正在加载视频...

视频加载失败

I've been working on structural integrity and stress simulation for the last couple of weeks. Still not sure this is viable for a full game in terms of performance, but maybe. Can now handle one building at 60 fps, but still a lot of optimizations left.

126,672 次观看 • 2 个月前 •via X (Twitter)

36 条评论

Dennis Gustafsson 的头像
Dennis Gustafsson2 个月前

Debug visualization of the stress simulation

3kliksphilip 的头像
3kliksphilip2 个月前

The potential for accidental swastikas is dangerously high

Hopper 的头像
Hopper2 个月前

PLEASE PLEASE I NEED THIS. I am not even exaggerating. All my life I wanted a game that was just THIS. The only thing close to that is Detonate (an old ass obscure game) or Teardown with mods

Nick Calandra 的头像
Nick Calandra2 个月前

If you can make the next Red Faction-like game, I'll take two please and thanks! :P

3kliksphilip 的头像
3kliksphilip2 个月前

If you could have this for the brick, then some kind of metal and wood simulation you'd have a highly successful construction/destruction sim on your hands (And endless youtube videos!). No need for a campaign or anything, just... endless building possibilities

John Shedletsky 的头像
John Shedletsky2 个月前

Looks like a really fun project. It would be cool to model the performance of different materials differently. For example wooden beams that are very strong along their axis but snap easier when hit from the side.

A Little Age 🌿 Benerot 的头像
A Little Age 🌿 Benerot2 个月前

Wouldn't it be possible to budget and frame-step the simulation? The minecraft water approach, surely a compromise players could accept if the game is fun.

Dennis Gustafsson 的头像
Dennis Gustafsson2 个月前

It’s already doing that :-O

GrillePainVert 的头像
GrillePainVert2 个月前

In the game The Finals, the destruction physics is far simplified, but I am still very impressed with what they did: hundreds of fully destructible buildings, real time, in a competitive fps. And you can still play inside the toppled ruins.

🔥GameDevMicah🔥UE6 的头像
🔥GameDevMicah🔥UE62 个月前

Wonderful! 🤩🤩🤩

PoorMaNuss 的头像
PoorMaNuss2 个月前

Hey Dennis, been keeping a close watch on your work. I love teardown so much, I cant wait for what's next.

Smooth Blackwell 的头像
Smooth Blackwell2 个月前

Amazing work !! Would love to play a game which just lets me be a super hero and tear through the city

Deso 的头像
Deso2 个月前

Eh if you just add more materials to make it more realistic your FPS should jump tremendously. Concrete even when shot by a tank produces dust and big chunks, not voxels. Collecting small chunks at rest at the bottom into one big "garbage pile mesh" that can grow could also help

Ian Mitchell 的头像
Ian Mitchell2 个月前

That was honestly the one thing that felt unsatisfying about Teardown. I understand why it couldn't have this, but I always would be missing a pixel when anticipating the collapse.

All Games Network 的头像
All Games Network2 个月前

yes please!

Isaac Dobbins 的头像
Isaac Dobbins2 个月前

Is this all simulated on CPU?

christina 死神 的头像
christina 死神2 个月前

is this pre-cracked?

Lewis Valentine 的头像
Lewis Valentine2 个月前

Amazing! Playing teardown with my son has been such a special experience, great project! 🥰 I'm working on an ai native CAD kernel maybe there's something there to drive more voxel simulations? I've more done volume meshing for simulation and analysis not gaming though.

Jussi Kemppainen | Drivers of the Apocalypse 的头像
Jussi Kemppainen | Drivers of the Apocalypse2 个月前

this is nuts

RumbolDongle 的头像
RumbolDongle2 个月前

I really hope you manage it. Voxel games with physics have always had a bit of a styrofoamy quality to them without such systems.

Roman 的头像
Roman1 个月前

Ever since I was a child, I’ve dreamt of playing a shooter – say, one set in the Second World War – with that level of destructibility… Just imagine firing from a tank at a window from which shots were being fired, and watching half the floor get blown to bits, brick by brick 🥵

Jason Key 的头像
Jason Key1 个月前

I want it! meanwhile I'm doing child's play over in Blender 😅

Gerry Bean 的头像
Gerry Bean2 个月前

Honestly, I find posts like this a bit funny. We have random indies making entire simulations for a game project, things which take other industries months to years to create and charge thousands for, often with decent quality. What I am saying is: this is cool.

Taha Torabpour 的头像
Taha Torabpour2 个月前

Super cool and impressive as always!😎I love the "Ice Age"-like animation of the crack propagating through the wall!

BARD0G 的头像
BARD0G2 个月前

sooo good :D

David Goldfarb 的头像
David Goldfarb1 个月前

insane work man

Timothy Blumberg 的头像
Timothy Blumberg2 个月前

This is insanely cool. I thought this was pre-baked sim when I first saw it! Incredible performance!

Mo Hoyt 的头像
Mo Hoyt2 个月前

So satisfying to watch

Fergus Leen 的头像
Fergus Leen2 个月前

looks great!! is it possible for something like this to work in multiplayer?

Brian Jordan 的头像
Brian Jordan2 个月前

So gooood

Mellz 的头像
Mellz2 个月前

Oh my god please

Sérgio Rodrigues 🇵🇹 Working on Troubled Passage 的头像
Sérgio Rodrigues 🇵🇹 Working on Troubled Passage2 个月前

Looks amazing

Will 的头像
Will2 个月前

@yacineMTB

Present Artist 的头像
Present Artist2 个月前

@Michael_Moroz_ Make a demolition game, one item at a time and you’re good to go 👍

M 的头像
M2 个月前

60 fps on what hardware 🧐

Wertandrew 🛸 的头像
Wertandrew 🛸2 个月前

This would be incredible for a game, like how Red Faction Guerilla did it in 2009, combining Action Espionage with destruction to infiltrate enemy bases. This would be perfect for it.

相关视频