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Just a normal collision test #UE5.1 #RealTime

86,690 次观看 • 3 年前 •via X (Twitter)

10 条评论

Fantom_adventures 的头像
Fantom_adventures3 年前

How do you get the furr effect?

Ryan Corniel 的头像
Ryan Corniel3 年前

Oh it's just using UE's groom system. Created the fur in Cinema 4D as splines and exported that into Unreal

sniper1821 的头像
sniper18213 年前

My gpu looking at this

drknss 的头像
drknss3 年前

@DevHontran realtime ?

Ryan Corniel 的头像
Ryan Corniel3 年前

@drknssBYsascha @DevHontran Indeed!

Armando V 的头像
Armando V3 年前

Looks amazing!

EarlyOwl🦉👉🏽 Luna & the Bridge of Hearts 🐻 的头像
EarlyOwl🦉👉🏽 Luna & the Bridge of Hearts 🐻3 年前

@indiegamesdevel Wonderful animation. Feels like it is plying hide and seek with me 😍

|Jenna| 的头像
|Jenna|3 年前

Cute

EdricJoe0 的头像
EdricJoe03 年前

How did you get collisions with the sphere? I thought grooms only supported collisions with it's bonded skeletal mesh?

Ryan Corniel 的头像
Ryan Corniel3 年前

The sphere is actually a part of a skeletal mesh. It's hard bound to the tip of a bone 😊

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