktop as ChatGPT Codex. This combo model and desktop app harness are the gold-standard for knowledge work in AI. 5.6 is powerful, fast, half the price of Fable, and my default for almost everything. We’ve been testing it internally Every 🪨 for about a month across coding, writing, design, and knowledge work. Here’s our day-zero vibe check: - An A-tier coder—but it’s not Fable. Sol scored 56/100 on our Senior Engineer benchmark compared to a 91 for Fable. I think the 56/100 undersells it, it's an excellent implementor, and very smart. But Fable just writes conceptually cleaner code and works better at the top end of task complexity. PRO-TIP: Use GPT-5.6 as Fable's subagent for the most goated combo in AI coding. - The best writer of the frontier models. It’s clearer and more concise than Fable or Opus 4.8, without the overexplaining or weird private language. It can one-shot marketing emails, help you workshop taglines, and explain complex concepts clearly. It's also super fast, which makes it easy to collaborate with. - Design is better, but not top-tier. It has noticeably more taste than 5.5, but Fable and Opus 4.8 are still playing at a different level. See examples in the video and vibe check below. - The real leap is knowledge work. Sol is the first model I’ve trusted to run whole loops of knowledge work—not just help with individual tasks. I use it to process email, surface decisions from meetings and Slack, find job candidates, scan Facebook Marketplace for furniture, and log my meals. It has shifted my job from doing the work to tending the system that does it. - The merged app is fine. I was extremely worried about this because I love the Codex app. OpenAI was caught in an interesting position: How to make an agent orchestration app for regular ChatGPT consumers, coders, and businesses all in one app. They now split the interface between ChatGPT Work and ChatGPT Codex. They're basically the same except Work hides code. And "Chat" has been demoted to 2nd tier status for quick questions in either one. It's not a big leap, but it's not a huge setback either. And it remains my favorite of the desktop agent orchestration apps. Verdict: If I really had to put my finger on it, I'd say Fable has way more big model smell. But that means it's a skill in itself to get value out of it—99% of people are still not there yet. GPT-5.6 is almost as powerful, but is easy to use, fast, and relatively cheap. It should give you an early sense of where model work is going. Full Every 🪨 Vibe Check:

Dan Shipper

146,074 görüntüleme • 2 ay önce

🗣️ Immediate reaction from Legion XIII after winning the 2026 LIV Golf Team Championship RAHM: I think they're tired of hearing me say how proud I am of them. I think if there was ever a format change for the Team Championship that was going to benefit us, exactly having four days with four scores counting every day. It's, I think, where we're the strongest and we have been the strongest, and I'm glad we were able to prove it one more time. HENNI: Caleb, how good does it feel to have successfully completed the double and got it done back-to-back? SURRATT: Yeah, it's pretty awesome. It's so cool seeing what Jon did this week, grinding back from a tough start, for him at least, and it's a huge testament to a lot of hard work and hard fight from our team. HENNI: Tom, what will you take away moving forward from having spent the time that you have with these gentlemen and everything that you've accomplished? McKIBBIN: Yeah, it's been great getting to spend time with these three. It's definitely made a big difference to my game and getting to play with them pretty much every time I play golf for the last two year. It's been pretty special. To do it two years in a row has been great. HENNI: Tyrrell, you've accomplished a lot this year, not least becoming a dad and now having that double Team Championship. How does it feel to be standing here at the end of it all? HATTON: Yeah, it's good. I think the previous two years we've won at least three times, and obviously winning today means that we've won three times again. Yeah, it was a good week for the team. It's been a good year. Yeah, it's always nice to win. #LIVGolfIndy | Legion XIII

LIV Golf

65,443 görüntüleme • 20 gün önce

Are game developers doomed? Claude Fable 5 just did 6 years of my work in an afternoon. I don't think game developers are doomed. But our industry is about to change faster than almost anyone expects and I just watched it happen with my own game. Let me give you a concrete example. I started building Moonga when I was 17. After high school, I took a gap year before university and spent the whole year building the first version an online trading card game, back when web games were still in their infancy. It wasn't perfect. It was the work of a young developer. But it worked, people played it, and it proved the concept. In 2008 I rebuilt it from scratch, created a company, hired a team, modernized rules, redesigned experience, and we spent about a year and a half of work for an iPhone version. We launched on the App Store in 2010. Over the years we invested close to a million dollars. The game became especially successful in Japan and developed a loyal community. Ironically, our biggest challenge was never creating content it was maintaining the technology. Back then, iOS and Android meant separate codebases. A web version meant a third. Every feature, every bug fix, every improvement had to be duplicated across platforms. The maintenance cost was enormous. Fast-forward to today. I gave Claude Fable 5 the complete source code of Moonga roughly 500 cards, each with its own abilities and gameplay logic. It's years of accumulated game rules, edge cases, and design decisions. Five or six hours later, I had a fully playable version running on a modern multiplatform stack. One codebase. Web. Mobile. Modern architecture. A few more prompts and I was polishing interface and gameplay. It's not production-ready I could spend another week on animations, UX, and visual polish. But that's not the point. The point is this: years of accumulated development knowledge were enough for Fable 5 to recreate the entire game on a modern stack in a single afternoon. That doesn't erase the original work. Someone still had to invent the mechanics, balance 500 cards, design the systems, create the assets, ship the first implementation. But once that knowledge existed, rebuilding it became almost free. That's the real shift. The cost of implementing software is collapsing. The value is moving toward ideas, game design, content, world-building, community, and taste. We're entering an era where a small team or even a single developer can build what used to take dozens of engineers. For game developers, that's both terrifying and exciting. The question is no longer "Can I build this?" It's "What should I build, now that implementation is no longer the bottleneck?"

Shaban Shaame

34,662 görüntüleme • 2 ay önce