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Joints in the multi-threaded solver. While simpler to implement in theory, multiple violating constraints are much more sensitive to ordering, making them challenging for graph coloring.
11 条评论

Incredibly well behaved!. Not even a hint of jitter or undue damping.

AI-first pull request reviewer with context-aware feedback, line-by-line code suggestions, and real-time chat.

Really nice how stable the solver is

Actual innovator. I think it would be cool if you made some kind of voxel unreal engine-ish type of game making tool. Especially since Teardown has had a lot of gmod style success.

That is a ridiculous number of rigid body constraints.

this is what I am here for.

Insanely good.

What is the sweet spot between concurrency and inter-thread communication here? What kind of scaling do you get per additional CPU? What is the bottleneck?

Ouf, looks really stable!

Holy moly, that's impressive! well done

This makes me wish we had two mice... so you could grab a strand from both ends and apply tension. Very stable demonstration. I love it!

