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I've been thinking for a long time about how to do dynamic dialogue during gameplay. Still have a few issues, but I think I'm starting to get close.

52,487 views • 2 years ago •via X (Twitter)

10 Comments

Flora - Purple Queen 🏳️‍⚧️'s profile picture
Flora - Purple Queen 🏳️‍⚧️2 years ago

I like the floating dialog for out-of-combat! But mid-combat I think it's really easy to miss

t3ssel8r's profile picture
t3ssel8r2 years ago

interesting, I had almost the opposite instinct, that it's easier to read text when it's near the action, and it's ok to miss some of it since the individual lines are not as important as the general vibe.

Yuusaku Menka(遊作メンカ)🎢🧶's profile picture
Yuusaku Menka(遊作メンカ)🎢🧶2 years ago

It's hard to read with the speech bubble moving around. Maybe lock them into screen space once they spawned? I really like those kind of features, however I'd be lying if I said it feels fully fleshed without voice-over. Poor man's patch beeing a speech log somewhere, maybe?

t3ssel8r's profile picture
t3ssel8r2 years ago

yeah text log is a necessity when you play loose with this sort of system, because there's no getting around missing things when it's not the main focus of the gameplay. Well, I don't expect all players to read this sort of text anyways, so it's mostly just bonus characterization

Filmstorm ⚡️'s profile picture
Filmstorm ⚡️2 years ago

This looks great, very fluid! Keep it up 👍🏼

Arden Falls's profile picture
Arden Falls2 years ago

This looks amazing! I'm a UI design specializing in accessible design. You may consider going larger rhan you think for text, esp. In motion. I also wonder if you could move the text slightly slower so that the eyes can track it better. I'll be following along for updates!

t3ssel8r's profile picture
t3ssel8r2 years ago

thanks for the feedback! these are definitely very valuable ideas, although I weep at the thought of redesigning the font to be larger haha

gyubo choi's profile picture
gyubo choi2 years ago

It looks fantastic and is quite better than overly complicated UIs, which can distract you from the immersive experience.

minima's profile picture
minima2 years ago

I love it

END's profile picture
END2 years ago

this is something I wish I had the time for when I originally made NYKRA, I had a huge list of quips and responses EO and Keu would make to each other. seeing this makes me realise how good it could have been; fantastic job~! 🙏

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