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I've put sam3d.cpp up on GitHub! Currently have sam3d-body working that tracks body movements and recreates an unflattering body mesh.

12,876 просмотров • 15 дней назад •via X (Twitter)

Комментарии: 10

Фото профиля Richard Palethorpe
Richard Palethorpe15 дней назад

Presently I only have 60% GPU util, so there is room left for improvement on live tracking.

Фото профиля Henry Paradiz
Henry Paradiz15 дней назад

I've been working on a non-model way of doing this. Your results seem more accurate but slower to update the skeleton. I added face tracking as well. My end game is trying to figure out how to combine all the various techniques and get 60 fps.

Фото профиля Richard Palethorpe
Richard Palethorpe15 дней назад

What's that using? Is it 3d or 2d?

Фото профиля Henry Paradiz
Henry Paradiz15 дней назад

It's a custom engine in rust. All software on the CPU. I haven't thrown Astro at it yet. It's mostly a mix of GPT 5.6 and Claude. I grabbed like 70 papers on motion capture and put them in a folder and had agents keep iterating. It edits a VRChat skeleton avatar

Фото профиля Marco
Marco15 дней назад

Love it. 👏Finally working in the browser. 🦾 I run this on iOS without any models. But sadly only possible in iOS. Needs more love with 3D model and rigging buts it’s working.

Фото профиля HolyVR Gaming Studio
HolyVR Gaming Studio15 дней назад

Can you create animations based on this ?

Фото профиля Richard Palethorpe
Richard Palethorpe15 дней назад

Yes, just need an exporter

Фото профиля Jonathan Nash
Jonathan Nash15 дней назад

Looks good. Can I use this data in blender? Transfer to mesh of my choice?

Фото профиля Richard Palethorpe
Richard Palethorpe15 дней назад

Not yet, but shouldn't be too hard to export it to whatever data format (glb?)

Фото профиля Rik Arends
Rik Arends15 дней назад

Is it realtime? What framerate are you getting / what gpu

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