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Join Aras Pranckevičius 🇺🇦🇱🇹 as he walks me through the Unity memory lane - from the inception until very recently! We talk about the engine, development, Unity subsystems (DOTS, Scriptable Rendering Pipelines) but also company, culture, and how it changed over the years! Aras Pranckevičius 🇺🇦🇱🇹 thank you for... show more
11,741 просмотров • 1 год назад •via X (Twitter)
Комментарии: 1

Бранимир Караџић1 год назад
@aras_p @unity It's quite intriguing how many game industry programmers (including me) began by simply sketching something on the computer screen and instantly realizing their true calling. 😀
