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I've put sam3d.cpp up on GitHub! Currently have sam3d-body working that tracks body movements and recreates an unflattering body mesh.

12,876 Aufrufe • vor 15 Tagen •via X (Twitter)

10 Kommentare

Profilbild von Richard Palethorpe
Richard Palethorpevor 15 Tagen

Presently I only have 60% GPU util, so there is room left for improvement on live tracking.

Profilbild von Henry Paradiz
Henry Paradizvor 15 Tagen

I've been working on a non-model way of doing this. Your results seem more accurate but slower to update the skeleton. I added face tracking as well. My end game is trying to figure out how to combine all the various techniques and get 60 fps.

Profilbild von Richard Palethorpe
Richard Palethorpevor 15 Tagen

What's that using? Is it 3d or 2d?

Profilbild von Henry Paradiz
Henry Paradizvor 15 Tagen

It's a custom engine in rust. All software on the CPU. I haven't thrown Astro at it yet. It's mostly a mix of GPT 5.6 and Claude. I grabbed like 70 papers on motion capture and put them in a folder and had agents keep iterating. It edits a VRChat skeleton avatar

Profilbild von Marco
Marcovor 15 Tagen

Love it. 👏Finally working in the browser. 🦾 I run this on iOS without any models. But sadly only possible in iOS. Needs more love with 3D model and rigging buts it’s working.

Profilbild von HolyVR Gaming Studio
HolyVR Gaming Studiovor 15 Tagen

Can you create animations based on this ?

Profilbild von Richard Palethorpe
Richard Palethorpevor 15 Tagen

Yes, just need an exporter

Profilbild von Jonathan Nash
Jonathan Nashvor 15 Tagen

Looks good. Can I use this data in blender? Transfer to mesh of my choice?

Profilbild von Richard Palethorpe
Richard Palethorpevor 15 Tagen

Not yet, but shouldn't be too hard to export it to whatever data format (glb?)

Profilbild von Rik Arends
Rik Arendsvor 15 Tagen

Is it realtime? What framerate are you getting / what gpu

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