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I've been wanting to add an extra layer to the basic enemy for a while and now that it's in, I can create enemies that better suit the range of areas 💀 If you like these clips and want to see the full videos, consider becoming a patron! Link...

59,951 次观看 • 1 年前 •via X (Twitter)

10 条评论

Jack Everingham 的头像
Jack Everingham1 年前

I think it looks better. Looks scarier too!

amiable-apparition👻 的头像
amiable-apparition👻1 年前

I like the overgrowth look to them! Although I did chuckle when the Protag just PUNCHED them across the ground 😂 he's got some strength!!

Winston Powell 的头像
Winston Powell1 年前

I surprised myself with how mean it was lol

Natsumi Pocket 🍄✨ 的头像
Natsumi Pocket 🍄✨1 年前

the pixels makes it more scary for sure

Conn.RAR 的头像
Conn.RAR1 年前

This game has given me Dark Souls meets Blair Witch vibes. I don't know if that is intentional but it fulfills a need in my soul.

Winston Powell 的头像
Winston Powell1 年前

You're right on the money !

Cheesecake Jake//FEARZINE 的头像
Cheesecake Jake//FEARZINE1 年前

Loved the demo. The vibe is perfect

UNDERGOES- wishlist NOW on STEAM 的头像
UNDERGOES- wishlist NOW on STEAM1 年前

YOUR ENEMIES LOOK STUNNING!! WHAT AN AMAZING ART STYLE!

Cinderellasrebellion 🏳️‍⚧️🧠🎹🖥️ 的头像
Cinderellasrebellion 🏳️‍⚧️🧠🎹🖥️1 年前

I think you made the right move, because the original skeleton was cute!!

Winston Powell 的头像
Winston Powell1 年前

There's no helping it. The game's always going to be a bit cute 🎃

相关视频

🎓 Learn how to create a Cherry Wood Material in a matter of seconds in my latest video series (AAA) Pro Tips! ____________________________________________________ In this video, the steps are as follows: 1. Create a slightly red-colored fill layer with high gloss to act as the woods base material. 2. Add a second fill layer with a black mask, and inside that mask add a stripes greyscale set to planar projection. These stripes will act as the wood rings and should be projected onto your mesh in a natural way. The stripes should also be set to max softness, and followed by a Directional Noise 3 with a blend mode set to Difference. 3. Add a levels to tweak the mask and add an anchor point to the mask as well. 4. Create another fill layer with a dark brown diffuse, and store the information from the anchor point into its mask. Apply a levels to increase its intensity, and then add a fill layer up top with the anchorpoint information applied again, but set its blending mode to Subtract. 5. Create an additional fill layer with a very dark diffuse channel. Add a mask to the fill layer and inside its mask add a fill layer containing the anchorpoint information, from the Wood Rings. This fill layer can now be used to add some dark contrast to the center of the wood rings 6. A warp filter should also be used to apply some subtle imperfections to the wood rings and grain. Now we are left with a very nice result of Cherry wood! ____________________________________________________ More AAA Game Dev Tips can be found on my YouTube channel here: Stay tuned for more weekly Tips. Let me know below what you would like to learn in future videos! 👇 Happy Texturing! 💚 #gameart #texturing

Cohen Brawley

25,145 次观看 • 2 年前