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Just a normal collision test #UE5.1 #RealTime
10 条评论

Fantom_adventures3 年前
How do you get the furr effect?

Ryan Corniel3 年前
Oh it's just using UE's groom system. Created the fur in Cinema 4D as splines and exported that into Unreal

sniper18213 年前
My gpu looking at this

drknss3 年前
@DevHontran realtime ?

Ryan Corniel3 年前
@drknssBYsascha @DevHontran Indeed!

Armando V3 年前
Looks amazing!

EarlyOwl🦉👉🏽 Luna & the Bridge of Hearts 🐻3 年前
@indiegamesdevel Wonderful animation. Feels like it is plying hide and seek with me 😍

|Jenna|3 年前
Cute

EdricJoe03 年前
How did you get collisions with the sphere? I thought grooms only supported collisions with it's bonded skeletal mesh?

Ryan Corniel3 年前
The sphere is actually a part of a skeletal mesh. It's hard bound to the tip of a bone 😊
