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i've made some significant improvements to the clean4x algorithm since I last showed it. i'd like to share the new version, cleanEdge: i've made a tool for it too! drop your sprites in and get some nice rotated or upscaled versions :)

180,775 次观看 • 3 年前 •via X (Twitter)

10 条评论

torcado 的头像
torcado3 年前

here's a comparison with the old version, i think the results are really nice more details on my blog post: source code: both versions are open-source MIT licensed, feel free to use them. and if you do, i'd love to see! :)

😻 Stepford 🐈 | PICAYUNE DREAMS OUT NOW! ⭐ 的头像
😻 Stepford 🐈 | PICAYUNE DREAMS OUT NOW! ⭐3 年前

Is there any chance this could be turned into a plugin for Aseprite? This is amazing, Torcado! I'm blown away.

torcado 的头像
torcado3 年前

thanks stepford :) it probably could, yeah! i was considering making one for the first version, and there was some discussion with @davidcapello about the possibility of integrating it into aseprite directly, which would be awesome

Xploshi 的头像
Xploshi3 年前

This is cool as hell Could you apply this clean edge technique to a snes mode 7 sort of thing with a big flat map?

torcado 的头像
torcado3 年前

that's a really cool idea I never thought of, and in fact someone had the same idea and made a proof of concept!

Nagol Namrof 🌻💀🌻 的头像
Nagol Namrof 🌻💀🌻3 年前

Really impressive work torc!

torcado 的头像
torcado3 年前

thanks dwarf, means a lot! :)

Nuno Maia 的头像
Nuno Maia3 年前

got quite a flashback... iirc, in amiga days i used to rotate game sprites in ADpro for later polish because the rotation algo was better than native Deluxe Paint nearest neighbour.

Pixogen Pixels 的头像
Pixogen Pixels3 年前

Some testing with aseprite. (with rotsprite I got different results by manually rotating to 30 and typing 30. No idea why.)

torcado 的头像
torcado3 年前

ooh, great comparison! (im not sure why that would be the case, either)

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