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I’ve loved drawing for as long as I can remember. As a kid, I was always sketching—and today, I'm completely immersed in the world of #pixelart... I built #PixZels because I wanted 3D modelling to feel just like drawing: intuitive, natural and fun. Improving it every day to make... show more
16 Kommentare

Can't wait to try it out this weekend.

Me too XD... I can learn a lot from this Beast of a tool that you created!

I was just thinking about this program yesterday, glad to see it baa'ck on the timeline

@Booooooomstick This is cool. 🆒 Like any video game can benefit from this.

En la web era un poco tosco de usar... hay algún tipo de guía de uso o similar? Si pudiera hacer que fuera un poco mas práctico lo compraría del tirón.

Trabajando en ello… la app aún está en desarrollo… no tengo muy clara la direccion que tomar porque no hay nada similar a eso. Pero mi intención es hacer un programa lo más intuitivo posible :) cada 15 días la actualizo con el feedback de la gente :) gracias

This work on iPad?

no :/

Whoa this looks awesome! Just need to learn how to draw first

Looking forward when the steam release comes out! If you decide it to release it there

Looks amazing!

@AlfredBaudisch That’s amazing! I need to find that immersion again. Best feeling in the world is you with your craft just…. Craftin!

Im sorry what? This looks amazing, basically, we can work with simple front models?

:O

İt looks very good 👌🏻 What are the differences from voxel app?

Standard voxel tools give every cube 1 single color. PixZels allows up to 6 independent colors per voxel (one for each face/side)! This gives models much sharper details, cleaner edges, and less of a blocky look when rendered into sprites.
