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I've been working on structural integrity and stress simulation for the last couple of weeks. Still not sure this is viable for a full game in terms of performance, but maybe. Can now handle one building at 60 fps, but still a lot of optimizations left.

126,672 görüntüleme • 2 ay önce •via X (Twitter)

36 Yorum

Dennis Gustafsson profil fotoğrafı
Dennis Gustafsson2 ay önce

Debug visualization of the stress simulation

3kliksphilip profil fotoğrafı
3kliksphilip2 ay önce

The potential for accidental swastikas is dangerously high

Hopper profil fotoğrafı
Hopper2 ay önce

PLEASE PLEASE I NEED THIS. I am not even exaggerating. All my life I wanted a game that was just THIS. The only thing close to that is Detonate (an old ass obscure game) or Teardown with mods

Nick Calandra profil fotoğrafı
Nick Calandra2 ay önce

If you can make the next Red Faction-like game, I'll take two please and thanks! :P

3kliksphilip profil fotoğrafı
3kliksphilip2 ay önce

If you could have this for the brick, then some kind of metal and wood simulation you'd have a highly successful construction/destruction sim on your hands (And endless youtube videos!). No need for a campaign or anything, just... endless building possibilities

John Shedletsky profil fotoğrafı
John Shedletsky2 ay önce

Looks like a really fun project. It would be cool to model the performance of different materials differently. For example wooden beams that are very strong along their axis but snap easier when hit from the side.

A Little Age 🌿 Benerot profil fotoğrafı
A Little Age 🌿 Benerot2 ay önce

Wouldn't it be possible to budget and frame-step the simulation? The minecraft water approach, surely a compromise players could accept if the game is fun.

Dennis Gustafsson profil fotoğrafı
Dennis Gustafsson2 ay önce

It’s already doing that :-O

GrillePainVert profil fotoğrafı
GrillePainVert2 ay önce

In the game The Finals, the destruction physics is far simplified, but I am still very impressed with what they did: hundreds of fully destructible buildings, real time, in a competitive fps. And you can still play inside the toppled ruins.

🔥GameDevMicah🔥UE6 profil fotoğrafı
🔥GameDevMicah🔥UE62 ay önce

Wonderful! 🤩🤩🤩

PoorMaNuss profil fotoğrafı
PoorMaNuss2 ay önce

Hey Dennis, been keeping a close watch on your work. I love teardown so much, I cant wait for what's next.

Smooth Blackwell profil fotoğrafı
Smooth Blackwell2 ay önce

Amazing work !! Would love to play a game which just lets me be a super hero and tear through the city

Deso profil fotoğrafı
Deso2 ay önce

Eh if you just add more materials to make it more realistic your FPS should jump tremendously. Concrete even when shot by a tank produces dust and big chunks, not voxels. Collecting small chunks at rest at the bottom into one big "garbage pile mesh" that can grow could also help

Ian Mitchell profil fotoğrafı
Ian Mitchell2 ay önce

That was honestly the one thing that felt unsatisfying about Teardown. I understand why it couldn't have this, but I always would be missing a pixel when anticipating the collapse.

All Games Network profil fotoğrafı
All Games Network2 ay önce

yes please!

Isaac Dobbins profil fotoğrafı
Isaac Dobbins2 ay önce

Is this all simulated on CPU?

christina 死神 profil fotoğrafı
christina 死神2 ay önce

is this pre-cracked?

Lewis Valentine profil fotoğrafı
Lewis Valentine2 ay önce

Amazing! Playing teardown with my son has been such a special experience, great project! 🥰 I'm working on an ai native CAD kernel maybe there's something there to drive more voxel simulations? I've more done volume meshing for simulation and analysis not gaming though.

Jussi Kemppainen | Drivers of the Apocalypse profil fotoğrafı
Jussi Kemppainen | Drivers of the Apocalypse2 ay önce

this is nuts

RumbolDongle profil fotoğrafı
RumbolDongle2 ay önce

I really hope you manage it. Voxel games with physics have always had a bit of a styrofoamy quality to them without such systems.

Roman profil fotoğrafı
Roman1 ay önce

Ever since I was a child, I’ve dreamt of playing a shooter – say, one set in the Second World War – with that level of destructibility… Just imagine firing from a tank at a window from which shots were being fired, and watching half the floor get blown to bits, brick by brick 🥵

Jason Key profil fotoğrafı
Jason Key1 ay önce

I want it! meanwhile I'm doing child's play over in Blender 😅

Gerry Bean profil fotoğrafı
Gerry Bean2 ay önce

Honestly, I find posts like this a bit funny. We have random indies making entire simulations for a game project, things which take other industries months to years to create and charge thousands for, often with decent quality. What I am saying is: this is cool.

Taha Torabpour profil fotoğrafı
Taha Torabpour2 ay önce

Super cool and impressive as always!😎I love the "Ice Age"-like animation of the crack propagating through the wall!

BARD0G profil fotoğrafı
BARD0G2 ay önce

sooo good :D

David Goldfarb profil fotoğrafı
David Goldfarb1 ay önce

insane work man

Timothy Blumberg profil fotoğrafı
Timothy Blumberg2 ay önce

This is insanely cool. I thought this was pre-baked sim when I first saw it! Incredible performance!

Mo Hoyt profil fotoğrafı
Mo Hoyt2 ay önce

So satisfying to watch

Fergus Leen profil fotoğrafı
Fergus Leen2 ay önce

looks great!! is it possible for something like this to work in multiplayer?

Brian Jordan profil fotoğrafı
Brian Jordan2 ay önce

So gooood

Mellz profil fotoğrafı
Mellz2 ay önce

Oh my god please

Sérgio Rodrigues 🇵🇹 Working on Troubled Passage profil fotoğrafı
Sérgio Rodrigues 🇵🇹 Working on Troubled Passage2 ay önce

Looks amazing

Will profil fotoğrafı
Will2 ay önce

@yacineMTB

Present Artist profil fotoğrafı
Present Artist2 ay önce

@Michael_Moroz_ Make a demolition game, one item at a time and you’re good to go 👍

M profil fotoğrafı
M2 ay önce

60 fps on what hardware 🧐

Wertandrew 🛸 profil fotoğrafı
Wertandrew 🛸2 ay önce

This would be incredible for a game, like how Red Faction Guerilla did it in 2009, combining Action Espionage with destruction to infiltrate enemy bases. This would be perfect for it.

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