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i've made some significant improvements to the clean4x algorithm since I last showed it. i'd like to share the new version, cleanEdge: i've made a tool for it too! drop your sprites in and get some nice rotated or upscaled versions :)

180,787 görüntüleme • 3 yıl önce •via X (Twitter)

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torcado profil fotoğrafı
torcado3 yıl önce

here's a comparison with the old version, i think the results are really nice more details on my blog post: source code: both versions are open-source MIT licensed, feel free to use them. and if you do, i'd love to see! :)

😻 Stepford 🐈 | PICAYUNE DREAMS OUT NOW! ⭐ profil fotoğrafı
😻 Stepford 🐈 | PICAYUNE DREAMS OUT NOW! ⭐3 yıl önce

Is there any chance this could be turned into a plugin for Aseprite? This is amazing, Torcado! I'm blown away.

torcado profil fotoğrafı
torcado3 yıl önce

thanks stepford :) it probably could, yeah! i was considering making one for the first version, and there was some discussion with @davidcapello about the possibility of integrating it into aseprite directly, which would be awesome

Xploshi profil fotoğrafı
Xploshi3 yıl önce

This is cool as hell Could you apply this clean edge technique to a snes mode 7 sort of thing with a big flat map?

torcado profil fotoğrafı
torcado3 yıl önce

that's a really cool idea I never thought of, and in fact someone had the same idea and made a proof of concept!

Nagol Namrof 🌻💀🌻 profil fotoğrafı
Nagol Namrof 🌻💀🌻3 yıl önce

Really impressive work torc!

torcado profil fotoğrafı
torcado3 yıl önce

thanks dwarf, means a lot! :)

Nuno Maia profil fotoğrafı
Nuno Maia3 yıl önce

got quite a flashback... iirc, in amiga days i used to rotate game sprites in ADpro for later polish because the rotation algo was better than native Deluxe Paint nearest neighbour.

Pixogen Pixels profil fotoğrafı
Pixogen Pixels3 yıl önce

Some testing with aseprite. (with rotsprite I got different results by manually rotating to 30 and typing 30. No idea why.)

torcado profil fotoğrafı
torcado3 yıl önce

ooh, great comparison! (im not sure why that would be the case, either)

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