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I've been wanting to add an extra layer to the basic enemy for a while and now that it's in, I can create enemies that better suit the range of areas 💀 If you like these clips and want to see the full videos, consider becoming a patron! Link...

59,951 Aufrufe • vor 1 Jahr •via X (Twitter)

10 Kommentare

Profilbild von Jack Everingham
Jack Everinghamvor 1 Jahr

I think it looks better. Looks scarier too!

Profilbild von amiable-apparition👻
amiable-apparition👻vor 1 Jahr

I like the overgrowth look to them! Although I did chuckle when the Protag just PUNCHED them across the ground 😂 he's got some strength!!

Profilbild von Winston Powell
Winston Powellvor 1 Jahr

I surprised myself with how mean it was lol

Profilbild von Natsumi Pocket 🍄✨
Natsumi Pocket 🍄✨vor 1 Jahr

the pixels makes it more scary for sure

Profilbild von Conn.RAR
Conn.RARvor 1 Jahr

This game has given me Dark Souls meets Blair Witch vibes. I don't know if that is intentional but it fulfills a need in my soul.

Profilbild von Winston Powell
Winston Powellvor 1 Jahr

You're right on the money !

Profilbild von Cheesecake Jake//FEARZINE
Cheesecake Jake//FEARZINEvor 1 Jahr

Loved the demo. The vibe is perfect

Profilbild von UNDERGOES- wishlist NOW on STEAM
UNDERGOES- wishlist NOW on STEAMvor 1 Jahr

YOUR ENEMIES LOOK STUNNING!! WHAT AN AMAZING ART STYLE!

Profilbild von Cinderellasrebellion 🏳️‍⚧️🧠🎹🖥️
Cinderellasrebellion 🏳️‍⚧️🧠🎹🖥️vor 1 Jahr

I think you made the right move, because the original skeleton was cute!!

Profilbild von Winston Powell
Winston Powellvor 1 Jahr

There's no helping it. The game's always going to be a bit cute 🎃

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🎓 Learn how to create a Cherry Wood Material in a matter of seconds in my latest video series (AAA) Pro Tips! ____________________________________________________ In this video, the steps are as follows: 1. Create a slightly red-colored fill layer with high gloss to act as the woods base material. 2. Add a second fill layer with a black mask, and inside that mask add a stripes greyscale set to planar projection. These stripes will act as the wood rings and should be projected onto your mesh in a natural way. The stripes should also be set to max softness, and followed by a Directional Noise 3 with a blend mode set to Difference. 3. Add a levels to tweak the mask and add an anchor point to the mask as well. 4. Create another fill layer with a dark brown diffuse, and store the information from the anchor point into its mask. Apply a levels to increase its intensity, and then add a fill layer up top with the anchorpoint information applied again, but set its blending mode to Subtract. 5. Create an additional fill layer with a very dark diffuse channel. Add a mask to the fill layer and inside its mask add a fill layer containing the anchorpoint information, from the Wood Rings. This fill layer can now be used to add some dark contrast to the center of the wood rings 6. A warp filter should also be used to apply some subtle imperfections to the wood rings and grain. Now we are left with a very nice result of Cherry wood! ____________________________________________________ More AAA Game Dev Tips can be found on my YouTube channel here: Stay tuned for more weekly Tips. Let me know below what you would like to learn in future videos! 👇 Happy Texturing! 💚 #gameart #texturing

Cohen Brawley

25,145 Aufrufe • vor 2 Jahren